steamcharts doesnt seem to agree with most of you guys. Last patch didnt even move the needle. I really dont think the class refreshes are going to have the effect you all were hoping for.
Templar tanking, from a tanking point of view, needs very little improving.
There is little work that needs to be done to the class itself, it's the lack of group buffs that are the issue.
Personofsecrets wrote: »Templar tanking, from a tanking point of view, needs very little improving.
There is little work that needs to be done to the class itself, it's the lack of group buffs that are the issue.
The distinction being made here is an extreme false dichotomy. Tanking IS providing group buffs while doing some other things.
Personofsecrets wrote: »karthrag_inak wrote: »Khajiit would be all about balancing 'pure' classes if such a thing were appropriate.
Except this is Elder Scrolls, and for 30 years, this world existed where player choice mattered more than some half-baked dev-driven idea of "class".
But this is an MMO, not a single-player game. Your choices can affect others.
Also, player choice includes the choice to play a pure class. But that isn't a viable choice if pure classes are weak.
I honestly don't get the complaints here. If you subclass, you'll still be strong. Pure classes will be strong in a different way. You can't have it all. Your choices will matter, and that's good.
I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
Personofsecrets wrote: »If you're genuinely this upset over something that ultimately isn't that serious, it may be time to take a break from the game. It's not sick in the slightest to rename something, especially when people don't care to differentiate between how a word is pronounced. It's Wing Buffet (buff-it), buffet meaning to strike repeatedly. When I saw the Skill name that was the first meaning I thought of, not buffet (buff-ay).Personofsecrets wrote: »Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
DK skills have become denigrated for 10 years. The design team isn't going to suddenly think they made an oopsie.
Look at dk wings for exampe. That skill was totally robbed of it's power a decade ago and has never been useful since then.
I'm genuinely disgusted that now the design team has messed around with that skills name and in such a sick way as to deliberately make it sound goofy but with some plausible deniability. It's absolutely shameful that people would pick on their fans in such a way by making such a joke name and be as bold face as to comment on joking around about the name on stream. How putrid.
People I know are doing more damage and such with new DK. People will like it, people will hate it. Not everyone can be made happy, but as others have said this IS an MMO, not a single-player game. Balancing needs to exist (even if it's delayed) and this rework of the Class has only been live for a couple of days, yet it's the same thing any time a big change is introduced, with people preaching doom and gloom. This whole thing happened when Subclassing first was released, people yelling that Subclassing was going to kill the game, it was going to kill this or that and everything in-between. Now it's people saying the opposite.
Nope! I not only have the right to discuss something that I'm invested in in a serious way, but it is completely normal to feel wronged as I have.
It is basic decency for changes to long standing ways of being to be both carefully considered and to not be mocked. The changes to wings doesnt meet either of those for me. That is also true because wing buffet is an awful name even if it isn't a joke. But it has now been joked around about which is both an indication that it isnt being taken seriously and a disappointment considering how wings used to be awesome before being blown up by design. Total salt on the wound moment.
It's also true that the idea of "stop caring so much man" is regressive thinking.
Personofsecrets wrote: »Templar tanking, from a tanking point of view, needs very little improving.
There is little work that needs to be done to the class itself, it's the lack of group buffs that are the issue.
The distinction being made here is an extreme false dichotomy. Tanking IS providing group buffs while doing some other things.
Avran_Sylt wrote: »Personofsecrets wrote: »If you're genuinely this upset over something that ultimately isn't that serious, it may be time to take a break from the game. It's not sick in the slightest to rename something, especially when people don't care to differentiate between how a word is pronounced. It's Wing Buffet (buff-it), buffet meaning to strike repeatedly. When I saw the Skill name that was the first meaning I thought of, not buffet (buff-ay).Personofsecrets wrote: »Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
DK skills have become denigrated for 10 years. The design team isn't going to suddenly think they made an oopsie.
Look at dk wings for exampe. That skill was totally robbed of it's power a decade ago and has never been useful since then.
I'm genuinely disgusted that now the design team has messed around with that skills name and in such a sick way as to deliberately make it sound goofy but with some plausible deniability. It's absolutely shameful that people would pick on their fans in such a way by making such a joke name and be as bold face as to comment on joking around about the name on stream. How putrid.
People I know are doing more damage and such with new DK. People will like it, people will hate it. Not everyone can be made happy, but as others have said this IS an MMO, not a single-player game. Balancing needs to exist (even if it's delayed) and this rework of the Class has only been live for a couple of days, yet it's the same thing any time a big change is introduced, with people preaching doom and gloom. This whole thing happened when Subclassing first was released, people yelling that Subclassing was going to kill the game, it was going to kill this or that and everything in-between. Now it's people saying the opposite.
