Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

Quest Camping in PvP Zones

  • esotoon
    esotoon
    ✭✭✭✭✭
    dcrush wrote: »
    The Zeal of Zenithar one, only the “buy something at a guild trader” is super fast if you go to a Craglorn trader and buy an overpriced item (as they always are during that event).

    pro tip... go to the bank in town and you can buy from your own guilds' traders ^.^

    Good tip, but now imagine if people responded to this tip by saying:

    "But I shouldn't have to join a guild in order to get my ticket from this event. None of the other events force me to join a guild, so why should this one? And why are guild trading players taking advantage of non-guild traders by putting their prices up during this event? It's not fair. ZOS should do something about it. And why do I have to go to a different guild trader? I want to go to the trader in the location I like to go to and buy something as cheap as possible, I shouldn't have to go else where for my ticket. Not everyone has time for that you know! There is a solution though. ZOS should make a new zone for this event, where I can Wayshrine to it and have a guild stall right their in front of me, with fake items available that I can buy for 1 gold each. That way, I can get my ticket as quickly as possible, without joining guild, without engaging in the guild trading system, and without being taken advantage of by other players."

    Because at this point, that's what this thread has become.



    Edited by esotoon on February 1, 2026 3:10AM
  • Vonnegut2506
    Vonnegut2506
    ✭✭✭✭✭
    If it is a Whitestrake event, there will be a post complaining about having to PvP.

    If it is the Undaunted event, someone will complain about having to group.

    If it is the Jester Event, someone will complain about the pig quest.

    If it is the Halloween event, someone will complain about the Lord Hollowjack fight.

    If it is some other event, someone will complain about there being too many events.

    This is life on the ESO forums.
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    Lots of people have mentioned the undaunted event so let's talk about it for a sec

    Originally you had to queue in to a dungeon to get tickets. This was a pain and really time consuming so people started jumping to nFG1 as soon as they loaded in. This really upset people who wanted to do the dungeon they landed in and suddenly found themselves on their own. Obviously this wasn't intended so they changed it so it didn't count if you travelled out and it went back to being a pain and really time consuming. So people just raced through and if you didn't have all the passives or enough stam or just got unlucky, the last boss was killed before you got there, you missed the tickets and had to start again. People complained and they took away the need to queue and added dungeon-specific gear to try and encourage people to not just run Fungal Grotto. Which a lot of people do now because it's quick and easy even solo.

    It's the perfect example of an event that was bad for a lot of people and they changed it so that it was possible to put in the least amount of effort for the rewards, while those who enjoy it can still get what they want from it without bothering anyone else. It's also an example of an event where one group of people made things so much harder and unfun for another group and was changed to stop it.

    I get that you should have to at least have the risk of PvP in a PvP event. I'm sure some people posting here really do want to skip it all, but most people just want to be able to make it a little bit less unfun. It doesn't stop anyone who wants to PvP from enjoying it and I'm sure there would still be plenty of PvEers giving it a go for your easy kills. So where's the harm?
    PS4 EU
  • CalamityCat
    CalamityCat
    ✭✭✭✭
    sshogrin wrote: »
    Quest Camping in PvP Zones needs to be dealt with.
    The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
    If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
    Something needs to be done about this, especially during these events.
    The PvP areas of this game are not going to be changed because you aren't happy being attacked in them. Those are areas where it is normal for players to be fighting for control of that resource/territory.

    It isn't an exploit to use potions or skills to become invisible. If you are visiting a PvP area, a supply of invis, detect and immovability potions should already be in your backpack! Along with recall stones. When I saw players hiding and stealthing away from danger, I learned to do the same because it is a good strategy. That option is available to you too. There are numerous beginner PvP guides available to you.

