10 skills and 2 ulti seems more than enough to me I'll be honest between front bar and back bar
I guess the problem is that I come from other MMOs, and I feel like all of the extra skill lines are basically a waste. the game design is flawed if "4 extra abilities" is game breaking tbh. bad game design shouldn't beget bad game designBioBitter100 wrote: »If anything 1 extra skill slot for 2 extra skills would be something to consider, but 4 extra skills would break the game in many ways.
today I was painfully trimming the skills that I have unlocked, because while there is an array of useful skills I have access to, I can only equip 5 for some reason. 7+Ult is really the ideal amount.
Bar 1: single target
Bar 2: AoE
Skills 1&2: main damage dealers.
Skill 3: teleport
Skill 4: DoT
Skill 5: CC
Skill 6: utility
Skill 7: while slotted. pets could also go here, though pets should work while slotted on either bar but for some reason don't
Skill 8: Ult
I really don't understand why we don't have access to more abilities when there are so many skill trees, and now you can even subclass and whatever the other thing is with the working really hard to make new skills. the only thing I could think of is that the devs are thinking about playing with a controller, but really the dpad down arrow should only change perspective when held, not when tapped, it makes it really annoying changing perspective when you're switching bars anyway, and dpad right is just sitting there not doing anything. you can easily change active quests in the menu, or again, switch it to a held action to cycle quests. the joy of being able to rebind is that you can choose what ever works best for you.
BioBitter100 wrote: »While I also like the idea it probably wouldn´t be good for the game. You have to look at the whole game and everything it would affect. Rotations would get more complicated and everyone would get even stronger than they already are. I´m not sure what the current top dps is but I´ve seen parses ranging from 170 to 200k+, which is pretty insane since half the content in the game comes from a time when 30k dps was considered good.
Same issue for PvP, most good PvPers already are unkillable, while sustaining forever and oneshotting. Now imagine giving them 4 more flex spots for skills. You don´t want that.
So, yeah, it feels like a nice power fantasy, similar to subclassing. Just that subclassing sadly made it into the game xD. If anything 1 extra skill slot for 2 extra skills would be something to consider, but 4 extra skills would break the game in many ways.
idk why everyone says the controller has no more slots. I use a gamepad on my Ally and I could do with dpad down and right very easily, switch change perspective to hold down, and use the journal for quests. boom, 2 extra buttons.
PrinceShroob wrote: »idk why everyone says the controller has no more slots. I use a gamepad on my Ally and I could do with dpad down and right very easily, switch change perspective to hold down, and use the journal for quests. boom, 2 extra buttons.
I'm not sure you've considered the logistics of actually hitting those inputs, particularly during a parse. Notably, you'd either have to remove your thumb from the left stick to hit the D-pad or shift your entire right hand. You'd either be unable to move or lose access to every other skill for a moment.
But the major reason that extra skill slots would never happen is that the game was designed around limited skill space and no cooldowns. There's an opportunity cost for every skill slot--if you want to run something like Magelight for a passive buff, you have to give up another skill; if you forgo using Flames of Oblivion or something else for Major Prophecy and Savagery, you'll have to use a potion for those buffs; and so on.
I'd really just recommend using an addon to switch your skills around quickly, if you absolutely must have access to particular skills at all times.
PrinceShroob wrote: »I'm not sure you've considered the logistics of actually hitting those inputs, particularly during a parse. Notably, you'd either have to remove your thumb from the left stick to hit the D-pad or shift your entire right hand. You'd either be unable to move or lose access to every other skill for a moment.
LootAllTheStuff wrote: »On console/controller, we have a two-button combo to use synergies. You could in theory have the other two-button combo (X+A on Xbox) to trigger a skill. You could also have a "while blocking" certain buttons do something different (kind of like holding shift, alt, or ctrl down). Whether the game would be better for that, though, is another question entirely
A standard Xbox controller barely has enough buttons to support the game as it is. 3rd party controllers are getting better with more programable buttons, but I doubt Microsoft wants Bethesda to stop supporting their own games.
It's intentionally lean, not bad. Other MMO's have a piano's worth of keys because most skills are on cooldowns, so you end up with many skills that fill out the time. Here you need to make those choices as to which skills to run vs which ones to shelve because you only have the limited space, and that limit defines what you are able to do, which isn't always everything.
today I was painfully trimming the skills that I have unlocked, because while there is an array of useful skills I have access to, I can only equip 5 for some reason. 7+Ult is really the ideal amount...

I don't know how many extra limbs you have, but my left hand cannot reach the right side of the red line if I have to move with WASD a lot.
jaekobcaed wrote: »Personally, I prefer it the way it is. One of many reasons I just couldn't get heavily into many popular MMOs is because of how they throw a boatload of abilities and ability buttons at you. ESO's combat is the best in the genre, IMO, and part of that is because of the limit on ability slots. It makes abilities feel at least somewhat special (which makes sense, since we don't have those in the mainline TES games and thus they should feel special) and it also prevents me from feeling like I've to manage a hundred different abilities in the heat of battle.
I feel like, it's 2014 again. Aside from being a gamepad constraint, this is also a deliberate design choice. Skills in ESO have no CD, adding 4 more skills (2 per each panel) simply means that the whole balance will go out of the window, because you can just slot more dots there, not even talking about PvP.