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Warden Rework?

  • AzuraFan
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    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    Edited by AzuraFan on March 1, 2026 1:41AM
  • spartaxoxo
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    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I didn't say anything about stamina? I'm just hoping that we can make a frost warden be more than just a bit gimmicky.
  • cuddles_with_wroble
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    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I agree the frost makes 0 sense on the class, they should change it to be all frost and water magic or make it all plants roots and poison themed. The double typing is so out of left field and has always been weird
  • Emeratis
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    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I saw the other thread and didn't comment in it but I did say in my comment here that my stamden is more ice knight themed. As I said in that same post here, I want choices for people not one person dictating something for all. Arcanist's max/min stat/resource system should go to more classes. It would help with choice and rp flavor which is something that is very important to me personally.

    Also, as others have pointed out and my comment does, some people want one thing, others want another. I think the max stat/min stat system is a decent compromise that most people can accept which is why I'm asking for that to be more commonly used in the reworks.
  • AzuraFan
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    spartaxoxo wrote: »
    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I didn't say anything about stamina? I'm just hoping that we can make a frost warden be more than just a bit gimmicky.

    Sorry, I'm used to reading stamden and somehow conflated the two. :)
  • AzuraFan
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    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I agree the frost makes 0 sense on the class, they should change it to be all frost and water magic or make it all plants roots and poison themed. The double typing is so out of left field and has always been weird

    Nah, I want my animal companions, and I want that to stay a major theme for the class. They take away my bear and I'm gone.
  • AzuraFan
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    Emeratis wrote: »
    I saw the other thread and didn't comment in it but I did say in my comment here that my stamden is more ice knight themed. As I said in that same post here, I want choices for people not one person dictating something for all. Arcanist's max/min stat/resource system should go to more classes. It would help with choice and rp flavor which is something that is very important to me personally.

    I'm okay with frost remaining. I just don't want it to be the entire class identity. I agree that choice is best. I don't want ZOS to take away any of the current lines, or make only one line the class identity, because that will mean someone's warden will no longer be fun for them.
    Edited by AzuraFan on March 1, 2026 2:44AM
  • Emeratis
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    AzuraFan wrote: »
    Emeratis wrote: »
    I saw the other thread and didn't comment in it but I did say in my comment here that my stamden is more ice knight themed. As I said in that same post here, I want choices for people not one person dictating something for all. Arcanist's max/min stat/resource system should go to more classes. It would help with choice and rp flavor which is something that is very important to me personally.

    I'm okay with frost remaining. I just don't want it to be the entire class identity. I agree that choice is best. I don't want ZOS to take away any of the current lines, or make only one line the class identity, because that will mean someone's warden will no longer be fun for them.

    We're in agreement on that. I mentioned in my post before I went into my wishes for the class rework that my three wardens and my hybrid sorc/warden all have different themes/characters and I want all of them to feel good to play/viable to do more content in their rp/character builds. I have my ice knight guy, but I also have my nature mages and my tank has a more animal thematic. I just want choices and not each section/element of the class to be chained to a role. Would be nice to see skills for all roles in each branch.
  • cuddles_with_wroble
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    AzuraFan wrote: »
    AzuraFan wrote: »
    spartaxoxo wrote: »
    I hope Frostden DPS becomes more of a thing

    In another thread, someone wanted all magicka damage to be frost. Now you want stamina to be frost. I want no frost, honestly. I've never thought that frost was a good fit for the warden. But it's there, so sure, keep it around, but not dominating the entire class.

    I agree the frost makes 0 sense on the class, they should change it to be all frost and water magic or make it all plants roots and poison themed. The double typing is so out of left field and has always been weird

    Nah, I want my animal companions, and I want that to stay a major theme for the class. They take away my bear and I'm gone.

    I agree with you, i should rephrase and say I think the ice parts of the class should be changed to be plants and roots.

    I wouldn’t be opposed to the other 2 skill lines be converted to ice themed tho (ice shalks and a polar bear)
  • tomofhyrule
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    I think one of the main things with Warden "feeling disjointed" is that it technically is a cobble.

    In the alpha build of ESO, there were six player Classes: DK, NB, Sorc, Templar... and Warden and Battlemage. Two of those didn't make it into the game, but some of the files stayed there, along with (likely) some of the ideas. Once they decided to add a new Class to the Morrowind Chapter, they wanted to have something Morrowind-themed, but they did have a partly-finished Class that wouldn't need much work, and therefore we have Warden as is.

    If I consider it that way though... well, it seems like those were the three originally planned lines too. Sure, we have a lot of Morrowind animals there, but that bear definitely was part of the original planning. The frost is very obviously from the original idea. And even the plants seem to fit more from before, with really only one of the skills being very Morrowind.

    With Subclassing, we now have a way that people can play Warden to focus on any of the three lines, and the team said the rework was intended to give each line skills for each role, so anyone can play their Ranger or Cyromancer or Druid in any of the three roles (or those of us with a Skaal character can just use all three!). I don't see anything really abominable about how Warden exists as this mashup since it is totally possible to make them all make sense, and it is now also totally possible to swap out lines you don't want (and it will soon be totally possible to have any role anchored by any of those lines)
  • Radiate77
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    While I would love a visual overhaul of Animal Companions, honestly, each of Warden’s skill lines need one, especially skills like Polar Wind where your character makes an incredibly weird “rising” animation, and Frost Cloak with it’s strange semi-sharpness...

