nightbringer1993 wrote: »The class refresh order is bad anyway, it should have been necro next not warden. Warden has animal companion and winter’s embrace that is still good and necro has just grave lord that is viable but even then grave lord was nerfed when the blastbone changed. When you see that deep fissures does more damage than blastbone I rage.
Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
PvP has been difficult for Sorcs for some time, let alone base Sorcs. I wouldn’t say PvP is unplayable for us but it’s definitely more difficult that’s for sure.
nightbringer1993 wrote: »The class refresh order is bad anyway, it should have been necro next not warden. Warden has animal companion and winter’s embrace that is still good and necro has just grave lord that is viable but even then grave lord was nerfed when the blastbone changed. When you see that deep fissures does more damage than blastbone I rage.
Dragonknight had a chokehold on tanking, just as Warden has one on healing. Those are the only two factors that I can think of when it comes to their prioritization.
I agree 100% that Necromancer can’t come soon enough, my hope is that they are taking the time to make new themes for two of their skill lines, just as they will need to do with Arcanist.
Personally, I would love a Class’ Soul Magic tree for Necromancer, and some blood or frost magic as a third one. Maybe they put Poison on Nightblade and give Necromancer Siphoning… who knows? 👀
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
BardokRedSnow wrote: »
PvP has been difficult for Sorcs for some time, let alone base Sorcs. I wouldn’t say PvP is unplayable for us but it’s definitely more difficult that’s for sure.
Sorcs have been S tier longer than any other class for pvp historically.
BardokRedSnow wrote: »
PvP has been difficult for Sorcs for some time, let alone base Sorcs. I wouldn’t say PvP is unplayable for us but it’s definitely more difficult that’s for sure.
Sorcs have been S tier longer than any other class for pvp historically.
Sorcs had been, yes, once upon a time .. but that hasn't been true since well before Subclassing.
Major_Toughness wrote: »BardokRedSnow wrote: »
PvP has been difficult for Sorcs for some time, let alone base Sorcs. I wouldn’t say PvP is unplayable for us but it’s definitely more difficult that’s for sure.
Sorcs have been S tier longer than any other class for pvp historically.
Sorcs had been, yes, once upon a time .. but that hasn't been true since well before Subclassing.
Sorc is by far the second strongest pure class, and even in U48 (last patch) you could dominate Cyro & BGs as a pure magsorc. I was doing as well on pure magsorc, as I was on subclassed builds, as not even a good sorc player, so were others.
In fact, after these DK changes I’m seeing more players that had Storm Calling as a subclass dump it in exchange for either AF or DP.
Yeah seriously, 1vX is not a measure of anything beyond how bad the X is, though it does demonstrate the extreme power gap caused by busted sets/stats.Urzigurumash wrote: »A clip of the Lebomb James of ESO pwning pugs just doesn't cut it in this court, sorry. Objection, irrelevant
When one good player wipes an entire 24man structured zerg raid like they could do with ground oils in 2014, then maybe we can say 1vX is an issue.
Casual PvPers will need more than a week to adapt to the meta. Sweaty players haven't even adapted yet. Being good doesn't make you immune to knee jerk opinions.
pure DK is nuking everyone in duels
Do we not remember when there was a stretch of about what, 4 years where MagNB and MagSorc were absolute kings when it came to duels? It’s been one week and we’re supposed to be up in arms cause a pure class is beating the mutt meta no one liked.. i can’t really sympathize with any of this, subclassing was so harmful to ESO anyone complaining about pure class power just seems insane to me. Will fighting against DKs get old over the next few months, yes. Is it worse than fighting against SorcWardens that constantly reset the fight, nope.
Honestly, what are we angry about? Are you trying to play a pure class other than a DK? Cause that wasn’t competitive before u49 either.. maybe you made it work cause you’re a top 2%er I dunno. But the majority of players ran meta mutts cause pure classes couldn’t compete. U49 is the first step at giving power back and also reasons to play other characters than the one “main” with all the skill points to pick and choose the best skill lines.