    If you aren't comfortable with PvP, do the quests before Whitestrakes starts, and have them ready to turn in throughout the event. Even on the week before the event, I only died once doing all the IC quests. That guarantees me tickets each day with ZERO PvP as I just turn one in each day and don't need to leave my alliance base. I do extra quests with alts as I want and just do Cyro ones on a quieter instance with my PvP alts. But I don't have to do any PvP during the event unless I want to. This is an option that is open to yourself and all other PvE players. If you leave the quests until the event starts, you make the event unnecessarily difficult for yourself and guarantee you'll get attacked. It's the most dangerous time to be in those areas, which is why even experienced PvPers pre-do IC quests too.
  • Vampryss
    Vampryss
    ✭✭✭
    My take is a little different I suppose. I'm not a PvP player. But I love this event mainly because the areas are filled with players having fun vs the mundane daily grind. My friend and I go into IC, sneak around trying to do all the quests. We get smacked all the time. Sometimes, well most of the time we lose, but when we win, we laugh, congratulate ourselves on our stupid luck and move on. Because for us, it's just fun to do something really different.

    That said, PvP players are very limited. They have and have had the same darned play spaces for years. No upgrades to areas meaning visually. No new questlines or PvP zones. Just the same horse and pony show since forever. And the same enemy players every single day. I would think this event gives vet PvP players something new and different even if it's in the same areas. New alliance players as well as new enemy players to taunt and destroy has got to be a little more exciting.

    We PVE players get new areas all the time. New zones, quests, dungeons, delves etc. If you want to get technical, the same bosses and NPC's are also 'camped out' in all those PVE areas that you must learn how to combat, ask for help from your guild or zone chat to move on. PvP is no different, you're just playing against a real human with quick fingers and grin. You must learn the ropes or figure a way around. I say leave PvP zones as they are. Don't accommodate to PVE players for PvP zones. We, PVE players, have an entire Aurbis with so many options.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    The complaint about the town quests was that enemy players are camping the quest turn in locations.

    Scouting quests were recommended because the turn in spot is at the gates to Cyrodiil, where there are no enemy players.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Gingaroth
    Gingaroth
    ✭✭✭
    dcrush wrote: »
    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.

    True, I forgot about that one! So that’s one in… how many PVE events we have in a year?
    And how many PVP events do we have in a year?
    Gingaroth wrote: »
    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.

    Besides that:
    New Life festival: Talk to Petronius Galenus. Walk to a shrine, burn letters. Talk to Petronius again.
    Jesters Festival: Talk to Soars-in-laughter. Place 1 prank item. Talk to Soars-in-laughter again.
    Zeal of Zenethar: Talk to Fasaria. Find 1 antiquity, or 1 treasure chest, or buy something at a guild trader, or gain 1 level/championpoint. Talk to Fasaria again.

    As far as I can think of, of the yearly festivals, only the Witches and Undaunted festival require some actual PvE-ing. Even then, for Witches festival a simple delve or dolmen is enough, and for Undaunted running Fungal Grotto will suffice, making that the most hard-core PvE requirement of all recurring festivals.

    I agree the scouting quests in Cyrodiil are usually easy to do, but not faster or easier than what is required for most 'PvE-festival' tickets.

    Walking to an old life shrine and burning letters takes about as much time as doing a scouting quest. You have to port to a different zone and make your way to a shrine. If I remember correctly, the shrines are not next to a wayshrine. And then go back again.

    Placing the prank item requires you to port to a different zone, ride or walk to the location, wait for the NPC to be in a certain spot, place the item, port back and talk to the NPC again.

    The Zeal of Zenithar one, only the “buy something at a guild trader” is super fast if you go to a Craglorn trader and buy an overpriced item (as they always are during that event). The other ones will still take about five minutes at least.

    But, in case it wasn’t clear from my snarky description of PVE event quests, I was slightly exaggerating because people are complaining that tickets in the Mayhem events are so hard to get when in reality it takes about as long as in other events. You just need to be willing to figure out what to do. For example, in the Jester’s event I hate all the fetch quests so I park a toon at the arena where you fight King Boar, get that quest and the apple one next to it, and only do those two quests. I don’t open a topic every time the event comes around complaining about how I don’t like stealing a pig from their caregiver.

