There is no "automation crisis", your LLM hallucinated it.
There is no "One-Action Rule", your LLM hallucinated it.
I respect manual mastering; this is their choice. I am not trying to make them use addons, they don't make me stop using addons. Why do you do this? You just making manual masters look pity instead of being proud of it.
Renato90085 wrote: »i dont got it
so you only hate WW?
i know dress room and one addon can swap gear addon but i forget name can do same thing but it cant auto swap when you just close to boss room,you need setting a botton and build
and many addon work way is looking on object or coming close enough
and other game have same thing like this(1 botton to swap anything or class) but they are not addon, is a system from there game dev for player QoL,in zos, is addon just because last dev group past focus too long was on a fps game that was already dead.
so pass 10 year, we never get any really good QoL update,like mini map/swap set/map pin/guild hall/house portal ...but we only got swim mount and pay ticket to hide shoulder
heimdall14_9 wrote: »UntilValhalla13 wrote: »heimdall14_9 wrote: »Let's tune a bit down, as I continue seeing obviously false statements. "100+ items, skills, and CP stars" wtf? You have 16 gear slots (5 body, 3 jewelry, 4 weapon and 2 poison slots), 12 skill slots (5+1 x2 panels), and 12 CP slots, total you can change: 40. You either did not manage to memorize how much slots exist in the game (in your 48k hours of playing), or you are faking 48k. And you obviously overexaggerating arguments to seem legit, but it is not.
The only thing matter what is the outcome of any action. Can you change gear manually? Yes. Can WW change gear for you? Yes. So, what's the difference? Time. If you value your time, you will find ways to save it. If you are upset you spent too much time manually swapping gear, it is understandable, we get it, but please stop it. Thank you!
"imPDA, you are confusing 'slots' with 'actions.' Let’s look at the actual math of human input required to do what a 0-input script does:
The Gear Math: To change 16 slots manually, you don't just 'click' 16 times. You have to open the inventory, scroll to the category, select the slot, scroll through your sets, find the piece, and confirm. That is roughly 3 to 5 inputs per slot. (16 slots x 4 inputs = 64 actions).
The Skill Math: To change 12 skills, you must open the skill menu, navigate to the correct class/weapon/guild line, find the skill, and slot it. Often across two different bars. (12 skills x 3 inputs = 36 actions).
The CP Math: Changing 12 CP stars is the most intensive. You have to open the CP tree, navigate to the specific constellation (Warfare, Fitness, or Craft), find the star, most importantly—hit the 'Commit' button
The 100+ Total: When you add up the scrolling, clicking, navigating, and committing for gear, skills, and CP, you are easily performing well over 100 manual inputs to achieve a full build swap.
The Difference: * Manual Player: 100+ intentional button presses over 30–60 seconds.
Script User: 0 inputs over 0.0 seconds.
You say the only difference is 'time.' In a competitive game, time is the advantage. If a script performs 100 actions for you instantly while you walk into a boss room, you aren't 'saving time'—you are using a program to bypass the mechanical requirements of the Official UI.
If you think 100-to-0 automation is just 'Quality of Life,' then you don't value the One-Action Rule that ZOS put in place to keep the game fair."
So pc can have these things for years, but God forbid console people have a bone thrown their way. BuT iT rEqUiReS bUtToN pReSseS! Yeah. I'm pushing up on my analog stick to advance to the next section. All of the speed runs and trifectas over the years were based off of pc's add ons. Boom! All of their gear switched over in a second. YEARS. Us on console have had to literally switch everything over while in speed runs as fast as the person is able. Do you know how much of a CHORE that is? How ANTIQUATED it feels? I've put too many damn hours (over 13 thousand) and thousands of dollars into this video game. I'm TIRED, dude.
For once, in recent memory, it hasn't felt like a slog just to play the game. It still feels like a dream. Wait, I don't have to micromanage everything just to enjoy a video game?
Remember when you needed rapids for expedition on mounts? Now we have a passive. I guess that passive AuToMaTeS oUr GaMePlAy. You see how that sounds? Nah. Nobody had a problem with these third party programs on pc for the better part of a decade enough to do something about it. DECADE. Upwards of 10...years... Having to memorize every single twitch of a raid boss to know what's coming up? Having to use a stop watch in VAS. Pc though? Nah, here's when that attack happens 20 seconds from now. Here's your gear swap from boss to trash gear to save 14 seconds on a speed run.
