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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • eternalshockcable
    eternalshockcable
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    What's CRAZY, is we have to limit ourselves to FIVE bug issues and FIVE pain points.

    That in itself fills out all those 10. Like I could wall of text but you're not going to get it if you're already limiting feedback to 5/5.

    PAIN POINTS

    FIRST, change the damn direction TESO is going
    there way too much going in the wrong direction for this game to last another 20 years, and It should last that long if done right.

    ( If any one thinks that any part of that is a lie fire that ass on the spot. This game has went WAYYYYYYY too far south into monetization and less into content providing. I can list the stuff we're not getting but you can see by the discount that its a wall of text full and would be way too many than just FIVE and FIVE.)

    The minute we're discontinuing pvp updates that's should have been the sign, we're heading in the wrong direction.


    SECOND: add new materials
    , we haven't gotten new mats since jewelry crafting, we need NEW ore, lumber, and woods in EVERY NEW ZONE. I have provided the easiest science of how you can see that forum post about the discount.

    THIRD: add shrines in cyrodiil for all that attribute / skill stuff, so we can respec. Its dumb not having shrines in there with this lock out crap when we have to wait hours to get back in.

    Oh and take the requirements for home campaign off since we have that lock out crap because at certain times we can't get in here for hours

    FOURTH: Add new maps to cyrodiil every new expansion or DLC pvp is half the game and its not getting its required updates

    FIVE: Fix the customer service, its too easy to write it. It doesn't matter if we have millions of players. This shows there are people behind the corporate stuff handling the people interactions each one of you are like us, when we lose sight at what it means to be a human playing a video game, where you could have frustrations, we lose sight of how TESO brings people together. We may not like all the results at times but a "hey this is what's going on.." rather than a copy & paste shows effort to love and care for TESO & the TESO Community.


    OH WE GOTTA GO OVER ON THAT PAIN POINT>> HERE'S EXTRA:

    SIX: that scribing quest crap make that crap account bound because its boring and thats too many toons to do the same quest on.

    (better yet make every unlock ACCOUNT WIDE, if you're worried about monetization, its still there with convenience it doesn't have to be every toon that's way too much monetization for the sake of quality of gaming )


    BUGS:(like i get paid for this sh.. right but here it is)

    ONE: why does it take so long for the north rock wayshrine map to pop up?

    TWO: why isn't transit instant with no load screen? that should be a bug with modern gaming thats a bug not a feature i don't care if that's added take that crap out. *seriously*

    THREE: optimize the RAIN so it doesn't cause frame rate and lag issues

    FOUR: Npc respawn rates in cyrodiil , fix that some times they don't respawn for a very long time then the flags just sit there unattended even though its changed to a new faction.

    FIVE: Covenant quartermasters in outposts and keeps can respawn with their last guild even if its not the same faction owner fix that

    Edited by eternalshockcable on February 25, 2026 1:55AM
    Dear Community/Followers,

    I want to address recent concerns regarding allegations of inappropriate direct messages and supposed cheating. First and foremost, I want to clarify that I do not admit to any wrongdoing. However, I understand that my actions may have been perceived in a way that caused concern.

    As many of you know, I am a disabled veteran who served in Iraq, and I am permanently and totally mentally disabled. My PTSD, which was formally diagnosed in 2013 after being reclassified in the DSM-5, has affected me in ways that are difficult to fully explain. While this is not an excuse, it has, at times, clouded my judgment and impacted my behavior. This condition is something I have lived with for a long time, and it is a daily challenge.

    As an influencer, streamer, and game reviewer with over 300 reviews, 800 followers on Twitch, and 1,600 followers on TikTok, I understand the responsibility that comes with my platform. Our role as influencers is to set a positive example, and I want to make it clear that I do not condone actions that go against the Terms of Service (TOS) or End User License Agreements (EULA) of any platform or community. Even though societal norms have evolved, and what was once deemed acceptable behavior in the past is no longer appropriate, I am committed to adapting and ensuring that my actions reflect the values we strive for today.

    I want to go forward with a commitment to better representing the disabled members of our community. I recognize that I may never fully "fit in" or be "normal," but I am dedicated to improving and learning from these experiences. It is crucial that we have more flexibility and better support services for disabled veterans like myself, so we can remain active members of our communities without being unfairly limited by our disabilities. These services would help ensure that we can make better decisions and avoid situations like this in the future.

