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What will you Vestigitize first?

  • Morvan
    Morvan
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    I'll do every quest in the game on Vestige mode, hoping it will feel nice to not one tap a world threat.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Vulkunne
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    As much damage as sub classes are churning out, I really wouldn't worry too much about it ya'll as chances are good your build will already be more than enough.

    From a PvE Trials/Raids perspective it will be something we'll want to pay attention to and be able to handle.
    Today Victory is mine. Long live the Empire.
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    for general purpose, i probably wont bother using the difficulties unless im intentionally trying to do a challenge run on a dungeon with a friend

    from what i saw, it doesnt sound like there is much in the way of rewards for going to higher difficulties which would be a huge deterrent to warrant making everything a dmg sponge

    Group dungeons won't recognize the new settings, nor will trials and arenas, just overland and their subzones-- delves, group delves in Craglorn (I assume), public dungeons, and the various other types of subzones (ruins, caves, castles, etc.).

    I'm not sure if Cyrodiil and Imperial City will recognize the new settings, but it would be interesting to try them in Cyrodiil's delves and the Imperial Sewers if they do work there-- although I suspect the PvP-enabled zones are exempt.

    if cant use it in dungeons, then its kind of worthless then lol

    it would bring an "old craglorn" feel back though if used in those dungeons

    but definitely not appealing if it cant be used in dungeons
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

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    feel free to stop by and use the facilities
  • LadyLethalla
    LadyLethalla
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    Nothing.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Yudo
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    Might use it to test how effective it is as a selfish exp booster on dolemens and let others do the work. But wait, what if everyone is as smart as me. Dolemens will be hard! :D

    I might try it to see if I can tank a dragon solo for the one time. But with no team objective to validate my heroic deeds, there is no real point, is more for the one time fun factor.

    Honestly, probably will not touch it after the first days of release until new rewards are introduced. The variable bypasser experience and rewards are not it for me.
  • Ingenon
    Ingenon
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    Nothing. I'm not one of the folks in the multiple forum posts that were asking for this feature.

    I am curious to see how many new/returning/existing players use this feature, since it seemed to me that there were many people asking for it.
  • SilverBride
    SilverBride
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    I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..
    PCNA
  • Jammy420
    Jammy420
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    Absolutely everything. I have been yearning for memorable boss fights ever since they introduced one tamriel. I was so utterly crushed by how absurdly easy the content in greymoor was, and how I was able to kill the end boss within 2 seconds. The boss quite literally couldnt finish his first sentence before he was dead. Utterly forgettable.
    I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..

    Then you suspect incorrectly. I will be making absolutely EVERYTHING vestige difficulty. I currently came back after a long long break, and I am playing an extremely unoptimized sorc tank build with gear i just pick up, no upgrading, no extra enchants, no cp, and it is still so easy that after a point I nearly fall asleep on my desk.
    Ingenon wrote: »
    Nothing. I'm not one of the folks in the multiple forum posts that were asking for this feature.

    I am curious to see how many new/returning/existing players use this feature, since it seemed to me that there were many people asking for it.

    Returning player here o/. This is the sole reason I have returned to the game. That and maybe the class refreshes.

    Edited by Jammy420 on April 10, 2026 3:15PM
  • allochthons
    allochthons
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    Nothing.

    But I'm glad they're adding it. One of the things that bothers me about fantasy games is how easy alpha predators are to kill. Wolves were deadly in the real world. Bear and moose still are, if you're not prepared. If you can't throw around magical lighting or fire, they're a real threat, especially if you go and make them angry. In other circumstances, I'd be glad to RP that.

    But ESO is my relaxing time. I don't need to be reminded every day that as a peasant, my live would have been miserable.

    I am also really glad that we can change the difficulty at any time, and it's character based. I have characters that are honestly challenged by a mob of skeevers, and characters that can solo Ghishzor. Having that flexibility is great.
    Edited by allochthons on April 10, 2026 3:23PM
    She/They
    PS5/NA (CP3000+)
  • SilverBride
    SilverBride
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    Jammy420 wrote: »
    Absolutely everything. I have been yearning for memorable boss fights ever since they introduced one tamriel. I was so utterly crushed by how absurdly easy the content in greymoor was, and how I was able to kill the end boss within 2 seconds. The boss quite literally couldnt finish his first sentence before he was dead. Utterly forgettable.
    I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..

    Then you suspect incorrectly. I will be making absolutely EVERYTHING vestige difficulty. I currently came back after a long long break, and I am playing an extremely unoptimized sorc tank build with gear i just pick up, no upgrading, no extra enchants, no cp, and it is still so easy that after a point I nearly fall asleep on my desk.