Subclassing WAS harmful, no doubt about it. But if we look at it objectively, I think you and I can at least agree that if ZOS makes one class stronger than everything else, then people will also naturally gravitate towards that class. Such is the case for pure DK. I know there are still subclased builds in Cyro, but there are also a lot more DKs now and once the meta settles you will see just more DKs than previous meta builds. I think it's fair to say that, bar enthusiasm, this patch has actually reduced diversity compared to last patch.
The main issue I am discussing in this thread is that pure DK is currently so far ahead of other pure classes that other non-DK pure class mains like me will now have 3 options:
1) Play DK
2) Use a subclass build
3) Sit out for the patch
None of these options involve playing our own pure class, which is honestly pretty disheartening. I don't enjoy DK's playstyle, nor do I want to subclass to compete. That is why I said I will sit out for the patch because as a pure Sorc, I simply cannot compete with people on equal skill level as me because they are a DK and I am not.
In fact, after these DK changes I’m seeing more players that had Storm Calling as a subclass dump it in exchange for either AF or DP.
Are you talking about PvE???
In PvP If you’re dropping SC you’re picking up a skill line that offers major resolve, like Earthen Heart (the only DK line you didn’t mention). SC, EH, and RL are the go to utility skill lines, EH is new on this list.
In fact, after these DK changes I’m seeing more players that had Storm Calling as a subclass dump it in exchange for either AF or DP.
Are you talking about PvE???
In PvP If you’re dropping SC you’re picking up a skill line that offers major resolve, like Earthen Heart (the only DK line you didn’t mention). SC, EH, and RL are the go to utility skill lines, EH is new on this list.
No I’m talking about PvP.
And I don’t disagree that EH is now also on the list .. but .. also remember that crit is the current meta so most of what I’m seeing from the DK subclassing choices are damage skills as opposed to defensive buffs.
One could get away without having Major Resolve if they’re running a strong HoT that’s hitting crits near every tick. Resolve is good but it’s not the only way to mitigate damage in PvP nowdays. I don’t see a lot of players in top tier PvP putting as much resource into pen as they do into crit so I can see why Resolve is a good choice but in the grand scheme if one can slot Flame Lash instead I can see why they might pivot over to that, or at least slot it to try.
prior to U49 a StamDK.
In fact, after these DK changes I’m seeing more players that had Storm Calling as a subclass dump it in exchange for either AF or DP.
Are you talking about PvE???
In PvP If you’re dropping SC you’re picking up a skill line that offers major resolve, like Earthen Heart (the only DK line you didn’t mention). SC, EH, and RL are the go to utility skill lines, EH is new on this list.
No I’m talking about PvP.
And I don’t disagree that EH is now also on the list .. but .. also remember that crit is the current meta so most of what I’m seeing from the DK subclassing choices are damage skills as opposed to defensive buffs.
One could get away without having Major Resolve if they’re running a strong HoT that’s hitting crits near every tick. Resolve is good but it’s not the only way to mitigate damage in PvP nowdays. I don’t see a lot of players in top tier PvP putting as much resource into pen as they do into crit so I can see why Resolve is a good choice but in the grand scheme if one can slot Flame Lash instead I can see why they might pivot over to that, or at least slot it to try.
EH also gives crit dmg and has Corrosive. Sorry dude I guess we’re seeing different things.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
DK has nothing to do with it.
I don’t think you understand. The Vicious Death gear set cannot apply any damage until after a player kill is made, that’s what triggers it.
In a duel, that means that Vicious Death could not do anything to your opponent until after they were already dead.
This is what I mean by Vicious Death cannot one shot in a duel because it cannot affect in a duel, it can’t proc.
BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
DK has nothing to do with it.
I don’t think you understand. The Vicious Death gear set cannot apply any damage until after a player kill is made, that’s what triggers it.
In a duel, that means that Vicious Death could not do anything to your opponent until after they were already dead.
This is what I mean by Vicious Death cannot one shot in a duel because it cannot affect in a duel, it can’t proc.
Major_Mangle wrote: »BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
DK has nothing to do with it.
I don’t think you understand. The Vicious Death gear set cannot apply any damage until after a player kill is made, that’s what triggers it.