Nope! I not only have the right to discuss something that I'm invested in in a serious way, but it is completely normal to feel wronged as I have.
It is basic decency for changes to long standing ways of being to be both carefully considered and to not be mocked. The changes to wings doesnt meet either of those for me. That is also true because wing buffet is an awful name even if it isn't a joke. But it has now been joked around about which is both an indication that it isnt being taken seriously and a disappointment considering how wings used to be awesome before being blown up by design. Total salt on the wound moment.
It's also true that the idea of "stop caring so much man" is regressive thinking.
Dude, its moreso that your petulant demeanor makes your arguments seem irrelevant and simply that you're someone against change at all.
You're bashing with little to no constructive criticism to be found, and it seems you only ever begin to partially elaborate on various changes after being needled about your behavior.
Don't forget, it's often the loudest vocal minority that posts on forums, so take that in mind, and try to be the clearest voice.
Personofsecrets wrote: »Avran_Sylt wrote: »Personofsecrets wrote: »If you're genuinely this upset over something that ultimately isn't that serious, it may be time to take a break from the game. It's not sick in the slightest to rename something, especially when people don't care to differentiate between how a word is pronounced. It's Wing Buffet (buff-it), buffet meaning to strike repeatedly. When I saw the Skill name that was the first meaning I thought of, not buffet (buff-ay).Personofsecrets wrote: »Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
DK skills have become denigrated for 10 years. The design team isn't going to suddenly think they made an oopsie.
Look at dk wings for exampe. That skill was totally robbed of it's power a decade ago and has never been useful since then.
I'm genuinely disgusted that now the design team has messed around with that skills name and in such a sick way as to deliberately make it sound goofy but with some plausible deniability. It's absolutely shameful that people would pick on their fans in such a way by making such a joke name and be as bold face as to comment on joking around about the name on stream. How putrid.
People I know are doing more damage and such with new DK. People will like it, people will hate it. Not everyone can be made happy, but as others have said this IS an MMO, not a single-player game. Balancing needs to exist (even if it's delayed) and this rework of the Class has only been live for a couple of days, yet it's the same thing any time a big change is introduced, with people preaching doom and gloom. This whole thing happened when Subclassing first was released, people yelling that Subclassing was going to kill the game, it was going to kill this or that and everything in-between. Now it's people saying the opposite.
Nope! I not only have the right to discuss something that I'm invested in in a serious way, but it is completely normal to feel wronged as I have.
It is basic decency for changes to long standing ways of being to be both carefully considered and to not be mocked. The changes to wings doesnt meet either of those for me. That is also true because wing buffet is an awful name even if it isn't a joke. But it has now been joked around about which is both an indication that it isnt being taken seriously and a disappointment considering how wings used to be awesome before being blown up by design. Total salt on the wound moment.
It's also true that the idea of "stop caring so much man" is regressive thinking.
Dude, its moreso that your petulant demeanor makes your arguments seem irrelevant and simply that you're someone against change at all.
You're bashing with little to no constructive criticism to be found, and it seems you only ever begin to partially elaborate on various changes after being needled about your behavior.
Don't forget, it's often the loudest vocal minority that posts on forums, so take that in mind, and try to be the clearest voice.
LoL - Hold up a mirror friend.
The things that I find wrong with the DK changes have been described by me well enough in initial posts. Any elaboration of mine is icing on the cake.
If I'm against change as a principle, then why do I believe that a number of the QoL changes are quite positive?
FYI, I've had a number of players reach out to me in private to collaborate about the DK changes and share that they too are not pleased by ongoing changes. Even so, maybe there isn't a majority of DK tanks that feel the way I do. It would be impossible to know this information. Appealing to the majority though? The majority can be mistaken just like any other category.
Avran_Sylt wrote: »Personofsecrets wrote: »Avran_Sylt wrote: »Personofsecrets wrote: »If you're genuinely this upset over something that ultimately isn't that serious, it may be time to take a break from the game. It's not sick in the slightest to rename something, especially when people don't care to differentiate between how a word is pronounced. It's Wing Buffet (buff-it), buffet meaning to strike repeatedly. When I saw the Skill name that was the first meaning I thought of, not buffet (buff-ay).Personofsecrets wrote: »Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
DK skills have become denigrated for 10 years. The design team isn't going to suddenly think they made an oopsie.
Look at dk wings for exampe. That skill was totally robbed of it's power a decade ago and has never been useful since then.
