Militan1404 wrote: »CalamityCat wrote: »So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.Incredible.
Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.
I can't believe it.
The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...
I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.
Theres a big diffence between sub classes and DKs, sub classes has the assasin/animal/storm that is overperforming(that we been screaming to be balanced for months allready) in pvp and thats really it, but is no where near what DK is doing at the moment so stop spreading misinformation. No subclass build could one shot you, and the skills are way to stacked and do to much, dosent matter if they give pure class skills becouse the DK could still one shot players. And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like its an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.


spartaxoxo wrote: »
IDK about the PvP population, you may be right about it. But the current strategy seems to be working right now. Many seem to like the DK refresh and tomes if these are anything to by. I think Season 1 will be the real test though as the Chapter drop is traditionally when we get the most players.
You all blame subclassing when you all admit there's an imbalance in PvP with the DK.
But I wasn't in favor of subclassing either, and what happened just proved me right, as well as everyone else who was against it.
I don't care that my opinion is in the minority; that doesn't mean I'm wrong. Here's the proof.
You all blame subclassing when you all admit there's an imbalance in PvP with the DK.
But I wasn't in favor of subclassing either, and what happened just proved me right, as well as everyone else who was against it.
I don't care that my opinion is in the minority; that doesn't mean I'm wrong. Here's the proof.
You all blame subclassing when you all admit there's an imbalance in PvP with the DK.
But I wasn't in favor of subclassing either, and what happened just proved me right, as well as everyone else who was against it.
I don't care that my opinion is in the minority; that doesn't mean I'm wrong. Here's the proof.
This temporary DK imbalance is a direct result of subclassing imbalance.
What makes it different is that class refresh is an effort to address all the issues caused by subclassing - stale meta that is way ahead of anything else, both in PvP and PvE, pure classes being pretty much useless, etc.
That’s why I’m ok with it. While subclassing was implemented without much thought and proved to be quite destructive to build and playstyle diversity, class refresh is meant to fix this imbalance and give back power to pure classes. It’s a necessary evil, and I prefer one class per update than 2 years of same stale meta with no meaningful changes.
Militan1404 wrote: »CalamityCat wrote: »So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.Incredible.
Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.
I can't believe it.
The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...
I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.
Theres a big diffence between sub classes and DKs, sub classes has the assasin/animal/storm that is overperforming(that we been screaming to be balanced for months allready) in pvp and thats really it, but is no where near what DK is doing at the moment so stop spreading misinformation. No subclass build could one shot you, and the skills are way to stacked and do to much, dosent matter if they give pure class skills becouse the DK could still one shot players. And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like its an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.
Militan1404 wrote: »No subclass build could one shot youCalamityCat wrote: »So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.Incredible.
Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.
I can't believe it.
The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...
I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.
Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
CameraBeardThePirate wrote: »Militan1404 wrote: »No subclass build could one shot youCalamityCat wrote: »So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.Incredible.
Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.
I can't believe it.
The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...
I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.
I mean this is just categorically false lol. Any build that stacked Spec Bow/Crystal Frags/Tentacular Dread alongside Shalks/Curse/Blastbones/Power of the Light could (and still can) one shot you.
I mean I literally have a subclassed Assassin/Storm/Grave Lord build this patch that can one shot players from range.
CameraBeardThePirate wrote: »
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
CameraBeardThePirate wrote: »Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
Steam charts are a valid way to look at player numbers. No, it's not the entire population, but it is a large sample size.
I'm not sure where you're getting the idea that there were more players a year ago, as Steam Charts show just over 20k in April of 2025, and show just over 20k in April of 2026. There's no difference.
Additionally, you stated that the game is shrinking after the rework, which again, is categorically false. Since the rework released, the playerbase has grown by about 15%.
January 2026 - 16.8k
February 2026 - 17.1k
March 2026 - 17.8k
Last 30 days - 20.2k
Please tell me, where exactly did the numbers above go down? The release of the DK rework pretty clearly coincided with an increase in players, unless you're using some Terrance Howard math where 1*1=0.
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »No subclass build could one shot youCalamityCat wrote: »So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.Incredible.
Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.
I can't believe it.
The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...
I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.
I mean this is just categorically false lol. Any build that stacked Spec Bow/Crystal Frags/Tentacular Dread alongside Shalks/Curse/Blastbones/Power of the Light could (and still can) one shot you.
I mean I literally have a subclassed Assassin/Storm/Grave Lord build this patch that can one shot players from range.
Spec bow is another skill that should never been in this game at is current form, that i tought zos would deal with long ago. But still i have yet to be one shoted buy any of those builds and they easy to react to, might be good to take down glass cannons i guess but so could most builds. with DK i just use leap or shattering rocks and and get free wip after becouse of how the skills works and there nothing the other player can do about it becouse of how the skills and animation on them works. On leap you cant do anything before after the animation on it and then the knock back, kind of like the templar javelin used to work. On shattering rocks its like an delay on the skill and until you get stuned so you get a free attack as well, and sometimes its takes even longer like a hard stun in a way where it takes second before you can even do something, witch is a death sentence in pvp. Then its how easy it is to manipulate a dezync into a insta kill on it, that in mine opinion is a exploit if done on purpose. I do that all the time and are not even trying. And thats only some of the problems with it and i think most of them could be fixed with even affecting pve.
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
Steam charts are a valid way to look at player numbers. No, it's not the entire population, but it is a large sample size.
