Erickson9610 wrote: »A Class Change Token combined with Subclassing (or the removal of restrictions with Subclassing to allow you to change your base class) would allow you to do everything with one character. I don't consider my character to have a Class, so I'd like to be more free-form with which skills they're allowed to use.
Player count on steam is at an all time low.
Subclassing was made for casuals who played the game sparingly, all the TES fans who screamed how this would bring them back to the game, played eso for 5 minutes and then left and never looked back again, once they realised they didnt like the game to begin with
Which is why zos went into panick mode, sent out surveys and are going back to reinforcing class identity to bring back and keep the players who was allways here for 10 years and enjoyed the game the way it was.
Catering to players who was never into this game to begin with was a bad move
Of course people came back and left shortly…
there was no new content.
You can add a million new ways to do combat, but if the content you’re fighting isn’t improved in a significant way, none of it matters.
Player count on steam is at an all time low.
Subclassing was made for casuals who played the game sparingly, all the TES fans who screamed how this would bring them back to the game, played eso for 5 minutes and then left and never looked back again, once they realised they didnt like the game to begin with
Which is why zos went into panick mode, sent out surveys and are going back to reinforcing class identity to bring back and keep the players who was allways here for 10 years and enjoyed the game the way it was.
Catering to players who was never into this game to begin with was a bad move
Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
tomofhyrule wrote: »Of course people came back and left shortly…
there was no new content.
You can add a million new ways to do combat, but if the content you’re fighting isn’t improved in a significant way, none of it matters.
So... Lep Seclusa, Exiled Redoubt, the zone of Solstice, Ossein Cage, Naj-Caldeesh, and Black Gem Foundry didn't exist?
Look, I'm really annoyed with the quality of 2025's year and the way it was done. It was less that before... if you're specifically only looking at casual things like Companions and Tales of Tribute. However, we did actually go back up to four dungeons from two the two previous years, and one of those new ones had one of the best hard modes we've had in a while.
I know that for people who are major fans of Subclassing, it's very difficult to hear that Subclassing is not liked by other people. It's even harder to consider that some people are leaving the game from it, especially if it's the one thing that brought you back.
But remember: most of the people who are talking about the population suffering play at endgame level. Endgame did technically get as much content as we have every year (1 trial and 2 dungeons), and in fact endgame dungeoners got back to the level we did in 2022 (4 dungeons). PvP endgame also kinda got what they got every year, which was... really nothing outside of a handful of RftW sets. In fact, Subclassing added to what is the big endgame activity in theorycrafting. And yet the major exodus was from the endgamers, who are not chasing Companions or Tribute clues. Most complaints are from endgame trials and endgame PvPers who are annoyed by the fact that one setup is ridiculously better than anything else, and that they're forced into it if they intend to compete.
After Subclassing released, and before the U47 patch released, we got the "How did Subclassing and basegame Scribing affect your play?" thread, which definitely was giving "post-mortem try to find out why the playerbase didn't appreciate it as much as expected," especially considering the questions were presented in a way that implied that we were expected to have liked Subclassing and it made it easier and more fun to complete content. Reading between the lines, it definitely feels like the team expected people to jump on Subclassing, for a lot of lapsed players to come back, and for everything to be wonderful... and the fact that they did that implies that that was not the case. And then, we get a whole Class survey, which notably asked for opinions of the Classes in the absence of Subclassing.
Do we have the data? No. But never before have they had to have a post-mortem on a feature they added. The post-mortems we've gotten before were from events that went poorly or for releases that were giant bugfests. But not a new feature. And nobody anywhere needs to do post-mortems on something that worked well. Logically, it looks like Subclassing was not the victory lap that it was intended to be at all, and - even though there are people who love it and will defend it to the death - that feeling is evidently not shared among the entire playerbase.
Besides, if "oh, there was just not enough content" was the entire reason for the exodus last year, then why is even less planned for this year? Especially if we're talking about endgamers, you would think that they'd fast-track more endgame stuff like dungeons to bring them back, not get rid of dungeons completely, right? Or if people didn't like Solstice as a zone, then the answer would be to make a bigger new zone the next year, not to go a year without. But that's what we have coming up this year. Instead, we're getting two years of Class reworks to rebalance everything (which also means no new Classes for at least another two years, which is definitely something that would bring players in based on precedent from every Class-based RPG ever), and now they're even talking about Class Mastery as a thing specifically for players who prefer to play without Subclassing.
Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
how do you draw the conclusion that subclassing is the reason and no new chapter content and declined trust in the brand due to microsoft are not major factors? Guilt by association? lol.tomofhyrule wrote: »Of course people came back and left shortly…
there was no new content.
You can add a million new ways to do combat, but if the content you’re fighting isn’t improved in a significant way, none of it matters.
So... Lep Seclusa, Exiled Redoubt, the zone of Solstice, Ossein Cage, Naj-Caldeesh, and Black Gem Foundry didn't exist?
Look, I'm really annoyed with the quality of 2025's year and the way it was done. It was less that before... if you're specifically only looking at casual things like Companions and Tales of Tribute. However, we did actually go back up to four dungeons from two the two previous years, and one of those new ones had one of the best hard modes we've had in a while.
I know that for people who are major fans of Subclassing, it's very difficult to hear that Subclassing is not liked by other people. It's even harder to consider that some people are leaving the game from it, especially if it's the one thing that brought you back.