I'm genuinely disgusted that now the design team has messed around with that skills name and in such a sick way as to deliberately make it sound goofy but with some plausible deniability. It's absolutely shameful that people would pick on their fans in such a way by making such a joke name and be as bold face as to comment on joking around about the name on stream. How putrid.
People I know are doing more damage and such with new DK. People will like it, people will hate it. Not everyone can be made happy, but as others have said this IS an MMO, not a single-player game. Balancing needs to exist (even if it's delayed) and this rework of the Class has only been live for a couple of days, yet it's the same thing any time a big change is introduced, with people preaching doom and gloom. This whole thing happened when Subclassing first was released, people yelling that Subclassing was going to kill the game, it was going to kill this or that and everything in-between. Now it's people saying the opposite.
Nope! I not only have the right to discuss something that I'm invested in in a serious way, but it is completely normal to feel wronged as I have.
It is basic decency for changes to long standing ways of being to be both carefully considered and to not be mocked. The changes to wings doesnt meet either of those for me. That is also true because wing buffet is an awful name even if it isn't a joke. But it has now been joked around about which is both an indication that it isnt being taken seriously and a disappointment considering how wings used to be awesome before being blown up by design. Total salt on the wound moment.
It's also true that the idea of "stop caring so much man" is regressive thinking.
Dude, its moreso that your petulant demeanor makes your arguments seem irrelevant and simply that you're someone against change at all.
You're bashing with little to no constructive criticism to be found, and it seems you only ever begin to partially elaborate on various changes after being needled about your behavior.
Don't forget, it's often the loudest vocal minority that posts on forums, so take that in mind, and try to be the clearest voice.
LoL - Hold up a mirror friend.
The things that I find wrong with the DK changes have been described by me well enough in initial posts. Any elaboration of mine is icing on the cake.
If I'm against change as a principle, then why do I believe that a number of the QoL changes are quite positive?
FYI, I've had a number of players reach out to me in private to collaborate about the DK changes and share that they too are not pleased by ongoing changes. Even so, maybe there isn't a majority of DK tanks that feel the way I do. It would be impossible to know this information. Appealing to the majority though? The majority can be mistaken just like any other category.
Apologies for not reading your entire forum history before commenting, wherein you could then assume I know how you think.
I'm basing this on how you're presenting yourself in this thread, as I'm not part of your social group.
As I have said before, you in this thread started out simply calling the changes made by the devs as "morally bad", and "evil" with little to no elaboration on problems you want to see fixed for DK Tanks outside of having an agnostic passive so you can keep not using DK abilities...
Why don't you like using the DK abilities for tanking?
Personofsecrets wrote: »Avran_Sylt wrote: »Personofsecrets wrote: »Avran_Sylt wrote: »Personofsecrets wrote: »If you're genuinely this upset over something that ultimately isn't that serious, it may be time to take a break from the game. It's not sick in the slightest to rename something, especially when people don't care to differentiate between how a word is pronounced. It's Wing Buffet (buff-it), buffet meaning to strike repeatedly. When I saw the Skill name that was the first meaning I thought of, not buffet (buff-ay).Personofsecrets wrote: »Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
DK skills have become denigrated for 10 years. The design team isn't going to suddenly think they made an oopsie.
Look at dk wings for exampe. That skill was totally robbed of it's power a decade ago and has never been useful since then.
I'm genuinely disgusted that now the design team has messed around with that skills name and in such a sick way as to deliberately make it sound goofy but with some plausible deniability. It's absolutely shameful that people would pick on their fans in such a way by making such a joke name and be as bold face as to comment on joking around about the name on stream. How putrid.
People I know are doing more damage and such with new DK. People will like it, people will hate it. Not everyone can be made happy, but as others have said this IS an MMO, not a single-player game. Balancing needs to exist (even if it's delayed) and this rework of the Class has only been live for a couple of days, yet it's the same thing any time a big change is introduced, with people preaching doom and gloom. This whole thing happened when Subclassing first was released, people yelling that Subclassing was going to kill the game, it was going to kill this or that and everything in-between. Now it's people saying the opposite.
Nope! I not only have the right to discuss something that I'm invested in in a serious way, but it is completely normal to feel wronged as I have.
It is basic decency for changes to long standing ways of being to be both carefully considered and to not be mocked. The changes to wings doesnt meet either of those for me. That is also true because wing buffet is an awful name even if it isn't a joke. But it has now been joked around about which is both an indication that it isnt being taken seriously and a disappointment considering how wings used to be awesome before being blown up by design. Total salt on the wound moment.
It's also true that the idea of "stop caring so much man" is regressive thinking.