IT'S. EXHAUSTING.
UntilValhalla13, I hear you, and I truly understand that 'exhaustion.' After 13,000 hours, you’ve earned the right to be tired of fighting menus. But you are actually proving my point: you are describing the manual management of your character as a 'chore' that you are happy to have automated.
The PC 'Pass' is Over: You are right that PC has had these advantages for years, and it was wrong then, too. But the solution to PC players bypassing the Code of Conduct isn't to bring those same violations to console—it’s to fix the integrity of the game for everyone. Two wrongs don't make the One-Action Rule disappear.
Passive vs. Active Automation: You compared gear-swapping scripts to the mount speed passive. There is a massive difference. A Passive is a permanent, ZOS-designed stat change. A Script is a third-party tool that performs 100+ server-side actions (swapping gear, skills, and CP) with 0 input. One is a game mechanic; the other is an autopilot.
The 'Slog' is the Gameplay: Managing your build, memorizing boss 'twitches,' and being prepared is the "RPG" in MMORPG. If we automate the 'exhausting' parts like gear swaps and boss timers, we aren't 'playing' a game anymore—we are just watching a simulation.
Fix the UI, Don't Automate the Action: If swapping gear is a 'chore,' then ZOS needs to improve the Official UI (like adding a 'Manual Commit' button for gear sets). But letting a script do it for you on autopilot isn't a 'bone thrown to console players'—it’s the death of the skill gap.
I don't want you to be 'exhausted,' but I also don't want a game where the winner is the person with the best script instead of the best hands. Integrity means the rules apply even when we're tired."
I am confusedheimdall14_9 wrote: »Renato90085 wrote: »i dont got it
so you only hate WW?
i know dress room and one addon can swap gear addon but i forget name can do same thing but it cant auto swap when you just close to boss room,you need setting a botton and build
and many addon work way is looking on object or coming close enough
and other game have same thing like this(1 botton to swap anything or class) but they are not addon, is a system from there game dev for player QoL,in zos, is addon just because last dev group past focus too long was on a fps game that was already dead.
so pass 10 year, we never get any really good QoL update,like mini map/swap set/map pin/guild hall/house portal ...but we only got swim mount and pay ticket to hide shoulder
"Renato90085, it isn't about 'hating' Wizard's Wardrobe or any specific add-on. It is about the actions being performed and the rules they violate.
The Trigger is the Problem: You mentioned other add-ons like Dressing Room. If an add-on requires a button press to swap a build, it is following the One-Action Rule. The problem arises when a tool swaps your gear, skills, and CP automatically just because you 'walked close to a boss.' That is 0-input automation, and that is where the line is crossed.
QoL vs. Automation: I agree with you that ESO has lacked many 'Quality of Life' updates over the last 10 years. However, a lack of official features doesn't give players or add-on developers a license to break the Code of Conduct. If the game needs better gear swapping, ZOS should build it into the Official UI with a manual 'Commit' button, just like they did with the Armory System.
10 Years of Integrity: I have played this game for over a decade and followed the rules every single day. I have completed 99% of the game's content—including Veteran Hard Modes and No-Death runs—by playing manually. To see 0-input automation become the 'standard' now devalues that decade of effort for everyone who plays by the rules.
The Difference: In other games where you 'swap everything with 1 button,' that is a Developer-sanctioned system. In ESO, using a third-party script to automate 100+ actions without a single input is a violation of the Add-on Terms.
I’m fighting for a game where the player makes the decisions, not a script. If we accept 'autopilot' just because the official QoL is slow, we lose the integrity that makes The Elder Scrolls Online a skill-based RPG."
At the end of the day it's a game, plain and simple. You don't have to like what others use or how they play. You keep acting like ""48k hours"" played is supposed to mean something, like it somehow makes your input more valuable. You claim there's no way the addon can be used for accessibility, but yes, addons CAN be and often ARE accessibility tools for people, 100%.
You think the addon is breaking the rules but you refuse to accept the simple fact that ZOS also MADE the rules and have EVERY right to decide if something is allowed to be an exception to their rules. It isn't on anyone to say they're wrong if they decide something is fine. And considering a lot of addons that have been around for years do some level of "automation", it's clear ZOS doesn't mind it to some extent.
Also the Armory still skips most of the menus and such. It can perform just as many actions as WW sounds like it can in literally a few button presses, which you keep saying is a problem. Not just that WW works on a trigger. You have specifically said things that can complete many actions without an equal number of inputs is bad. The Armory does a lot of changes with not NEARLY the same required number of inputs.
