I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.
CameraBeardThePirate wrote: »Putting quest givers in a safe location would help in Cyro.
There are quest givers in safe zones though. The scout quests are given in your own Alliance Base and don't require any PvP at all. They send you to a random location, so the odds you'll run into someone are even lower because there's no one spot to camp. They take a max of 10 minutes, and often far less if your alliance owns a good portion of the map.
As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.
I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.
Usually when I get killed by a quest camper I queue for a different Imperial City campaign. Or if I have not made any progress on the PvE quest, I switch alts to one that is in the same faction as the camper. Since the camper cannot kill someone in their own faction.
Because ESO started development in 2007 which was prior to Skyrim. The gaming world was very different then. WoW was king of entertainment industry revenue and Zenimax wanted in on that action. Esports were on the rise then and thus PVP and PVE were to be of equal importance. Mythic had the MMO PVP Street Cred.
Basically, ESO was originally intended to be less of a TES game and more of an MMO.
Skyrim changed everything by bringing TES to the bare metal mainstream. It outsold the rest of the series in total within its first couple of weeks.
Apollosipod wrote: »I would recommend not doing any of that. Go to all of the imperial City quest givers before jumping down. Look before you leap. Sneak around. Look at your environment. If someone kills you, pop over to another district to try that quest. You're making this entirely too difficult for yourself.
I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.
If you're a PvPer who isn't interested in these stupid games, good for you. But don't tell us it doesn't happen - it just doesn't happen to you because you aren't who's being targeted. There's people who don't care if you fight back or even if they get anything out of it other than making things harder for us.
Putting quest givers in a safe location would help in Cyro. Maybe not the base because there should be some risk of PvP, but somewhere that can't be camped at least. Could have the quests behind the gates but you have to travel out somewhere to complete them? I don't think IC is tooo horrible atm (just because it's such low pop and not many obvious places to camp) but it will be if they add the cap as it's planned.
They already made the worst PvE event (Undaunted) easier by taking out the need to queue. Would it be the worst thing if Mayhem was just a bit more casual friendly?
Let's be honest, all the events are mostly just a chore after the first 1 or 2 times and the novelty's worn off. Why make any of them more of chore than they need to be?
CameraBeardThePirate wrote: »
As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.
I know all that (my first TES game was Arena, and that wasn't my first video game by a long shot), and it still doesn't make sense to me. You have a pretty successful franchise. Oblivion and Morrowind were hits (Morrowind saved Bethesda, which would have gone out of business if Morrowind hadn't sold as many copies as it did). So they decide they want an MMO and let's set it in the TES world, but make it less of a TES game? Slapping a brand name onto a product that isn't really a good fit for that brand rarely works out well.
And it's possibly why the game pretty much flopped on release. If ZOS hadn't made the drastic changes they did (and kudos to them for doing so), ESO would have died right then. So whatever original vision they had, or whatever they were told to do, was misguided. Putting people known for PvP in charge of a TES MMO will never make sense to me.
IMO, the goal in 2007 wasn't to make an online TES game. It was to capitalize on the MMO market using the TES IP....TES was a successful IP, but only known among gamers
There was a lot of enthusiasm for ESO at launch among the MMO audience,
CameraBeardThePirate wrote: »Putting quest givers in a safe location would help in Cyro.
There are quest givers in safe zones though. The scout quests are given in your own Alliance Base and don't require any PvP at all. They send you to a random location, so the odds you'll run into someone are even lower because there's no one spot to camp. They take a max of 10 minutes, and often far less if your alliance owns a good portion of the map.
As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.
This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.
Classic.
PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
scrappy1342 wrote: »
This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.
Classic.
i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.
no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.
While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
scrappy1342 wrote: »
This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.
Classic.
i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.
no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.
At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves. What last minute ticket NPC talk(?!), excuse me, scouting mission instead.
Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside.
scrappy1342 wrote: »
This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.
Classic.
i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.
no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.
At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves. What last minute ticket NPC talk(?!), excuse me, scouting mission instead.
Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside. But in Imperial City, I have found campers farming other players doing their 1 PvE quest on an "empty" map where one faction "owns" the map and I have gone in on an alt that is in that faction. After I get killed by a camper, I either switch campaigns, or switch to an alt that is in the same faction as the camper. And so far, every day I have been able to finish my one Imperial City PvE quest for the event ticket.
scrappy1342 wrote: »no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.
i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.
I remember giving the game a pass in 2014 because the reviews weren't great. I only checked it out again when Morrowind released, and only because I was curious to see how the zone compared to the SP game (they did a great job!). I just looked up reviews from 2014 (both critics and users) and the reception was lukewarm at best. Please don't post reviews that were positive. Obviously some were, but for every positive review, there was at least one negative/lukewarm one. There was a reason they had to do a lot of rework after release.
Anyway, let's agree to disagree. This is off-topic. I don't want to derail the thread, and we're not going to change each other's minds.
Vonnegut2506 wrote: »While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside.
Because PVPers gave PVEers the advice that you do (switch campaigns/factions/towns) and we were told there were gankers in all towns on all campaigns. So Scouting quests are a good, often quicker and safer, alternative.
scrappy1342 wrote: »CameraBeardThePirate wrote: »
As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.
because there is only one quest that can be done from the tower
CameraBeardThePirate wrote: »
Cool, but they were talking about getting ganked during the quest - aka, not doing the quest from the tower.
And either way, the point still stands. There are 4 IC campaigns during midyear, 2 of which are empty 99% of the time, and each of which have 6 whole districts to choose from. There is literally no reason to go back to the same spot you got killed when trying to do a quest for the event.

Vonnegut2506 wrote: »While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
Vonnegut2506 wrote: »While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.
The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.
It’s not the PvP players being toxic in this thread.
Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
Besides that:
New Life festival: Talk to Petronius Galenus. Walk to a shrine, burn letters. Talk to Petronius again.
Jesters Festival: Talk to Soars-in-laughter. Place 1 prank item. Talk to Soars-in-laughter again.
Zeal of Zenethar: Talk to Fasaria. Find 1 antiquity, or 1 treasure chest, or buy something at a guild trader, or gain 1 level/championpoint. Talk to Fasaria again.
As far as I can think of, of the yearly festivals, only the Witches and Undaunted festival require some actual PvE-ing. Even then, for Witches festival a simple delve or dolmen is enough, and for Undaunted running Fungal Grotto will suffice, making that the most hard-core PvE requirement of all recurring festivals.
I agree the scouting quests in Cyrodiil are usually easy to do, but not faster or easier than what is required for most 'PvE-festival' tickets.