    Thank you for your understanding, and I am grateful for the continued support of this community as I work to become a better version of myself.

    Sincerely,
    theshockcable
  • rockDokRock
    rockDokRock
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    When I am doing multiple crafting writs I can't "activate" the quest. That's fine, but when I am trying to select the "style" of the item I am crafting it's not listed in alphabetical order which makes it a royal pain to select the correct style to craft and wastes loads of time.

    Either let us activate multiple writs simultaneously or make it so it's easy to search these things (either by a search function or just having the option to list them alphabetically).

    Low hanging fruit. No idea why this has not been addressed.

    Another irritant is the constant combat and messing about when doing survey maps. Do I really need to fight the skeevers next to the plants? Do I really need to wait and wayshrine for the things chasing me to change their minds and run away? Really annoying and, again, time wasting for no good reason. What kind of an ecosystem also has apex predators every 30 metres?

    The tightness of the resources is also a bone of contention with me. For example if doing a woodworking survey... is there a reason I can't get heartwood? Will it break the game if I can craft another chair? Why?
  • AzuraFan
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    When I am doing multiple crafting writs I can't "activate" the quest. That's fine, but when I am trying to select the "style" of the item I am crafting it's not listed in alphabetical order which makes it a royal pain to select the correct style to craft and wastes loads of time.

    Do you have the setting "Show Quest Items" selected? I used to complain about this too, until I discovered that setting. When it's on, the crafting UI only shows you materials that match the active quest for that craft.
  • heimdall14_9
    heimdall14_9
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    Top 5 Long-Term Bugs
    Trial/Dungeon Instance Crashes: Recurring "instance kicks" or game crashes during high-end boss encounters that invalidate score-pushing progress or trial runs without warning.

    Perpetual 'Stuck in Combat' State: A bug where characters remain in the combat state indefinitely after an encounter ends, disabling the ability to mount, use wayshrines, or swap gear manually.

    Audio Loop/Fragmentation: Sound effects (especially Ultimate abilities and heavy combat sounds) looping infinitely or cutting out entirely during high-intensity group content, hindering situational awareness.

    Health Bar Desync: A critical issue in both PvE and PvP where player and enemy health bars do not reflect actual server data, leading to mistimed heals or failed execute windows.

    Hitbox & LoS Inconsistency: Skills failing to fire despite a clear line-of-sight, often caused by invisible terrain hitboxes or "fizzling" mechanics that haven't been tuned in years.

    Top 5 Pain Points
    The Automation Crisis (Combat Integrity): The One-Action Rule is being bypassed by third-party scripts that allow for 100+ server-side actions (gear, skill, and CP swaps) with zero player input at the time of action. This replaces player skill with script execution.

    Platform Disconnect (PC vs. Console): There is a massive rift where one platform utilizes "Quality of Life" tools that are actually mechanical advantages (instant automated swaps), while the other is forced to play the game manually as designed. Equity of enforcement is needed.

    Lack of Policy Clarity: Important discussions regarding the Code of Conduct and automation go unanswered. Players need to know if the Add-on Terms are a hard standard or an optional suggestion.

    Erosion of Player Agency: The game is moving toward a direction where scripts make more decisions than the players. We need a Manual Commit requirement for all character reconfigurations (build swaps) to ensure the player remains the one active in the RPG.

    Disconnect from Core Gameplay: Pushing features that emphasize automation over manual mastery destroys the reason many players engage with the combat system. Combat integrity and the manual execution of builds should be the priority over automated convenience.
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • ZhuJiuyin
    ZhuJiuyin
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    I have a question: when developing new skills, animations, or classes, does the development team conduct any market research? Have they gathered information on player preferences or pain points beforehand?

    In my opinion, any new skill, animation, or class should undergo market research and have a prototype shown to players before production. Some games I've played hold limited-time events before releasing new characters, breaking down the character's skills or animations into special abilities for that event. After the event, players are invited to rate these special abilities to assess whether the new character meets market demand.

    In ESO, the Infinite Archive and Vengeance would be most suitable. They simply offer limited-time rewards, then include prototype skills and animations under development in the event, allowing players to experience them early, and collecting player feedback afterward. This allows new skills, animations, or classes to be modified before release, reducing the likelihood of releasing products like Grave Lord's Sacrifice or Warden Mastery that don't suit player preferences or break balance, while also reducing the cost of reworks or customer complaints later.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Hollyniss
    Hollyniss
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    Pain Points:

    1) Vampires still lack fangs (unless you play a beast race or Orc).