    Just to satisfy my own curiosity, and to be sure it was not my subjective perception of time that made the scouting quest seem so much longer, (because the scouting quests, imo, are kind of boring) I measured the time it took me to complete the mentioned quests. I was on a fully leveled horse, had the 15 % Gallop speed bonus from the Assault line, and did my best to complete everything as fast as I could, not stopping for any distractions. The results were:

    New Life quests:
    • Travel from the festival tent to the Glenumbra Old Life Shrine, and back, by way of North Hag Fen and took 1 minute 38 seconds.
    • Travel from the festival tent to the Bankorai Old life Shrine, and back, by Trolls Tootpick: 1 minute 56 seconds
    • Travel from the festival tent to the Auridon Old Life shrine, and back, by Tanzelwil: 2 minutes 34 seconds.
    Zenithar’s Quests:
    • Digging up the starter antiquity in Craglorn, starting from and afterwards returning to Zenithar’s statue: 3 minutes 17 seconds
    • Dig up Treasure map (Stross M’Kay 1) starting from and afterwards returning to Zenithar’s statue: 2 minutes 08 seconds
    • Search TTC for an item I like, travel to the trader in Wayrest and buy it, starting from and afterwards returning to Zenithar’s statue: 1 minutes 55 seconds
    Jesters Festival Prank Quest:
    • I can’t properly test the prank quests while they’re not active, but the travel takes about 1 minute 10 seconds in all 3 cases. I’m guessing each whole quests will take a minute and a half, including waiting around.

    Mayhem: Cyrodiil Scouting Quest
    • Cyrodiil scouting quest, under very favorable conditions (scout a farm that’s ours, near a keep that’s ours and connected to the transitus system): 2:07
    • Tried twice under average conditions (scout a keep/resource that’s not ours, but we have a connected keep not too far off: had to ride Harlun’s -Farragut and Arrius -Kingscrest): 5: 13 and 5:08 respectively
    • Cyrodiil scouting quest, under unfavorable conditions: (had to ride from Southern Morrowind gate to Bloodmayne. Encountered no enemy players though. After writing the report, I jumped into the Niben to get eaten by slaughterfish for a quick teleport back): 10 minutes 35 seconds.
    Mayhem: Cyrodiil Fighters’ Guild Bounty quest
    • Cyrodiil fighters’ guild daily under favorable conditions (good spot close to a town we owned, no enemy players in sight): 4 minutes 20 seconds
    • Cyrodiil fighters’ guild daily under average conditions (all spots were a bit further away, avoided 1 enemy player): 7 minutes 20 seconds

    However, I don’t think this is the point. As far as I see, most duration-related complains are not about the Cyrodiil scouting quest taking too long, but about gankers camping quests points, especially in Imperial City, so people can’t complete their quests.

    I absolutely realize not all points in all instances are permanently camped, no need to explain that again, but at times, odds certainly seem against you.

    There have been times when I had picked up all 6 district quests, thinking I could always try another district if one didn’t work out, only to find that there was an enemy sniper above the ritual fond in the temple district, 3 guys of yet another faction in hiding near the ballista’s in the elven Gardens, a varied assortment of less-then-top-quality-people doing heavy attacks on all passers-by from safe points up high in the Arboretum, and two giant zergs slogging it out right in the middle of Memorial.

    This was at a time I was relatively new at the game, and still struggling to complete the PvE part of the quests alone. At that point the question “but why do you keep coming back to the same place every time?” doesn’t sound like helpful advice.

    So yeah, while by now, I can manage for myself, I completely understand others being frustrated with these kind of situations.

    (edited to fix lay-out)
    Edited by Gingaroth on February 1, 2026 10:40PM
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    @Lucasl402 No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.


    bro the award in pvp is killing so to say there is no award is just wrong besides the fact that you get AP and XP for every KILL ...

    The AP gained for kills in cyrodiil is scaled, and there is no XP reward. A player that doesn't have any kills to their name is worth almost zero AP.

    The very few players that camp quest turn in sites in off campaigns are just trolls looking to annoy other players, so just don't give them the satisfaction. Just go to a different campaign.

