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What will you Vestigitize first?

  • Dracane
    Dracane
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    I shall use it for everything, even as the implimentation of it troubles me.
    Until now, I believed monsters on Vestige will have their HP doubled and damage increased by 6x. Alas, of course mob HP cannot be altered with how the system works, and 80% less damage done is more than I hoped for.

    My ~62k damage opener will drop to about 12.2k damage, meaning I will need 3 or more salvos to kill a trash mob. Might be a little bit more bullet spongey than I had hoped. Pure class passives and class reworks could make this more palatable though offensively.

    I want to see the horror that is Skyreach Catacombs with 6x more damage incoming and needing 4x the damage. Master difficulty sounds like the sweetspot for what ESO should be by default.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Ataskir
    Ataskir
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    I’ve been holding off on the DLC stories for this, so probably those
  • AlterBlika
    AlterBlika
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    Malyore wrote: »
    Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?

    Nobody will struggle with defeating a pack of wolves on vestige. They will die in 5 seconds instead of 1.
  • Malyore
    Malyore
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    AlterBlika wrote: »
    Malyore wrote: »
    Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?

    Nobody will struggle with defeating a pack of wolves on vestige. They will die in 5 seconds instead of 1.

    Then apply my point to those big mudcrabs I was talking about– worldbosses.
  • Czeri
    Czeri
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    AlterBlika wrote: »
    Malyore wrote: »
    Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?

    Nobody will struggle with defeating a pack of wolves on vestige. They will die in 5 seconds instead of 1.


    Do we actually know this? Because I remember when you needed to group up in order to do the enchanter survey in Craglorn, because the runes were too close to the swarming wasps, and not many were able to solo those...
  • AlterBlika
    AlterBlika
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    Czeri wrote: »
    Do we actually know this? Because I remember when you needed to group up in order to do the enchanter survey in Craglorn, because the runes were too close to the swarming wasps, and not many were able to solo those...

    Tbh I don't really see a problem with packs of regular enemies. Yes they will hit hard but their effective hp will still be low even on vestige. Thus an aoe stun will help you dispatch them easily. Besides that, we have a lot of ways to deal with crazy incoming damage these days. Thanks to scribing and subclassing, everyone can access them.

    Bosses with adds and maybe some packs of elites will require a more sophisticated approach if you intend to solo them. But I guess if someone plays on vestige, they'll surely come up with the right build
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Won't touch it, I don't care for damage sponges and I did not farm perfected trial gear and go over CP 3000 to struggle with enemies.
  • KapiteinBoterham
    KapiteinBoterham
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    Overland should remain the "waiting room" difficulty that it is now.

    The quest related bosses had their (well-needed for immersion) HP boost so everything is good as it is right now.
  • Jammy420
    Jammy420
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    Jammy420 wrote: »
    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.

    And they addressed that by giving bosses invulnerable phases which only made the fights long and tedious. I'd much rather be able to defeat bosses quickly because my characters were to developed to be strong and powerful than that.

    Players can choose difficulty if that is what they like but I will never understand how it can be seen as enjoyable.

    It is enjoyable to me, because it is a fight I remember. I am able to experience all the mechanics they put into said boss, and there is actually a sense of danger and risk. Even if my character is extremely powerful, if I can defeat a big baddie with a few light attacks and one skill, then the bosses are forgettable to me.

    An example.

    God of War. There were the valkyries. My character was extremely powerful, I could kill them with ease when I was able to hit them, but they were also powerful, and their mechanics were interesting. So those were boss fights that I will never forget. I want the game to be memorable, not kill random non-threatening boss that random npcs could kill with how weak they are that I forget in a night.
    Malyore wrote: »
    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Agreed. Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves? No, of course they would obliterate them with a glance.

    After thinking about it more, what I want is meaning behind powerful enemies. Half of the world/dungeon bosses don't make sense to be more powerful than the grand story bosses. And yet they are.
    Somehow, a big mudcrab is stronger than Manimarco.

    I do want stronger enemies at certain times... but I want it to make sense. So, maybe I will adjust difficulty only for very important story bosses, but not the trash mobs. Or, I might utilize it on characters who are not supposed to be as strong as my main. A random khajiit warrior who uses only dual wield abilities doesn't need to mow things down as quickly as my dunmeri sorcerer who has battled daedric princes.

    Maybe I'll try it after all. But I don't ever intend to use it on world bosses or the like. I am supposed to be stronger than a mudcrab.

    Currently wolves do less than 1 percent damage to my health bar with their strongest attacks. Sometimes less than 1 percent. So even when they do 500 percent more damage than that 1, its still gonna be hardly any damage you take. Remember, 500 percent of that 1 percent of damage is just 5 x .01, so you are still going to shrug it off. Wolves will not be dangerous, but bosses will be. And that is kind of the point.
    Edited by Jammy420 on April 12, 2026 2:57AM
  • MasterSpatula
    MasterSpatula
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    I'm not looking to make the game any easier, but my time it precious to me, a lot in this game takes way too long to do as it is, so I'm certainly not going to do a dang thing to make trash mobs into damage sponges. The sole result of higher difficultly will be a more tedious game, and if it turns out the rewards for willfully choosing to make one's ESO experience more tedious are anything better than trivial, well, I can't see my enthusiasm for the game increasing.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • RebornV3x
    RebornV3x
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    outside of solo/main quests I'll never use it.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • OsUfi
    OsUfi
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    Overland should remain the "waiting room" difficulty that it is now.

    The quest related bosses had their (well-needed for immersion) HP boost so everything is good as it is right now.

    What's the issue with the slider we're getting? Why should it remain "waiting room' difficulty and not get a slider? It's optional.

    The excessively easy overland difficulty has been an issue since One Tamriel, and has caused so many people to bounce of this game or quit.
  • Ravenshadow6513
    Ravenshadow6513
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    Overland should remain the "waiting room" difficulty that it is now.

    The quest related bosses had their (well-needed for immersion) HP boost so everything is good as it is right now.

    I've actually not had this experience. Quite a few of the quest bosses fall over more easily than the mobs you fought to get to them.
  • zenonuk
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    I will never use it.

    Likely the same. I was already emulating the effect through not slotting CP points, armour choices, and such like for overland. To adopt a system of applying bufs/debufs which simply mean I need to slot CP points, wear 5pc sets, etc. seems a bit pointless for overland generally.

    That said it's likely useful for people who aren't using a load-out system to achieve the same goal, or people who don't want to deliberately nerf themselves through CP/armour/skill choices.

    I may of course change my mind once I see what the increased rewards are - or for the GP that they're going to run around the same time to promote it - I await to be convinced :)

  • colossalvoids
    colossalvoids
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    Suspect it won't be used much by people who asked for it, as it's gone the opposite direction from what people were asking for as there was quite a resistance to the feature even existing. So this "compromise" is surely not making the other side even remotely interested in a toggle but also making sure people who did wanted a change aren't much interested either.

    I'd probably run through the main quest, Wrothgar and Craglorn's story but that's probably about it.

    Looking forward to challenge zones though, that sounds about right what people were asking for.
    Edited by colossalvoids on April 12, 2026 11:13AM
  • Renato90085
    Renato90085
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    play again Orsinium to Summerset all main story line
    but first i need zos add replay story system or make my 4th nightblade ...
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