What is the actual difference between WW swapping things from a trigger and using the Armory? A whole maybe couple of seconds. Because ultimately it's been pointed out that the people you feel might be using this during leaderboard pushes AREN'T using it for that content because it's actually slower than doing it manually and prone to bugging, which would add MORE time to a score push. So arguing about that aspect of it seems moot. You also keep acting like WW sets itself, like people aren't spending the time to set up their load loadouts beforehand. It's not free action for nothing, it's delayed action that takes place when you hit the trigger.
People are still interacting with the menus and making their choices and *engaging with the game* to play it. I genuinely don't see how you feel like people spending more time actively playing the game and engaging directly with the content is somehow being seen as letting something else do the playing when the actual content is being done BY the player. The combat, progressing through the content, any inventory stuff that might need to be done or the planning and coordination to do the content...the addon does NONE of that.
You've also made your argument a lot more hyperbolic and hard to consider when you claimed the addon does combat things for you (it literally doesn't do any combat things for you because combat is combat, not anything to do with changing your loadout andit can'tbe used during combat) and then arbitrarily changing this random number of things the addon can change from over 60 to over 100. How many will it be next? Bigger number does not make your argument seem stronger, it's the opposite actually.
Finally, someone mentioned that one fishing addon that got banned. Iirc that got banned because it was a third-party program that posed a security risk? It wasn't even that it automated things, at least not entirely.
heimdall14_9 wrote: »"imPDA, calling the One-Action Rule a 'hallucination' is a desperate attempt to ignore the literal text of the ZOS Policy. It isn't an 'opinion'—it is the standard that keeps this game from becoming an idle clicker.
The Fact of the Rule: Go to the official Add-on Terms. It clearly prohibits any tool that automates combat or character actions. A script that performs 100+ reconfigurations with 0 input is the definition of a policy violation. You can try to flip the narrative, but you can't flip the Code of Conduct.
I honestly find it hilarious how the guy who's against automation speaks like an LLM. "It's not X, it's Y", long-winded posts, em dashes... This is just lazy.
Back in my days people wrote troll posts by themselves.
"imPDA, since you asked for the exact citations, here they are. It’s a very simple read:heimdall14_9 wrote: »"imPDA, calling the One-Action Rule a 'hallucination' is a desperate attempt to ignore the literal text of the ZOS Policy. It isn't an 'opinion'—it is the standard that keeps this game from becoming an idle clicker.
The Fact of the Rule: Go to the official Add-on Terms. It clearly prohibits any tool that automates combat or character actions. A script that performs 100+ reconfigurations with 0 input is the definition of a policy violation. You can try to flip the narrative, but you can't flip the Code of Conduct.
Bad for you, I know Add-on Terms better than your LLM. Cite exact paragraph you are referring to and I'll give up on this issue. Sounds simple, right?
wolfie1.0. wrote: »heimdall14_9 wrote: »UntilValhalla13 wrote: »heimdall14_9 wrote: »Let's tune a bit down, as I continue seeing obviously false statements. "100+ items, skills, and CP stars" wtf? You have 16 gear slots (5 body, 3 jewelry, 4 weapon and 2 poison slots), 12 skill slots (5+1 x2 panels), and 12 CP slots, total you can change: 40. You either did not manage to memorize how much slots exist in the game (in your 48k hours of playing), or you are faking 48k. And you obviously overexaggerating arguments to seem legit, but it is not.
The only thing matter what is the outcome of any action. Can you change gear manually? Yes. Can WW change gear for you? Yes. So, what's the difference? Time. If you value your time, you will find ways to save it. If you are upset you spent too much time manually swapping gear, it is understandable, we get it, but please stop it. Thank you!
"imPDA, you are confusing 'slots' with 'actions.' Let’s look at the actual math of human input required to do what a 0-input script does:
The Gear Math: To change 16 slots manually, you don't just 'click' 16 times. You have to open the inventory, scroll to the category, select the slot, scroll through your sets, find the piece, and confirm. That is roughly 3 to 5 inputs per slot. (16 slots x 4 inputs = 64 actions).
The Skill Math: To change 12 skills, you must open the skill menu, navigate to the correct class/weapon/guild line, find the skill, and slot it. Often across two different bars. (12 skills x 3 inputs = 36 actions).