    All in all this isn't even a problem worth discussing. This just comes up because some PvE players are afraid to enter PvP lands for whatever reason even if it's not justified.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    If it is a Whitestrake event, there will be a post complaining about having to PvP.

    If it is the Undaunted event, someone will complain about having to group.

    If it is the Jester Event, someone will complain about the pig quest.

    If it is the Halloween event, someone will complain about the Lord Hollowjack fight.

    If it is some other event, someone will complain about there being too many events.

    This is life on the ESO forums.

    And to be fair, the cap on tickets was the cause of a lot of those complaints. If you wanted the stuff that we're supposed to be working on all year then skipping events wasn't really a good idea. So people would do the bare minimum for the ticket and bounce and complain about friction trying to do that.

    The decision to move over to Tomes instead of Event Tickets was a good one that addresses all of these things at once, which at their core was people feeling like they had to frequently engage in stuff they didn't want to do to get the stuff that was supposed to be the main rewards for the year.

  • kotisovich
    kotisovich
    ✭✭
    Build tanky, use detection. If you still die, sneak. If you cant sneak, ask for help. If noone comes, ask ganker to stop (politely, otherwise you will be focused more). Still cant do it? Change campaign, repeat.
  • BoloBoffin
    BoloBoffin
    ✭✭✭✭✭
    Ganking is absolutely meant as part of PVP and should be expected in Whitestrake's.

    Look at the design of the PVE quests themselves: every quest-giving town in Cyrodiil has at least one quest where you are asked to leave the town, travel to a remote spot, click something (deliver petitions, light a lighthouse, etc) or kill something (bats, ghosts, delve), and then return to the quest-giver. One of these even has NPCs that attempt to gank you when you click what you're supposed to click! (My personal goal is to kill that one dude that says "FITTING. ONLY THE GODS CAN SAVE YOU NOW." before he can finish his smug BS. But I digress.)

    Those quests are designed to get you ganked. Personally, I can't recall the last time I got ganked by a player at those points. It's far more likely to happen at the quest giver, because that is the spot common to all the quests. And it's aggravating as all get out. But, yes, switch campaigns, hit yourself with HoT and some area heals before you pounce on the quest giver to turn in your quest (which can be done quickly by spamming the E button). In Cyrodiil, you don't lose Alliance points if you die, and I consider any loss of Tel Var to be the fare for a quick death port back to the base or alliance spawn point.

    (Also, it's going to be a lot easier to find an empty IC for doing the main quest in normal times, not Whitestrake's. Yes, you are the buffet in Whitestrake's. Yes, you are the salmon swimming upstream getting ganked by the bears camping at the waterfalls. It's only twice a year, so go get ganked! Those bears need the salmon! Find ways to not get ganked! Band together! Gank the bear! Win fun prizes when you figure out the angles, because they are there!)
    Edited by BoloBoffin on February 2, 2026 11:42AM
    Been there, got the Molag Bal polymorph.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    There’s another aspect to this that I think a lot of people are overlooking, at least in terms of IC, and I realized it last night. Players don’t walk around with signs over their heads telling everyone how much Tel Var they have on then at any given time. People say that there are no rewards for ganking people at quest givers, but I killed someone last night and got just over 13,000 Tel Var from that one encounter. Not saying that gankers are all just playing the lottery and hoping to get a big score, but let’s not pretend it doesn’t happen.

    Additionally, a lot of the complaints are about PvP players killing PvE players just looking to do quests. But PvP players do those quests, too. Low HP or CP isn’t even a good indicator of whether someone is on a PvE build or not, because most gankers run between 23 and 28k health. On the flip side, I’ve seen people go in with their 40k HP PvE tank builds, and you wouldn’t know it was a PvE build until you fought it.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Quest campers are kind of considered bottom feeders, but during pvp events it usually is not hard to avoid them. Especially in Cyrodiil, IC I don't bother doing more than one district top side. If things get really bad or the map is too one sided, I have at least one alt on all factions. Learn where the quest givers are at and you should be able to get all your tickets without much issue.
    Edited by Orbital78 on February 2, 2026 9:07PM
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I get the OPs point of view when you collect a quest you should get 3 minutes increase resources and a damage shield that only works against other players

