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DK now the broken meta in PvP

  • Radiate77
    Radiate77
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    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
    Edited by Radiate77 on March 10, 2026 3:19PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Elendildur
    Elendildur
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    xylena wrote: »
    I'd suggest making monomyth
    How about "while Battle Spirit is inactive" for this P2W piece of crap. Problem solved.

    If you make Monomyth PvE only, it would kill the mythic. There's no point running it in PvE when supports run either Aggressive Warhorn or Saxhleel Champion, which gives everyone Major Force anyway.

    The better idea might be to add major debuffs to it, so that you have another negative to deal with. Maybe Major Brittle to frontbar
  • xylena
    xylena
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    coop500 wrote: »
    Wait... how is DK pay to win? it's one of the OG classes?
    Monomyth Reforged, the mythic gear piece. All this piece of crap busted set actually does in practice is exacerbate the PvP one shot problem. Brings nothing positive to the meta.

    DK itself is probably fine.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • ArctosCethlenn
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    One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.
  • BardokRedSnow
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    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
    xylena
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    Elendildur wrote: »
    If you make Monomyth PvE only, it would kill the mythic
    Good.

    and nothing of value was lost...
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait

    They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.

    But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • SneaK
    SneaK
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    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait

    They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.

    But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.

    What do you mean AoE?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Radiate77
    Radiate77
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    SneaK wrote: »
    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait

    They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.

    But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.

    What do you mean AoE?

    w682svt9x13s.jpeg

    Every 20 seconds, you get 5 seconds of repeated AoE Spec Bows.

    1l3h45cpxmvi.jpeg
    Edited by Radiate77 on March 10, 2026 4:46PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • CameraBeardThePirate
    CameraBeardThePirate
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    Radiate77 wrote: »
    SneaK wrote: »
    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait

    They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.

    But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.

    What do you mean AoE?

    w682svt9x13s.jpeg

    Every 20 seconds, you get 5 seconds of repeated AoE Spec Bows.

    1l3h45cpxmvi.jpeg

    Tbf, it's a little disingenuous to show the tooltip of the weaker morph of spec bow. Flame Lash is still a good 10-15% behind the morph that everyone uses (Merciless).

    You also have to have a reliable way of proccing Off Balance, which means you're either keeping Earthen Heart or you need to spend a slot on Dizzy/Dagger Throw. You also have to HIT an off balance target, which means once you set a target off balance, if someone medium weaves them before you hit a Flame Lash, you're screwed since Off Balance gets put on cooldown.

    It's still an incredible skill don't get me wrong, but it's not exactly an apples to apples comparison.
    Edited by CameraBeardThePirate on March 10, 2026 4:53PM
  • SneaK
    SneaK
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    Radiate77 wrote: »
    SneaK wrote: »
    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.

    I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.

    “Good players” that say this are often VD bait

    They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.

    But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.

    What do you mean AoE?

    w682svt9x13s.jpeg

    Every 20 seconds, you get 5 seconds of repeated AoE Spec Bows.

    1l3h45cpxmvi.jpeg

    Don’t know how I missed that..

    Still don’t see it being far beyond spec bow since it’s melee without savagery and has a time limit.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Radiate77
    Radiate77
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    @CameraBeardThePirate you apply Off-Balance with any DK heavy attack, and Power Lash follows the same cooldown, making it essentially on demand burst.

    You say Relentless Focus is cherry picked and the value isn’t that big of a deal right? Yet it’s 200 damage behind Power Lash, and Power Lash is only 200 behind Merciless Resolve.

    It’s also Flame Damage.
    Edited by Radiate77 on March 10, 2026 5:13PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Avran_Sylt
    Avran_Sylt
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    Well, it seems that the "heavy hitting ability" for classes is likely going to be tooltipped around Merciless going forward. (at least until NB gets reworked, and if that changes).

    DK's triggers off of hitting an off-balance enemy and has banked charges with a longer reset window that are easy to use in close range, Merciless is ranged. (But then again range really doesn't mean squat in this game with how prevalent mobility and gap-closers are).

    Kinda what I expected to happen: DK's are going to be monsters in PvP with their rework (which makes sense if it's the first of the line built around being self-contained in the Assassination subclassing meta).
    One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.

