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The Automation Crisis: Why " None UI Add-ons" on Console Violate Official Policy

  • heimdall14_9
    heimdall14_9
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    imPDA wrote: »
    There is no "automation crisis", your LLM hallucinated it.
    There is no "One-Action Rule", your LLM hallucinated it.

    I respect manual mastering; this is their choice. I am not trying to make them use addons, they don't make me stop using addons. Why do you do this? You just making manual masters look pity instead of being proud of it.

    "imPDA, calling the One-Action Rule a 'hallucination' is a desperate attempt to ignore the literal text of the ZOS Policy. It isn't an 'opinion'—it is the standard that keeps this game from becoming an idle clicker.

    The Fact of the Rule: Go to the official Add-on Terms. It clearly prohibits any tool that automates combat or character actions. A script that performs 100+ reconfigurations with 0 input is the definition of a policy violation. You can try to flip the narrative, but you can't flip the Code of Conduct.

    This is About Integrity, Not Style: You say you 'respect' manual mastering, but then you defend a tool that makes it irrelevant. I do this because one 'style' follows the rules, and the other is an exploit of the API. If everyone is allowed to use an autopilot, then the 'choice' to play manually becomes a self-imposed handicap in a competitive environment.

    No Pity Here: I have 99% of this game completed—every Veteran Hard Mode, every No-Death run, and every Speed Run in every Trial and Dungeon in the game (with the exception of the very newest content). I didn't achieve that by watching an 'autopilot' script. I achieved it through manual mastery.

    The Goal: I’m not 'making manual masters look pity.' I am standing up for the players who actually play their characters instead of letting a script handle the 'exhausting' parts. If the rules are 'hallucinations' to you, it’s only because you’ve become too dependent on the automation to see the Core Game underneath.

    I will continue to push for an official response because the difference between a player and a script is what gives a game its value. If you find the truth 'absurd,' that says more about your playstyle than it does about my reporting."
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Arunei
    Arunei
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    At the end of the day it's a game, plain and simple. You don't have to like what others use or how they play. You keep acting like ""48k hours"" played is supposed to mean something, like it somehow makes your input more valuable. You claim there's no way the addon can be used for accessibility, but yes, addons CAN be and often ARE accessibility tools for people, 100%.

    You think the addon is breaking the rules but you refuse to accept the simple fact that ZOS also MADE the rules and have EVERY right to decide if something is allowed to be an exception to their rules. It isn't on anyone to say they're wrong if they decide something is fine. And considering a lot of addons that have been around for years do some level of "automation", it's clear ZOS doesn't mind it to some extent.

    Also the Armory still skips most of the menus and such. It can perform just as many actions as WW sounds like it can in literally a few button presses, which you keep saying is a problem. Not just that WW works on a trigger. You have specifically said things that can complete many actions without an equal number of inputs is bad. The Armory does a lot of changes with not NEARLY the same required number of inputs.

    What is the actual difference between WW swapping things from a trigger and using the Armory? A whole maybe couple of seconds. Because ultimately it's been pointed out that the people you feel might be using this during leaderboard pushes AREN'T using it for that content because it's actually slower than doing it manually and prone to bugging, which would add MORE time to a score push. So arguing about that aspect of it seems moot. You also keep acting like WW sets itself, like people aren't spending the time to set up their load loadouts beforehand. It's not free action for nothing, it's delayed action that takes place when you hit the trigger.

    People are still interacting with the menus and making their choices and *engaging with the game* to play it. I genuinely don't see how you feel like people spending more time actively playing the game and engaging directly with the content is somehow being seen as letting something else do the playing when the actual content is being done BY the player. The combat, progressing through the content, any inventory stuff that might need to be done or the planning and coordination to do the content...the addon does NONE of that.

    You've also made your argument a lot more hyperbolic and hard to consider when you claimed the addon does combat things for you (it literally doesn't do any combat things for you because combat is combat, not anything to do with changing your loadout andit can'tbe used during combat) and then arbitrarily changing this random number of things the addon can change from over 60 to over 100. How many will it be next? Bigger number does not make your argument seem stronger, it's the opposite actually.

    Finally, someone mentioned that one fishing addon that got banned. Iirc that got banned because it was a third-party program that posed a security risk? It wasn't even that it automated things, at least not entirely.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Renato90085
    Renato90085
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    i dont got it
    so you only hate WW?
    i know dress room and one addon can swap gear addon but i forget name can do same thing but it cant auto swap when you just close to boss room,you need setting a botton and build
    and many addon work way is looking on object or coming close enough
    and other game have same thing like this(1 botton to swap anything or class) but they are not addon, is a system from there game dev for player QoL,in zos, is addon just because last dev group past focus too long was on a fps game that was already dead.
    so pass 10 year, we never get any really good QoL update,like mini map/swap set/map pin/guild hall/house portal ...but we only got swim mount and pay ticket to hide shoulder
  • heimdall14_9
    heimdall14_9
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    i dont got it
    so you only hate WW?
    i know dress room and one addon can swap gear addon but i forget name can do same thing but it cant auto swap when you just close to boss room,you need setting a botton and build
    and many addon work way is looking on object or coming close enough
    and other game have same thing like this(1 botton to swap anything or class) but they are not addon, is a system from there game dev for player QoL,in zos, is addon just because last dev group past focus too long was on a fps game that was already dead.
    so pass 10 year, we never get any really good QoL update,like mini map/swap set/map pin/guild hall/house portal ...but we only got swim mount and pay ticket to hide shoulder

    "Renato90085, it isn't about 'hating' Wizard's Wardrobe or any specific add-on. It is about the actions being performed and the rules they violate.

    The Trigger is the Problem: You mentioned other add-ons like Dressing Room. If an add-on requires a button press to swap a build, it is following the One-Action Rule. The problem arises when a tool swaps your gear, skills, and CP automatically just because you 'walked close to a boss.' That is 0-input automation, and that is where the line is crossed.

    QoL vs. Automation: I agree with you that ESO has lacked many 'Quality of Life' updates over the last 10 years. However, a lack of official features doesn't give players or add-on developers a license to break the Code of Conduct. If the game needs better gear swapping, ZOS should build it into the Official UI with a manual 'Commit' button, just like they did with the Armory System.

    10 Years of Integrity: I have played this game for over a decade and followed the rules every single day. I have completed 99% of the game's content—including Veteran Hard Modes and No-Death runs—by playing manually. To see 0-input automation become the 'standard' now devalues that decade of effort for everyone who plays by the rules.

