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Gold Farming with Daily Crafting Writs

PathosDante
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I've been playing the game for years and have several different end-game characters. Until now, I never really paid attention to daily activities like this, but I don’t want to stay ignorant about it either. How exactly does this work? ^_^

In the past, whenever I needed gold, I used to farm Tel Var in IC, but it’s not really profitable anymore — especially with Hakeijo.

I constantly experiment with different builds on my characters, and I honestly care a lot about having my gear at max level. That’s why I need experienced Tamriel traders like you to explain the method I mentioned in the title in detail. :D
  • BioBitter100
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    Well, for one daily writs are really profitable simply cause you get 5k gold per character for handing in 7 writs, means if you really go hardcore with 18 characters you get 90k gold a day just for handing them in. Then there´s very frequent rewards with gold materials like dreugh wax that you can sell for a lot. On top of that they give master writs for writ vouchers and survey reports to farm a lot of resources very quickly.
    So it´s just more or less a daily loot Piñata.
    Edited by BioBitter100 on February 7, 2026 7:01PM
  • PathosDante
    PathosDante
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    Well, for one daily writs are really profitable simply cause you get 5k gold per character for handing in 7 writs, means if you really go hardcore with 18 characters you get 90k gold a day just for handing them in. Then there´s very frequent rewards with gold materials like dreugh wax that you can sell for a lot. On top of that they give master writs for writ vouchers and survey reports to farm a lot of resources very quickly.
    So it´s just more or less a daily loot Piñata.

    So, for these tasks, should I do jewelry crafting or clothing crafting?
    Do I need to get crafting to level 50 on all my characters?
    Lastly, which maps do you recommend, or which maps are more advantageous to do them in?

    thank you ^_^
  • BioBitter100
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    Well my personal favourite place by far is Vivec City in Vvardenfell, Leyawiin in Blackwood is also popular.
    And if you wanna get the most out of it you should do all 7 types of crafting writs, clothing, blacksmithing, woodworking, jewelry, alchemy, enchanting and provisioning, per character you do it on. And yeah, having crafting on 50 with the skill points in the main crafting skill is ideal, cause it gives better rewards (and maybe more gold? Not sure).
    So it´s a little bit of a setup but worth it once you have it done, if you like doing it daily. And you should absolutely get "Dolgubon´s Lazy Writ Crafter" addon, makes the whole process a lot quicker.
  • Orbital78
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    It isn't worth the time, unless you want the master writs and surveys. If you learn where to farm, you can get that much gold in much shorter amounts of time. But it is kind of safe low brain use gold farming with addons.
  • scrappy1342
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    the gold reward for the turn in is based on your character level (not the profession level). so the higher level they are, the better, but of course still do them with lower levels if that is what you have. imperial race characters also make slightly more than other races. one of their racial buffs. it's not a ton, but everything adds up over time.
    pcna
  • Elvenheart
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    the gold reward for the turn in is based on your character level (not the profession level). so the higher level they are, the better, but of course still do them with lower levels if that is what you have. imperial race characters also make slightly more than other races. one of their racial buffs. it's not a ton, but everything adds up over time.

    I think it’s 431 gold instead of 425? Just luckily my crafter is an Imperial, even though I didn’t know that in the beginning, so when I finally did a daily craft on another race, I was surprised to see that it was different.
  • LannStone
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    If you're on PC, it only takes less than 2 minutes per character with the LazyWritCrafter add on to run past all seven crafting tables in Vivec and back to the crates to turn them in - I used to do 20 L50 characters in an hour - as you can imagine, the gold adds up pretty quickly until you get tired of it - I suppose those addons are the main reasons the economies of PC and console are so different
  • Enemoriana
    Enemoriana
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    • Do all crafting dailies with as much chars as you can. Number of characters is most important thing here.
    • You need only lvl 6 to start doing dailies. If you have 10 lvl in skill, you can mostly skip certification quests.
    • If you need gold from finishing quest, level chars to 50 lvl, no matter what skill lvl they have.
    • If you need master writs, level skill lines and take max level of first passive. No matter what char lvl is.
    • But start to do dailies from the beginning, as they gives both exp and crafting exp.
    • Survey maps are random.
    • Do certification quests in Vivec, starting with provisioning. Much less running.
    • There is no reason to do mid level quests. It' s much easier to manage resourses if you do only first and last quest level (no passive and max passive). Level alchemy and provisioning to max (it is easy), for other crafts do not upgrade until you have 50 lvl skill.
    • Enchanting is only skill ok for doing mid-level, as you can buy leveled runes from trader nearby.
    • Food and alchemy must be done by you, but any character. So you can craft several stacks with main crafter and put in bank/other chars inventories. So you don't have to get extra portions passives on all chars.
    • Alchemy require exact name of potion/poison, no matter if there are extra effects. Be careful with tri-stat potions.
    • Do dailies in one place with all characters. Routine is boring, but more similar and routinous - less time to spent.
    • And, of course, use LazyWritCrafter if you can.

