tomofhyrule wrote: »I honestly would like to see some weakness/effectiveness type mechanic. Nothing groundbreaking (probably like 5% max), but it would definitely fit with the series as a whole.
We even have remnants of that in game now, what with Nords having frost resist and Dunmer having fire resist. It'd be interesting to play that up a bit.
But for the Mastery thing? Uhh, no. The point of the Masteries is to allow monoclasses to compete with the cracked monsters that Subclassing allows for. If you're gonna put weaknesses on monoclasses while not putting any on Subclasses... uhh, yeah...
tomofhyrule wrote: »I honestly would like to see some weakness/effectiveness type mechanic. Nothing groundbreaking (probably like 5% max), but it would definitely fit with the series as a whole.
We even have remnants of that in game now, what with Nords having frost resist and Dunmer having fire resist. It'd be interesting to play that up a bit.
But for the Mastery thing? Uhh, no. The point of the Masteries is to allow monoclasses to compete with the cracked monsters that Subclassing allows for. If you're gonna put weaknesses on monoclasses while not putting any on Subclasses... uhh, yeah...
It sounds interesting but how would it be implemented? Would this be put on monsters?
Not sure if this would result in some min-maxing where certain classes are wanted more for their opposing elemental advantage.
It seems the game has trended towards hybridization so not sure if it would fit into that direction, but I do like interesting mechanics.
Also not sure I'd love it for PvP, with some classes getting an inherent advantage over you just for existing.
There are many small things that could make combat more interesting, but I doubt that such efforts would be well received as long as the actual class reworks are not completed.
There are many small things that could make combat more interesting, but I doubt that such efforts would be well received as long as the actual class reworks are not completed.
I would argue now would be better than after the refreshes. They’re currently experimenting, and this would at the very least create more variety in terms of classes played cause depending on dmg types you could actually choose specific things to fight against the meta, rather than just meta vs meta.
tomofhyrule wrote: »Nothing groundbreaking (probably like 5% max)

spartaxoxo wrote: »This used to be more of a thing wayyyyyy back when and they changed it because it impacted gameplay too much.
Necrotech_Master wrote: »spartaxoxo wrote: »This used to be more of a thing wayyyyyy back when and they changed it because it impacted gameplay too much.
this
even back then it was only like 10% values and the numbers were smaller and less inflated from what they are now and was still an issue
We already see things like this in the form of morag tong deciding what morph of grin focus and incap are better
Expanding this along with how the class reworks are seeming to focus each class into its own theme/element would make only certain classes "viable" in an encounter and would just end up with "you must be this class with these morphs to do this content" same as we do now but more annoying
We already see things like this in the form of morag tong deciding what morph of grin focus and incap are better
Expanding this along with how the class reworks are seeming to focus each class into its own theme/element would make only certain classes "viable" in an encounter and would just end up with "you must be this class with these morphs to do this content" same as we do now but more annoying
Not a big PvEr but I doubt 10% damage taken on a specific element is gonna lock out people from content. I don’t feel like I’ve seen a lot of folks posting no vamps in group finder.
Necrotech_Master wrote: »spartaxoxo wrote: »This used to be more of a thing wayyyyyy back when and they changed it because it impacted gameplay too much.
this
even back then it was only like 10% values and the numbers were smaller and less inflated from what they are now and was still an issue
Not even close tbh, no one stacked mitigation like now and access to majors and minors were much harder to come by. People also had at least 33% less HP.
tomofhyrule wrote: »I honestly would like to see some weakness/effectiveness type mechanic. Nothing groundbreaking (probably like 5% max), but it would definitely fit with the series as a whole.