    The Difference: In other games where you 'swap everything with 1 button,' that is a Developer-sanctioned system. In ESO, using a third-party script to automate 100+ actions without a single input is a violation of the Add-on Terms.

    I’m fighting for a game where the player makes the decisions, not a script. If we accept 'autopilot' just because the official QoL is slow, we lose the integrity that makes The Elder Scrolls Online a skill-based RPG."
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • wolfie1.0.
    wolfie1.0.
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    imPDA wrote: »
    Let's tune a bit down, as I continue seeing obviously false statements. "100+ items, skills, and CP stars" wtf? You have 16 gear slots (5 body, 3 jewelry, 4 weapon and 2 poison slots), 12 skill slots (5+1 x2 panels), and 12 CP slots, total you can change: 40. You either did not manage to memorize how much slots exist in the game (in your 48k hours of playing), or you are faking 48k. And you obviously overexaggerating arguments to seem legit, but it is not.

    The only thing matter what is the outcome of any action. Can you change gear manually? Yes. Can WW change gear for you? Yes. So, what's the difference? Time. If you value your time, you will find ways to save it. If you are upset you spent too much time manually swapping gear, it is understandable, we get it, but please stop it. Thank you!

    "imPDA, you are confusing 'slots' with 'actions.' Let’s look at the actual math of human input required to do what a 0-input script does:

    The Gear Math: To change 16 slots manually, you don't just 'click' 16 times. You have to open the inventory, scroll to the category, select the slot, scroll through your sets, find the piece, and confirm. That is roughly 3 to 5 inputs per slot. (16 slots x 4 inputs = 64 actions).

    The Skill Math: To change 12 skills, you must open the skill menu, navigate to the correct class/weapon/guild line, find the skill, and slot it. Often across two different bars. (12 skills x 3 inputs = 36 actions).

    The CP Math: Changing 12 CP stars is the most intensive. You have to open the CP tree, navigate to the specific constellation (Warfare, Fitness, or Craft), find the star, most importantly—hit the 'Commit' button

    The 100+ Total: When you add up the scrolling, clicking, navigating, and committing for gear, skills, and CP, you are easily performing well over 100 manual inputs to achieve a full build swap.

    The Difference: * Manual Player: 100+ intentional button presses over 30–60 seconds.

    Script User: 0 inputs over 0.0 seconds.

    You say the only difference is 'time.' In a competitive game, time is the advantage. If a script performs 100 actions for you instantly while you walk into a boss room, you aren't 'saving time'—you are using a program to bypass the mechanical requirements of the Official UI.

    If you think 100-to-0 automation is just 'Quality of Life,' then you don't value the One-Action Rule that ZOS put in place to keep the game fair."

    So pc can have these things for years, but God forbid console people have a bone thrown their way. BuT iT rEqUiReS bUtToN pReSseS! Yeah. I'm pushing up on my analog stick to advance to the next section. All of the speed runs and trifectas over the years were based off of pc's add ons. Boom! All of their gear switched over in a second. YEARS. Us on console have had to literally switch everything over while in speed runs as fast as the person is able. Do you know how much of a CHORE that is? How ANTIQUATED it feels? I've put too many damn hours (over 13 thousand) and thousands of dollars into this video game. I'm TIRED, dude.

    For once, in recent memory, it hasn't felt like a slog just to play the game. It still feels like a dream. Wait, I don't have to micromanage everything just to enjoy a video game?

    Remember when you needed rapids for expedition on mounts? Now we have a passive. I guess that passive AuToMaTeS oUr GaMePlAy. You see how that sounds? Nah. Nobody had a problem with these third party programs on pc for the better part of a decade enough to do something about it. DECADE. Upwards of 10...years... Having to memorize every single twitch of a raid boss to know what's coming up? Having to use a stop watch in VAS. Pc though? Nah, here's when that attack happens 20 seconds from now. Here's your gear swap from boss to trash gear to save 14 seconds on a speed run.

    IT'S. EXHAUSTING.

    UntilValhalla13, I hear you, and I truly understand that 'exhaustion.' After 13,000 hours, you’ve earned the right to be tired of fighting menus. But you are actually proving my point: you are describing the manual management of your character as a 'chore' that you are happy to have automated.

    The PC 'Pass' is Over: You are right that PC has had these advantages for years, and it was wrong then, too. But the solution to PC players bypassing the Code of Conduct isn't to bring those same violations to console—it’s to fix the integrity of the game for everyone. Two wrongs don't make the One-Action Rule disappear.

    Passive vs. Active Automation: You compared gear-swapping scripts to the mount speed passive. There is a massive difference. A Passive is a permanent, ZOS-designed stat change. A Script is a third-party tool that performs 100+ server-side actions (swapping gear, skills, and CP) with 0 input. One is a game mechanic; the other is an autopilot.

    The 'Slog' is the Gameplay: Managing your build, memorizing boss 'twitches,' and being prepared is the "RPG" in MMORPG. If we automate the 'exhausting' parts like gear swaps and boss timers, we aren't 'playing' a game anymore—we are just watching a simulation.

    Fix the UI, Don't Automate the Action: If swapping gear is a 'chore,' then ZOS needs to improve the Official UI (like adding a 'Manual Commit' button for gear sets). But letting a script do it for you on autopilot isn't a 'bone thrown to console players'—it’s the death of the skill gap.

    I don't want you to be 'exhausted,' but I also don't want a game where the winner is the person with the best script instead of the best hands. Integrity means the rules apply even when we're tired."



    So... i have been thinking about this a bit more since my last post. it seems to me that a compromise would be better in play here to resolve the issue. on PC with my keyboard and mouse i can preform a gear and build change in about 30 seconds. including CP, gear, and skills. pots and foods are somethings i keep slotted all of the time so its a non issue, and i know people that can make the change faster than me.

    so how about this, since there is already a 30 second cooldown for CP changes to take effect, just make that a global cooldown for gear and skill changes as well? even it out a bit?
  • Renato90085
    Renato90085
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    i dont got it
    so you only hate WW?
    i know dress room and one addon can swap gear addon but i forget name can do same thing but it cant auto swap when you just close to boss room,you need setting a botton and build
    and many addon work way is looking on object or coming close enough
    and other game have same thing like this(1 botton to swap anything or class) but they are not addon, is a system from there game dev for player QoL,in zos, is addon just because last dev group past focus too long was on a fps game that was already dead.
    so pass 10 year, we never get any really good QoL update,like mini map/swap set/map pin/guild hall/house portal ...but we only got swim mount and pay ticket to hide shoulder

    "Renato90085, it isn't about 'hating' Wizard's Wardrobe or any specific add-on. It is about the actions being performed and the rules they violate.

