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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • blktauna
    blktauna
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    Destai wrote: »
    One thing I'd really love fixed, from a console player's perspective at least, is the targeting.

    There was a thread last year detailing some of the pain with it, but I'll reiterate it through a tale or two.

    I was doing the quest to unlock Mirri. During this quest, I found my reticle not taking priority in which target was selected. So, for instance, my target reticle is pointed at the quest object. However, Mirri somehow opened her dialogue because she was between my camera and my reticle. Then in other situations, there's some distant grappling bow post that gets priority, even though I'm trying to activate something closer to me and my reticle.

    Part of the issue here is Companion pathing, where they just keep getting in the way. The line between me and a lootable object should be sacrosanct. But the fundamental issue is really competing priorities in the looting system.

    Then even looting and basic object interaction is problematic. I find I often jump, even though the loot/interact button prompt is available to me. It seems like prompts happen too soon. If a target is out of range, I shouldn't see a prompt until it's in range and interactable.

    This isn't just console or controllers. I have this same issue on PC
    PCNA
    PCEU
  • Apollosipod
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    The Nightblade class set motif for Soulcleaver helmet motif is bugged on Khajiit. When equipped it just goes completely black and the color dye cannot be changed at all. It's been like this forever.
    Edited by Apollosipod on March 14, 2026 2:04PM
  • V1P3rous
    V1P3rous
    Soul Shriven
    Top Bugs/Issues

    Bug 1 - Kills from necromancer pets (Blastbones) are not credited to the owner of the pet in PvP

    Bug 2 - Break free doesn't work reliably

    Bug 3 - Being knocked into walls, etc. by knockbacks causing your character to get stuck in the world geometry

    Bug 4 - Z axis issues with certain skills. I notice it mostly with Dawnbreaker or Crescent Sweeps. If someone is slightly below you, the skill will not hit them.


    Top Pain Points

    Pain Point 1 - Inventory! I hate having to search through over 13 characters to find that one piece of armor! We need a means of tracking it.

    Pain Point 2 - Charm! This one never should have entered the game.

    Pain Point 3 - Chain CC! It is a total annoyance to be stunned several times within a few seconds when break free does work.

  • ADarklore
    ADarklore
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    I've just thought of another pain point, brought up with another forum thread. Acquiring Transmutes!

    For some reason ZOS doesn't think solo players need or want transmute crystals, so they lock them mostly behind group content, even though the majority of players play solo (or mostly solo). This needs to change. The solo content that you can acquire transmutes, like ToT, is not fun... at all.

    IMO, they need to add transmutes as rewards for soloing any dungeon or give them as rewards for completing quests- perhaps 1 per completion of each full quest chain.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Quethrosar
    Quethrosar
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    1) mail system notifications not equaling the number of mails
    2) when i buy something it should come instantly to me, i have had to zone before it would show in the mail.
  • NBrookus
    NBrookus
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    Top Pain Points

    • Visual and audio effect overload, to the point where a prominent epilepsy warning is needed. (The settings you are working on can't come soon enough.)
    • I really don't want to see companions and cosmetic pets.
    • No CC. There are many scenes that need to be watched for the story, but without CC someone hard of hearing or just can't use their headset right then gets none of it. Additional example: for the Sage drink, the NPC gives instructions only verbally while you are making it. (CC as in closed captioning)
    • Economy. While nice in theory, small out of the way guild trader spots have nothing because no one will go there to buy them. Before One Tamriel, players worked through zones and those were the traders they had access to. Today it seems like it's Rawl'ka, Mournhold, or nothing. Unless you are in one of those guilds you are severely hampered from participating in the economy at all.
    • Inventory, collectibles, furniture, banks, house storage; gold, writ vouchers, crowns, event tokens... it's a gordian knot of things to keep track of. Let me look through every character, container and bank from one place. Bonus: Folders, so you can group things together like monster sets, trial sets, etc.
    • Quest markers that don't go away on your compass. Talk to someone and don't want that trial quest to sit there constantly? Hide it. Don't do writs? Hide them. Change your mind? Have a place to re-enable them.
    • Too many item sets. Can we retire ones that no one uses? Bonus: incorporate the mod "Item Set Browser"
    • Controversial point: Animation cancelling and light attack weaving. It's been in ESO forever, but they really don't make sense from a combat perspective. (And before anyone jumps down my throat, yes I can do it. It's still dumb.)
  • NyxNyra_89
    NyxNyra_89
    Soul Shriven
    Top Bugs/Issues
    1 - dungeon queue finder takes forever if the group leader is a healer or tank!
    2 - getting kicked out of Cyrodiil during events and the re-queue taking anywhere up to an hour to get back in.
    3 - stop the companions equipped with range weapons from effectively running away from adds/bosses as they often leave the area and reset the boss also if they are set up as a tank, make them able to take hits as a tank (they are too squishy) and they don’t interrupt sometimes even if they have taunt.
    4 - Moongrave Fane, cube gets stuck in the sky on the last boss and cannot be moved
    5 - accessibility - what about people who have colour blindness? Often the colours used red green blue purple are colours that people with colour blindness can’t see. In the accessibility menu, can you give the person the option to select colours for boss mechanics. For example in black gem foundry in the last boss u need to stand in a red/green/yellow circle that the boss does not have. My friend can’t see red green so this makes them not wish to complete this dungeon. And the bright white lights at the end of sequences/quests etc…maybe tone that down a bit for people with epilepsy?


