BXR_Lonestar wrote: »AllenaNightWood wrote: »you cant even begin to ask for nerfs on anything until refreshes are done on all classes to see where everything sits
You can't even begin to ask for nerfs on anything until SUBCLASSING has been nerfed.
I fixed it for you.
So long as what they are balancing the reworked classes against is broken, the reworks are ALSO going to be broken. They need to fix what is broken first, and THEN rework/rebalance the classes. This is the only step that makes sense.
Militan1404 wrote: »
And just wish they dont use the DK as standard for the next upcoming ballances and adjust it back a good portion before they continue
Militan1404 wrote: »
And just wish they dont use the DK as standard for the next upcoming ballances and adjust it back a good portion before they continue
this is the point of my thread but everybody think this is good at it is actually and dont need to be changed.
Hmm,,,, the reactions here range from enthusiastic approval to deep regret, though I’ve also come across players who actually describe the changes as “the worst update in ESO’s history.”
I don’t entirely agree with that, but I’m not thrilled either. I’m more afraid that this—or rather, the DK—is just the beginning of yet another never-ending “balancing” and “improvement” frenzy.
Sometimes it’s better to just leave things that have proven themselves over the years, as they were.
There are currently much more important “areas for improvement” that have opened up for the developers.
just my2cent
The DKs don't want to change anything.
But don't come crying when the new sorcerer one-shots you.
Hmm,,,, the reactions here range from enthusiastic approval to deep regret, though I’ve also come across players who actually describe the changes as “the worst update in ESO’s history.”
I don’t entirely agree with that, but I’m not thrilled either. I’m more afraid that this—or rather, the DK—is just the beginning of yet another never-ending “balancing” and “improvement” frenzy.
Sometimes it’s better to just leave things that have proven themselves over the years, as they were.
There are currently much more important “areas for improvement” that have opened up for the developers.
just my2cent
From what I'm seeing, it actually seems like the majority agree that the DK should be left alone. 4 people out of probably a hundred calling for nerfs isn't what I would call both enthusiastic approval and deep regret. Its more enthusiastic approval.
The support for the DK speaks for itself. By democracy, people like the route the devs are taking. You can even look at the approval through likes and awesomes on posts supporting the new DK.
I think alot of the complaints about power differences are valid, but they are misdirected and often not taking into account anything besides short-sighted nerf-buff cycles, that everyone and their mother is exhausted from experiencing time and time again in this game for the past decade.
Just let the *** unfold, because at the end of the day, this has kinda always been ESO's weak point, the cycling of nerfs and buffs, that often left some classes unusable for half a year at some points in the past(try using sorcerers before subclassing came out in anything besides a niche pvp use case, it was awful)
The consensus though is clearly very positive reactions to DK. The only negative ones im seeing are people who come from PvP, whom, btw, has always experienced the most imbalanced environment compared to PvE. They could alleviate that problem by making PvP separate instances instead of connecting it with PvE.... you know, something like Vengeance.
Militan1404 wrote: »Hmm,,,, the reactions here range from enthusiastic approval to deep regret, though I’ve also come across players who actually describe the changes as “the worst update in ESO’s history.”
I don’t entirely agree with that, but I’m not thrilled either. I’m more afraid that this—or rather, the DK—is just the beginning of yet another never-ending “balancing” and “improvement” frenzy.
Sometimes it’s better to just leave things that have proven themselves over the years, as they were.
There are currently much more important “areas for improvement” that have opened up for the developers.
just my2cent
From what I'm seeing, it actually seems like the majority agree that the DK should be left alone. 4 people out of probably a hundred calling for nerfs isn't what I would call both enthusiastic approval and deep regret. Its more enthusiastic approval.
The support for the DK speaks for itself. By democracy, people like the route the devs are taking. You can even look at the approval through likes and awesomes on posts supporting the new DK.
I think alot of the complaints about power differences are valid, but they are misdirected and often not taking into account anything besides short-sighted nerf-buff cycles, that everyone and their mother is exhausted from experiencing time and time again in this game for the past decade.
Just let the *** unfold, because at the end of the day, this has kinda always been ESO's weak point, the cycling of nerfs and buffs, that often left some classes unusable for half a year at some points in the past(try using sorcerers before subclassing came out in anything besides a niche pvp use case, it was awful)
The consensus though is clearly very positive reactions to DK. The only negative ones im seeing are people who come from PvP, whom, btw, has always experienced the most imbalanced environment compared to PvE. They could alleviate that problem by making PvP separate instances instead of connecting it with PvE.... you know, something like Vengeance.
Go to cyro then if you think its only like 4 players, text chat is full of players that dont like new dk. And why suggesting Vengeance when most pvpers have rejected it? Each time zos tryed to make Vengeance a thing, cyro gets empty. Dont matter how much players enjoi it, its overpreforming in so many ways. And would the class be so less fun if it was ballanced? Are you so bad of a player that you need a class to carry you instead of relying on your skills to do the job? Oh yeah lets make every class this overpowered like pve aint easy enough like it is. I both pve and pvp but in pve i can at least not use this cheese and pretend it dont exist.
Militan1404 wrote: »And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like it’s an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.
The other classes just need similar passes.
Until then there is zero reason to complain. You have access to both DKs and subclassing.
Using a DK subclass on your character makes you a DK in this discussion.WE'RE NOT ALL DKS!
All of them. The extreme tank/burst meta with oppressive build demands is a direct result of the base numbers being too damn big, to where even vanilla gear is pushing top meta builds to broken extremes. The animal assassins from last patch generally used vanilla stat gear too.What stat would you adjust?
Ayleid King is all you need on Dragonknight right now and it kills all of your sets.
The other classes just need similar passes.
Until then there is zero reason to complain. You have access to both DKs and subclassing.
I play PvP.
I don't play DK, but I play against them, and there's clearly a difference compared to other classes.
I don't use subclassing for most of my PvP characters (only healers in battlegrounds, but not in Cyrodiil).
What you don't understand is that I'm not saying DKs aren't fun to play; they're probably very fun. But if your definition of fun is that you now easily crush other classes, then we have different definitions. We can easily make slight adjustments that allow for a slight rebalancing; we're not going to wait 150 years for all the classes to be rebalanced, that's ridiculous.
Note that I have two DK characters that I've tested, of course, and yes, I've noticed the change. It's completely different.
I maintain that this rework needs to be slightly modified.Using a DK subclass on your character makes you a DK in this discussion.WE'RE NOT ALL DKS!
There are two kinds of PvPer. Those who scream for nerfs when they don't like whatever killed them, and those of us who know the flavour of the month will eventually change, and in the interim will focus on learning to counter and beat the current top meta builds.The DKs don't want to change anything.
But don't come crying when the new sorcerer one-shots you.
CalamityCat wrote: »There are two kinds of PvPer. Those who scream for nerfs when they don't like whatever killed them, and those of us who know the flavour of the month will eventually change, and in the interim will focus on learning to counter and beat the current top meta builds.The DKs don't want to change anything.
But don't come crying when the new sorcerer one-shots you.
The players most likely to complain about sorcs will be complaining about wardens soon, and most class revamps we get. Other than hoping the flappy bird gets grounded, I'm looking forward to having my sorc revamped and seeing more pure classes in PvP again.