    I like Vivec, because everything is near, including bank and stables, but that depends on what you need, so try different locations.

    Gold from quests depends on
    • char level
    • green cp star (up to 10%)
    • ESO+ (10%)
    • imperial race (1%)
    Base reward for high level character is 604 gold per quest.
    Edited by Enemoriana on February 8, 2026 11:12AM
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Altyri
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    For where to do them, I find Rawl'kha a good spot too. One lap takes me maybe 3mins/character without any addons (not sure what they do or how they help).
  • Enemoriana
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    Altyri wrote: »
    For where to do them, I find Rawl'kha a good spot too. One lap takes me maybe 3mins/character without any addons (not sure what they do or how they help).

    With addon you don't have to manually select items to craft. Also save time for quest dialogs, taking from bank. And some other small timesavers and things for conviniency. You only have to run from one point to another and press E.
    Was very important before "only for quests" chechbox, but still useful now.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • spartaxoxo
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    Solstice is the fastest zone if you don't need any other NPC services besides the writs. Vivec is the best if you do because it lacks loading screens. At least based on my test for speed.
    spartaxoxo wrote: »
    Sunport - Time 1:20
    Skingrad - Time 1:28
    Leyawiin - Time 1:34
    Alinor - Time 1:35
    Vivec City - Time 1:42
    Rawl'kha - Time 2:02
    Riften - Time 2:19

    I decided to go ahead and try this since I ain't got nothing else to do until later tonight. These were my times. My method was to use no speed rings but I forgot to take care of CP so some characters did have an advantage there, in particular I think this affected the times for Rawl'kha and Riften since those were on noobs. I grabbed the quests from the boards and then did them so they were all the same method. I only sprinted in Rawl'kha and Riften to grab the boards because the boards were kinda far. I did it this way just to minimize how much not knowing the optimal layout was for each city. Like I did have to go back to woodworker from the cooking fire in Skingrad since I forgot it wasn't in the main loop. I think that probably added like 2 seconds but idk.

    I think I could tighten up all of these times. So ymmv, but these are my times from shortest to longest.

    ETA

    Shout out to Murfiex for the "Murf's Timer" add-on for PlayStation. I have used this several times now and I absolutely love how simple and easy to use all of Murf's add-ons are. Very well designed and helpful! You the best.

    Edited by spartaxoxo on February 8, 2026 11:15AM
  • DenverRalphy
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    Using daily writs as your source of income is one of the best methods of (mostly) passive income available in the game. However there is one enormous caveat.. the setup is not for the impatient. You have to be dedicated to playing the long game to recognize the full fruits of your labor.

    Not only do you have to get all of your crafters to level 50 in all 7 crafts and spending skillpoints in not just the primary crafting skill but the research passives as well. Then you have to research all traits which currently takes about 6 months if you maximize utilizing research scrolls you acquire from rollis and faustina (though the next update will cut that down to about 3 months). For organizational and sanity purposes, I usually start the next character in line on their research journey the moment the latest starts their first 9th trait research. As a result I constantly have 4 of my crafters in various stages of research from nearly complete to just starting out. I know some players who juggle research on all of their characters simultaneously, but for me it just becomes too much of a headache so I only start the next one when the others are all cruise control with their 9th trait research.

    Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.

    After 9 months to a year commitment, your manufacturing machine should have grown to an independant and self sustaining powerhouse of mostly passive income. But it all starts as a slow burn. Short term benefits are that you're self sufficient in that you won't spend nearly (if any) as much on mats for gear, and the immediate gold income awarded by the writs themselves keeps coins in your pocket for daily expenses. But eventually you'll find that you have more gold mats than you could possibly need, and can start selling those on the traders for even better gold income. As master writs become more frequent, selling those that you can't yet complete will generate even more.

    But eventually, as your main crafter grows closer and closer to the 100% motif knowledge, the real powerhouse of the entire venture opens up to you.. selling writ vouchers themselves for 2 to 3 times more than the master writ price per voucher.
    Especially when you're generatinig master writs at a rate where you've got hundreds sitting in your bank because you're generating them faster than you're completing them.