    The Trigger is the Problem: You mentioned other add-ons like Dressing Room. If an add-on requires a button press to swap a build, it is following the One-Action Rule. The problem arises when a tool swaps your gear, skills, and CP automatically just because you 'walked close to a boss.' That is 0-input automation, and that is where the line is crossed.

    QoL vs. Automation: I agree with you that ESO has lacked many 'Quality of Life' updates over the last 10 years. However, a lack of official features doesn't give players or add-on developers a license to break the Code of Conduct. If the game needs better gear swapping, ZOS should build it into the Official UI with a manual 'Commit' button, just like they did with the Armory System.

    10 Years of Integrity: I have played this game for over a decade and followed the rules every single day. I have completed 99% of the game's content—including Veteran Hard Modes and No-Death runs—by playing manually. To see 0-input automation become the 'standard' now devalues that decade of effort for everyone who plays by the rules.

    The Difference: In other games where you 'swap everything with 1 button,' that is a Developer-sanctioned system. In ESO, using a third-party script to automate 100+ actions without a single input is a violation of the Add-on Terms.

    I’m fighting for a game where the player makes the decisions, not a script. If we accept 'autopilot' just because the official QoL is slow, we lose the integrity that makes The Elder Scrolls Online a skill-based RPG."
    I am confused
    but what will this change? It will save you 0.5 seconds clicking your number 1/2 keys to swap bosses/trash builds.
  • heimdall14_9
    heimdall14_9
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    Arunei wrote: »
    At the end of the day it's a game, plain and simple. You don't have to like what others use or how they play. You keep acting like ""48k hours"" played is supposed to mean something, like it somehow makes your input more valuable. You claim there's no way the addon can be used for accessibility, but yes, addons CAN be and often ARE accessibility tools for people, 100%.

    You think the addon is breaking the rules but you refuse to accept the simple fact that ZOS also MADE the rules and have EVERY right to decide if something is allowed to be an exception to their rules. It isn't on anyone to say they're wrong if they decide something is fine. And considering a lot of addons that have been around for years do some level of "automation", it's clear ZOS doesn't mind it to some extent.

    Also the Armory still skips most of the menus and such. It can perform just as many actions as WW sounds like it can in literally a few button presses, which you keep saying is a problem. Not just that WW works on a trigger. You have specifically said things that can complete many actions without an equal number of inputs is bad. The Armory does a lot of changes with not NEARLY the same required number of inputs.

    What is the actual difference between WW swapping things from a trigger and using the Armory? A whole maybe couple of seconds. Because ultimately it's been pointed out that the people you feel might be using this during leaderboard pushes AREN'T using it for that content because it's actually slower than doing it manually and prone to bugging, which would add MORE time to a score push. So arguing about that aspect of it seems moot. You also keep acting like WW sets itself, like people aren't spending the time to set up their load loadouts beforehand. It's not free action for nothing, it's delayed action that takes place when you hit the trigger.

    People are still interacting with the menus and making their choices and *engaging with the game* to play it. I genuinely don't see how you feel like people spending more time actively playing the game and engaging directly with the content is somehow being seen as letting something else do the playing when the actual content is being done BY the player. The combat, progressing through the content, any inventory stuff that might need to be done or the planning and coordination to do the content...the addon does NONE of that.

    You've also made your argument a lot more hyperbolic and hard to consider when you claimed the addon does combat things for you (it literally doesn't do any combat things for you because combat is combat, not anything to do with changing your loadout andit can'tbe used during combat) and then arbitrarily changing this random number of things the addon can change from over 60 to over 100. How many will it be next? Bigger number does not make your argument seem stronger, it's the opposite actually.

    Finally, someone mentioned that one fishing addon that got banned. Iirc that got banned because it was a third-party program that posed a security risk? It wasn't even that it automated things, at least not entirely.

    "Arunei, I respect that for you this is just a game, but for me, ESO has been a vital tool for recovery and a mainstay of my life for over a decade. That is why I care so deeply about the rules that govern it.

    The Core of the Violation: You argue that because a player 'pre-plans' the loadout, the script isn't 'free action.' This is exactly why the One-Action Rule exists. Pre-programming a sequence of 100+ changes to execute automatically upon a trigger is the literal definition of automation. If 'pre-planning' made it legal, then a full combat rotation bot would be legal as long as the player 'planned' the skills beforehand.

    Official Systems vs. Third-Party Scripts: You cannot compare the Armory System to a script. The Armory is a developer-sanctioned tool with built-in restrictions—it requires a manual 'Commit' and is intentionally blocked in active Veteran content to maintain challenge. A script that bypasses these intentional limitations with zero input at the time of the swap is not 'Quality of Life'; it is an exploit of the Add-on Terms.

    The Math of Engagement: You claim the number of actions is hyperbolic. It is not. Between 16 gear slots, 12 skills, and 12 CP stars—plus the navigation, scrolling, and clicking required for each—a full reconfiguration is well over 100 manual inputs. Replacing those 100+ human actions with 0 actions via a proximity trigger is a fundamental breach of Combat Integrity.

    Accessibility vs. Automation: True accessibility tools help a player perform an action they physically cannot. Automating 100% of a character's build-swap based on a boss trigger isn't accessibility; it’s an autopilot that removes the player from the RPG mechanics entirely.

    At the end of the day, I’m not asking for 'pity' for my hours played. I am asking for the Code of Conduct to be enforced equally. If a script is doing the 'chore' of the game for you, then you aren't playing the game—you're just along for the ride."
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • imPDA
    imPDA
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    "imPDA, calling the One-Action Rule a 'hallucination' is a desperate attempt to ignore the literal text of the ZOS Policy. It isn't an 'opinion'—it is the standard that keeps this game from becoming an idle clicker.

    The Fact of the Rule: Go to the official Add-on Terms. It clearly prohibits any tool that automates combat or character actions. A script that performs 100+ reconfigurations with 0 input is the definition of a policy violation. You can try to flip the narrative, but you can't flip the Code of Conduct.