    Also what's the benefit of killing a person as they enter the zone

    Wait till they farmed a decent amount of telvar if they're killing a boss at least allow them to finish grab the monster helm then take them for 50% of there telvar

    Anyone whining about but I lost half telvar ... Well if you came into the zone with none farmed 1k and got killed your now leaving faith 500 more than you started with
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    SugaComa wrote: »
    I get the OPs point of view when you collect a quest you should get 3 minutes increase resources and a damage shield that only works against other players

    Then ganker will get the quest and have those buffs in front of the quester who has just got to the area.
    When the buff ends, ganker cancels the quest and gets it again. So they will always have increased resources and a shield, while questers won't.
    It is a camper's paradise. Happy questing!

    It always works this way.
    Any mechanic that might give a real advantage to PvE adept in PvP encounter will be used by PvPers the same minute.
    That's how the proper PvP mindset works: know anything that can maximize your advantage and use it.
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    Getting mogged in IC when trying to do the quest is a rite of passage lol, its not that hard to slap on some basic pvp build you can get from crafted gear and go in there to survive longer than one hit. This isnt a problem at all people just want everything handed to them.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.

    What was difficult was the complete disrespect from regular pvpers towards the questers.

    They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".

    If you're getting frustrated from that, you're not sticking around for regular pvp. You have to deal with gankers, or in many cases those players arent even gankers, just average pvpers that can "gank you" because you're not built for pvp and die in a few hits from any build. Meanwhile the rest of cyrodiil is getting the same dirty treatment from ballgroups or a team of sweats 6v1ing solos lol. Or dudes who just build for dueling and catching players alone for the 1v1. IvXers that can do both, etc.

    Its rough out there for everyone not just you. You love it or hate it. Or both.
    Edited by BardokRedSnow on February 3, 2026 3:39PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • scrappy1342
    scrappy1342
    ✭✭✭✭✭
    personally i would much rather the tickets came from queueing for a daily random bg and completing it. they could even put something in like you don't get your tickets if you don't have any sort of score at all to prevent ppl from just queueing and afk'ing or hiding in the respawn area.
    pcna
  • esotoon
    esotoon
    ✭✭✭✭✭
    personally i would much rather the tickets came from queueing for a daily random bg and completing it. they could even put something in like you don't get your tickets if you don't have any sort of score at all to prevent ppl from just queueing and afk'ing or hiding in the respawn area.

    The only way they could do this, which wouldn’t be exploited, is if they give a ticket for winning that match. Anything else players would do the bare minimum to get a score and then sit out/deliberately throw the rest of the game.You may think nothing wrong with that, but you will then be disrupting and wasting the time of those that actually want to play Battlegrounds for real.

    Given that two of the complaints are that gankers causes it to take too long to get tickets, and if you have limited time before the reset gankers can cause you to miss getting tickets for that particular day, Battlegrounds is going to make both those issues far much worse. It can take many minutes to get into a Battlegrounds game, and games last what 15+Mins ? And for Non-PVPers it will be purely down to chance as to whether you get put with a team able to beat the other side. Even for solo PVPers it can be several games before they get a win. And if you think getting ganked is bad, at least you have multiple other ways in this event to get tickets if the quest you are doing has a ganker. In Battlegrounds, a non-PVPer will be killed over and over again, for potentially hours, until they are lucky enough to win, with zero other options available to them.

    Meanwhile, with one day left, following the tactics given out in this thread, my two low level characters with basic armour have got their tickets every day. Combined they’ve been killed a total of 6 times, with it taking me about 20-30 minutes each day to get 3 tickets on both. Even as someone who PVPs (Cyrodiil) on my main accounts, I’ll take that any day over getting tickets by winning a Battlegrounds match.