    That may be true for some but I really don't think most will care about fighting difficult bears and wolves while questing.

    We won't know until it's released and been active for awhile.
    PCNA
  • Maitsukas
    Maitsukas
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    I may probably try and re-live Cadwell's Silver and Cadwell's Gold with the new difficulties before the One Tamriel update made it easier. I did struggle back then, as I was a real noob when it came to MMOs and only played with non-upgraded max level crafted gear all the time.
    Edited by Maitsukas on April 10, 2026 3:40PM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Eliahnus
    Eliahnus
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    Not interested at all to play at a higher difficulty for some additional XP and gold.
    Furthermore, I'm convinced it can never work if not all players of a specific instance of the zone are playing at the same difficulty.
  • Czeri
    Czeri
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    Mudcrabs

    I got killed by mudcrabs back when we had veteran levels. Not looking to repeat that experience...
  • robwolf666
    robwolf666
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    What will you Vestigitize first?

    Nothing... I'm not likely to use harder difficulty settings unless they're separate instances.
  • freespirit
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    I have an account that only one charactter does anything that might earn an achievement, my intention is to earn everything possible on the one character, sort of pre AWA.

    I will likely finally start my journey through the game with her and set the higher difficulty to make it less boring, been there done that(Zone stories) several times on my main account.

    I am worried I might not be alone!! 😁
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • randconfig
    randconfig
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    Everything. The game is a snooze without it.
  • ESO_Nightingale
    ESO_Nightingale
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    Gonna set it to the hardest difficulty i can reasonably manage. Vestige might be a little too ridiculous.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Elvenheart
    Elvenheart
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    If there is an achievement to be achieved for doing something on that level, I’ll turn it on that one time, and go back to normal as soon as possible. That goes for any of the other levels. I play ESO to relax, and I don’t find challenging enemies that relaxing. That’s why I don’t PVP. ☺️
    Edited by Elvenheart on April 10, 2026 5:42PM
  • SeaGtGruff
    SeaGtGruff
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    Just to clarify, I didn't necessarily mean Vestige level in particular, but anything above "normal." I was just wanting to coin and use the term "Vestigitize"-- although I'm wondering if "Vestigify" or "Vestigitate" sound better? The noun forms of those would be "Vestigitization," "Vestigification," and "Vestigitation," if that helps anyone decide.
    I've fought mudcrabs more fearsome than me!
  • Jammy420
    Jammy420
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    Jammy420 wrote: »
    Absolutely everything. I have been yearning for memorable boss fights ever since they introduced one tamriel. I was so utterly crushed by how absurdly easy the content in greymoor was, and how I was able to kill the end boss within 2 seconds. The boss quite literally couldnt finish his first sentence before he was dead. Utterly forgettable.
    I suspect it won't be used all that much even by those that asked for it. And I don't think it will be used for questing, but rather just toggled on for world bosses, etc..

    Then you suspect incorrectly. I will be making absolutely EVERYTHING vestige difficulty. I currently came back after a long long break, and I am playing an extremely unoptimized sorc tank build with gear i just pick up, no upgrading, no extra enchants, no cp, and it is still so easy that after a point I nearly fall asleep on my desk.

    That may be true for some but I really don't think most will care about fighting difficult bears and wolves while questing.

    We won't know until it's released and been active for awhile.

    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    Edited by Jammy420 on April 10, 2026 6:42PM
  • SilverBride
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    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.
    PCNA
  • Jammy420
    Jammy420
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    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.
  • SeaGtGruff
    SeaGtGruff
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    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    I think most players enjoy being strong and powerful, which is why (in just about any game, not just ESO) most players like to make themselves as strong and powerful as they can.
    I've fought mudcrabs more fearsome than me!
  • SilverBride
    SilverBride
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    Jammy420 wrote: »
    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.

    And they addressed that by giving bosses invulnerable phases which only made the fights long and tedious. I'd much rather be able to defeat bosses quickly because my characters were to developed to be strong and powerful than that.

    Players can choose difficulty if that is what they like but I will never understand how it can be seen as enjoyable.
    PCNA
  • Malyore
    Malyore
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    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Agreed. Especially when such powerful characters exist in the game right beside us. I always point to Abnur Tharn and Divayth Fyr. Would you expect them to be struggling to kill a pack of wolves? No, of course they would obliterate them with a glance.