In a duel, that means that Vicious Death could not do anything to your opponent until after they were already dead.
This is what I mean by Vicious Death cannot one shot in a duel because it cannot affect in a duel, it can’t proc.
The point he's making from my understanding is that DK is on a powerscale so far ahead that you can essentially "waste" a 5 piece bonus (like VD in a 1v1) and still achieving burst damage high enough to 1 tap someone within a GCD.
Major_Mangle wrote: »BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
DK has nothing to do with it.
I don’t think you understand. The Vicious Death gear set cannot apply any damage until after a player kill is made, that’s what triggers it.
In a duel, that means that Vicious Death could not do anything to your opponent until after they were already dead.
This is what I mean by Vicious Death cannot one shot in a duel because it cannot affect in a duel, it can’t proc.
The point he's making from my understanding is that DK is on a powerscale so far ahead that you can essentially "waste" a 5 piece bonus (like VD in a 1v1) and still achieving burst damage high enough to 1 tap someone on a proper build within a GCD.
Major_Mangle wrote: »BardokRedSnow wrote: »Good. Heinous subclass meta has been addressed.
Now we move onto the root cause of extreme tank/burst polarization: busted sets/stats.
Nuke Monomyth and I bet my account the meta is immediately less terrible. I have been saying this since the damn thing released on PTS (and it's even more insulting because it's P2W) but since it doesn't show up doing 15k on your death recap I guess let's nerf DK instead?
Nuke Vicious Death and noobs are no longer double punished just for being noobs.
How literally are we taking this? Because nothing comes even remotely close to what a cp 2000++ Nightblade could do during 1.6 era. When you show me a DK that can front bar gank, then swap to back bar 1vx duel-brawler, let me know lol.
Come to think of it, with the power-creep inflation when all class refreshes are finished, maybe we going full circle here.Urzigurumash wrote: »
That React video can be seen as an exhibit of the extreme multiplicative scaling of differences between other elements VD provides. Best player, best class, extreme gimmick set.
I see some comments about my video so ill just share some info here about that build & the class.
That build is using bloodspawn. It has 40k spell resist and 32k+ physical resist. It has 4k crit resist. It uses 3 defensive blue CP. It has infinite sustain, like i could not possibly ever run out, and I'm using less than 1k of both regens fully buffed.
In most of the clips in this video, id been kiting these groups of 5-10+ players around for minutes at a time. This isn't some glass cannon bomber that dies 90% of the time they send an attempt.
It has the damage to easily kill a properly built, 35k HP rallying cry player. Like, I can do 35k damage in one GCD to a player like that. While running VD frontbar.
Nothing in the history of the game has been capable of this level of damage with these stats. I'm using VD because big number funny, but you can accomplish similar results with acuity, any crit damage/chance set, or even a defensive set frontbar. That is how strong this class is. The sets are good sure, but they aren't what is enabling the power level. It is the reworked class.
Im having a blast anyways, I hope they bring every class up to this level. It would certainly be preferable to the subclassing slop we've had this past year.
Ok DK is in a really good spot right now, but let's not exaggerate things though...
You can absolutely not kill a properly built 35k health player in rallying cry in one global while having Vicious Death slotted. Not unless there's an improperly built player next to him.
A quick trip to Alik'r (or Stormhaven on NA I suppose) would prove this.
You still need to build around dueling/burst sets, and most of the fights between top players are still stalemates or take a long time at the very least.
If a one GCD burst happens, it is going to take sets like Kjalnar/Gorethief or Acuity combined with an opponent mistake (e.g. undodged Shattering Rocks during that window).
Untrue.
On these targets, I'm seeing;
5k+ hearts
5k+ incinerates
12k+ power lashes
2k+ molten armaments
4k+ shattering
3k+ corrosive ticks
2k+ light attacks
1k+ burning ticks
500+ bashes
Easily netting 35k potential in one GCD on these players. Those numbers can nearly double on some of the naked people in cyrodiil as well.