    Bad for you, I know Add-on Terms better than your LLM. Cite exact paragraph you are referring to and I'll give up on this issue. Sounds simple, right?
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Koshka
    Koshka
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    I honestly find it hilarious how the guy who's against automation speaks like an LLM. "It's not X, it's Y", long-winded posts, em dashes... This is just lazy.
    Back in my days people wrote troll posts by themselves.
    Edited by Koshka on February 27, 2026 9:58AM
  • heimdall14_9
    heimdall14_9
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    Koshka wrote: »
    I honestly find it hilarious how the guy who's against automation speaks like an LLM. "It's not X, it's Y", long-winded posts, em dashes... This is just lazy.
    Back in my days people wrote troll posts by themselves.

    you must not read will its been talked about the eso community gave me the advice to use AI to help with my disability and now just like then you want to belittle someone good job , next post try talking something about the actual post like how 100+ action aint automation
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
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    imPDA wrote: »
    "imPDA, calling the One-Action Rule a 'hallucination' is a desperate attempt to ignore the literal text of the ZOS Policy. It isn't an 'opinion'—it is the standard that keeps this game from becoming an idle clicker.

    The Fact of the Rule: Go to the official Add-on Terms. It clearly prohibits any tool that automates combat or character actions. A script that performs 100+ reconfigurations with 0 input is the definition of a policy violation. You can try to flip the narrative, but you can't flip the Code of Conduct.

    Bad for you, I know Add-on Terms better than your LLM. Cite exact paragraph you are referring to and I'll give up on this issue. Sounds simple, right?
    "imPDA, since you asked for the exact citations, here they are. It’s a very simple read:

    Add-on Terms Section 5.1: 'You may not create, utilize, or transact in any... add-on that automates gameplay.'

    Code of Conduct Section 2.2: 'You may not... use any third-party software, tools, or programs... that automate actions within the Services [or] promote unattended gameplay.'

    The 'Paragraph' is clear: Automation is forbidden. When a script triggers 100+ actions (swapping gear, skills, and CP) based on your location without you touching a button, that is the definition of Automated and Unattended Gameplay.

    You claim to know the terms better than an LLM, yet you're arguing that pre-programming a violation somehow makes it legal. It doesn't. Pre-planning a script to play for you is still a script playing for you.
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
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    wolfie1.0. wrote: »
    imPDA wrote: »
    Let's tune a bit down, as I continue seeing obviously false statements. "100+ items, skills, and CP stars" wtf? You have 16 gear slots (5 body, 3 jewelry, 4 weapon and 2 poison slots), 12 skill slots (5+1 x2 panels), and 12 CP slots, total you can change: 40. You either did not manage to memorize how much slots exist in the game (in your 48k hours of playing), or you are faking 48k. And you obviously overexaggerating arguments to seem legit, but it is not.

    The only thing matter what is the outcome of any action. Can you change gear manually? Yes. Can WW change gear for you? Yes. So, what's the difference? Time. If you value your time, you will find ways to save it. If you are upset you spent too much time manually swapping gear, it is understandable, we get it, but please stop it. Thank you!

    "imPDA, you are confusing 'slots' with 'actions.' Let’s look at the actual math of human input required to do what a 0-input script does:

    The Gear Math: To change 16 slots manually, you don't just 'click' 16 times. You have to open the inventory, scroll to the category, select the slot, scroll through your sets, find the piece, and confirm. That is roughly 3 to 5 inputs per slot. (16 slots x 4 inputs = 64 actions).

    The Skill Math: To change 12 skills, you must open the skill menu, navigate to the correct class/weapon/guild line, find the skill, and slot it. Often across two different bars. (12 skills x 3 inputs = 36 actions).

    The CP Math: Changing 12 CP stars is the most intensive. You have to open the CP tree, navigate to the specific constellation (Warfare, Fitness, or Craft), find the star, most importantly—hit the 'Commit' button

    The 100+ Total: When you add up the scrolling, clicking, navigating, and committing for gear, skills, and CP, you are easily performing well over 100 manual inputs to achieve a full build swap.

    The Difference: * Manual Player: 100+ intentional button presses over 30–60 seconds.

    Script User: 0 inputs over 0.0 seconds.

    You say the only difference is 'time.' In a competitive game, time is the advantage. If a script performs 100 actions for you instantly while you walk into a boss room, you aren't 'saving time'—you are using a program to bypass the mechanical requirements of the Official UI.

    If you think 100-to-0 automation is just 'Quality of Life,' then you don't value the One-Action Rule that ZOS put in place to keep the game fair."

    So pc can have these things for years, but God forbid console people have a bone thrown their way. BuT iT rEqUiReS bUtToN pReSseS! Yeah. I'm pushing up on my analog stick to advance to the next section. All of the speed runs and trifectas over the years were based off of pc's add ons. Boom! All of their gear switched over in a second. YEARS. Us on console have had to literally switch everything over while in speed runs as fast as the person is able. Do you know how much of a CHORE that is? How ANTIQUATED it feels? I've put too many damn hours (over 13 thousand) and thousands of dollars into this video game. I'm TIRED, dude.

    For once, in recent memory, it hasn't felt like a slog just to play the game. It still feels like a dream. Wait, I don't have to micromanage everything just to enjoy a video game?

    Remember when you needed rapids for expedition on mounts? Now we have a passive. I guess that passive AuToMaTeS oUr GaMePlAy. You see how that sounds? Nah. Nobody had a problem with these third party programs on pc for the better part of a decade enough to do something about it. DECADE. Upwards of 10...years... Having to memorize every single twitch of a raid boss to know what's coming up? Having to use a stop watch in VAS. Pc though? Nah, here's when that attack happens 20 seconds from now. Here's your gear swap from boss to trash gear to save 14 seconds on a speed run.

    IT'S. EXHAUSTING.

    UntilValhalla13, I hear you, and I truly understand that 'exhaustion.' After 13,000 hours, you’ve earned the right to be tired of fighting menus. But you are actually proving my point: you are describing the manual management of your character as a 'chore' that you are happy to have automated.

    The PC 'Pass' is Over: You are right that PC has had these advantages for years, and it was wrong then, too. But the solution to PC players bypassing the Code of Conduct isn't to bring those same violations to console—it’s to fix the integrity of the game for everyone. Two wrongs don't make the One-Action Rule disappear.

    Passive vs. Active Automation: You compared gear-swapping scripts to the mount speed passive. There is a massive difference. A Passive is a permanent, ZOS-designed stat change. A Script is a third-party tool that performs 100+ server-side actions (swapping gear, skills, and CP) with 0 input. One is a game mechanic; the other is an autopilot.