    Yeah, it's actually a higher tooltip than merciless, but at least merciless is based on damage delt, so a well-timed block also blocks the healing. (and said healing is hit twice bc initial damage is halved via battle spirit, and then the healing is halved via battle spirit).

    So it's actually a 5-stack of Merciless that heals up to more than quadruple the amount of merciless (since Merciless heals 50% of damage, reduced by both target resistances, battle spirit, and then the heal by battle-spirit) somewhat on-demand (thanks to DK's off-balance HA) that also isn't diminished at all against blocking opponents.

    It's a better merciless resolve. Straight up.

    Probably wasn't brought up in balancing discussions since all the PvP bros were salivating at their 1vX builds starting to go online.

    It also brings to note an interesting thing: DK subclassing into the shadow tree is probably better at ganking now than an pure NB:
    - You can be cloaked with Corrosive Armor (but be wary of how close you get)
    - You can Heavy Attack out of Cloak, but you can only hit out of Cloak if you're using a ranged weapon.
    - This synergizes with things like Anthelmir (which is also direct damage)
    - Volcanic whip needs even shorter buildup, especially with a HA out of cloak, only needing 2 GCD's to start whomping
    - Volcanic whip heals on cast and you have 5 charges of it = 5 heals regardless if you hit or not.
    - The stacks and cooldown of Volcanic whip are based around perfect LA uptime over an infinite period with no external factors, comparable to Grim focus, but more damaging and the need to set an enemy off-balance, with the benefit of being much more versatile
    - benefit of also being a spammable with a comparable damage output of surprise attack, but instead of sundered, heals you, giving you greater versatility on how you source Major Savagery while also being more slot efficient.

    But also if you're using Corrosive you more or less can't die if you're coming out from a gank because of the hardcap onincoming damage, coupled with Volcanic whip healing you for half health.

    I mean you could just ignore cloak too and instead of taking shadow take assassination and be a vampire for the sprint cloak (and stun) to give you more crit and access to a class execute and take advantage of a set like claws of the forest wraith. Or just build meta resistances and still have all of the above.
    Edited by Avran_Sylt on March 10, 2026 5:13PM
  • Radiate77
    Radiate77
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    It’s okay if it’s busted. I just want to make sure that this is okay with everyone else for when my main comes up in a year and a half and Resurrection ends up costing 25 ultimate per player, or Blastbones hit harder than a Dawnbreaker every 3rd cast.
    Edited by Radiate77 on March 10, 2026 5:31PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Weesacs
    Weesacs
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    Good.

    Anything that gradually reduces the current Assassination / Animal Companion / Storm Calling meta can only be a good thing.
    Edited by Weesacs on March 10, 2026 5:32PM
    Breton Templar
    PS5 - EU - DC
  • hoangdz
    hoangdz
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    DK is busted right now, anybody denying it is just coping or being biased. The actual argument is whether DK should stay as it is until all classes get reworked, or be adjusted along the way.
  • El_Borracho
    El_Borracho
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    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.
  • Radiate77
    Radiate77
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    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.

    What conditions? Setting someone off balance? How many ways are there to do this now?

    You say keep getting back in melee range as if you ever have to leave it! Whip is 7 meters. Basic Attacks are 7 meters.

    And the main point that you’re missing, or willfully ignoring, is that it is okay to be overpowered. Just know that your name is forever immortalized in this thread saying AoE 5 second spammable Spec Bow is fine. Just don’t complain when other classes get their hands on it. Thanks
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Thumbless_Bot
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    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.

    I vote for a nerf on nerfing.
  • Radiate77
    Radiate77
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    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.

    I vote for a nerf on nerfing.

    Right on brother man, let’s give everyone the same power as Dragonknight.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • smallhammer
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    Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.
  • Thumbless_Bot
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    Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.

    This is false. You have access to the same sets and skills as everyone except those, loke me. Who refuse to buy p2w nonsense.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Avran_Sylt wrote: »
    Well, it seems that the "heavy hitting ability" for classes is likely going to be tooltipped around Merciless going forward. (at least until NB gets reworked, and if that changes).

