BioBitter100 wrote: »Well, for one daily writs are really profitable simply cause you get 5k gold per character for handing in 7 writs, means if you really go hardcore with 18 characters you get 90k gold a day just for handing them in. Then there´s very frequent rewards with gold materials like dreugh wax that you can sell for a lot. On top of that they give master writs for writ vouchers and survey reports to farm a lot of resources very quickly.
So it´s just more or less a daily loot Piñata.
scrappy1342 wrote: »the gold reward for the turn in is based on your character level (not the profession level). so the higher level they are, the better, but of course still do them with lower levels if that is what you have. imperial race characters also make slightly more than other races. one of their racial buffs. it's not a ton, but everything adds up over time.
For where to do them, I find Rawl'kha a good spot too. One lap takes me maybe 3mins/character without any addons (not sure what they do or how they help).
spartaxoxo wrote: »Sunport - Time 1:20
Skingrad - Time 1:28
Leyawiin - Time 1:34
Alinor - Time 1:35
Vivec City - Time 1:42
Rawl'kha - Time 2:02
Riften - Time 2:19
I decided to go ahead and try this since I ain't got nothing else to do until later tonight. These were my times. My method was to use no speed rings but I forgot to take care of CP so some characters did have an advantage there, in particular I think this affected the times for Rawl'kha and Riften since those were on noobs. I grabbed the quests from the boards and then did them so they were all the same method. I only sprinted in Rawl'kha and Riften to grab the boards because the boards were kinda far. I did it this way just to minimize how much not knowing the optimal layout was for each city. Like I did have to go back to woodworker from the cooking fire in Skingrad since I forgot it wasn't in the main loop. I think that probably added like 2 seconds but idk.
I think I could tighten up all of these times. So ymmv, but these are my times from shortest to longest.
ETA
Shout out to Murfiex for the "Murf's Timer" add-on for PlayStation. I have used this several times now and I absolutely love how simple and easy to use all of Murf's add-ons are. Very well designed and helpful! You the best.
I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.DenverRalphy wrote: »Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.


I know it wasn't you who specifically said 'selling writ vouchers is more profitable that selling writs", but if you've had any experience with this would you say that selling vouchers is actually more profitable? And is that by buying items off Rolis Hlaalu and selling the on?spartaxoxo wrote: »BTW even though the long term goal of learning all traits and a bunch of motifs helps with making coin, it's not at all necessary for writs to be profitable. You only need some mats to start up. You'll quickly make the coin back from that low start-up cost. And the more you level up your crafting knowledge, the more profitable it will be.
I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.DenverRalphy wrote: »Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.
At the moment if I want some gold, I sell unidentified surveys and unknown writs, which from what you're saying isn't optimal.
So, when you say selling writ vouchers do you mean selling items we get from Rolis Hlaalu using vouchers?Do you mean buying some of these items and selling them on for gold?
If I need quick gold, I usually sell these - surveys and writs (in addition to other stuff)
Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.DenverRalphy wrote: »Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.DenverRalphy wrote: »Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
tbh since this is something I haven't proven myself I've only ever bought cheap motifs - for my alts and even main. And yes I've noticed the same thing with alts - surveys and writ do frequently drop from them. It could be that a deciding factor is maxing professions rather than number of learned motifs. Either way I wanted to hear from those with actual experience, so thanks for confirming that motifs don't really influence drop rates. Only reason I did bring this up in the first place is all the times I've heard it claimed on youtube videos.heimdall14_9 wrote: »the learning crafting motifs improves survey and writ drop rates.i dont find this to be all that true my mains of 4 accounts all know everything my aults know nothing even tho they are maxed in crafts and i get more writs on my aults then my mains and yes 4 accounts not cheater's i have 74 of them
tbh since this is something I haven't proven myself I've only ever bought cheap motifs - for my alts and even main. And yes I've noticed the same thing with alts - surveys and writ do frequently drop from them. It could be that a deciding factor is maxing professions rather than number of learned motifs. Either way I wanted to hear from those with actual experience, so thanks for confirming that motifs don't really influence drop rates. Only reason I did bring this up in the first place is all the times I've heard it claimed on youtube videos.heimdall14_9 wrote: »the learning crafting motifs improves survey and writ drop rates.i dont find this to be all that true my mains of 4 accounts all know everything my aults know nothing even tho they are maxed in crafts and i get more writs on my aults then my mains and yes 4 accounts not cheater's i have 74 of them
I can’t say for certain and of course neither can you, but a sample size of 74 characters lends a lot of weight to your observations. Especially if it's all happened over a good stretch of time.heimdall14_9 wrote: »i can only speak for what ive notice while doing the activities asked about what others claim i cant say is right or wrong as its all RNG so whos realy able to call it one way or another ???
1. Surveys drop at a 1 in 8 chance. There no modifiers on it. Any level writ will drop them.
2. Master Writs drop rates are affected by numerous things. They only drop at maximum level for their respective craft.
a. Alchemy - Learn all 4 base game reagent traits
b. Enchanting - Learn all base game runes
c. Jewelry - Research all 9 traits
d. Provisioning - Learn as many purple and gold recipes
e. Blacksmithing/Clothing/Woodworking - split between trait knowledge and motif knowledge. For motif knowledge only fully known non-base game racial styles, crown store exclusives do not count. Weighted towards the first motifs learned (It's better to learn 10 full motifs on 10 characters than 100 full motifs on 1 character).
The statements about master writ drop rates above have been posted and confirmed by ZoS employees on these forums.
https://forums.elderscrollsonline.com/en/discussion/comment/3700900/#Comment_3700900
https://forums.elderscrollsonline.com/en/discussion/comment/3656134#Comment_3656134
https://www.elderscrollsonline.com/en-us/news/post/25931
https://forums.elderscrollsonline.com/en/discussion/comment/3811984/#Comment_3811984
https://forums.elderscrollsonline.com/en/discussion/comment/3813570/#Comment_3813570
Evil_Rurouni wrote: »I'd argue that the primary profit from daily crafting writs is reducing/eliminating the need to buy gold mats from other players.
Once you get up and running you should find that gold mats generated per year by the writs more or less matches what you use per year.
Thats one of the biggest expenditures taken out of your annual budget.