    2) Vampire texture is outdated; it also shouldn't affect your fur (as a khajiit), markings, and tattoos.

    3) Character creation is rather limited for Khajiit and Argonanians who have a WIDE variety of looks (bipedal variants only obviously). Character creation could use an update in general.

    4) Lack of immersion with player races and vampirism/lycanthropy. You should also be able to be infected by ANY vampire or werewolf you encounter. Players that don't want to be infected can be given a toggle option in gameplay menu (chance to be infected with lycanthropy or vampirism toggle on/off). It's absurd to have to run all over Bangkorai/The Rift/Reaper's March at night searching for specific bloodfiends and werewolves. Not everyone likes being 'turned' by players (roleplay choice). Those that do, the option will still be there.

    5) Inconsistent and often shallow storytelling. A lot of it feels too modern (same with certain companions) and not very lore friendly.

    Edited by Hollyniss on March 3, 2026 7:17PM
  • rockDokRock
    rockDokRock
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    AzuraFan wrote: »
    When I am doing multiple crafting writs I can't "activate" the quest. That's fine, but when I am trying to select the "style" of the item I am crafting it's not listed in alphabetical order which makes it a royal pain to select the correct style to craft and wastes loads of time.

    Do you have the setting "Show Quest Items" selected? I used to complain about this too, until I discovered that setting. When it's on, the crafting UI only shows you materials that match the active quest for that craft.

    Yes. You are missing my point. If I have multiple "Blacksmithing" master writs, for example, that works for the one I activate. If I want to do the other ones I have to make note of it's details and do it manually as you can' thave more than one "Blacksmithing" quest active at a time. That's my point.
  • AzuraFan
    AzuraFan
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    Yes. You are missing my point. If I have multiple "Blacksmithing" master writs, for example, that works for the one I activate. If I want to do the other ones I have to make note of it's details and do it manually as you can' thave more than one "Blacksmithing" quest active at a time. That's my point.

    I never do that. It's too inconvenient. When I want to work on master writs, I do one for all 7 professions, port to Snugpod, ride 10 seconds, turn them in, port back to the guild house, do more. Rinse and repeat. It's faster than writing the details of a writ down.

    It does bother me when I have a master writ active, and also a daily crafting quest active, and the UI won't let me choose which one I want active when I go to craft an item.
  • De.Soto
    De.Soto
    #1 Pain Point:

    You not standing up for your playerbase and going radio silent over an issue that currently affects around 100,000 players, maybe even more.

    That's everything, the rest doesn't really matter atm.
  • spartaxoxo
    spartaxoxo
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    De.Soto wrote: »
    #1 Pain Point:

    You not standing up for your playerbase and going radio silent over an issue that currently affects around 100,000 players, maybe even more.

    That's everything, the rest doesn't really matter atm.

    What issue is that?
  • rockDokRock
    rockDokRock
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    AzuraFan wrote: »
    Yes. You are missing my point. If I have multiple "Blacksmithing" master writs, for example, that works for the one I activate. If I want to do the other ones I have to make note of it's details and do it manually as you can' thave more than one "Blacksmithing" quest active at a time. That's my point.

    I never do that. It's too inconvenient. When I want to work on master writs, I do one for all 7 professions, port to Snugpod, ride 10 seconds, turn them in, port back to the guild house, do more. Rinse and repeat. It's faster than writing the details of a writ down.

    It does bother me when I have a master writ active, and also a daily crafting quest active, and the UI won't let me choose which one I want active when I go to craft an item.

    That's the point. You should not have to do that. There is no reason why crafting writs can't be treated separately to normal quest writs to take this into account. I don't want to have to bounce back and forth to do writs; that's ridiculous and shows poor design or understanding of how people want to use it.
  • Silmos
    Silmos
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    • Inventory categories: Have automatic categories to make our inventory easier to navigate. Consumables, gear, maps, fragments, materials, scrolls, furniture, etc.
    • Make metallic dyes it's own category: trying to find a dye that is metallic is difficult when you have to manually click on each one in order to see how it looks.
    • Show duration/percentage on our gear: Self-explanatory. So we can see if it's time to repair or charge something.
    • Mini-map: NAVIGATING IS HARD ENOUGH AS IT IS, OKAY??
    • Update old textures because they look horrible