    The 'Slog' is the Gameplay: Managing your build, memorizing boss 'twitches,' and being prepared is the "RPG" in MMORPG. If we automate the 'exhausting' parts like gear swaps and boss timers, we aren't 'playing' a game anymore—we are just watching a simulation.

    Fix the UI, Don't Automate the Action: If swapping gear is a 'chore,' then ZOS needs to improve the Official UI (like adding a 'Manual Commit' button for gear sets). But letting a script do it for you on autopilot isn't a 'bone thrown to console players'—it’s the death of the skill gap.

    I don't want you to be 'exhausted,' but I also don't want a game where the winner is the person with the best script instead of the best hands. Integrity means the rules apply even when we're tired."



    So... i have been thinking about this a bit more since my last post. it seems to me that a compromise would be better in play here to resolve the issue. on PC with my keyboard and mouse i can preform a gear and build change in about 30 seconds. including CP, gear, and skills. pots and foods are somethings i keep slotted all of the time so its a non issue, and i know people that can make the change faster than me.

    so how about this, since there is already a 30 second cooldown for CP changes to take effect, just make that a global cooldown for gear and skill changes as well? even it out a bit?

    you can put all the cooldown timer on it youd like as long as the auto function is gone idc what you /they do with it the big thing the main thing i keep pointing out is that the fact that payers has to do 0 thinking at time of change even if that thinking is hit 1 button that 1 button needs to be hit
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
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    I want to summarize the core issue that has been uncovered throughout this thread. This isn't about personal achievements or hating specific platforms; it is about the Add-on Terms and the future of combat integrity in The Elder Scrolls Online.

    The Three Undeniable Facts:

    Automation is a Policy Violation: Per Section 5.1 of the Add-on Terms and Section 2.2 of the Code of Conduct, any tool that 'automates gameplay' or 'promotes unattended gameplay' is forbidden. A script that executes 100+ server-side actions (gear, skills, CP) based on a proximity trigger with 0 player input is the definition of automation.

    Pre-Planning is Not a Loophole: Coding a sequence of actions to happen automatically later is still automation. Whether it’s a gear swap or a combat rotation, if the player isn't making a manual choice at the moment of the action, the integrity of the RPG mechanics is bypassed.

    The Solution is a Manual Trigger: I have listened to the arguments for 'convenience' and 'accessibility.' The solution that satisfies everyone while respecting the rules is simple: Require a Manual Commit button. If the player has to intentionally click to confirm a build swap, it becomes a UI tool. If it happens on its own, it is an autopilot.

    @STUDLETON as the maintainer of Wizard’s Wardrobe, I appreciate you joining the discussion. However, I have to address your 'side note' first.

    You mention using this add-on to help those with needs enjoy the game, yet you immediately belittle a player with a disability for using AI to overcome legitimate communication barriers. I use these tools to ensure my 10+ years of experience are heard clearly despite my physical limitations. It is disappointing to see a community figure downplay accessibility in one breath while using it as a shield for an add-on in the next.

    Regarding the technical points:

    The 'Faster Manual' Argument: You admit that top groups prefer manual swaps because the automation is 'error-prone.' This confirms my point: the automation is an unreliable 'autopilot' that tries to play the game for the player. The fact that it's slower doesn't make it legal; the fact that it attempts to function without player input is what violates the Add-on Terms.

    Default Settings vs. Rule Violations: Disabling auto-setups by default is a step in the right direction for the user experience, but it doesn't change the core issue. As long as the code exists to perform 100+ actions (gear, skills, CP) based on a proximity trigger, the tool remains in violation of the One-Action Rule and the Code of Conduct section on 'Unattended Gameplay.'

    Accessibility vs. Automation: True accessibility allows a player to perform an action; automation performs the action for them. If a player cannot click a 'Manual Commit' button, that is an accessibility issue ZOS should solve. A third-party script that swaps an entire build because you walked into a room is simply automation.

    I am glad to hear a rework is coming. I strongly suggest that the rework includes a mandatory manual trigger for all reconfigurations. This would bring the tool back into alignment with the Official UI standards and protect the combat integrity that I, and many other veteran players, have spent over a decade defending."
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • lillybit
    lillybit
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    You keep talking about character automation but don't seem to know what that means - or you're deliberately misinterpreting it to suit your argument.

    Character automation is making your character do something automatically. Nothing more, nothing less. Your character. The humanoid figure on screen that responds to your manual input.

    Menu automation is not the same thing.

    If you have to press the menu button first to take an action, addons are allowed to do it. Which you absolutely do for everything WW does.

    It doesn’t do anything you would need any extra actions for. It doesn't change skillpoints or morphs, just reassigns already unlocked skills. It doesn't swap CP assignments, just changes previously unlocked slottable stars. It doesn't pull gear from your bank without you opening it, just changes to another set already in your inventory.

    It might have an effect on your character, but in no way automates it.

    How and where this menu automation happens is irrelevant because there are no restrictions on menu automation.

    One button press, one action refers to character automation which WW doesn't use, so doesn't apply. An example of something that breaks the rule would be a single button press that executes an entire rotation.

    You said something along the lines of that if we allow WW to auto change setups it's a slippery slope to automatic rotation and where do we draw the line?

    The line is already there. The line is the menu button. That's the difference between character automation and menu automation.
    PS4 EU
  • heimdall14_9
    heimdall14_9
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    lillybit wrote: »
    You keep talking about character automation but don't seem to know what that means - or you're deliberately misinterpreting it to suit your argument.

    Character automation is making your character do something automatically. Nothing more, nothing less. Your character. The humanoid figure on screen that responds to your manual input.

    Menu automation is not the same thing.

    If you have to press the menu button first to take an action, addons are allowed to do it. Which you absolutely do for everything WW does.

    It doesn’t do anything you would need any extra actions for. It doesn't change skillpoints or morphs, just reassigns already unlocked skills. It doesn't swap CP assignments, just changes previously unlocked slottable stars. It doesn't pull gear from your bank without you opening it, just changes to another set already in your inventory.

    It might have an effect on your character, but in no way automates it.

    How and where this menu automation happens is irrelevant because there are no restrictions on menu automation.

    One button press, one action refers to character automation which WW doesn't use, so doesn't apply. An example of something that breaks the rule would be a single button press that executes an entire rotation.

    You said something along the lines of that if we allow WW to auto change setups it's a slippery slope to automatic rotation and where do we draw the line?

    The line is already there. The line is the menu button. That's the difference between character automation and menu automation.

    "The distinction you are trying to draw between 'Character Automation' and 'Menu Automation' is a false one that exists nowhere in the official ZOS Policy.