Dude, its moreso that your petulant demeanor makes your arguments seem irrelevant and simply that you're someone against change at all.
You're bashing with little to no constructive criticism to be found, and it seems you only ever begin to partially elaborate on various changes after being needled about your behavior.
Don't forget, it's often the loudest vocal minority that posts on forums, so take that in mind, and try to be the clearest voice.
LoL - Hold up a mirror friend.
The things that I find wrong with the DK changes have been described by me well enough in initial posts. Any elaboration of mine is icing on the cake.
If I'm against change as a principle, then why do I believe that a number of the QoL changes are quite positive?
FYI, I've had a number of players reach out to me in private to collaborate about the DK changes and share that they too are not pleased by ongoing changes. Even so, maybe there isn't a majority of DK tanks that feel the way I do. It would be impossible to know this information. Appealing to the majority though? The majority can be mistaken just like any other category.
Apologies for not reading your entire forum history before commenting, wherein you could then assume I know how you think.
I'm basing this on how you're presenting yourself in this thread, as I'm not part of your social group.
As I have said before, you in this thread started out simply calling the changes made by the devs as "morally bad", and "evil" with little to no elaboration on problems you want to see fixed for DK Tanks outside of having an agnostic passive so you can keep not using DK abilities...
Why don't you like using the DK abilities for tanking?
If you are really that interested in me, then maybe you should write to me via my DMS. That said, what I've written here is sufficient to convey what I find wrong with the DK.
There is also the additional context that the design team has already received copious feedback and made their choices. They have even discussed some feedback on stream which they didn't post about on these forums or in an article.
Though it is certainly the case that some of the changes, lets say the look of "earthspike mantle" for example, were so bad that they shouldnt have happened to begin with or require feedback. They still got feedback regarding these indignities too, but the entire happening shows that the design team isnt necessarily on the same page as players. There is a disconnect and one that probably exists due to the inherent differences between player and designer.
Generally speaking though, DK abilities are bad and a number of them have gotten worse over time after nerfs. This dynamic has transpired simultaneously as other classes have been made which outshine the DK. The class update doesnt address those issues, but rather removes a few more iconic identity defining tools of the class. This is from the perspective of being a DK tank in all content where being a DK tank is relevant. Designers have this feedback from the class survey too.
Honestly, I don't understand why the developers haven't abandoned the class system altogether. It's such an archaic relic. Last year they introduced subclasses, and this year we know they plan to rework each class one by one over the next two years. Why not just scrap the class system and distribute the existing class skill trees (and ideally all the others) among instructors and tie it all into the lore? We have skill trees tied to different organizations: the Fighters' Guild, the Mages' Guild, and the Psijics. Why not, for example, have an Akaviri NPC (like Renald, hi, I remember you) teach us the Akaviri martial arts branch, while another Pyromancer NPC (or the College of Winterhold) teaches us fire spells, other elemental spells, the "Sorcerer's" lightning, or the "Warden's" frost? And so on.
Besides all that, I believe that the "meta" of subclass isn't a problem of the subclass itself, but a problem of meta-thinking and meta-culture. Let's wait until they say that the DK (insert the name of any other potential class) is the meta class, and the other classes are garbage.
In my opinion, the meta problem will persist until the developers make all existing skill trees absolutely identical in their effects, numerical values, and damage types (with only differences in animation). But they'll never do that, because it would certainly kill all the diversity of gameplay and builds.
Avran_Sylt wrote: »Personofsecrets wrote: »Templar tanking, from a tanking point of view, needs very little improving.
There is little work that needs to be done to the class itself, it's the lack of group buffs that are the issue.
The distinction being made here is an extreme false dichotomy. Tanking IS providing group buffs while doing some other things.
Group buffing is a support role, like a bard.
It's really only something associated with tanks and healers in ESO because those roles are fairly simple already and need other things to be interesting.
Honestly, I don't understand why the developers haven't abandoned the class system altogether. It's such an archaic relic. Last year they introduced subclasses, and this year we know they plan to rework each class one by one over the next two years. Why not just scrap the class system and distribute the existing class skill trees (and ideally all the others) among instructors and tie it all into the lore? We have skill trees tied to different organizations: the Fighters' Guild, the Mages' Guild, and the Psijics. Why not, for example, have an Akaviri NPC (like Renald, hi, I remember you) teach us the Akaviri martial arts branch, while another Pyromancer NPC (or the College of Winterhold) teaches us fire spells, other elemental spells, the "Sorcerer's" lightning, or the "Warden's" frost? And so on.