The CP Math: Changing 12 CP stars is the most intensive. You have to open the CP tree, navigate to the specific constellation (Warfare, Fitness, or Craft), find the star, most importantly—hit the 'Commit' button
The 100+ Total: When you add up the scrolling, clicking, navigating, and committing for gear, skills, and CP, you are easily performing well over 100 manual inputs to achieve a full build swap.
The Difference: * Manual Player: 100+ intentional button presses over 30–60 seconds.
Script User: 0 inputs over 0.0 seconds.
You say the only difference is 'time.' In a competitive game, time is the advantage. If a script performs 100 actions for you instantly while you walk into a boss room, you aren't 'saving time'—you are using a program to bypass the mechanical requirements of the Official UI.
If you think 100-to-0 automation is just 'Quality of Life,' then you don't value the One-Action Rule that ZOS put in place to keep the game fair."
So pc can have these things for years, but God forbid console people have a bone thrown their way. BuT iT rEqUiReS bUtToN pReSseS! Yeah. I'm pushing up on my analog stick to advance to the next section. All of the speed runs and trifectas over the years were based off of pc's add ons. Boom! All of their gear switched over in a second. YEARS. Us on console have had to literally switch everything over while in speed runs as fast as the person is able. Do you know how much of a CHORE that is? How ANTIQUATED it feels? I've put too many damn hours (over 13 thousand) and thousands of dollars into this video game. I'm TIRED, dude.
For once, in recent memory, it hasn't felt like a slog just to play the game. It still feels like a dream. Wait, I don't have to micromanage everything just to enjoy a video game?
Remember when you needed rapids for expedition on mounts? Now we have a passive. I guess that passive AuToMaTeS oUr GaMePlAy. You see how that sounds? Nah. Nobody had a problem with these third party programs on pc for the better part of a decade enough to do something about it. DECADE. Upwards of 10...years... Having to memorize every single twitch of a raid boss to know what's coming up? Having to use a stop watch in VAS. Pc though? Nah, here's when that attack happens 20 seconds from now. Here's your gear swap from boss to trash gear to save 14 seconds on a speed run.
IT'S. EXHAUSTING.
UntilValhalla13, I hear you, and I truly understand that 'exhaustion.' After 13,000 hours, you’ve earned the right to be tired of fighting menus. But you are actually proving my point: you are describing the manual management of your character as a 'chore' that you are happy to have automated.
The PC 'Pass' is Over: You are right that PC has had these advantages for years, and it was wrong then, too. But the solution to PC players bypassing the Code of Conduct isn't to bring those same violations to console—it’s to fix the integrity of the game for everyone. Two wrongs don't make the One-Action Rule disappear.
Passive vs. Active Automation: You compared gear-swapping scripts to the mount speed passive. There is a massive difference. A Passive is a permanent, ZOS-designed stat change. A Script is a third-party tool that performs 100+ server-side actions (swapping gear, skills, and CP) with 0 input. One is a game mechanic; the other is an autopilot.
The 'Slog' is the Gameplay: Managing your build, memorizing boss 'twitches,' and being prepared is the "RPG" in MMORPG. If we automate the 'exhausting' parts like gear swaps and boss timers, we aren't 'playing' a game anymore—we are just watching a simulation.
Fix the UI, Don't Automate the Action: If swapping gear is a 'chore,' then ZOS needs to improve the Official UI (like adding a 'Manual Commit' button for gear sets). But letting a script do it for you on autopilot isn't a 'bone thrown to console players'—it’s the death of the skill gap.
I don't want you to be 'exhausted,' but I also don't want a game where the winner is the person with the best script instead of the best hands. Integrity means the rules apply even when we're tired."
So... i have been thinking about this a bit more since my last post. it seems to me that a compromise would be better in play here to resolve the issue. on PC with my keyboard and mouse i can preform a gear and build change in about 30 seconds. including CP, gear, and skills. pots and foods are somethings i keep slotted all of the time so its a non issue, and i know people that can make the change faster than me.
so how about this, since there is already a 30 second cooldown for CP changes to take effect, just make that a global cooldown for gear and skill changes as well? even it out a bit?
You keep talking about character automation but don't seem to know what that means - or you're deliberately misinterpreting it to suit your argument.
Character automation is making your character do something automatically. Nothing more, nothing less. Your character. The humanoid figure on screen that responds to your manual input.
Menu automation is not the same thing.