    Edited by esotoon on February 3, 2026 6:55PM
  • scrappy1342
    scrappy1342
    ✭✭✭✭✭
    esotoon wrote: »

    The only way they could do this, which wouldn’t be exploited, is if they give a ticket for winning a match. Anything else players would do the bare minimum to get a score and then sit out/deliberately throw the rest of the game.You may think nothing wrong with that, but you will then be disrupting and wasting the time of those that actually want to play Battlegrounds for real.

    no more than the ppl who are griefing/trolling ppl just trying to get tickets are doing now. i don't see why you would have to need to win a match when other similar things (endeavors/quests, etc) only require you to participate and complete it. yes, this would prevent the time wasting of ppl trying to win, as you say, but how quickly that gets turned around when it's someone else's time getting wasted now, huh?

    besides i think in this scenario you'd be much more likely to come up against a team of 4 ppl grouped together who just want tickets and let the other team have a quick win. i've done that before for weekly endeavors
    esotoon wrote: »
    Given that two of the complaints are that gankers causes it to take too long to get tickets, and if you have limited time before the reset gankers can cause you to miss getting tickets for that particular day, Battlegrounds is going to make both those issues far much worse. It can take many minutes to get into a Battlegrounds game, and games last what 15+Mins ?

    i would much rather just have to do a 15 min bg than run into a group of organized gankers preventing ppl from getting things done.
    pcna
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    esotoon wrote: »

    The only way they could do this, which wouldn’t be exploited, is if they give a ticket for winning a match. Anything else players would do the bare minimum to get a score and then sit out/deliberately throw the rest of the game.You may think nothing wrong with that, but you will then be disrupting and wasting the time of those that actually want to play Battlegrounds for real.

    no more than the ppl who are griefing/trolling ppl just trying to get tickets are doing now. i don't see why you would have to need to win a match when other similar things (endeavors/quests, etc) only require you to participate and complete it. yes, this would prevent the time wasting of ppl trying to win, as you say, but how quickly that gets turned around when it's someone else's time getting wasted now, huh?

    This is apples to oranges.

    Players killing other players in a PvP zone to prevent them from turning in a quest is not griefing. Unsportsmanlike, sure, but not griefing.

    AFKing in spawn is griefing, no matter which way you slice it.

    And again, as pointed out numerous times in this thread and ignored just as many times, there are multiple types of quests you can complete for these rewards. If you don't want to get ganked, go do a scouting quest. It takes just as long (or short) as a town quest, and there's little to no risk of getting ganked since the objective is randomized and the turn-in spot is your own base.
  • FlameDark
    FlameDark
    ✭✭✭
    Hmmm my experience is a little different from some people I guess.

    First, I totally get the sentiment of PvErs feeling upset because they feel like the tickets are being actively withheld from them by other players. When someone is actively killing you at a quest turn in it, it can feel like that player is making getting the ticket for that quest impossible to obtain. IC is probably the worst one. PvP events are the only one that a player can prevent you from getting tickets.

    However, personally I would not change it. I tend to think of other players in the zone as active bosses there, and if I die from them, then I wasnt prepared for the challenge. As many have already done, I would like to point out the undaunted event. If someone on the forum during the event was complaining that they couldnt get their ticket soloing Graven Deep and was calling for the dungeon to be nerfed for the event, everyone here would be urging them to try something easier, make sure they are wearing proper gear, or to group up with people. Because at its core PvP is a group event. Yes, you can do solo things if you want, but if you are having a hard time then you might want to find a team to help. Or do something easier to get the tickets. Scouting events have been thrown in here a lot. Why? Because they are the easiest, least combative way to get the tickets. I have done scouting missions every day for the event so far, and I have had 0 issues at all. Even when I had to go all the way across the map for it. But, flagged towns are a no go during the event because the PvPers need those town for their alliances. So there will be lots of PvP traffic there trying to flip the flags. Frankly my only problem with the flagged towns is the overlay on the flags themselves and the quest givers... Its annoying killing the guards every time just for a quest turn in. But if you are there do NOT flip the flag for your alliance. Just kill the guards, grab/ turn in the quest. The moment you flip it, you are throwing up a giant "I wanna PvP" sign for everyone to see.