    DK's triggers off of hitting an off-balance enemy and has banked charges with a longer reset window that are easy to use in close range, Merciless is ranged. (But then again range really doesn't mean squat in this game with how prevalent mobility and gap-closers are).

    Kinda what I expected to happen: DK's are going to be monsters in PvP with their rework (which makes sense if it's the first of the line built around being self-contained in the Assassination subclassing meta).
    One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.

    Yeah, it's actually a higher tooltip than merciless, but at least merciless is based on damage delt, so a well-timed block also blocks the healing. (and said healing is hit twice bc initial damage is halved via battle spirit, and then the healing is halved via battle spirit).

    Again, Flame Lash is a lower tooltip than Merciless. Higher than Relentless, lower than Merciless.

    Molten Whip is a higher tooltip than Merciless (only barely).
    Edited by CameraBeardThePirate on March 10, 2026 6:32PM
  • SneaK
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    it’s been one day lol

    Pretty sure DKs haven’t been in the spotlight like this since pre 1.6, personally had more fun last night on my DK than I have playing ESO in a loooooong time.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • smallhammer
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    Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.

    This is false. You have access to the same sets and skills as everyone except those, loke me. Who refuse to buy p2w nonsense.

    Nonsene for you. Not for me. Don't have the time nor patience
  • Thumbless_Bot
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    Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.

    This is false. You have access to the same sets and skills as everyone except those, loke me. Who refuse to buy p2w nonsense.

    Nonsene for you. Not for me. Don't have the time nor patience

    That's got nothing to do with fairness though the game format is probably great for folks who have similar time constraints.
  • Thumbless_Bot
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    Radiate77 wrote: »
    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.

    I vote for a nerf on nerfing.

    Right on brother man, let’s give everyone the same power as Dragonknight.

    Buff 2handed damage please. No reason someone 40m away should be able to hit me as hard as I can hit them from 7m away.
  • Radiate77
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    SneaK wrote: »
    it’s been one day lol

    Pretty sure DKs haven’t been in the spotlight like this since pre 1.6, personally had more fun last night on my DK than I have playing ESO in a loooooong time.

    Ahh, that Scalecaller DoT meta, then Daedric Trickery meta, then Master’s Dual Wield meta, were all figments of my imagination.

    My apologies good sir.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. " :/

    This is why people are tired of the "nerf everything" crowd.

    I vote for a nerf on nerfing.

    Right on brother man, let’s give everyone the same power as Dragonknight.

    Buff 2handed damage please. No reason someone 40m away should be able to hit me as hard as I can hit them from 7m away.

    I agree, make 2handed 40 meters.
    Let me throw my sword like a lightsaber.

    Only then can I compete with full auto spec bow.
    Edited by Radiate77 on March 10, 2026 6:48PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • YandereGirlfriend
    YandereGirlfriend
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    SneaK wrote: »
    Decimus wrote: »
    SneaK wrote: »
    Problem is not DK, whip is allowed to hit like spec bow pretty sure that was their goal, it’s also melee and not range. The actual problem is the crit burst meta that hasn’t changed, people get deleted instantly with no counterplay and it leaves a bad taste in their mouth.

    This.

    Mentioned this during the PTS cycle several times, but they should really start putting Critical Resistance to class passives as well (preferably on skill lines that don't provide burst damage).

    It's absurd that crit damage gets shoved in everywhere (10% added to Earthen Heart this patch) but there's no defense added to counter that... Critical Resistance passives wouldn't even affect PvE in any negative way.

    There’s several things they could do, easiest IMO would just be to increase the value of the trait itself. The issue is ZOS doesn’t see it as an issue. They are all in on the crit builds, we see that with the best sets, skills, and now them making DK into a crit class which honestly doesn’t fit well. It would be really nice if we had variety outside of crit.

    There's a ton of simple things that ZOS could do to help the balance of Crit Dam vs Res.

    The easiest would be to simply up the base Crit Res of players from 20% to 30% or even 40%.

    The next-easiest would be to add a Crit Res Mundus to replace either the Weapon Damage or Spell Damage Mundus stones, which is necessary and long-overdue because they are un-hybridized dinosaurs that make zero sense existing in 2026.

    Finally, they could un-nerf Impen and restore it back to its original tuning.

    Most of these are magic number tweaks that would take like under an hour of dev time.
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