    It’s not all bad though, Falcon Swiftness, Lotus Flower, and Secluded Grove look incredible.

    I look forward to our Warden Rework coming in 6 months.
    Edited by Radiate77 on March 1, 2026 7:17AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • IviRo
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    Radiate77 wrote: »
    While I would love a visual overhaul of Animal Companions, honestly, each of Warden’s skill lines need one, especially skills like Polar Wind where your character makes an incredibly weird “rising” animation, and Frost Cloak with it’s strange semi-sharpness...

    It’s not all bad though, Falcon Swiftness, Lotus Flower, and Secluded Grove look incredible.

    I look forward to our Warden Rework coming in 6 months.

    We will be able to see it earlier at the PTS in June or July, with its release already scheduled for September.
  • ESO_Nightingale
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    IviRo wrote: »
    Radiate77 wrote: »
    While I would love a visual overhaul of Animal Companions, honestly, each of Warden’s skill lines need one, especially skills like Polar Wind where your character makes an incredibly weird “rising” animation, and Frost Cloak with it’s strange semi-sharpness...

    It’s not all bad though, Falcon Swiftness, Lotus Flower, and Secluded Grove look incredible.

    I look forward to our Warden Rework coming in 6 months.

    We will be able to see it earlier at the PTS in June or July, with its release already scheduled for September.

    We may even see it earlier than this with the monthly "what the devs are working on" streams.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • AzuraFan
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    I wouldn’t be opposed to the other 2 skill lines be converted to ice themed tho (ice shalks and a polar bear)

    To me, the warden is all about nature. From the rework graphic, it will be about the seasons. Which is more than winter. So I doubt everything is going to be ice themed. That would be pretty uncreative.
    We may even see it earlier than this with the monthly "what the devs are working on" streams.

    I hope we see it soon. I feel pretty good about the other stuff coming this year (story questline, solo dungeons, tomes, sage's vault, etc.). But none of it will matter to me if the reworked warden isn't fun or I lose my bear (without another cool pet to take its place, though I do like my bear).
  • ESO_Nightingale
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    AzuraFan wrote: »
    I wouldn’t be opposed to the other 2 skill lines be converted to ice themed tho (ice shalks and a polar bear)

    To me, the warden is all about nature. From the rework graphic, it will be about the seasons. Which is more than winter. So I doubt everything is going to be ice themed. That would be pretty uncreative.
    We may even see it earlier than this with the monthly "what the devs are working on" streams.

    I hope we see it soon. I feel pretty good about the other stuff coming this year (story questline, solo dungeons, tomes, sage's vault, etc.). But none of it will matter to me if the reworked warden isn't fun or I lose my bear (without another cool pet to take its place, though I do like my bear).

    What makes you think they'll remove the bear? Its the most iconic part of warden.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • AzuraFan
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    What makes you think they'll remove the bear? Its the most iconic part of warden.

    I figure with a rework, anything is possible. Lots of players enjoy pets, so I think there's only a slim chance the bear will go away, but I'll be happy when I know for sure.

    ETA: Since subclassing, can't everyone have a bear if they want one? So it's not that iconic anymore. In fact, I'd love it if they introduced a pet that only pure wardens could use.
    Edited by AzuraFan on March 1, 2026 3:35PM
  • Apollosipod
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    I like the bear, but it's an absolute mess thematically with the rest of the animal companion kit. They should just give us some skill style changes for animal companion and if probably be happy lol
  • Radiate77
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    IviRo wrote: »
    Radiate77 wrote: »
    While I would love a visual overhaul of Animal Companions, honestly, each of Warden’s skill lines need one, especially skills like Polar Wind where your character makes an incredibly weird “rising” animation, and Frost Cloak with it’s strange semi-sharpness...

    It’s not all bad though, Falcon Swiftness, Lotus Flower, and Secluded Grove look incredible.

    I look forward to our Warden Rework coming in 6 months.

    We will be able to see it earlier at the PTS in June or July, with its release already scheduled for September.

    We may even see it earlier than this with the monthly "what the devs are working on" streams.

    I hope so.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Erickson9610
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    AzuraFan wrote: »
    I wouldn’t be opposed to the other 2 skill lines be converted to ice themed tho (ice shalks and a polar bear)

    To me, the warden is all about nature. From the rework graphic, it will be about the seasons. Which is more than winter. So I doubt everything is going to be ice themed. That would be pretty uncreative.
    We may even see it earlier than this with the monthly "what the devs are working on" streams.

    I hope we see it soon. I feel pretty good about the other stuff coming this year (story questline, solo dungeons, tomes, sage's vault, etc.). But none of it will matter to me if the reworked warden isn't fun or I lose my bear (without another cool pet to take its place, though I do like my bear).

    What makes you think they'll remove the bear? Its the most iconic part of warden.

    Considering there's already two Skill Styles for Feral Guardian (Slate Gray and Snow Bear) I really doubt they'd get rid of the bear entirely. If anything, they could move it to a different skill line, or out of the Warden skill lines entirely.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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