    Basically just take a look at the most used/popular add-ons out there and see if you can implement some of it permanently into the game, would save us all a lot of hassle <3
  • cookerski
    cookerski
    Soul Shriven
    Top Bugs/Issues
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    Top Pain Points
    0 - Inventory slots wasted to keep gear for every non active build
    1 - Non-account wide settings/controls - just make something similar to house access permissions (copy from another character or use default)
    2 - Players abandoning dungeons/battlegrounds - one hour account-wide punishment would be better than max. 15 mins for character
    3 - Dungeon finder - works better than before, but at this point we need an option to start as a classic team (tank, heal, 2 damage dealers) or custom team (up to 4 damage dealers/tanks/healers). There's a lot of players joining as fake tank/healers because they just want to finish it quick. Just let them play as they want without affecting others (like pure damage dealers who can't survive without tank and healer)
    4 - Confirmation when deleting items - have you ever tried to delete a pile of event crafting writs?
    5 - Verification code needed to log in when your IP changed, update BIOS or else - just give me an option to opt out of this security method, I never asked for it
  • tomofhyrule
    tomofhyrule
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    cookerski wrote: »
    4 - Confirmation when deleting items - have you ever tried to delete a pile of event crafting writs?

    Considering you're talking about BIOS updates, I assume you're on PC. And there is a very easy way to delete multiple things without requiring a confirmation (or an addon).

    Mark everything as junk. Then you go into your junk tab, and there's a "Destroy all Junk" button (default [X]) which bypasses all confirmations and clears it in one fell swoop.
  • ADarklore
    ADarklore
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    Pain point 1: Armories are not account wide. ZOS just made Outfits account wide, why not Armories?

    Pain Point 2: Need more 'story mode' or soloable group dungeons (particularly remove the mechanics that require multiple players). The poll a few months ago showed that the majority of players, that's right look it up, responding to the poll showed they do ESO completely solo or mostly solo... so with that being the case, we NEED this. I know you are currently working on adding this- which is good- but don't judge the results on how many people actually use them- because the fact is, some dungeons players just don't want to run. I mean, if a certain dungeon has a gear set I want, I'd run it. If a certain dungeon has a quest (Undaunted) attached, I'd run it. But otherwise, if it's a story dungeon- players may not on that story yet. You get the point. I know when mentioning this before, the devs stated that they would continue adding story modes to dungeons 'depending on how popular they were'... but again, there are many factors that go into whether a certain dungeon is popular or replayed.

    Pain Point 3: Allow us to use more than one companion in group dungeons- as player replacements. People that enjoy grouping, will still group... but players who prefer soloing or if game population is low... it will still allow us to complete dungeons that don't have a solo story mode. Many other MMOs already do this and it hasn't caused any problems for them, so there's no reason it would for ESO.

    Anyway, that's all the 'pain points' I can think of.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AzuraFan
    AzuraFan
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    This happened to me this morning, and it's happened to me a handful of times before this:

    I wanted to do Arx Corinium by myself (need a lead). I ported to the dungeon, and as I was fighting mobs in the first room, I thought, "Why do I feel so weak? Why is everything taking so long to kill?" Fortunately there was a chest in that room. When I looted it, I got a purple piece of gear, and that's when I realized I was in the veteran dungeon. That's not what I intended, and I have no idea how it happened.

    My pain point is that the default dungeon difficulty setting is decoupled from related UI when in gamepad mode. You have to go to Social->Group to change your default setting.

    Also, when you enter a dungeon alone, there's nothing to indicate which version of the dungeon you're entering. It would be great if the dungeon name and version or something displayed on the screen for a few seconds upon entering. I know if you enter the dungeon through the door, IIRC (haven't done it for a while), it asks which version you want. But if you port in directly, there's nothing.

    It would also be nice if the setting was available in the dungeon finder. The first time I somehow ended up in a vet dungeon solo, I remember asking in guild chat how to get out of that mode (after exiting and entering the dungeon a few times and still finding myself in vet), and nobody knew. And nobody knew how I'd ended up in a vet dungeon in the first place lol. By going through the UI, I eventually found the setting under Social->Group. The first place I checked was the dungeon finder and it wasn't there. Your role setting is there, but not your default normal/vet setting.
    Edited by AzuraFan on March 6, 2026 2:01PM
  • Apollosipod
    Apollosipod
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    In terms of bugs...