    But I do have to defend PvPers here. Because all I had was positive interactions with them, and this thread is starting to turn into a PvPers are the boogeymen out to get you. A month before the event, I obtained the questing achievement for Cyrodiil. That means doing every single town quest in Cyrodill in every town. During that time, not once, not twice, but over half a dozen times I had ran into another player from the other alliances when trying to complete it. Every single time I unsummoned my pets (who auto attack enemy players), put away my weapon and just stood there (maybe doing some friendly hop hops). Sure they gave me a few wacks, but that's because they have no idea why im there or if im trying to kill them. But every single time they realized I was not PvPing they stopped, and left me alone. Real PvPers (who are the majority inside the zone outside of Midstrake) will not usually attack you if you show you are not there to PvP. So why is it outside of Midstrake there isnt as much ganking or bad performers at the quest givers?

    Well like I said, first there are the flags. Dont flip. You are engaging in PvP when you do that. Secondly, and this is going to make some people unhappy to hear. But... Are we all certain the PvPers in question that are ganking are actually hardcore PvPers? Or are they PvErs who cant survive against a real PvPer in the zone, are scared and cant handle the actual PvP fights, and as such go looking for people more at their level that they can actually fight? There are the kill 50 players achievement for the event. Im pretty sure killing the same player gets you credit for that multiple times. Because it makes no sense for a real PvPers to actually quest camp. They get nothing out of it (not even AP really) and they are usually more interested in flipping the map for their alliance.

    So sorry for the long post, but I thought since I have now experienced both sides (Im actually trying out PvP properly now lol) I would put my two cents in here.
    PC/NA CP 900 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • esotoon
    esotoon
    ✭✭✭✭✭
    no more than the ppl who are griefing/trolling ppl just trying to get tickets are doing now. i don't see why you would have to need to win a match when other similar things (endeavors/quests, etc) only require you to participate and complete it. yes, this would prevent the time wasting of ppl trying to win, as you say, but how quickly that gets turned around when it's someone else's time getting wasted now, huh?

    Are you really trying to argue that you wasting other peoples time by not participating in PVP in Battlegrounds, is the same as a PVPer killing you, in a PVP zone?

    Just in case you are being serious.

    You choosing to enter a PVP zone, and getting killed by PVP players is your choice. You know the risks, you know the rewards. You entering that PVP zone with no wish to PVP does not interfere with other people playing the game. Whilst you might feel like the ganker is wasting your time, that's not the purpose behind the gank. The ganker is partaking in PVP, in a zone meant for PVP. It may not be a very sporting form of PVP, but it's still a legitimate way of PVPing. So the time you feel is being wasted is a consequence of you dying, not the reason behind why the ganker killed you. (If you truly believe a ganker is deliberately killing you just to waste your time and no other purpose, then report them for harrasment.)

    On the other hand, you choosing to enter a battlegrounds match with no interest in playing Battlegrounds is also your choice. But now your wish to enter a PVP zone with no desire to PVP does interfere with people wanting to play the game. You are not participating in group PVP in a zone meant for group PVP, so unlike the ganker, your actions are not a legitimate form of PVP. And the reason the time of your team mates and those players on the other teams, is wasted, is due to the reason behind your actions, and not just as a consequence of them.
    besides i think in this scenario you'd be much more likely to come up against a team of 4 ppl grouped together who just want tickets and let the other team have a quick win. i've done that before for weekly endeavors

    Unless ZOS force you into matches with groups of players who all just want to get tickets, you are still wasting other players time. Even if you form a group of four who all don't want to PVP, you are wasting the time of the other players in the match looking to play Battlegrounds, because most legit PVPers don't want to waste their time on easy matches, any more than most Trials players wouldn't want to run trials which feature Bosses with 100HP.

    i would much rather just have to do a 15 min bg than run into a group of organized gankers preventing ppl from getting things done.

    If only their was a way to avoid those organised gankers? Oh wait...

    Edited by esotoon on February 3, 2026 8:19PM
Sign In or Register to comment.