    After thinking about it more, what I want is meaning behind powerful enemies. Half of the world/dungeon bosses don't make sense to be more powerful than the grand story bosses. And yet they are.
    Somehow, a big mudcrab is stronger than Manimarco.

    I do want stronger enemies at certain times... but I want it to make sense. So, maybe I will adjust difficulty only for very important story bosses, but not the trash mobs. Or, I might utilize it on characters who are not supposed to be as strong as my main. A random khajiit warrior who uses only dual wield abilities doesn't need to mow things down as quickly as my dunmeri sorcerer who has battled daedric princes.

    Maybe I'll try it after all. But I don't ever intend to use it on world bosses or the like. I am supposed to be stronger than a mudcrab.
    Edited by Malyore on April 10, 2026 7:42PM
  • OsUfi
    OsUfi
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    Jammy420 wrote: »
    Jammy420 wrote: »
    Even if a bear does 1000 percent damage, it will not be difficult. As it stands now, I cannot even use my second skill before they are dead. And that is in all heavy, no armor sets, no cp, and sword and shield....

    I still don't understand why being strong and powerful is a bad thing but I like it that way.

    Strong and powerful is fine but being able to beat bosses before they can utter more than two words is not. These bosses are supposed to be extremely powerful, threats to all of Tamriel, not something you can beat with a sneeze. Trust me, even with vestige difficulty, you will still mow mobs down.

    And they addressed that by giving bosses invulnerable phases which only made the fights long and tedious. I'd much rather be able to defeat bosses quickly because my characters were to developed to be strong and powerful than that.

    Players can choose difficulty if that is what they like but I will never understand how it can be seen as enjoyable.

    I get where you’re coming from. It can feel satisfying to just melt a boss because your build is strong (mine are usually pretty mid, but eh). That power fantasy is definitely part of Elder Scrolls games.

    For me though, the issue is kind of the opposite. When almost every enemy, even things that are supposed to feel dangerous, the big baddies built up in zones to be a great evil threat, goes down in a few light attacks, it starts to feel like nothing really matters. There’s no tension, no need to think or react, and it makes the world feel less believable and immersive. It’s hard to feel like a hero overcoming something when nothing is really a threat in the first place.

    On the invulnerability phases, I agree those can be annoying when overused, but in the quests that's only a small handful of fights in a massive game. Most base game encounters don’t rely on that at all. I'm looking forward to a bit more resistance overall than everything just falling over instantly.

    I think it really comes down to what you enjoy more. Some people want that fast power moar splat kill all the things with a single swing, others want a bit of pushback from the world. Neither is wrong, just different vibes man.

    I've returned to the game after a long gap for these new updates, and used the XP events to level a new character to 50 ready to take on all the old zones I remember, with a bit more tension and drama this time around. I'm not sure if I'll sit on max difficulty, but certainly a few notches up this time.
    Edited by OsUfi on April 10, 2026 7:48PM
  • Malyore
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    OsUfi wrote: »

    ... There’s no tension, no need to think or react, and it makes the world feel less believable and immersive. ..

    This is what got me to stop buying the DLCs. And this sense of tension is not limited to combat, either.

    Going through Necrom's quest felt like absolute torture of boredom and mediocrity. The only reason I got Gold Road was to see the new daedric prince. That was horrible too.

    Those were the breaking points. I refused to buy solstice, and even now that it's free I haven't even set foot on it yet.
    Edited by Malyore on April 10, 2026 7:58PM
  • OsUfi
    OsUfi
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    Malyore wrote: »
    OsUfi wrote: »

    ... There’s no tension, no need to think or react, and it makes the world feel less believable and immersive. ..

    This is what got me to stop buying the DLCs. And this sense of tension is not limited to combat, either.

    Going through Necrom's quest felt like absolute torture of boredom and mediocrity. The only reason I got Gold Road was to see the new daedric prince. That was horrible too.

    Those were the breaking points. I refused to buy solstice, and even now that it's free I haven't even set foot on it yet.

    Yeah, that's a part of why I eventually quit. It'd set in around High Isle time, but through Firesong to Gold Road, I kinda enjoyed the stories, and was happy to see mechs in bosses, but the other 99% of the time questing I was just going through the motions. ESO felt like one of those Korean autoplay MMORPGs. Unfortunately for me, questing is what I enjoy and kept me in ESO for so long.
  • Nord_Raseri
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    If the instances were separated by difficulty? Everything. As it stands, I do not know.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • AzuraFan
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    Nothing. Increased overland difficulty doesn't interest me at all.
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