smallhammer wrote: »Just been in Cyro. It's a light show, and reminds me of a circus. It seems almost everyone are DK.
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.
You're taking max value of bow and compare it to average value of whip. Maybe don't be disingenuous with your argument first?
Here's a meta Assassination/Aedric/Storm Calling build I fought against:
8.3k crit bow and 4760 average.
I regularly take this amount of bow procs on my sorc from decent builds. Where's the 15k bow?
Would you look at that the average damage of the bow proc is still higher than the average damage of the whip. qed.
I don't care if bow does 300 more average damage than Whip. Average damage doesn't kill in PvP. It's crit damage. That is all that matters. At the end of the day, Whip is critting for almost 2k more than bow, and that is what secures the kill.
In your specific case maybe, where we also do not know which buffs the attacker had. Possibly the DK had more Pen than that subclass abomination. But overall I see way higher Crits of Spectral Bows, especially from pure Nightblades than that cute 10k of a whip. Even Blood for Blood had a higher average damage than a whip. Also its 600 more average damage, not 300.
It was already like this with Subclassing, and Scribing before that. Not to mention cashing in for the next best mythic release. I haven't had any issues so far just enjoying the improved Uppercut and Forward Momentum on my Pure NB. Will I be top level? Nah. Am I beating most of the players I run across? Absolutely. I can wait those months if it means Subclassing gets put in its place eventually.I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.
You're taking max value of bow and compare it to average value of whip. Maybe don't be disingenuous with your argument first?
Here's a meta Assassination/Aedric/Storm Calling build I fought against:
8.3k crit bow and 4760 average.
I regularly take this amount of bow procs on my sorc from decent builds. Where's the 15k bow?
Would you look at that the average damage of the bow proc is still higher than the average damage of the whip. qed.
I don't care if bow does 300 more average damage than Whip. Average damage doesn't kill in PvP. It's crit damage. That is all that matters. At the end of the day, Whip is critting for almost 2k more than bow, and that is what secures the kill.
In your specific case maybe, where we also do not know which buffs the attacker had. Possibly the DK had more Pen than that subclass abomination. But overall I see way higher Crits of Spectral Bows, especially from pure Nightblades than that cute 10k of a whip. Even Blood for Blood had a higher average damage than a whip. Also its 600 more average damage, not 300.
You don’t know which buffs the attacker had, but I do. I ran that build on day one of subclassing. The screenshots with Peli’s DK and that meta subclass build are from people I’ve dueled many times. I am telling you right now, Whip is hitting as hard as bow proc.
Assassination/Aedric/Stormcalling was just about one of the top dueling builds last patch. In U49, it’s getting rolled by pure DKs. Pure DK is objectively better than every meta subclass combination right now, and that’s fine too because that’s the goal.
What concerns me is we now have at least 4 months until Warden rework, then another 3 months until Sorc’s. During this time, you either play DK, continue with subclassing, or quit. People like me who could still do well on pure Sorc or pure NB, are now having to build against subclass AND pure DKs, which require completely different counters. It’s polarizing and literally forces people like me to join the meta or lose every fight against decent players.
yeah nerf DK, game was better when it was just "subclass assassin or quit"During this time, you either play DK, continue with subclassing, or quit
BardokRedSnow wrote: »DK for pvp is good, DK for PvE tho, damn, I did some solo stuff and its actually amazing, I guess this is what sorcs and templars felt like for years lol. Was probably the most fun in pve land Ive had in a hot minute.
ArctosCethlenn wrote: »Not particularly fun playing ranged while everyone and their mother has an extra on-demand 50% mitigation vs my entire kit, but at least it doesn't reflect my entire kit like way back when.
OutLaw_Nynx wrote: »Why do people want nerfs fr. I want to be as strong as I possibly can. Is it bc you were killed by it in PvP..?
Thumbless_Bot wrote: »ArctosCethlenn wrote: »Not particularly fun playing ranged while everyone and their mother has an extra on-demand 50% mitigation vs my entire kit, but at least it doesn't reflect my entire kit like way back when.
Shouldn't need to slot a skill for this. If you are standing that far away your attacks should hit proportionately lower.
Melee attacks are much, much more risky and, thus, should grant a much, much greater reward... waaaay more damage. Right now the delta is not enough.
If you want to fight then fight. If you stand back and drop frags or snipe or pretty much any destro skill you shouldnt get rewarded with similar damage as say dizzy or dual wield skills. It's dumb. It is probably the single most imbalanced thing in this entire game.
I made a post on this before. https://forums.elderscrollsonline.com/en/discussion/665286/buff-weapon-based-single-target-melee-damage#latest
YandereGirlfriend wrote: »Problem is not DK, whip is allowed to hit like spec bow pretty sure that was their goal, it’s also melee and not range. The actual problem is the crit burst meta that hasn’t changed, people get deleted instantly with no counterplay and it leaves a bad taste in their mouth.
This.
Mentioned this during the PTS cycle several times, but they should really start putting Critical Resistance to class passives as well (preferably on skill lines that don't provide burst damage).
It's absurd that crit damage gets shoved in everywhere (10% added to Earthen Heart this patch) but there's no defense added to counter that... Critical Resistance passives wouldn't even affect PvE in any negative way.