    The API is the Character: In an MMO, your character is not just the 'humanoid figure' on screen; it is the sum of its gear, skills, and CP stars stored on the server. When a script triggers 100+ server-side reconfigurations without a button press, it is Automating Gameplay. Whether that happens in a visible menu or a background API call is irrelevant to the Code of Conduct.

    Unattended Gameplay: You claim the 'line' is the menu button, but the Code of Conduct Section 2.2 specifically prohibits tools that 'promote unattended gameplay.' If a script swaps your entire build based on a boss trigger while your hands are off the controls, that is the literal definition of unattended gameplay. You aren't 'opening a menu'; the script is playing the RPG for you.

    The 'One-Action' Standard: The Add-on Terms do not say 'one button press for combat only.' They prohibit any add-on that 'automates gameplay.' Swapping 16 gear pieces, 12 skills, and 12 CP stars—actions and 'Commit' buttons in the Official UI—is gameplay. Bypassing that manual requirement with a script is a violation.

    The 'Slippery Slope' is Already Here: If we accept your logic that 'menu automation' has no restrictions, then a script that automatically buys every item on a guild trader or automatically manages an entire inventory would be 'legal' too. ZOS has banned tools for far less because they value Player Agency over Script Agency.
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Elric_665
    Elric_665
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    The 'Slippery Slope' is Already Here: If we accept your logic that 'menu automation' has no restrictions, then a script that automatically buys every item on a guild trader or automatically manages an entire inventory would be 'legal' too. ZOS has banned tools for far less because they value Player Agency over Script Agency.

    Interresting. Which AddOns hat ZOS banned for "far less"?
    Only AddOn I can remember they "banned" is Miat's PvP AddOn through changes in the API.
    "If it bleeds, we can kill it!"
    Major „Dutch“ Schaefer

    PvP nur, wenn es sich absolut nicht vermeiden läßt.
    PCEU
  • AlterBlika
    AlterBlika
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    but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.

    WW doesn't let you equip stuff you don't have unlocked atm - no on-demand subclassing, no different morphs, no different mundus, no cp respec, etc. That kinda was my point. Armory IMO was never a "legitimate" counterpart to addons like WW. It's meant to save snapshots of your builds so you don't waste gold respeccing each time.
    The API is Not a Rulebook

    It absolutely is. I'd understand your frustration if we were talking about cheats that make these "100 inputs per second" but we are talking about something ZOS themselves implemented and allowed. And honestly, if there's ever an exploit with addons - it means they should've done the testing better and fix it ASAP.

    I’m pointing out that when you use it to create an autopilot that handles 100+ actions while you just walk forward, you are breaking the integrity of the combat.

    What does combat have to do with any of it? You can't swap sets during combat. You just save your time before the encounter because swapping 12 pieces of equipment 1000s times isn't enjoyable.
  • karthrag_inak
    karthrag_inak
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    Khajiit thinks making posts from LLM output should be forbidden. He could, of course, get Claude to tell you why, but such a thing would be most distasteful, yes?
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • lillybit
    lillybit
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    All along you've quoted the terms as stating "character automation" and now you're switching to "gameplay automation" to support your argument? Where specifically in the addon term did it talk about that?

    I guess you could have an addon that buys every item in a guild trader if you had the gold to cover it. I doubt it would have much appeal tho. You can already manage an entire inventory, in that you can sell things you don't want, bank things you do and even auto destroy and auto decon things.

    They are menu automations.

    An addon and a script are two different and distinct things tho. A script is a macro that performs character animations. So no, a script wouldn't do either of those things.
    PS4 EU
  • twisttop138
    twisttop138
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    Elvenheart wrote: »
    The Responsibility Gap: If a mechanic is 'tedious,' ZOS has a responsibility to fix it for everyone—including the millions of players on Xbox and PlayStation who don't have access to third-party automation. By allowing PC players to bypass these mechanics with scripts, ZOS is creating a fundamental imbalance in the game's integrity.

    Would you be fine with this if console addons were at parity with PC addons for these functions?

    NO I WOULDNT

    Would you be fine with it if it was a base game feature?

    if this was an base game function id never put time nor money into the game tbh about it i dont like script running things for me offical or 3rd party . if i need to change something for a fight i want to have to do that action not just have it done at no thought about it myself

    I love this game, and one of the reasons is the “play how you want” aspect. I play how I want, and I don’t worry if the way others want to play is different. And thank you for this interesting thread, it’s been such a delight.

    Right? This thread really made my lunch break yesterday. During a long day of fixing trucks (I'm a diesel mechanic) I know when I have a few minutes or a break or even Saturday morning coffee, the forums will never disappoint. I say that sincerely, no sarcasm.
  • karthrag_inak
    karthrag_inak
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    Khajiit is torn. On the one claw, this one works with Claude Opus 4.6 every day, and would greatly prefer to interact with real people only on his free time, even if it is only discussion forum posts, so khajiit is inclined to just add-ignore the op and be done with it.

    On the other claw, this one is having a hard time looking away, yes? Khajiit is wondering when the responses are going to start taking on the same plasticized synthetic "Incel Internet Lawyer" quality endemic to poorly utilized language models that this thread is already so filled with. Soon, biological involvement in this thread will cease all-together.

    This otherwise mundane and insignificant discussion has become a weirdly delightful microcosm of the coming AI apocalypse, and khajiit cannot stop looking. That apocalypse isn't going to be Skynet, you know. It's going to be the intellectual "Death by a thousand cuts" of western civilization as model fights model, splitting irrational, and often imaginary, hairs as they make insignificant points, driven by ever-more idiotic prompts, which themselves will be generated by yet more models.

    At the very least this thread should explode in a shower of LLM babel any minute. -popcorn-

    Edited by karthrag_inak on February 27, 2026 12:15PM
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • twisttop138
    twisttop138
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    Soarora wrote: »
    Malyore wrote: »
    I didn't read through all of this because people were getting really off track.

    I just wanted to throw my voice into the mix. I've seen heimdalls posts before and have learned to recognize their writing style, which they have said in prior posts is due to a physical injury to their brain. So when I saw this post I instantly knew they had decided to run it through an AI or have someone else write for them so that things were easier for others to understand.
    Why are people picking on them for this? I appreciated seeing that they went out of their way to try to make their discussion easier for others to read.