    Top Pain Points
    1 - The ability to forget/delete antiquities that you have already dug up 3 or more leads for or simply don’t want. It clogs up the antiquity leads and if they are gold leads it will prevent you picking up more of them.
    2 - the ability to deconstruct furnishings into furnishing material.
    3 - sync style motifs, food/drink recipes and furnishing plans over all characters so we don’t have to designate a single character as a crafter
    4 - lower the cost of attunable crafting stations. I don’t have the materials or the writs that will allow me to buy the attunable crafting stations for all the sets and will never populate my master crafting stations as there are always new sets being released. Or give us the ability to craft attunable stations in woodwork or blacksmithing stations then upgrade them in the enchanting station so they become attunable?
    5 - when creating a new character, give us the option to sync our map and quest completions over from another character. I have fully completed the main story and zones on 2 characters but my maps on others are empty and it is painful to complete content on due to no Wayshrines etc
    6 - remove the companion quests re-appearing when max rapport has already been achieved. I know u can lose rapport but you can build it up again by doing other things. I hate having to re-do companion quests.
    7 - make achievements that have time aspects more realistic or actually achieveable. For instance the boss in Moongrave fane that you need to cover 3 lava spouts with a cube in 5 seconds of each other. How is that even possible!? What if the player is older? what if they have issues with their hands? Trying to coordinate 4 people to do an achievement like that is extremely difficult.
    8 - a return to the original way of levelling a character for example where you started in Stonefalls and finished in The Rift, that would take your to level 50/cp1 then allowing questing in any zone. A lot of people don’t know the story/lore as they start in dlc zones. Maybe give us the option when creating a new character to follow the “anniversary levelling guide” old way or the “one Tamriel” open world way
    9 - create a difficulty in between normal and veteran for dungeons and trials. Normal trials for experienced players can be too easy at times and veteran dungeons for some can be too difficult to complete because the dps requirement is too high. Also can you incorporate some hard mode mechanics into the veteran run as often people don’t know any or can prepare for some of the mechanics in hard mode.
    10 - more achievements for normal difficulty level activities. Seeing friends get awesome achievements, titles, dyes and other rewards for difficult content is great but what about those who do not have the capacity to do hard modes or vet content? They always get left out of rewards.
    Edited by NyxNyra_89 on March 17, 2026 7:17PM
  • Apollosipod
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    Can we do something about the incredible helmet size disparity on the different race's heads? Half the time helmets either make me look like my head has been crushed or I'm one of the Pep Boys
  • nightstrike
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    AzuraFan wrote: »
    Also, when you enter a dungeon alone, there's nothing to indicate which version of the dungeon you're entering. It would be great if the dungeon name and version or something displayed on the screen for a few seconds upon entering. I know if you enter the dungeon through the door, IIRC (haven't done it for a while), it asks which version you want. But if you port in directly, there's nothing.

    The loading splash screen will have a giant shield with crossed swords watermark on it if it's a Vet dungeon. It's the same as the vet icon, just full screen. Technically, this appears on any dungeon, but on normal, it'll disappear quickly long before the splash screen goes away.

    Once you're in, just open your map and look at the giant title. If it's Vet, it'll say so in parentheses after the name. I don't use a gamepad, so maybe the map title is in a different spot in that mode.
    Warning: This signature is tiny!
  • Tornaad
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    One pain point, I would like to see addressed is the daily quests in the Imperial City. Right now, you have to go into each zone, collect the quest, and then go back to the base before you can collect another daily quest. It would be nice if I could just go up to a board, collect them all, and then complete them.
  • Bguk
    Bguk
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    Top Bugs/Issues
    Bug 1 - Stuck in combat bug.

    Top Pain Points
    Pain Point 1 - Inventory management. It is getting better with stackable items. More inventory space would be amazing.
  • Triipzzz
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    Here is my list. I mostly play PvP but getting even a few of these changes would be huge. Thanks.

    https://forums.elderscrollsonline.com/en/discussion/689926/6-things-i-would-change-in-cyro-to-make-it-more-fun#latest
  • UntilValhalla13
    UntilValhalla13
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    Pain point. Please. For the love of kittens... make dyes actually transfer their colors accurately. If I'm trying to find a red dye, and all of the red dyes are shades of purple or green, it ain't red. Make the color be that of the little dye square. I've never seen any game ever be this colorblind.
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