    [edit] Typo
    Edited by DenverRalphy on February 8, 2026 6:01PM
  • Thormar
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    Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.
    I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.
    At the moment if I want some gold, I sell unidentified surveys and unknown writs, which from what you're saying isn't optimal.
    So, when you say selling writ vouchers do you mean selling items we get from Rolis Hlaalu using vouchers?
    Do you mean buying some of these items and selling them on for gold?Writ-vouchers.jpg

    If I need quick gold, I usually sell these - surveys and writs (in addition to other stuff)
    Writs-and-surveys.jpg
  • spartaxoxo
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    BTW even though the long term goal of learning all traits and a bunch of motifs helps with making coin, it's not at all necessary for writs to be profitable. You only need some mats to start up. You'll quickly make the coin back from that low start-up cost. And the more you level up your crafting knowledge, the more profitable it will be.
    Edited by spartaxoxo on February 8, 2026 4:46PM
  • Thormar
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    spartaxoxo wrote: »
    BTW even though the long term goal of learning all traits and a bunch of motifs helps with making coin, it's not at all necessary for writs to be profitable. You only need some mats to start up. You'll quickly make the coin back from that low start-up cost. And the more you level up your crafting knowledge, the more profitable it will be.
    I know it wasn't you who specifically said 'selling writ vouchers is more profitable that selling writs", but if you've had any experience with this would you say that selling vouchers is actually more profitable? And is that by buying items off Rolis Hlaalu and selling the on?
  • DenverRalphy
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    Thormar wrote: »
    Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.
    I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.
    At the moment if I want some gold, I sell unidentified surveys and unknown writs, which from what you're saying isn't optimal.
    So, when you say selling writ vouchers do you mean selling items we get from Rolis Hlaalu using vouchers?
    Do you mean buying some of these items and selling them on for gold?Writ-vouchers.jpg

    If I need quick gold, I usually sell these - surveys and writs (in addition to other stuff)
    Writs-and-surveys.jpg

    Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
  • Thormar
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    Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
    Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.

  • heimdall14_9
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    Thormar wrote: »
    Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
    Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.

    the learning crafting motifs improves survey and writ drop rates.i dont find this to be all that true my mains of 4 accounts all know everything my aults know nothing even tho they are maxed in crafts and i get more writs on my aults then my mains and yes 4 accounts not cheater's i have 74 of them
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Thormar
    Thormar
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    the learning crafting motifs improves survey and writ drop rates.i dont find this to be all that true my mains of 4 accounts all know everything my aults know nothing even tho they are maxed in crafts and i get more writs on my aults then my mains and yes 4 accounts not cheater's i have 74 of them
    tbh since this is something I haven't proven myself I've only ever bought cheap motifs - for my alts and even main. And yes I've noticed the same thing with alts - surveys and writ do frequently drop from them. It could be that a deciding factor is maxing professions rather than number of learned motifs. Either way I wanted to hear from those with actual experience, so thanks for confirming that motifs don't really influence drop rates. Only reason I did bring this up in the first place is all the times I've heard it claimed on youtube videos.

  • heimdall14_9
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    Thormar wrote: »
    the learning crafting motifs improves survey and writ drop rates.i dont find this to be all that true my mains of 4 accounts all know everything my aults know nothing even tho they are maxed in crafts and i get more writs on my aults then my mains and yes 4 accounts not cheater's i have 74 of them
    tbh since this is something I haven't proven myself I've only ever bought cheap motifs - for my alts and even main. And yes I've noticed the same thing with alts - surveys and writ do frequently drop from them. It could be that a deciding factor is maxing professions rather than number of learned motifs. Either way I wanted to hear from those with actual experience, so thanks for confirming that motifs don't really influence drop rates. Only reason I did bring this up in the first place is all the times I've heard it claimed on youtube videos.

    i can only speak for what ive notice while doing the activities asked about what others claim i cant say is right or wrong as its all RNG so whos realy able to call it one way or another ???
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Thormar
    Thormar
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    i can only speak for what ive notice while doing the activities asked about what others claim i cant say is right or wrong as its all RNG so whos realy able to call it one way or another ???
    I can’t say for certain and of course neither can you, but a sample size of 74 characters lends a lot of weight to your observations. Especially if it's all happened over a good stretch of time.

  • tmbrinks
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    1. Surveys drop at a 1 in 8 chance. There no modifiers on it. Any level writ will drop them.

    2. Master Writs drop rates are affected by numerous things. They only drop at maximum level for their respective craft.
    a. Alchemy - Learn all 4 base game reagent traits
    b. Enchanting - Learn all base game runes
    c. Jewelry - Research all 9 traits
    d. Provisioning - Learn as many purple and gold recipes
    e. Blacksmithing/Clothing/Woodworking - split between trait knowledge and motif knowledge. For motif knowledge only fully known non-base game racial styles, crown store exclusives do not count. Weighted towards the first motifs learned (It's better to learn 10 full motifs on 10 characters than 100 full motifs on 1 character).