    I think a lot of people didn't have that context and thought it was just AI arguments. Personally, I find the AI writing to be just as unreadable as the all caps and bolded because the AI writing style irks me (and people have said that it's gotten a bit off with the responses). But I commend the attempt and effort to try and come across as more understandable. I still don't think Heimdall's actual writing style is that bad but depends on the person, I guess. I think it's important that we either accept the AI or accept the writing style because those are the two options.

    This is exactly right, for me anyway. I saw what was clearly chat gpt posts, and thought someone was having a bot answer and post. No one wants to think they're having a conversation with AI. That is fast becoming an issue in the world and I think that was reflected here. I saw later posts in the thread from the Op that were clearly his own. These were much better. Chatgpt's style of writing is jarring, inorganic and devoid of any personality. I think they detracted from his argument and made people think a human was just s#*tposting. I don't agree at all with what they posit here, but hope they continue with the more personal writing style in their future posts.
  • Rungar
    Rungar
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    This otherwise mundane and insignificant discussion has become a weirdly delightful microcosm of the coming AI apocalypse, and khajiit cannot stop looking. That apocalypse isn't going to be Skynet, you know. It's going to be the intellectual "Death by a thousand cuts" of western civilization as model fights model, splitting irrational, and often imaginary, hairs as they make insignificant points, driven by ever-more idiotic prompts, which themselves will be generated by yet more models.

    At the very least this thread should explode in a shower of LLM babel any minute. -popcorn-

    lol the apocolypse is rapid brain damage after a long incubation time. This game has always been designed from the ground up for cheaters. Look at the combat system. Core of the game and core of the failure.
  • Reginald_leBlem
    Reginald_leBlem
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    lillybit wrote: »
    All along you've quoted the terms as stating "character automation" and now you're switching to "gameplay automation" to support your argument? Where specifically in the addon term did it talk about that?

    I guess you could have an addon that buys every item in a guild trader if you had the gold to cover it. I doubt it would have much appeal tho. You can already manage an entire inventory, in that you can sell things you don't want, bank things you do and even auto destroy and auto decon things.

    They are menu automations.

    An addon and a script are two different and distinct things tho. A script is a macro that performs character animations. So no, a script wouldn't do either of those things.

    What's funny is there ARE addons that manage bank/guild bank inventory and there's also one you can use to organize furnishings in houses.

    OP is determined to keep tantruming until a Zos employee comes in and specifically blesses Wizards Wardobe as ok, and will not listen to reason.

    OP there are many addons that have been on PC for 7+ years (since I started playing at least) that perform some level of "automation".
    Zos employees have seen these addons when doing streamer event, there have been discussions about them before on forums and reddit, and in fact I the zos employees play their own game on a regular basis they probably use some of them themselves. Their lack of action on this subject IS an answer.

    And frankly, this has nothing to do with you. You feel very strongly that swapping gear and skills around manually is important game play-- so don't use Wizards Wardrobe!

    Where you are going wrong is insisting if people use any automation they are playing the game wrong.
    You don't get to make that call. You don't get to decide what other people think is fun and a good use of their time. It has nothing to do with you. It sounds like you struggle with inputs, which is why you voice dictate to an AI engine to write your replies, so I think you would probably get a lot of use and enjoyment out of WW, but much like you can't decide that manually swapping gear and skills is fun for me, I can't decide that automating it will be fun for you.
    At the end of the day, Zos has made it clear for the better part of 10 years that they don't care about these kinds of addons. Actions speak louder than words. You don't need an official response and likely aren't going to get one.

    Going on about the "integrity of the game"... I don't even know where to start. It truly isn't that deep. They are time saving addons. They don't impact you in the slightest. Do you know if the person standing next to you in the bank is using roomba? Of course not. Do you know if the person fishing next to you has voltans? Nope. Same way you won't know if the person you are raiding with has wizards. It doesn't impact you at all.
    The integrity of the game is perfectly intact. The API allows for the automation. People have explained how automating menu functions isn't the same as a macro that uses skills or moves your character. Zos employees have had full knowledge of these types of addons for a decade, and full knowledge of some specific addons for years, and have allowed them to remain unchanged.
    I hope you have some real life support for your disability, and I think you should talk to someone in person about this. This behavior was funny but it's starting to become concerning, and I think you need to take a step back and talk to a real person, in your real life for a while. A human, not an AI chat bot.
    Edited by Reginald_leBlem on February 27, 2026 1:11PM
  • lillybit
    lillybit
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    heimdall14_9 wrote: »
    but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.

    You absolutely can NOT do this with WW in any competitive way. Different roles need different attributes, morphs and mundus which are impossible to change just using WW.
    heimdall14_9 wrote: »
    Pre-programming a sequence of 100+ changes to execute automatically upon a trigger is the literal definition of automation.
    heimdall14_9 wrote: »
    n ESO, using a third-party script to automate 100+ actions without a single input is a violation of the Add-on Terms.
    heimdall14_9 wrote: »
    When a script triggers 100+ server-side reconfigurations without a button press, it is Automating Gameplay.

    WW does not - and CAN not - make 100+ changes, actions or reconfigurations by any metric. As has been pointed out before, the absolute most changes it can make is 40. Button presses are not changes.

    Your arguments would have a lot more impact if you stuck to facts and stopped fabricating stats for dramatic effect.

    Edited because I posted a random thing from my clipboard by mistake!
    Edited by lillybit on February 27, 2026 1:38PM
    PS4 EU
  • Enemoriana
    Enemoriana
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    "I'm seeing a lot of attempts to normalize 0-input automation by comparing it to official game systems, and we need to be very clear about the difference.

    To Enemoriana: Comparing a script that automates 60+ combat actions to a 'Wayshrine' or 'Filleting Fish' is a massive stretch. Wayshrines are an official, balanced fast-travel mechanic. 'Fillet All' is a base-game QoL feature for a non-combat craft. Wizard's Wardrobe is a third-party script that reconfigures your character's power level in a restricted Trial environment with zero input from the player at the time of action. One is part of the game; the other is a script that plays the game for you.
    The 0-Input Reality: You keep trying to compare this to 'Wayshrines' or 'Fish Filleting,' but those are official systems with intentional costs and design. Wizard's Wardrobe is a third-party bypass. By dismissing the '0 input' factor, you are dismissing the very definition of Automation.

    I’m not 'missing the point.' I am the one standing up for the One-Action Rule. If the game requires effort and you use a script to remove that effort entirely, you aren't playing the game—you're just supervising a clanker."

