scrappy1342 wrote: »
The PvP areas of this game are not going to be changed because you aren't happy being attacked in them. Those are areas where it is normal for players to be fighting for control of that resource/territory.Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.
Vonnegut2506 wrote: »While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
True, I forgot about that one! So that’s one in… how many PVE events we have in a year?
And how many PVP events do we have in a year?Vonnegut2506 wrote: »While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
Besides that:
New Life festival: Talk to Petronius Galenus. Walk to a shrine, burn letters. Talk to Petronius again.
Jesters Festival: Talk to Soars-in-laughter. Place 1 prank item. Talk to Soars-in-laughter again.
Zeal of Zenethar: Talk to Fasaria. Find 1 antiquity, or 1 treasure chest, or buy something at a guild trader, or gain 1 level/championpoint. Talk to Fasaria again.
As far as I can think of, of the yearly festivals, only the Witches and Undaunted festival require some actual PvE-ing. Even then, for Witches festival a simple delve or dolmen is enough, and for Undaunted running Fungal Grotto will suffice, making that the most hard-core PvE requirement of all recurring festivals.
I agree the scouting quests in Cyrodiil are usually easy to do, but not faster or easier than what is required for most 'PvE-festival' tickets.
Walking to an old life shrine and burning letters takes about as much time as doing a scouting quest. You have to port to a different zone and make your way to a shrine. If I remember correctly, the shrines are not next to a wayshrine. And then go back again.
Placing the prank item requires you to port to a different zone, ride or walk to the location, wait for the NPC to be in a certain spot, place the item, port back and talk to the NPC again.
The Zeal of Zenithar one, only the “buy something at a guild trader” is super fast if you go to a Craglorn trader and buy an overpriced item (as they always are during that event). The other ones will still take about five minutes at least.
But, in case it wasn’t clear from my snarky description of PVE event quests, I was slightly exaggerating because people are complaining that tickets in the Mayhem events are so hard to get when in reality it takes about as long as in other events. You just need to be willing to figure out what to do. For example, in the Jester’s event I hate all the fetch quests so I park a toon at the arena where you fight King Boar, get that quest and the apple one next to it, and only do those two quests. I don’t open a topic every time the event comes around complaining about how I don’t like stealing a pig from their caregiver.
heimdall14_9 wrote: »@Lucasl402 No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.
bro the award in pvp is killing so to say there is no award is just wrong besides the fact that you get AP and XP for every KILL ...
Vonnegut2506 wrote: »If it is a Whitestrake event, there will be a post complaining about having to PvP.
If it is the Undaunted event, someone will complain about having to group.
If it is the Jester Event, someone will complain about the pig quest.
If it is the Halloween event, someone will complain about the Lord Hollowjack fight.
If it is some other event, someone will complain about there being too many events.
This is life on the ESO forums.
I get the OPs point of view when you collect a quest you should get 3 minutes increase resources and a damage shield that only works against other players
shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
scrappy1342 wrote: »personally i would much rather the tickets came from queueing for a daily random bg and completing it. they could even put something in like you don't get your tickets if you don't have any sort of score at all to prevent ppl from just queueing and afk'ing or hiding in the respawn area.
The only way they could do this, which wouldn’t be exploited, is if they give a ticket for winning a match. Anything else players would do the bare minimum to get a score and then sit out/deliberately throw the rest of the game.You may think nothing wrong with that, but you will then be disrupting and wasting the time of those that actually want to play Battlegrounds for real.
Given that two of the complaints are that gankers causes it to take too long to get tickets, and if you have limited time before the reset gankers can cause you to miss getting tickets for that particular day, Battlegrounds is going to make both those issues far much worse. It can take many minutes to get into a Battlegrounds game, and games last what 15+Mins ?
scrappy1342 wrote: »
The only way they could do this, which wouldn’t be exploited, is if they give a ticket for winning a match. Anything else players would do the bare minimum to get a score and then sit out/deliberately throw the rest of the game.You may think nothing wrong with that, but you will then be disrupting and wasting the time of those that actually want to play Battlegrounds for real.
no more than the ppl who are griefing/trolling ppl just trying to get tickets are doing now. i don't see why you would have to need to win a match when other similar things (endeavors/quests, etc) only require you to participate and complete it. yes, this would prevent the time wasting of ppl trying to win, as you say, but how quickly that gets turned around when it's someone else's time getting wasted now, huh?
scrappy1342 wrote: »no more than the ppl who are griefing/trolling ppl just trying to get tickets are doing now. i don't see why you would have to need to win a match when other similar things (endeavors/quests, etc) only require you to participate and complete it. yes, this would prevent the time wasting of ppl trying to win, as you say, but how quickly that gets turned around when it's someone else's time getting wasted now, huh?
besides i think in this scenario you'd be much more likely to come up against a team of 4 ppl grouped together who just want tickets and let the other team have a quick win. i've done that before for weekly endeavors
i would much rather just have to do a 15 min bg than run into a group of organized gankers preventing ppl from getting things done.