BioBitter100 wrote: »Well, for one daily writs are really profitable simply cause you get 5k gold per character for handing in 7 writs, means if you really go hardcore with 18 characters you get 90k gold a day just for handing them in. Then there´s very frequent rewards with gold materials like dreugh wax that you can sell for a lot. On top of that they give master writs for writ vouchers and survey reports to farm a lot of resources very quickly.
So it´s just more or less a daily loot Piñata.
scrappy1342 wrote: »the gold reward for the turn in is based on your character level (not the profession level). so the higher level they are, the better, but of course still do them with lower levels if that is what you have. imperial race characters also make slightly more than other races. one of their racial buffs. it's not a ton, but everything adds up over time.
For where to do them, I find Rawl'kha a good spot too. One lap takes me maybe 3mins/character without any addons (not sure what they do or how they help).
spartaxoxo wrote: »Sunport - Time 1:20
Skingrad - Time 1:28
Leyawiin - Time 1:34
Alinor - Time 1:35
Vivec City - Time 1:42
Rawl'kha - Time 2:02
Riften - Time 2:19
I decided to go ahead and try this since I ain't got nothing else to do until later tonight. These were my times. My method was to use no speed rings but I forgot to take care of CP so some characters did have an advantage there, in particular I think this affected the times for Rawl'kha and Riften since those were on noobs. I grabbed the quests from the boards and then did them so they were all the same method. I only sprinted in Rawl'kha and Riften to grab the boards because the boards were kinda far. I did it this way just to minimize how much not knowing the optimal layout was for each city. Like I did have to go back to woodworker from the cooking fire in Skingrad since I forgot it wasn't in the main loop. I think that probably added like 2 seconds but idk.
I think I could tighten up all of these times. So ymmv, but these are my times from shortest to longest.
ETA
Shout out to Murfiex for the "Murf's Timer" add-on for PlayStation. I have used this several times now and I absolutely love how simple and easy to use all of Murf's add-ons are. Very well designed and helpful! You the best.
I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.DenverRalphy wrote: »Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.


I know it wasn't you who specifically said 'selling writ vouchers is more profitable that selling writs", but if you've had any experience with this would you say that selling vouchers is actually more profitable? And is that by buying items off Rolis Hlaalu and selling the on?spartaxoxo wrote: »BTW even though the long term goal of learning all traits and a bunch of motifs helps with making coin, it's not at all necessary for writs to be profitable. You only need some mats to start up. You'll quickly make the coin back from that low start-up cost. And the more you level up your crafting knowledge, the more profitable it will be.
I am mostly new to crafting writs, I have a crafting main with 9 traits on all except BS - getting there. I do writs on 5 characters (all at L50 on all 7 professions), don't have the will and focus to use more characters - even with Dolgubon's LWC.DenverRalphy wrote: »Your main crafter will need to learn as many full and complete motif styles as possible, with the end goal being 100% learned. Secondary crafters get the Trickle Down treatment as I receive motifs, and for those I stop around 30 non-base game motifs learned on each as that's when diminishing returns kick in. The only reason for 100% on the main crafter is so that you have one crafter that can guarantee that you can complete any and all master writs that may come your way. Because selling writ vouchers is twice as profitable than selling master writs.
At the moment if I want some gold, I sell unidentified surveys and unknown writs, which from what you're saying isn't optimal.
So, when you say selling writ vouchers do you mean selling items we get from Rolis Hlaalu using vouchers?Do you mean buying some of these items and selling them on for gold?
If I need quick gold, I usually sell these - surveys and writs (in addition to other stuff)
Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.DenverRalphy wrote: »Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..
Great. Thanks for that, and also for bringing up, in your other comment, how learning crafting motifs improves survey and writ drop rates.DenverRalphy wrote: »Yes, I meant by selling items purchased with writ vouchers.. Crafting Tables, Attunables, Research Scrolls, Gilding Wax, Diminished Dust, etc..