    The statements about master writ drop rates above have been posted and confirmed by ZoS employees on these forums.

    https://forums.elderscrollsonline.com/en/discussion/comment/3700900/#Comment_3700900
    https://forums.elderscrollsonline.com/en/discussion/comment/3656134#Comment_3656134
    https://www.elderscrollsonline.com/en-us/news/post/25931
    https://forums.elderscrollsonline.com/en/discussion/comment/3811984/#Comment_3811984
    https://forums.elderscrollsonline.com/en/discussion/comment/3813570/#Comment_3813570
    Edited by tmbrinks on February 8, 2026 9:50PM
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  • Thormar
    Thormar
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    tmbrinks wrote: »
    1. Surveys drop at a 1 in 8 chance. There no modifiers on it. Any level writ will drop them.

    2. Master Writs drop rates are affected by numerous things. They only drop at maximum level for their respective craft.
    a. Alchemy - Learn all 4 base game reagent traits
    b. Enchanting - Learn all base game runes
    c. Jewelry - Research all 9 traits
    d. Provisioning - Learn as many purple and gold recipes
    e. Blacksmithing/Clothing/Woodworking - split between trait knowledge and motif knowledge. For motif knowledge only fully known non-base game racial styles, crown store exclusives do not count. Weighted towards the first motifs learned (It's better to learn 10 full motifs on 10 characters than 100 full motifs on 1 character).

    The statements about master writ drop rates above have been posted and confirmed by ZoS employees on these forums.

    https://forums.elderscrollsonline.com/en/discussion/comment/3700900/#Comment_3700900
    https://forums.elderscrollsonline.com/en/discussion/comment/3656134#Comment_3656134
    https://www.elderscrollsonline.com/en-us/news/post/25931
    https://forums.elderscrollsonline.com/en/discussion/comment/3811984/#Comment_3811984
    https://forums.elderscrollsonline.com/en/discussion/comment/3813570/#Comment_3813570
    @tmbrinks thank you for the specifics.
  • DestroyerPewnack
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    Back in my console days, I had the maximum number of characters on 3 accounts (on PS, you don't need to buy extra copies of the game for each account.) All with crafting and bags leveled up, all with daily writ items pre-crafted and ready to hand in.

    But because I had no addons, I quickly realized that it was extremely time-consuming to do, because you need to hand in the writs and claim the rewards manually. And the loading screens between switching characters... Oh, Lord.

    Took a long time to set up, only for me to switch over to PC and join the master race. 😂

    Now I have 12 daily writ crafters, 1 mule, and 7 mains, (one of each class.)
  • Evil_Rurouni
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    I'd argue that the primary profit from daily crafting writs is reducing/eliminating the need to buy gold mats from other players.
    Once you get up and running you should find that gold mats generated per year by the writs more or less matches what you use per year.

    Thats one of the biggest expenditures taken out of your annual budget.
  • darkriketz
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    I'd argue that the primary profit from daily crafting writs is reducing/eliminating the need to buy gold mats from other players.
    Once you get up and running you should find that gold mats generated per year by the writs more or less matches what you use per year.

    Thats one of the biggest expenditures taken out of your annual budget.

    This.
    Unless you're very lucky regarding survey maps, you might need to buy materials from time to time, especially alchemy plants and platinum, because daily writs demand more than they give back as rewards (and some alchemy ingredients aren't even supplied by survey maps, like Mudcrab Chitin, so you need an external source, for me it's filling dozens of soul stones on Wayrest beaches with my main character, since my secondary ones drop their empty stones in the bank for the main one to use).
    It might not be the case if you don't complete master writs though, I do and my main vouchers income is jewelry so, I don't know, maybe my platinum consumption is above average.

    Also, if you don't have an ESO+ subscription :
    - I find easier to manage materials with characters who all have reached the max crafting level, because that way you only have to deal with red materials (rubedite-rubedo things) and platinum
    - if all your daily crafters have reached the skill max level, you can sell all lower levels materials for more gold instead of piling them in your bank/craftbag
    - alchemy writs require 8 spots in total (damage health/stam/magicka poisons, restore health/stam/magicka potions, plus two others that I don't remember right now)
    - provisioning writs can have several possible sets of foods and beverages, but if your characters (seven in my case) tap in the same set, you only need 6 different meals (3 food and 3 beverages) for all of them (you can manually reset the provisioning requirements of daily writs by resetting your provisioning skill points)

    If you're not currently playing your secondary characters and you don't use autocraft addons, you can fill their inventory with cloth/leather/metal/wood gear in advance, since daily writs always require the same items for each craft (for example no daily writ will every demand girdles, leather jacks or cloth gloves). You can also do the same with glyphs, since enchanting writs rely on only 3 glyphs. That way, when you take the daily writs, all you have to do is picking up provisioning and alchemy products in your bank (and maybe a rune if you don't have them in your craftbag) and deliver the quests.

    Also, if you have a banking assistant, Alinor in Summerset is a very good place to craft, each station is available on Crafting Square and the delivery crates are nearby. The bank and stable (for riding training) are further, you might prefer Vivec if you need them too.
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