    1. Fix broken animations caused by animation update (mementos, recalls, etc)
    2. Combat bug so I can go through doors
    3. Skills aren't firing reliably anymore. I have very reliable Internet and I sometimes have to press a skill a few times for it to work
    4. Animation fixed to enemies since animation update (bosses charging a heavy attack then doing a 180° to attack someone else, animations just not showing until they burst hit)
  • rockDokRock
    rockDokRock
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    AzuraFan wrote: »
    This happened to me this morning, and it's happened to me a handful of times before this:

    I wanted to do Arx Corinium by myself (need a lead). I ported to the dungeon, and as I was fighting mobs in the first room, I thought, "Why do I feel so weak? Why is everything taking so long to kill?" Fortunately there was a chest in that room. When I looted it, I got a purple piece of gear, and that's when I realized I was in the veteran dungeon. That's not what I intended, and I have no idea how it happened.

    My pain point is that the default dungeon difficulty setting is decoupled from related UI when in gamepad mode. You have to go to Social->Group to change your default setting.

    Also, when you enter a dungeon alone, there's nothing to indicate which version of the dungeon you're entering. It would be great if the dungeon name and version or something displayed on the screen for a few seconds upon entering. I know if you enter the dungeon through the door, IIRC (haven't done it for a while), it asks which version you want. But if you port in directly, there's nothing.

    It would also be nice if the setting was available in the dungeon finder. The first time I somehow ended up in a vet dungeon solo, I remember asking in guild chat how to get out of that mode (after exiting and entering the dungeon a few times and still finding myself in vet), and nobody knew. And nobody knew how I'd ended up in a vet dungeon in the first place lol. By going through the UI, I eventually found the setting under Social->Group. The first place I checked was the dungeon finder and it wasn't there. Your role setting is there, but not your default normal/vet setting.

    It does exist in dungeon finder, you can select vet or normal. It defaults to normal.
  • rockDokRock
    rockDokRock
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    cookerski wrote: »
    Top Bugs/Issues
    -
    Top Pain Points
    0 - Inventory slots wasted to keep gear for every non active build
    1 - Non-account wide settings/controls - just make something similar to house access permissions (copy from another character or use default)
    2 - Players abandoning dungeons/battlegrounds - one hour account-wide punishment would be better than max. 15 mins for character
    3 - Dungeon finder - works better than before, but at this point we need an option to start as a classic team (tank, heal, 2 damage dealers) or custom team (up to 4 damage dealers/tanks/healers). There's a lot of players joining as fake tank/healers because they just want to finish it quick. Just let them play as they want without affecting others (like pure damage dealers who can't survive without tank and healer)
    4 - Confirmation when deleting items - have you ever tried to delete a pile of event crafting writs?
    5 - Verification code needed to log in when your IP changed, update BIOS or else - just give me an option to opt out of this security method, I never asked for it

    Point 2. Disagree 100%. In a dungeon if it becomes apparent you're not going to get by a boss why stick around? Sometimes that's just the way it is. I've also quit dungeons due to verbal abuse from child like players, I don't need that crap so bye-bye! In battlegrounds, if you are down 400 to 0 and are just getting smashed why should I continue the misery? Fix the match making, it's not my job to be a kill-pill for others. It's not an issue now as I won't touch BG but I totally get 100% why people just say "screw it" and leave. It's not unreasonable.
    Edited by rockDokRock on March 11, 2026 10:59AM
  • Holmarion19
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    Main pain point: That it is necessary to travel to the Undaunted Enclave daily to find out what the Pledges are. There are addons which can flag this up, but it really should not be necessary. Something like an icon next to the day's pledges on the Dungeon list would be great:)
  • Apollosipod
    Apollosipod
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    Main pain point: That it is necessary to travel to the Undaunted Enclave daily to find out what the Pledges are. There are addons which can flag this up, but it really should not be necessary. Something like an icon next to the day's pledges on the Dungeon list would be great:)

    Or at the very least add more camps around the world. I do hate the tedium of having to go manually pick up each quest every day.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Main pain point: That it is necessary to travel to the Undaunted Enclave daily to find out what the Pledges are. There are addons which can flag this up, but it really should not be necessary. Something like an icon next to the day's pledges on the Dungeon list would be great:)

    Thanks for the feedback and suggestion, @Holmarion19! We've passed this along to our Player Experience Improvements team.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • DrGIggles80
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    Need the alliance points fixed. I was playing for hours in my home campaign and my teir score did not move up at all. 2 different characters made 50k plus ap on each and both say I made nothing. That's aggravating. Time to change charm all together totally broken cc doesn't belong in the game. Then we have all the cheaters using multiple mundus stones and extra 5 piece bonuses. Pvp is a joke atm.
  • Destai
    Destai
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    One thing I'd really love fixed, from a console player's perspective at least, is the targeting.