If you have to press the menu button first to take an action, addons are allowed to do it. Which you absolutely do for everything WW does.
It doesn’t do anything you would need any extra actions for. It doesn't change skillpoints or morphs, just reassigns already unlocked skills. It doesn't swap CP assignments, just changes previously unlocked slottable stars. It doesn't pull gear from your bank without you opening it, just changes to another set already in your inventory.
It might have an effect on your character, but in no way automates it.
How and where this menu automation happens is irrelevant because there are no restrictions on menu automation.
One button press, one action refers to character automation which WW doesn't use, so doesn't apply. An example of something that breaks the rule would be a single button press that executes an entire rotation.
You said something along the lines of that if we allow WW to auto change setups it's a slippery slope to automatic rotation and where do we draw the line?
The line is already there. The line is the menu button. That's the difference between character automation and menu automation.
heimdall14_9 wrote: »The 'Slippery Slope' is Already Here: If we accept your logic that 'menu automation' has no restrictions, then a script that automatically buys every item on a guild trader or automatically manages an entire inventory would be 'legal' too. ZOS has banned tools for far less because they value Player Agency over Script Agency.
heimdall14_9 wrote: »but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.
heimdall14_9 wrote: »The API is Not a Rulebook
heimdall14_9 wrote: »I’m pointing out that when you use it to create an autopilot that handles 100+ actions while you just walk forward, you are breaking the integrity of the combat.
Elvenheart wrote: »heimdall14_9 wrote: »Kickimanjaro wrote: »heimdall14_9 wrote: »Kickimanjaro wrote: »heimdall14_9 wrote: »The Responsibility Gap: If a mechanic is 'tedious,' ZOS has a responsibility to fix it for everyone—including the millions of players on Xbox and PlayStation who don't have access to third-party automation. By allowing PC players to bypass these mechanics with scripts, ZOS is creating a fundamental imbalance in the game's integrity.
Would you be fine with this if console addons were at parity with PC addons for these functions?
NO I WOULDNT
Would you be fine with it if it was a base game feature?
if this was an base game function id never put time nor money into the game tbh about it i dont like script running things for me offical or 3rd party . if i need to change something for a fight i want to have to do that action not just have it done at no thought about it myself
I love this game, and one of the reasons is the “play how you want” aspect. I play how I want, and I don’t worry if the way others want to play is different. And thank you for this interesting thread, it’s been such a delight.
I didn't read through all of this because people were getting really off track.
I just wanted to throw my voice into the mix. I've seen heimdalls posts before and have learned to recognize their writing style, which they have said in prior posts is due to a physical injury to their brain. So when I saw this post I instantly knew they had decided to run it through an AI or have someone else write for them so that things were easier for others to understand.
Why are people picking on them for this? I appreciated seeing that they went out of their way to try to make their discussion easier for others to read.
I think a lot of people didn't have that context and thought it was just AI arguments. Personally, I find the AI writing to be just as unreadable as the all caps and bolded because the AI writing style irks me (and people have said that it's gotten a bit off with the responses). But I commend the attempt and effort to try and come across as more understandable. I still don't think Heimdall's actual writing style is that bad but depends on the person, I guess. I think it's important that we either accept the AI or accept the writing style because those are the two options.
karthrag_inak wrote: »
This otherwise mundane and insignificant discussion has become a weirdly delightful microcosm of the coming AI apocalypse, and khajiit cannot stop looking. That apocalypse isn't going to be Skynet, you know. It's going to be the intellectual "Death by a thousand cuts" of western civilization as model fights model, splitting irrational, and often imaginary, hairs as they make insignificant points, driven by ever-more idiotic prompts, which themselves will be generated by yet more models.
At the very least this thread should explode in a shower of LLM babel any minute. -popcorn-
All along you've quoted the terms as stating "character automation" and now you're switching to "gameplay automation" to support your argument? Where specifically in the addon term did it talk about that?
I guess you could have an addon that buys every item in a guild trader if you had the gold to cover it. I doubt it would have much appeal tho. You can already manage an entire inventory, in that you can sell things you don't want, bank things you do and even auto destroy and auto decon things.
They are menu automations.
