Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?
AlterBlika wrote: »Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?
Nobody will struggle with defeating a pack of wolves on vestige. They will die in 5 seconds instead of 1.
AlterBlika wrote: »Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves?
Nobody will struggle with defeating a pack of wolves on vestige. They will die in 5 seconds instead of 1.
Do we actually know this? Because I remember when you needed to group up in order to do the enchanter survey in Craglorn, because the runes were too close to the swarming wasps, and not many were able to solo those...
SilverBride wrote: »SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.
And they addressed that by giving bosses invulnerable phases which only made the fights long and tedious. I'd much rather be able to defeat bosses quickly because my characters were to developed to be strong and powerful than that.
Players can choose difficulty if that is what they like but I will never understand how it can be seen as enjoyable.
SilverBride wrote: »Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....
I still don't understand why being strong and powerful is a bad thing but I like it that way.
Agreed. Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves? No, of course they would obliterate them with a glance.
After thinking about it more, what I want is meaning behind powerful enemies. Half of the world/dungeon bosses don't make sense to be more powerful than the grand story bosses. And yet they are.
Somehow, a big mudcrab is stronger than Manimarco.
I do want stronger enemies at certain times... but I want it to make sense. So, maybe I will adjust difficulty only for very important story bosses, but not the trash mobs. Or, I might utilize it on characters who are not supposed to be as strong as my main. A random khajiit warrior who uses only dual wield abilities doesn't need to mow things down as quickly as my dunmeri sorcerer who has battled daedric princes.
Maybe I'll try it after all. But I don't ever intend to use it on world bosses or the like. I am supposed to be stronger than a mudcrab.
KapiteinBoterham wrote: »Overland should remain the "waiting room" difficulty that it is now.
The quest related bosses had their (well-needed for immersion) HP boost so everything is good as it is right now.
KapiteinBoterham wrote: »Overland should remain the "waiting room" difficulty that it is now.
The quest related bosses had their (well-needed for immersion) HP boost so everything is good as it is right now.
SilverBride wrote: »I will never use it.