    There was a thread last year detailing some of the pain with it, but I'll reiterate it through a tale or two.

    I was doing the quest to unlock Mirri. During this quest, I found my reticle not taking priority in which target was selected. So, for instance, my target reticle is pointed at the quest object. However, Mirri somehow opened her dialogue because she was between my camera and my reticle. Then in other situations, there's some distant grappling bow post that gets priority, even though I'm trying to activate something closer to me and my reticle.

    Part of the issue here is Companion pathing, where they just keep getting in the way. The line between me and a lootable object should be sacrosanct. But the fundamental issue is really competing priorities in the looting system.

    Then even looting and basic object interaction is problematic. I find I often jump, even though the loot/interact button prompt is available to me. It seems like prompts happen too soon. If a target is out of range, I shouldn't see a prompt until it's in range and interactable.
    Edited by Destai on March 11, 2026 3:44PM
  • Lazy_Voyager
    Lazy_Voyager
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    Top Bugs/Issues

    Bug 1: This. This UI element on gamepad. The moment you leave a group, your session is cursed.

    467rlvur543c.png

    Every time after you leave a group, whenever you de-summon an assistant or port into a new location (and sometimes randomly for no reason at all!) this broken group menu element appears, blocking over half the screen until you press start twice (but not too fast or it re-appears). Happens even with addons completely disabled and has been happening for several updates now. It's infuriating.

    Bug 2: Stuck in combat ad infinitum

    Top Pain Points

    Pain Point 1: What's with with half the armor having loincloths/tassets? And on light armor more often than not. Is there any chance we could opt out of those elements? So many amazing outfit ideas I've had to scrap because my character is either carrying around cookware tied to their belt or a gravity-defying, questionably-appropriate loincloth that reaches the boss two business days before I do.

    Pain Point 2: Nerfing Tormentor into the ground to kill werewolf tanking (an already niche meme build) was completely unnecessary. Having to heavy-attack to taunt now is just sad. That used to be my favorite build.

    Pain Point 3: Book furnishings are also difficult to manage in houses. I've collected well over 500 unique books and each book takes up a traditional furnishing slot. Hard to run a library. Though I do appreciate the cap on my particular house was effectively increased by 100 with the last update.

    Pain Point 4: Speaking of book furnishing libraries, I'm only missing 4 books at this point. 1 of which is the Velothi Poem of Illumination (not Recitation, the luxury furnishing) added Update 14 (Morrowind - June 2017) to the housing crown vendor, then mysteriously removed. I have the crowns for it (1200), I'd happily buy it, but it's been unavailable for nearly a decade for no known reason.
    Edited by Lazy_Voyager on March 13, 2026 3:59PM
    Ora, lege, lege, lege, relege, labora et invenies.
  • folder_rats
    folder_rats
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    • Pain Point 1—Dialogue Interface: I'm not a huge fan of the default dialogue menu in this game, and would vastly prefer something more akin to other first-person roleplaying games. NTak's Dialog add-on is pretty brilliant and fixes almost all of my problems. It centerizes the camera on the NPC you're talking to, as well as the whole dialogue menu. I'd love to see something like this or more dialogue camera options built into the game proper (sadly the add-on kinda breaks every other year due to game updates).
    • Pain Point 2—Dialogue Pacing: Don't mean to be rude, but probably my biggest gripe with ESO is the rather long winded dialogue. It almost feels like Netflix-esque "second screen" content and gives me headaches after tens of minutes listening to it. And hey I have nothing against the writing quality itself, just the endless repetitiveness of the dialogue repeating the same info over and over. The brevity of the base game's dialogue was perfect—short and sweet, not wasting your time.
    • Pain Point 3—Ewok Party Epilogues: I think the epilogue to every story being some player-fawning blowout has grown pretty tired. While I always enjoy goodbying the characters at the end of a story, I think there's gotta be more narratively innovative ways of satisfyingly offboarding the player.
    • Pain Point 4—Companion Clones: Seeing literal clones of my companion everywhere as they follow other players is weird. It's one thing for it to be pets since they're generic models, but companions are like specific people from the world, and it really breaks immersion. I'd love the option to turn off the clones, and heck turn off other people's pets—both for saving performance power and immersion.
    • Pain Point 5—Lack of Alliance Soldiers: A ton of the zones barely have any Alliance Soldiers in them at all when they totally should. Vvardenfell for example has no Ebonheart Pact soldiers despite the base game telling us they had garrisons there (plus y'know super close Daggerfall Covenant invasions on Bleakrock on in Stonefalls). West Weald has no Aldmeri Dominion soldiery despite the lore and maps showing us they were present in the region. Kind of a big immersion breaking dichotomy between base game material and the later expansions. Some generic soldiers patrolling around in the armor of their alliance seems appropriate, even if its just semi-frequent random encounters.
    Edited by folder_rats on March 11, 2026 9:12PM
  • acastanza_ESO
    acastanza_ESO
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    Need the alliance points fixed. I was playing for hours in my home campaign and my teir score did not move up at all. 2 different characters made 50k plus ap on each and both say I made nothing. That's aggravating. Time to change charm all together totally broken cc doesn't belong in the game. Then we have all the cheaters using multiple mundus stones and extra 5 piece bonuses. Pvp is a joke atm.

