You know what I notice with these threads about bridging the gap between subclassing and pure classes? They always talk about DPS. There’s no talk about people who are tanking or healing. I understand that the game is pretty easy 99% of the time and that you don’t need tanks and healers for that. But for the 1%, they are still important.
So I hope that the future rework also keeps a focus on the people who heal and tank. Before subclassing, DK was a good tanking class. But now, with the rework, I don’t recommend it anymore to players who want to start tanking.
James-Wayne wrote: »This is a MMO which means combat will always change. Combat will never be in a state where it stops.
And this is the issue for me, the focus is clearly DD and tanks and healers just need to make do. As a support main (healers or tank) I really don't want to go back to the days of just a dk tank and necro tank and warden healer and nb healer (or any static comp like this) - we've had a year of not having this and it's been amazing with many many different builds viable. The current direction based on the dk class refresh and the class masteries just puts us back to the bad old days.
karthrag_inak wrote: »Khajiit would be all about balancing 'pure' classes if such a thing were appropriate.
Except this is Elder Scrolls, and for 30 years, this world existed where player choice mattered more than some half-baked dev-driven idea of "class".
karthrag_inak wrote: »Khajiit would be all about balancing 'pure' classes if such a thing were appropriate.
Except this is Elder Scrolls, and for 30 years, this world existed where player choice mattered more than some half-baked dev-driven idea of "class".
But this is an MMO, not a single-player game. Your choices can affect others.
Also, player choice includes the choice to play a pure class. But that isn't a viable choice if pure classes are weak.
I honestly don't get the complaints here. If you subclass, you'll still be strong. Pure classes will be strong in a different way. You can't have it all. Your choices will matter, and that's good.
It’s impossible to make both people who want distinct role lines for easy subclassing and people who want to pure class happy. Those are mutually exclusive— either subclass is the way to go because every buff is attainable or pure class is the way to go because the class synergy benefits the circumstances. But pure classing has been in the game much longer. I haven’t heard of anyone progressing into doing harder content because of subclassing… but people have dropped out of doing content they enjoyed because of subclassing.
Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.
LordDragonSlayer wrote: »I get it, some people were upset when they had to subclass for healing or tanking or dpsing because they loved their pure class and hated subclassing. These people were very upset that their pure class could not do as much damage or heal or even tank as the subclassed ones.
What I do not understand is why put something into the game and then turn around and try to kill it? The game is meant to be for everyone not some elitists content creator or guild or player. Subclassing was a way to introduce multiclassing and give us different play styles. Now the new DK reorganization IMO s going to essentially kill subclassing at least for DK tanks because of how it is all split up. IMO Earthen Heart was the way to go but now it seems like all of their passives and some skills are now split up between Ardent Flame and Draconic Power. Why, because the changes do not make any sense?
Why not just leave the class skill line skills and passives alone or slightly change them to make them more competitive with the subclass builds vs mixing everything up? Again I ask why put something into the game to turn around and try to kill it because it makes no sense? Is it really that hard to balance out the damage? Or, is this to please the small group of people who always complain? Yes, you can take this as a complaint because I am not happy at all with these changes.
If you really want pure classes to be competitive with the Arcanist class, then you have to give them some type of cleave damage. That is how the lightning staff used to work, then a small group complained and it was changed. Honestly, I do not care what the small group of people think or want and if that is how it is going to be going forward, then just let me know and I will start to look for a new game because I am getting to the point where spending time and money on this game is just not worth it.
I understand that I am one person but I know a bunch of people are pissed off at the changes, especially tanks. However, they are not expressing their displeasure because they think they have no voice or ZOS does not care so why say anything.
Personofsecrets wrote: »I am less strong now as a DK tanking as pure class or subclass. One reason is because of the change to battle roar. DK skills are so bad, that I was able to indicate years of my own high-end tanking where only a single DK skill was used per bar. Since battle roar now has a weaket baseline and scales with DK skills being slotted, it is now weaker for my use case.
Battle Roar is an identity defining skill and has had it's value washed away for the sake of "identity."
I expect this is DK rework 1.0 and they'll adjust stuff as they see how it plays out now that everyone has access to the reworked DK. Small comfort, I know.