SeaGtGruff wrote: »Necrotech_Master wrote: »for general purpose, i probably wont bother using the difficulties unless im intentionally trying to do a challenge run on a dungeon with a friend
from what i saw, it doesnt sound like there is much in the way of rewards for going to higher difficulties which would be a huge deterrent to warrant making everything a dmg sponge
Group dungeons won't recognize the new settings, nor will trials and arenas, just overland and their subzones-- delves, group delves in Craglorn (I assume), public dungeons, and the various other types of subzones (ruins, caves, castles, etc.).
I'm not sure if Cyrodiil and Imperial City will recognize the new settings, but it would be interesting to try them in Cyrodiil's delves and the Imperial Sewers if they do work there-- although I suspect the PvP-enabled zones are exempt.
SilverBride wrote: »I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..
Nothing. I'm not one of the folks in the multiple forum posts that were asking for this feature.
I am curious to see how many new/returning/existing players use this feature, since it seemed to me that there were many people asking for it.
Absolutely everything. I have been yearning for memorable boss fights ever since they introduced one tamriel. I was so utterly crushed by how absurdly easy the content in greymoor was, and how I was able to kill the end boss within 2 seconds. The boss quite literally couldnt finish his first sentence before he was dead. Utterly forgettable.SilverBride wrote: »I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..
Then you suspect incorrectly. I will be making absolutely EVERYTHING vestige difficulty. I currently came back after a long long break, and I am playing an extremely unoptimized sorc tank build with gear i just pick up, no upgrading, no extra enchants, no cp, and it is still so easy that after a point I nearly fall asleep on my desk.
ArchangelIsraphel wrote: »Mudcrabs
What will you Vestigitize first?
SilverBride wrote: »Absolutely everything. I have been yearning for memorable boss fights ever since they introduced one tamriel. I was so utterly crushed by how absurdly easy the content in greymoor was, and how I was able to kill the end boss within 2 seconds. The boss quite literally couldnt finish his first sentence before he was dead. Utterly forgettable.SilverBride wrote: »I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..
Then you suspect incorrectly. I will be making absolutely EVERYTHING vestige difficulty. I currently came back after a long long break, and I am playing an extremely unoptimized sorc tank build with gear i just pick up, no upgrading, no extra enchants, no cp, and it is still so easy that after a point I nearly fall asleep on my desk.
That may be true for some but I really don't think most will care about fighting difficult bears and wolves while questing.
We won't know until it's released and been active for awhile.
Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.
SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
SilverBride wrote: »SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.
And they addressed that by giving bosses invulnerable phases which only made the fights long and tedious. I'd much rather be able to defeat bosses quickly because my characters were to developed to be strong and powerful than that.
Players can choose difficulty if that is what they like but I will never understand how it can be seen as enjoyable.
... There’s no tension, no need to think or react, and it makes the world feel less believable and immersive. ..
... There’s no tension, no need to think or react, and it makes the world feel less believable and immersive. ..
This is what got me to stop buying the DLCs. And this sense of tension is not limited to combat, either.
Going through Necrom's quest felt like absolute torture of boredom and mediocrity. The only reason I got Gold Road was to see the new daedric prince. That was horrible too.
Those were the breaking points. I refused to buy solstice, and even now that it's free I haven't even set foot on it yet.