    I asked where is the line.
    Game is bunch of scripts.
    Any action is script.
    What makes wayshrine balanced? Only the fact ZOS implemented it?
    Fillet all was once available only with addon, and if you play as long as you say, you should remember that time. Was it bad and playing game instead of you while it was addon, and is ok now, though result is the same? Or was it ok to automatically fillet all fish, so removing tedious actions is ok?

    And what, again, with Rare fish tracker?
    "Enemoriana, I see the difference perfectly, and I think you are actually proving my point.

    The Definition of 'Impossible': You ask if I see the difference between an add-on doing what a player can do versus what is impossible. It is absolutely impossible for a human player to manually swap 14 pieces of gear, 10 skills, and 40+ Champion Points in 0.0 seconds with zero button presses at the exact moment a boss pull begins. That isn't 'doing what a player can do quickly'; that is a script performing a task at a speed and automation level that no human can ever reach.

    Again. You are obsessing over 0 seconds and do not see core.
    What is done and how quickly it is done is different things.
    What WW can do - fully repeats what player can do. How quickly it is done differs.
    What "pick zone daily quests" and "do crafting daily" do - is something player can't.
    The Skill of Efficiency: In an RPG, being fast in menus and prepared for a fight is a skill. When you use a script to perform 100+ actions with 0 input, you aren't just saving time—you are deleting a skill requirement from the game. If I have to spend 5 seconds to swap and you spend 0 seconds because of a script, you have gained a mechanical advantage that is not supported by the Add-on Terms.

    Why do you think that speed if clicking something outside the battle is about skill? Why do you think it matters anything?
    If you spend a lot of time on some pure techical things, it doesn't mean they are important. If there would ever exist way to change equipment and build with just thinking about it - I'm sure all game will use it. Clicking a bunch of buttons is just technical limitations of not being able to place everything at one touch distance.
    Of course, you can mastery it. But it is achievement important only for you. It isn't bad, we all have such things, mine, for example, is collecting all set stations in my own house (74/83 already, trying to finish before update to create a new crafting area as soon as update will launch). Yes, I can go to almost any guildholl, I know there are at least 7 guildhall-like houses among five guilds I'm in, but I want my own workshop. That's impotant for me. But it doesn't mean much for others and they do not need to have wanting same, they can prefer to do it easier way. So with your menu mastery.
    "imPDA, since you asked for the exact citations, here they are. It’s a very simple read:

    Add-on Terms Section 5.1: 'You may not create, utilize, or transact in any... add-on that automates gameplay.'

    Code of Conduct Section 2.2: 'You may not... use any third-party software, tools, or programs... that automate actions within the Services [or] promote unattended gameplay.'

    The 'Paragraph' is clear: Automation is forbidden. When a script triggers 100+ actions (swapping gear, skills, and CP) based on your location without you touching a button, that is the definition of Automated and Unattended Gameplay.

    You claim to know the terms better than an LLM, yet you're arguing that pre-programming a violation somehow makes it legal. It doesn't. Pre-planning a script to play for you is still a script playing for you.

    Can you provide links please? Where I read - https://account.elderscrollsonline.com/en-us/add-on-terms and https://account.elderscrollsonline.com/en-us/code-of-conduct - there is no section 5 in add-on terms and in code of conduct 2.2 is about
    "2.2 You may not create any name, text or chat that negatively references a 'Protected Category' under applicable law. These include any name, text or chat which references or includes age, race, disability, sexual orientation, national origin, pregnancy, religion or gender. You may not create an account name that is defamatory, impersonates, breaches the privacy or attempts to defame the reputation of another account holder, an employee of ZeniMax, any natural or legal person or entity, property of ZeniMax, or ZeniMax and/or its affiliates."
    Am I looking not in the right place?

    Also, can you please provide quote where it is said one action should be done and that action can only be pressing buttons?
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 74/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • frogthroat
    frogthroat
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    The Autopilot Reality: You say the Armory is 'old' and meant for different things, but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.
    You talk about integrity.

    Would you say it counts as integrity to actually know about the subject that you have very strong opinion on?

    Because you have no clue what WW does. Absolutely none. This is not even close how WW works. Would you say you have integrity when you talk about things you know nothing about?
    Removing the Player: In an RPG, choosing your role and preparing your gear for an encounter is a core mechanic.
    You can do your simplified, mindless mechanical preparation all you want.

    I prefer to prepare by using the power of mathematics.

    So you keep your simplified manual swapping. I use WW that enables me to do extremely complicated mathematics to optimise every encounter. Sounds cool? Cool.
    When a script senses your location and overhauls your entire character's power level without you even touching a menu, the 'player' has been removed from the equation. That isn't 'Quality of Life'; it's a script playing the game for you.
    Yes, yes. We get it. You don't like a function that is used mainly by new and disabled players. I think all end game players agree that sure, remove the automatic swapping that no end game player uses anyway.

    Odd that you are still fighting about this part of the addon that helps newbies and disabled people.
    Pre-Planning is Not a Loophole:
    Just because you like extremely simplified and easy (yet tedious and time consuming menu scrolling) pre-planning doesn't mean others don't want to do more sophisticated pre-planning. Keep your outdated pre-planning as much as you like.

    You like to look at menus. Go for it.
    I like to do maths. I'll do that.
  • Jestir
    Jestir
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    ZOS roughly when the armory was announced "the armory is like the build swapping add-ons people use but official and hard saves the build. It can't be used during leaderboard content so feel free to keep using those add-ons"

    Guy, this game has a ton of issues but this ain't one
  • lillybit
    lillybit
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    ✭✭
    There's nothing in the terms about automation. There's one reference in the EULA:
    [you agree not to] use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;

    It say that automation software means bots which we've all had experience of and are clearly a different animal!

    (I'm waiting for a delivery and bored :D)

    Again, please stick to facts when making your argument because at the moment it's really hard to pick out the truth
    PS4 EU
  • imPDA
    imPDA
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    @ZOS_Icy Could you please look at answer #192, because it is 100% obvious trolling, because I politely asked to point out concrete paragraph of rules they are referencing, but they answered with AI generated slop again. Add-on Terms contain 3 paragraphs in total; there is no 5.1. Code of Conduct 2.2: td62dzc6c16f.png, and it is incorrect. So, I believe this person is only coming here to troll with automated answers, which is btw against Code of Conduct 5.1: "You are forbidden from using any unapproved third-party applications... on a ZeniMax game, Service, **forum**...". Thank you in advance!
    Edited by imPDA on February 27, 2026 2:32PM
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
This discussion has been closed.