    They've said this is just a bug in the leaderboard UI and it's still being tracked correctly in the back end database iirc.
  • Lazy_Voyager
    Lazy_Voyager
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    Main pain point: That it is necessary to travel to the Undaunted Enclave daily to find out what the Pledges are. There are addons which can flag this up, but it really should not be necessary. Something like an icon next to the day's pledges on the Dungeon list would be great:)

    Thanks for the feedback and suggestion, @Holmarion19! We've passed this along to our Player Experience Improvements team.
    In gamepad, too, by any chance? Most addons of this nature are kbam only. :(
    • Pain Point 3—Ewok Party Epilogues: I think the epilogue to every story being some player-fawning blowout has grown pretty tired. While I always enjoy goodbying the characters at the end of a story, I think there's gotta be more narratively innovative ways of satisfyingly offboarding the player.
    Favorite epilogue in the game even to date is Clockwork in how starkly different in tone it was. No fireworks, no nameless gaggle of npc's spamming 'yay, WOO,' just a man burdened by certainty mourning at a quiet grave thanking you for delaying the inevitable by telling you (the player, not the character) things you're not meant to hear. It was one of the most chilling, human moments I've seen in the game. Kind of a far cry from the office pizza party quest endings we've had in years since.
    Edited by Lazy_Voyager on March 12, 2026 8:31PM
    Ora, lege, lege, lege, relege, labora et invenies.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Pain point:
    Content I enjoy doing does not reliably drop transmutes. Want to spend most of my time in infinite archive, but it's more efficient to do a daily dungeon, or way more efficient to do a daily battleground. Would be nice if there was a way to reliably get larger amounts of transmutes in more content. Or get smaller amounts more frequently in more content. Current model feels like feast or famine.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • BretonMage
    BretonMage
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    New character pain points:

    If we can't get a class change token, please make it easier to replicate our character to play another class. So far I have refused to make another character due to a few major pain points:

    1. Let us transfer our crafting knowledge to the new character - skill levels and trait/motif knowledge. Crafting is the most tedious thing to level, and I honestly remember it being a painful, unfun process. It also doesn't really make sense for the player to have to go through crafting levelling again; class skills need to be mastered by the player, crafting skills already have been.

    I often see people saying, "oh no, I accidentally consumed the motif page on my non-crafter character". I don't see why we should be forced to play in such a limited, micromanaging way; let us play all our characters naturally!

    2. In the same vein, let us transfer our World and Alliance War skills to the new character. Guild skill lines I can understand needing re-levelling because they're about your character's relationship with the guilds.
    3. Let us level mount training in one go. I don't see why it needs to be artificially delayed. Let us spend all our vouchers and the necessary gold to level it all instantly.
    4. Let us transfer our character's appearance to the new character as a preset to be tweaked.

    If we could smooth over these new character pain points, I'm sure more people would be happy to make new characters, especially those like me who mainly play on one character.
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