Besides all that, I believe that the "meta" of subclass isn't a problem of the subclass itself, but a problem of meta-thinking and meta-culture. Let's wait until they say that the DK (insert the name of any other potential class) is the meta class, and the other classes are garbage.
In my opinion, the meta and balance problem will persist until the developers make all existing skill trees absolutely identical in their effects, numerical values, and damage types (with only differences in animation). But they'll never do that, because it would certainly kill all the diversity of gameplay and builds.
steamcharts doesnt seem to agree with most of you guys. Last patch didnt even move the needle. I really dont think the class refreshes are going to have the effect you all were hoping for.
You are comparing apples and oranges. At this time in previous years the release of new dungeon DLCs would increase the player numbers. There has been no DLC release this year.
Any change in numbers is unlikely to come until new content is released, and the numbers won't be as spiky as previous years as we are getting more smaller releases over a longer period of time.
Class refreshes are not going to spike numbers, but rather shore up the underlying constant, which is still holding steady at this point. They aren't yet back to pre-pandemic numbers (being about 12,000 this time of year) but they holding around 10,000 which speaks to a solid loyal base.
It's literally their design philosophy. "Balance"LordDragonSlayer wrote: »What I do not understand is why put something into the game and then turn around and try to kill it?
LordDragonSlayer wrote: »I want to thank everyone that posted and with this update, I am sure a lot will disagree with I have posted here but that is okay because having differing thoughts is what makes the world interesting.
Last night, I did a trial with the normal Friday group as a base DK using Earthen Heart skill line and subclassed into Winter's Embrace and Soldier or Apocrypha.
I was a bit concerned with sustain because everything got changed and moved around but did not really have any except where I messed up but even then it was not too bad.
I was so far over the resist cap it was crazy and then I wished there was no cap in PVE.
So, what is my one skill? Igneous Shield. I was like wow I am a DK with only one DK skill even after the updates/changes. So, I looked closely at all the DK skill line passives and skills and found them to be substantially inferior to other class skill lines and passives.
Are there a few passives that I think are decent/okay? Sure such as:
- Mountain Giant to regen samina but have to be careful to not get one shot,
- The Storm Voice if enough DK skills are slotted to regen when using an ult
- Heart of Stone for all the time Minor Resolve
- A Soul Ablaze if you need an additional 8% heals
- Combustion for sustain but only if you can apply burning
- Burnished Scales for 10% block mitigation, and Elder Dragon for Minor Brutality
Are there a few skills that I think are decent/okay? Sure such as:
- Igneous Shield to shield myself and others and to stack with my other shield
- Disintegrating Dragonfire to apply Major Breach
- Magma Shell to shield allies and for those oh crap moments like I had last night because I looked away for 1 second and almost died. However, I did not have this slotted but barrier which hit everyone with a a bigger shield.
- Either Standard morph to increase weapon and spell damage
- Hearth and Home to heals allies and give them Minor Fortitude and Minor Heroism and then Major Protection to the tank only
- Either Core of Flame morph to restore mag and stamina
The other passives are based around doing damage which can be somewhat useful to provide more tank overall damage but I think it would still be minimal in comparison to a dps but maybe it would help.
The other group skills that could be slotted just are not that great when compared to other skill lines. Even those mentioned above are not that great in comparison to other skills from other classes.
I know they went the Thematic route but IMO that was a huge mistake given that it will take at least 2 years for the Arcanist to be in the same state maybe, terrible. I believe that there were other options that could have been used and still maintained a role based type approach and increased the usefulness of all three roles. Plus they could have introduced something that would have made playing a pure class more attractive.
As a DK tank I can say that we are not needed anymore and we are no longer the go to tank which saddens me.
If you are a healer, as it is right now, there is nothing a healer would want from any DK skill line. Cauterize is an awful for any healer.
If you are a DK dps, then your time to shine is now because I fear when the Werewolf and Warden and then the other class updates come out, DKs will be rarely played. There is nothing I see that competes with the beam builds other than maybe the Dragonfire Breath morphs. To be competitive with the beam build, more cleave damage is needed.
Even after all the updates, there is not much a DK brings to any group with the exception of one skill and that is the Standard.
I personally think the updates to the DK class were 100% a failure except for dps. So, RIP DK tank you will be missed.
LordDragonSlayer wrote: »Even after all the updates, there is not much a DK brings to any group with the exception of one skill and that is the Standard.
LordDragonSlayer wrote: »If you are a healer, as it is right now, there is nothing a healer would want from any DK skill line. Cauterize is an awful for any healer.
shadyjane62 wrote: »For me 2025 never happened. I have been a Templar for 11 years. I saw no valid reason to change to a partial something else most likely ending with an ugly green beam.