There’s several things they could do, easiest IMO would just be to increase the value of the trait itself. The issue is ZOS doesn’t see it as an issue. They are all in on the crit builds, we see that with the best sets, skills, and now them making DK into a crit class which honestly doesn’t fit well. It would be really nice if we had variety outside of crit.
There's a ton of simple things that ZOS could do to help the balance of Crit Dam vs Res.
The easiest would be to simply up the base Crit Res of players from 20% to 30% or even 40%.
The next-easiest would be to add a Crit Res Mundus to replace either the Weapon Damage or Spell Damage Mundus stones, which is necessary and long-overdue because they are un-hybridized dinosaurs that make zero sense existing in 2026.
Finally, they could un-nerf Impen and restore it back to its original tuning.
Most of these are magic number tweaks that would take like under an hour of dev time.




Old news. Assassin builds have been doing this for how long now? Just wait til players figure out how to jam garbage like Null Arca into their 29k bursts.29k total burst damage in 1 second
Old news. Assassin builds have been doing this for how long now? Just wait til players figure out how to jam garbage like Null Arca into their 29k bursts.29k total burst damage in 1 second
The busted sets/stats are not the fault of DK. Anything they release is gonna pull one shot crap like this until they do a massive set/stat overhaul.
Thumbless_Bot wrote: »ArctosCethlenn wrote: »Not particularly fun playing ranged while everyone and their mother has an extra on-demand 50% mitigation vs my entire kit, but at least it doesn't reflect my entire kit like way back when.
Shouldn't need to slot a skill for this. If you are standing that far away your attacks should hit proportionately lower.
Melee attacks are much, much more risky and, thus, should grant a much, much greater reward... waaaay more damage. Right now the delta is not enough.
If you want to fight then fight. If you stand back and drop frags or snipe or pretty much any destro skill you shouldnt get rewarded with similar damage as say dizzy or dual wield skills. It's dumb. It is probably the single most imbalanced thing in this entire game.
I made a post on this before. https://forums.elderscrollsonline.com/en/discussion/665286/buff-weapon-based-single-target-melee-damage#latest
Ehh melee attacks against ranged players are not nearly the risk prospect that they used to be.
Bear in mind melee range is a bonkers 7m whereas a lot of counterplay skills only have a range of 5m, giving melee attackers a 2m buffer within which to attack and not be affected by AoE counterplay skllls.
Further, a good amount of melee skills and attacks have a wide breath of affect, meaning there’s a very gracious latitude to actually land a strike, whereas ranged DPS require a full target within the reticle.
Melee builds also have access to the entire suite of gap closers with subclassing now so the prospect of being at range is not as beneficial as it used to be since everyone can now close gap or keep up with them. It used to be Sorcs could streak away and maintain distance, but now everyone can have Streak or Toppling Charge or Teleport Strike, etc.
That’s all before the mechanical issues with range DPS weapon target recognition at proximity, meaning there’s inherent poor recognition staves and bows have on targets that are right up on them, making damage application incredibly clumsy on close targets.
The idea that melee attacks present an increase risk died with subclassing. Players can mitigate much of those approach risks with access to more skills and mechanics, plus they’re better able to manage their proximity with gap closers.
Add in the fact that melee players receive damage scaling from the same primary resource pool that they can also use to dodge & break free (plus the % bonus stamina scaling) and that’s even more benefit to melee players (Magicka range players can’t break free from CC using Magicka, which is their primary resource).
A melee players only real proximity risk, is another melee player, not a ranged DD.
Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
smallhammer wrote: »The new light-show of the DK is awful. But, you are right; Cyro is copy and paste.
BXR_Lonestar wrote: »Honestly, it was always going to be this way. The only way they can get us to put down something broken (subclassing) is giving us something that is even more broken. This is what happens when you don't fix the baseline problem, but instead, try to tapdance AROUND the problem.
OutLaw_Nynx wrote: »Why do people want nerfs fr. I want to be as strong as I possibly can. Is it bc you were killed by it in PvP..?
Are results the same if you duel an opponent who uses Restoring Light not Storm Calling? I've always found this split to be a pretty big difference in duels.On my DK, I killed a meta subclass build used by a good player
Are you really dying outside of your opponent's ult dump? I'm not.I’ve never taken or done a 29k burst combo vs good players without Incap debuff involved. Pure DK can pull that off consistently every 4s
Are you really getting 100% crit rate every 4sec? I'm not.
The only thing they're doing that's scary is the combo of unblockable stun + undodgeable leap ult + charged whip + delayed flame aoe, and if that one shots that is the same global set/stat problem, not a DK problem. The normal (heavily telegraphed) 14k on your CMX is not scary.
On my DK, I killed a meta subclass build used by a good player without needing an ult. Subclassed builds still need an ult to do that. Your point?
Yea the telegraphed 14k isn’t scary, until you realize it happens every 4s and can be easily sustained because DK for some reason has the best sustain in the game right now.
I don’t even care if it’s telegraphed. I can just repeat that 14k burst combo every 4s. That is the scary part. We are both on PC NA, so I’m willing to bring my DK to fight your subclassed build, just to prove a point, all ego set aside.