But remember: most of the people who are talking about the population suffering play at endgame level. Endgame did technically get as much content as we have every year (1 trial and 2 dungeons), and in fact endgame dungeoners got back to the level we did in 2022 (4 dungeons). PvP endgame also kinda got what they got every year, which was... really nothing outside of a handful of RftW sets. In fact, Subclassing added to what is the big endgame activity in theorycrafting. And yet the major exodus was from the endgamers, who are not chasing Companions or Tribute clues. Most complaints are from endgame trials and endgame PvPers who are annoyed by the fact that one setup is ridiculously better than anything else, and that they're forced into it if they intend to compete.
After Subclassing released, and before the U47 patch released, we got the "How did Subclassing and basegame Scribing affect your play?" thread, which definitely was giving "post-mortem try to find out why the playerbase didn't appreciate it as much as expected," especially considering the questions were presented in a way that implied that we were expected to have liked Subclassing and it made it easier and more fun to complete content. Reading between the lines, it definitely feels like the team expected people to jump on Subclassing, for a lot of lapsed players to come back, and for everything to be wonderful... and the fact that they did that implies that that was not the case. And then, we get a whole Class survey, which notably asked for opinions of the Classes in the absence of Subclassing.
Do we have the data? No. But never before have they had to have a post-mortem on a feature they added. The post-mortems we've gotten before were from events that went poorly or for releases that were giant bugfests. But not a new feature. And nobody anywhere needs to do post-mortems on something that worked well. Logically, it looks like Subclassing was not the victory lap that it was intended to be at all, and - even though there are people who love it and will defend it to the death - that feeling is evidently not shared among the entire playerbase.
Besides, if "oh, there was just not enough content" was the entire reason for the exodus last year, then why is even less planned for this year? Especially if we're talking about endgamers, you would think that they'd fast-track more endgame stuff like dungeons to bring them back, not get rid of dungeons completely, right? Or if people didn't like Solstice as a zone, then the answer would be to make a bigger new zone the next year, not to go a year without. But that's what we have coming up this year. Instead, we're getting two years of Class reworks to rebalance everything (which also means no new Classes for at least another two years, which is definitely something that would bring players in based on precedent from every Class-based RPG ever), and now they're even talking about Class Mastery as a thing specifically for players who prefer to play without Subclassing.
the reason why less is planned is because they dont have the budget for it and told you as much. They are being wound down but they cant tell you that. How can anyone in their right mind blame subclassing for all their woes when they had no chapter and half the company was abolished. The only thing that kept the game afloat all these years was big overland chapters. This is a classic misdirection.
class changes are and have always been low effort changes in comparison to actual content.Whats the point of changing the animations if no one sees them due to weaving? It dont make any sense. Some people may have left due to subclassing but it wasnt because they were forced into one build, because arcanists dominated endgame for two years prior to that and zos did nothing about that. Zos could of balanced assasination and that would of fixed most issues but they chose to do nothing or even identify the issue.
they jumped on class changes to appease a certain crowd, and well see how it plays out. My guess is it wont beause there is still no new chapter or major content to draw players back and people can sense when something is on its last leg.
Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
moderatelyfatman wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
You do know that ZOS is doing a class identity refresh this year?
Yes class identity matters to players and it matters to enough players that ZOS actually had to do something about it.
Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
Renato90085 wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
main problem not only class identity or subclass fun or not,it just unbalance so everyone i know cant play they like or main
like..my best friend is top nb main too,but he is few player who use nb did hardest pve thing and i not yet,U46 drop,in 180k meta subclass,our 135k nb now just a joker,hard to play and do lowest dps,and zos choose nerf nb skill to nerf meta,it main reason he leave,he choose nb to play,not arc because we like nb high cpm style,but now it no matter
it like today a FPS game have one gun have sniper distance,dmg better shotgun,full auto,no recoil, 200+ bullet,so other weapon no reason to exist
better way is U46 balance all skill line first and add subclass in later patch,but it not matter now.
Renato90085 wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
main problem not only class identity or subclass fun or not,it just unbalance so everyone i know cant play they like or main
like..my best friend is top nb main too,but he is few player who use nb did hardest pve thing and i not yet,U46 drop,in 180k meta subclass,our 135k nb now just a joker,hard to play and do lowest dps,and zos choose nerf nb skill to nerf meta,it main reason he leave,he choose nb to play,not arc because we like nb high cpm style,but now it no matter
it like today a FPS game have one gun have sniper distance,dmg better shotgun,full auto,no recoil, 200+ bullet,so other weapon no reason to exist
better way is U46 balance all skill line first and add subclass in later patch,but it not matter now.
I'm sorry, someone is going to need to translate this for me lol
moderatelyfatman wrote: »Renato90085 wrote: »Renato90085 wrote: »Unlikely,too many player have left game because of this.
if you know how to read log,you can very easy notic U46 patch is only one Chapter lost half more player in all pve content
All because of subclassing?
I didn’t realise class identity mattered so much to players.
main problem not only class identity or subclass fun or not,it just unbalance so everyone i know cant play they like or main
like..my best friend is top nb main too,but he is few player who use nb did hardest pve thing and i not yet,U46 drop,in 180k meta subclass,our 135k nb now just a joker,hard to play and do lowest dps,and zos choose nerf nb skill to nerf meta,it main reason he leave,he choose nb to play,not arc because we like nb high cpm style,but now it no matter
it like today a FPS game have one gun have sniper distance,dmg better shotgun,full auto,no recoil, 200+ bullet,so other weapon no reason to exist
better way is U46 balance all skill line first and add subclass in later patch,but it not matter now.
I'm sorry, someone is going to need to translate this for me lol
I believe the poster was talking about class balance and stated that their top end nightblade friend can either get 180k dps on their subclassed Nightblade (Arc Beam, I guess) or they can do 135k dps on their pure class and be considered a joke since nightblade damage is almost entirely single target. I can related because I know of a number of really top end nightblade players who have also quit the game for the same reason.