I'm not sure where you're getting the idea that there were more players a year ago, as Steam Charts show just over 20k in April of 2025, and show just over 20k in April of 2026. There's no difference.
Additionally, you stated that the game is shrinking after the rework, which again, is categorically false. Since the rework released, the playerbase has grown by about 15%.
January 2026 - 16.8k
February 2026 - 17.1k
March 2026 - 17.8k
Last 30 days - 20.2k
Please tell me, where exactly did the numbers above go down? The release of the DK rework pretty clearly coincided with an increase in players, unless you're using some Terrance Howard math where 1*1=0.
I might look at the wrong list for all i know but her is the average monthly numbers i got
March 2026 - 9635 And is down -296
February 26 - 9931 Up +167
Janurary 26 - 9764 Up +1470
Last 30 days - 10532 Up + 897
And its becouse of event an not dk class.
But could be wrong but thats the nummbers i got for steam charts
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
Steam charts are a valid way to look at player numbers. No, it's not the entire population, but it is a large sample size.
I'm not sure where you're getting the idea that there were more players a year ago, as Steam Charts show just over 20k in April of 2025, and show just over 20k in April of 2026. There's no difference.
Additionally, you stated that the game is shrinking after the rework, which again, is categorically false. Since the rework released, the playerbase has grown by about 15%.
January 2026 - 16.8k
February 2026 - 17.1k
March 2026 - 17.8k
Last 30 days - 20.2k
Please tell me, where exactly did the numbers above go down? The release of the DK rework pretty clearly coincided with an increase in players, unless you're using some Terrance Howard math where 1*1=0.
I might look at the wrong list for all i know but her is the average monthly numbers i got
March 2026 - 9635 And is down -296
February 26 - 9931 Up +167
Janurary 26 - 9764 Up +1470
Last 30 days - 10532 Up + 897
And its becouse of event an not dk class.
But could be wrong but thats the nummbers i got for steam charts
The steam charts can be confusing to read. You can't go off the month itself, you have to go on the month afterwards. In this case it will be the last 30 days since April only just started. 30 days ago was March 10th which is the day after u49 released, and you can see a spike in population. I doubt this is because of the anniversary because last year and this year's anniversary didn't drop gold mats and 300k+ motifs like candy. The anniversary usually brings in a small spike of players, but if you've been following the player trends, the spike wouldn't have brought in a lot of players if there wasn't any promising news. It very well could have been below 20k if it weren't for the news about the refreshes and u49, but because of that, it's back to where it was for last year at this time. Also steamdb is more accurate than steam charts and is what people go off of when mentioning the population.


I don't see how the DK rework would have an impact on an increase in population.
According to steam statistics (which certainly do not represent the entire population of eso, but which are entirely representative), we see that during each winter period there is a drop in the population which increases from spring onwards
You make a link between an increase in the population which happens every year at this time of year with the rework of the dk but this is only an extremely subjective point of view.
Moreover, if we continue the statistical curve, the evolution of ESO seems to be off to a bad start... in 2031 the game is over.
Unless there is a real awakening and I think that's why the ZOS team has changed and that 2026 announces a whole bunch of changes.
The positive point of this graph is that the curve has been more stable since around 2024, less oscillation during the year. my (subjective) analysis is that ESO has a rather loyal and stable player base but which nevertheless diminishes over time.
The team announced that it wanted to listen more to the players, well, that's great but they're still announcements, we all know zenimax and the silence of bethesda.
No doubt the internal restructuring of the team also led to a drop in the number of developers, and that this also explains the decision to stop the chapters and do the class reworks spread over almost 2 years.
I understand but I continue to say that this could have been done without creating too great an imbalance between the new classes and the old ones.
I don't see how the DK rework would have an impact on an increase in population.
According to steam statistics (which certainly do not represent the entire population of eso, but which are entirely representative), we see that during each winter period there is a drop in the population which increases from spring onwards
You make a link between an increase in the population which happens every year at this time of year with the rework of the dk but this is only an extremely subjective point of view.
Moreover, if we continue the statistical curve, the evolution of ESO seems to be off to a bad start... in 2031 the game is over.
Unless there is a real awakening and I think that's why the ZOS team has changed and that 2026 announces a whole bunch of changes.
The positive point of this graph is that the curve has been more stable since around 2024, less oscillation during the year. my (subjective) analysis is that ESO has a rather loyal and stable player base but which nevertheless diminishes over time.
The team announced that it wanted to listen more to the players, well, that's great but they're still announcements, we all know zenimax and the silence of bethesda.
No doubt the internal restructuring of the team also led to a drop in the number of developers, and that this also explains the decision to stop the chapters and do the class reworks spread over almost 2 years.
I understand but I continue to say that this could have been done without creating too great an imbalance between the new classes and the old ones.
The reason why the DK rework had an impact
Does anyone have a link for the refresh timeline / schedule? Cannot seem to find it myself in the search.
AllenaNightWood wrote: »you cant even begin to ask for nerfs on anything until refreshes are done on all classes to see where everything sits
BXR_Lonestar wrote: »AllenaNightWood wrote: »you cant even begin to ask for nerfs on anything until refreshes are done on all classes to see where everything sits
You can't even begin to ask for nerfs on anything until SUBCLASSING has been nerfed.
I fixed it for you.
So long as what they are balancing the reworked classes against is broken, the reworks are ALSO going to be broken. They need to fix what is broken first, and THEN rework/rebalance the classes. This is the only step that makes sense.