Oblivion_Protocol wrote: »Militan1404 wrote: »And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like it’s an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.
Yes. Because all of the reworked DKs that fight each other end up one-shotting each other.
Oh, wait. That never happens.
I desperately want the plan to be bring every class to the level DK is at right now. DK has a complete kit, and I’m sure all the other class reworks will, too, if the devs continue the pattern they started with DK.
And no, PvP is not empty. Every night for the past week on PCNA, there’s a nearly hour-long queue to get into GH. Lots of fights and activity happen in Cyro, and I can count one hand the number of people I’ve personally witnessed openly complain about the new DK.
They need to adjust how healing scales with dmg, that would be the best place to start.
LadyBriala wrote: »Honestly, until all classes are reworked, they should put a debuff in PvP that reduces their damage on their abilities as its literally ridiculous how much damage they are actually doing to my fully pvp geared healer.
I can see them running around only spamming molten whip, nothing else.. jump ult > molten whip > gg.. working as intended?
Either reduce them or lift the healing debuff so we can compete.

Thumbless_Bot wrote: »LadyBriala wrote: »Honestly, until all classes are reworked, they should put a debuff in PvP that reduces their damage on their abilities as its literally ridiculous how much damage they are actually doing to my fully pvp geared healer.
I can see them running around only spamming molten whip, nothing else.. jump ult > molten whip > gg.. working as intended?
Either reduce them or lift the healing debuff so we can compete.
Hard disagree. Instead they should use dk as the pvp benchmark for other class reworks.
Stop the nerfing.
LadyBriala wrote: »Thumbless_Bot wrote: »LadyBriala wrote: »Honestly, until all classes are reworked, they should put a debuff in PvP that reduces their damage on their abilities as its literally ridiculous how much damage they are actually doing to my fully pvp geared healer.
I can see them running around only spamming molten whip, nothing else.. jump ult > molten whip > gg.. working as intended?
Either reduce them or lift the healing debuff so we can compete.
Hard disagree. Instead they should use dk as the pvp benchmark for other class reworks.
Stop the nerfing.
When a class gets reduced to only needing to use 2 abilities to overpower, then something is wrong 🙃
Their PVE damage can be whatever, but in PvP, when not all other classes are on par yet, they should get a temporary debuff to be more in-line with everyone else right now. When all classes are completed, it gets lifted and the real testing begins.


The Uninvited wrote: »Instead of only focussing on steam charts, there are sites that provide a more realistic view on active players: