Buffed as DD's, gutted as Tanks. They spread all the useful abilities and passives(and reworked some) for tanking across all 3 lines, so if you want to retain them you have to go pure class but then without subclass you lose group utility.
Personofsecrets wrote: »Buffed as DD's, gutted as Tanks. They spread all the useful abilities and passives(and reworked some) for tanking across all 3 lines, so if you want to retain them you have to go pure class but then without subclass you lose group utility.
It's also the case that DK's are worse of as pure class tanks post update due to the changes of the passive abilities in the Earthen Heart skill line.
Helping Hands - Lost and totally heavy handed. This was identity defining.
Battle Roar - Weakened in many use cases. This was identity defining.
Mountains Blessing - Less good if someone doesn't want to use certain DK skills (which aren't stellar). This is one of the 2 unique DK tools
It's also the case that even though stone fist was god awful, the design team refused to strictly buff the unique buff from that skill by removing the channel portion of the effect. Now the channel is gone, but the buff is also more weak. That is sort of regressive and makes the unique buff less rewarding overall to both those who didn't like the channel and those who didn't mind playing around it.
A number of other effects also just look weird. Earthspike Mantle doesn't fuse to players as well as the spiked armor did. The animation and sound is also awful. Molten weapons is so bad that I guess the design team is still looking into what to do about it. Like what the heck? How did all of this come to pass?

karthrag_inak wrote: »"Pureclass"
You mean, the collection of skills and abilities that some dev decided you must play, yes? As opposed to, you know, deciding on skills and abilities that -you- wish to use.
Khajiit just wishes to be clear on terminology.
CatalinaWineMixer2 wrote: »
The same characters and playstyles we spent years perfecting. And do not want to change.
CatalinaWineMixer2 wrote: »
The same characters and playstyles we spent years perfecting. And do not want to change.
here it is. What this really means is that the game isnt good enough to warrant the effort to change. I knew deep down many players were too apathetic to grind out the lines and adapt their characters freeform, and this has been dressed up as a class identity issue. Ironically the solution by zos is to completely change the characters, playstyles, and even visuals so you have to do it anyway if you want to keep playing. lol.
LordDragonSlayer wrote: »I personally think the updates to DK suck if you are a tank and trying to optimize the group. [snip] Honestly, DK tanks IMO got the royal shaft on this update and took a lot of steps backwards. [snip]
DK pure tanks are weaker in comparison to a subclassed one and honestly, taking any DK skill line as a subclassed tanks feels weaker. Earthen Heart was pretty much the DK skill line to take and that has been butchered to the point where IMO it is worthless. So for now the Arcanist/Warden/Necro will become the new tanks until they too ar butchered, then I guess there will not really be a need for a tank.
Buffed as DD's, gutted as Tanks. They spread all the useful abilities and passives(and reworked some) for tanking across all 3 lines, so if you want to retain them you have to go pure class but then without subclass you lose group utility.
Personofsecrets wrote: »The design team killed off the tanking tools that I've been using for 10 years, so that's just gone.... Maybe some DPS players are excited, but I'm certainly not from these other perspectives, especially tanking.
CatalinaWineMixer2 wrote: »
The same characters and playstyles we spent years perfecting. And do not want to change.
here it is. What this really means is that the game isnt good enough to warrant the effort to change. I knew deep down many players were too apathetic to grind out the lines and adapt their characters freeform, and this has been dressed up as a class identity issue.
No, we spent millions in writs doing it. Not worth it at all since everyone is running the same 3 skill lines. In everything. Same 3 sets. In everything. No one will even consider helping the new players level up this mess anymore either. Subclass should not be the meta. There needs to be a downside to cherry picking buffs and skills from all classes that are not skill points and exp. Every new player is automatically penalized by this from the start (that might have changed if they're a DK) or all the classes get reworked years from now. Doesn't anyone have any sympathy for new players who thought Necro was cool? Then they realize, they have to redo it and become an Arcanist. Its pretty simple, I dont want arcanist skill lines on my Warden. Or my DK. Or my Sorcerer. Or Nightblade skills. Or anything that doesn't resemble the characters we have had for years. Many of us bought the game to play THOSE characters. And have thousands of dollars in this game. It IS the majority because they're being forced to redo all of the characters to fix this mess. And maybe convince everone who quit to give them another chance. And that's going to take years.