An addon and a script are two different and distinct things tho. A script is a macro that performs character animations. So no, a script wouldn't do either of those things.
heimdall14_9 wrote: »
but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.
heimdall14_9 wrote: »
Pre-programming a sequence of 100+ changes to execute automatically upon a trigger is the literal definition of automation.
heimdall14_9 wrote: »
n ESO, using a third-party script to automate 100+ actions without a single input is a violation of the Add-on Terms.
heimdall14_9 wrote: »
When a script triggers 100+ server-side reconfigurations without a button press, it is Automating Gameplay.
heimdall14_9 wrote: »"I'm seeing a lot of attempts to normalize 0-input automation by comparing it to official game systems, and we need to be very clear about the difference.
To Enemoriana: Comparing a script that automates 60+ combat actions to a 'Wayshrine' or 'Filleting Fish' is a massive stretch. Wayshrines are an official, balanced fast-travel mechanic. 'Fillet All' is a base-game QoL feature for a non-combat craft. Wizard's Wardrobe is a third-party script that reconfigures your character's power level in a restricted Trial environment with zero input from the player at the time of action. One is part of the game; the other is a script that plays the game for you.
heimdall14_9 wrote: »The 0-Input Reality: You keep trying to compare this to 'Wayshrines' or 'Fish Filleting,' but those are official systems with intentional costs and design. Wizard's Wardrobe is a third-party bypass. By dismissing the '0 input' factor, you are dismissing the very definition of Automation.
I’m not 'missing the point.' I am the one standing up for the One-Action Rule. If the game requires effort and you use a script to remove that effort entirely, you aren't playing the game—you're just supervising a clanker."
heimdall14_9 wrote: »"Enemoriana, I see the difference perfectly, and I think you are actually proving my point.
The Definition of 'Impossible': You ask if I see the difference between an add-on doing what a player can do versus what is impossible. It is absolutely impossible for a human player to manually swap 14 pieces of gear, 10 skills, and 40+ Champion Points in 0.0 seconds with zero button presses at the exact moment a boss pull begins. That isn't 'doing what a player can do quickly'; that is a script performing a task at a speed and automation level that no human can ever reach.
heimdall14_9 wrote: »The Skill of Efficiency: In an RPG, being fast in menus and prepared for a fight is a skill. When you use a script to perform 100+ actions with 0 input, you aren't just saving time—you are deleting a skill requirement from the game. If I have to spend 5 seconds to swap and you spend 0 seconds because of a script, you have gained a mechanical advantage that is not supported by the Add-on Terms.
heimdall14_9 wrote: »"imPDA, since you asked for the exact citations, here they are. It’s a very simple read:
Add-on Terms Section 5.1: 'You may not create, utilize, or transact in any... add-on that automates gameplay.'
Code of Conduct Section 2.2: 'You may not... use any third-party software, tools, or programs... that automate actions within the Services [or] promote unattended gameplay.'
The 'Paragraph' is clear: Automation is forbidden. When a script triggers 100+ actions (swapping gear, skills, and CP) based on your location without you touching a button, that is the definition of Automated and Unattended Gameplay.
You claim to know the terms better than an LLM, yet you're arguing that pre-programming a violation somehow makes it legal. It doesn't. Pre-planning a script to play for you is still a script playing for you.
You talk about integrity.heimdall14_9 wrote: »The Autopilot Reality: You say the Armory is 'old' and meant for different things, but look at what Wizard's Wardrobe is actually doing. It allows a player to swap from DPS (Trash) → Tank (Boss 1) → Healer (Boss 2) → DPS (Final Boss) completely on autopilot.
You can do your simplified, mindless mechanical preparation all you want.heimdall14_9 wrote: »Removing the Player: In an RPG, choosing your role and preparing your gear for an encounter is a core mechanic.
Yes, yes. We get it. You don't like a function that is used mainly by new and disabled players. I think all end game players agree that sure, remove the automatic swapping that no end game player uses anyway.heimdall14_9 wrote: »When a script senses your location and overhauls your entire character's power level without you even touching a menu, the 'player' has been removed from the equation. That isn't 'Quality of Life'; it's a script playing the game for you.
Just because you like extremely simplified and easy (yet tedious and time consuming menu scrolling) pre-planning doesn't mean others don't want to do more sophisticated pre-planning. Keep your outdated pre-planning as much as you like.heimdall14_9 wrote: »Pre-Planning is Not a Loophole:
[you agree not to] use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or his/her experience of playing the Game;
, and it is incorrect. So, I believe this person is only coming here to troll with automated answers, which is btw against Code of Conduct 5.1: "You are forbidden from using any unapproved third-party applications... on a ZeniMax game, Service, **forum**...". Thank you in advance!