That's all fine and all on paper, but it doesn't exactly check out in practice, here's why:
You're assuming crits on everything without acuity (astronomically small chance), Corrosive tick landing (5m radius, positional desyncs in actual fights), molten armaments being off cooldown (won't be 2k dmg, hits for less than the light attacks and burning ticks) and that the opponent doesn't have any heal over time or even health regen ticking.
In actuality killing properly built players requires them to be lower health to begin with, which indicates more than one global.
This is sometimes the case even on builds that further min-max the single target damage (khajiit, 7 divines, blind or encratis over bloodspawn etc, a 5p that does something on front in these situations like Gorethief etc) - you very often can have people surviving with all that added damage (like 30-40% more on that one global) even if you land your CC+delayed just because you get unlucky with crits... this is why you still have a lot of stalemate duels, even between people with much less health than the 35k.
If react says he can do it I would believe him lol. Its not that it can't be done, and I can vouch for saying it can because I've seen it, its that I don't think commonly it can by just any old joe shmoe
And in the case of duels, I gotta say, I've actually seen much less of those myself because the damage on the floor has been raised. I had one stalemate duel because I tried to tank up while keeping damage as much as possible and created the scenario where this guy, on pelican's build more or less could burst me if I messed up, but I couldn't burst him, and he wanted my telvar lol.
So I hopped away until a third guy came in and it was a 1v1v1, and that third guy was a subclass dk with streak, and he ended up running.
That was the only time someone didn't die vs before when that was very common. In this meta, someone is dying more times than not. Which is a good thing imo.
Weird take, first of all you don't know whom you're talking to (which is fine, different megaserver and not everyone spends a lot of time watching streams) and secondly your account ID doesn't make you do more damage than someone else...
I'd recommend testing these Vicious Death builds against good players in Alik'r on EU or Stormhaven on NA - let me know how that works out. If someone dies to that in one global from 100% they are not properly built.
We get it, you are ESO’s top PvP theory-crafter (by results, 52.8 KDR & 75% WR), and also the Magnus Carlsen of ESO. No question about it.
Also, that VD build can 1 shot someone properly built. Even easier to do so in a group of random pugs. In fact, that’s where it shines best.
In a duel, no, VD isn’t going to one shot a properly built player; emphasis on the properly built.
VD scales off the number of players it affects, so in order to scale to one-shot levels of damage it NEEDS to affects multiple players; simply having one or two in range won’t cut it.
As for a duel, no, VD can’t one shot because the primary proc is a death, so one person has to die in order to proc the set which then scales its damage off the other players in the area and then affects them.
In a duel it’s 1v1 so VD can’t proc until after you’re dead in which case you already lost.
VD is a set designed to break up ball groups. It’s not useful in 1v1s or 1v1v1s.
You can, and I've done it in game
How are you getting VD to "one shot" in a duel when the set requires a kill in order to proc? You'd win the duel before the set can proc .. that doesn't make any sense.
Because DK is that strong. I'll show a clip sometime later.
DK has nothing to do with it.
I don’t think you understand. The Vicious Death gear set cannot apply any damage until after a player kill is made, that’s what triggers it.
In a duel, that means that Vicious Death could not do anything to your opponent until after they were already dead.
This is what I mean by Vicious Death cannot one shot in a duel because it cannot affect in a duel, it can’t proc.
The point he's making from my understanding is that DK is on a powerscale so far ahead that you can essentially "waste" a 5 piece bonus (like VD in a 1v1) and still achieving burst damage high enough to 1 tap someone on a proper build within a GCD.
His comment was “these VD builds can one shot” implying that it was the VD set that was yielding the kill, which is why I thought he was talking about the set proc.
As for DK power scale, that’s debatable. DK is stronger after the re-work, for sure. In PvP crit is king and if a player is properly built then nobody is going to one shot them, not even a DK. A player that’s not properly built, sure, a DK can one shot them but so can a number of subclassed builds running crit + Merciless.
My character, for example, I’m not a crit focus but I’m properly built, no build has ever one shot me, including DKs. I can take crit Merciless even with major & minor breach .. so anyone who’s getting one tapped in PvP, no, they’re not properly built.
https://youtu.be/FO7p_t1fvoU
https://youtu.be/ZTL2f41DXwk