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Quest Camping in PvP Zones

  • Ingenon
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    lillybit wrote: »
    I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.

    Usually when I get killed by a quest camper I queue for a different Imperial City campaign. Or if I have not made any progress on the PvE quest, I switch alts to one that is in the same faction as the camper. Since the camper cannot kill someone in their own faction.
  • Apollosipod
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    lillybit wrote: »
    Putting quest givers in a safe location would help in Cyro.

    There are quest givers in safe zones though. The scout quests are given in your own Alliance Base and don't require any PvP at all. They send you to a random location, so the odds you'll run into someone are even lower because there's no one spot to camp. They take a max of 10 minutes, and often far less if your alliance owns a good portion of the map.

    As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.

    Couldn't agree more. In my previous comment I highlighted that I'm not even a PVP player, but half of these complaints sound like people who have "tried nothing and we're all out of ideas." Stop going back to the place you got killed repeatedly. Try a different district. Sneak. Look around. And for Cyrodiil, just so the scouting daily. My god.
  • Apollosipod
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    Ingenon wrote: »
    lillybit wrote: »
    I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.

    Usually when I get killed by a quest camper I queue for a different Imperial City campaign. Or if I have not made any progress on the PvE quest, I switch alts to one that is in the same faction as the camper. Since the camper cannot kill someone in their own faction.

    I would recommend not doing any of that. Go to all of the imperial City quest givers before jumping down. Look before you leap. Sneak around. Look at your environment. If someone kills you, pop over to another district to try that quest. You're making this entirely too difficult for yourself.
  • AzuraFan
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    Desiato wrote: »
    Because ESO started development in 2007 which was prior to Skyrim. The gaming world was very different then. WoW was king of entertainment industry revenue and Zenimax wanted in on that action. Esports were on the rise then and thus PVP and PVE were to be of equal importance. Mythic had the MMO PVP Street Cred.

    Basically, ESO was originally intended to be less of a TES game and more of an MMO.

    Skyrim changed everything by bringing TES to the bare metal mainstream. It outsold the rest of the series in total within its first couple of weeks.

    I know all that (my first TES game was Arena, and that wasn't my first video game by a long shot), and it still doesn't make sense to me. You have a pretty successful franchise. Oblivion and Morrowind were hits (Morrowind saved Bethesda, which would have gone out of business if Morrowind hadn't sold as many copies as it did). So they decide they want an MMO and let's set it in the TES world, but make it less of a TES game? Slapping a brand name onto a product that isn't really a good fit for that brand rarely works out well.

    And it's possibly why the game pretty much flopped on release. If ZOS hadn't made the drastic changes they did (and kudos to them for doing so), ESO would have died right then. So whatever original vision they had, or whatever they were told to do, was misguided. Putting people known for PvP in charge of a TES MMO will never make sense to me.

    Anyway, off-topic. :)
  • Ingenon
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    I would recommend not doing any of that. Go to all of the imperial City quest givers before jumping down. Look before you leap. Sneak around. Look at your environment. If someone kills you, pop over to another district to try that quest. You're making this entirely too difficult for yourself.

    You do what works for you. I only do one Imperial City PvE quest per day for the event ticket. I tend to do the same district quest every day.
  • Juju_beans
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    I've gone in there to do quests knowing very well it's a PVP zone.
    Most of the time I get killed but I do fight back and sometimes I've won
    I also make great use of stealth.

    That's part of the zone and how it was designed.

    I've played other games where the entire server was PVP and only the starting zones were safe.

    No biggie for me.
  • heimdall14_9
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    lillybit wrote: »
    I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.

    If you're a PvPer who isn't interested in these stupid games, good for you. But don't tell us it doesn't happen - it just doesn't happen to you because you aren't who's being targeted. There's people who don't care if you fight back or even if they get anything out of it other than making things harder for us.

    Putting quest givers in a safe location would help in Cyro. Maybe not the base because there should be some risk of PvP, but somewhere that can't be camped at least. Could have the quests behind the gates but you have to travel out somewhere to complete them? I don't think IC is tooo horrible atm (just because it's such low pop and not many obvious places to camp) but it will be if they add the cap as it's planned.

    They already made the worst PvE event (Undaunted) easier by taking out the need to queue. Would it be the worst thing if Mayhem was just a bit more casual friendly?

    Let's be honest, all the events are mostly just a chore after the first 1 or 2 times and the novelty's worn off. Why make any of them more of chore than they need to be?

    EVEN with you having 0 telvar you are wroth AP ( small amount but AP none the less ) and maybe an box for event in awards of the worthy, and could be part of their QUEST OF KILL X AMOUNT OF PLAYERS or KILL X DK/NB/ECT> ECT> QUEST ... should they not KILL you for THEIR quest TOO ????????
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • scrappy1342
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    As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.

    because there is only one quest that can be done from the tower
    pcna
  • Desiato
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    AzuraFan wrote: »
    I know all that (my first TES game was Arena, and that wasn't my first video game by a long shot), and it still doesn't make sense to me. You have a pretty successful franchise. Oblivion and Morrowind were hits (Morrowind saved Bethesda, which would have gone out of business if Morrowind hadn't sold as many copies as it did). So they decide they want an MMO and let's set it in the TES world, but make it less of a TES game? Slapping a brand name onto a product that isn't really a good fit for that brand rarely works out well.

    Vets from Mythic Entertainment were a fine choice for a publisher who wanted to build a brand new studio to build the ultimate MMO to steal the crown from WoW. It wasn't the entirety of Mythic and only Cyrodiil would be DAOC-like. The PVE side of the game would basically be a TES themed WoW with better graphics, voice acted quests and TES lore.

    IMO, the goal in 2007 wasn't to make an online TES game. It was to capitalize on the MMO market using the TES IP. TES was a successful IP, but only known among gamers and WoW was earning historic revenue.
    And it's possibly why the game pretty much flopped on release. If ZOS hadn't made the drastic changes they did (and kudos to them for doing so), ESO would have died right then. So whatever original vision they had, or whatever they were told to do, was misguided. Putting people known for PvP in charge of a TES MMO will never make sense to me.

    The game flopped on release among MMO fans because it launched unfinished. It was missing key features, the combat system was incomplete, it was pretty buggy and infested with bots. Cyrodiil was extremely buggy and laggy. There was a lot of enthusiasm for ESO at launch among the MMO audience, but it is/was an impatient audience that had been burned by unfinished, buggy games too many times.

    Some would say it launched in that state because Skyrim changed expectations and development priorities so much, resulting in a lot of changes.

    Edited by Desiato on January 31, 2026 6:52AM
    spending a year dead for tax reasons
  • L_Nici
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    If you enter a PvP zone, you have to expect PvP. That whining every time we have our only Event is really annoying.
    PC|EU
  • lillybit
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    It's amazing how quick it goes from "that doesn't even hsppen" to "it's your fault for going there" :D
    PS4 EU
  • AzuraFan
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    Desiato wrote: »
    IMO, the goal in 2007 wasn't to make an online TES game. It was to capitalize on the MMO market using the TES IP....TES was a successful IP, but only known among gamers

    Yeah, among primarily SP gamers. As I said, slapping a known brand onto a product that doesn't really fit that product isn't ideal. It brought in fans of TES who were expecting a TES game. You can see the consequences of this today, in the casual vs. hardcore vs. solo vs. group endless threads, where you'll read (usually snide) comments about the players who want this to be like an ES SP game. What else would anyone have expected with a game called Elder Scrolls Online?
    There was a lot of enthusiasm for ESO at launch among the MMO audience,

    I remember giving the game a pass in 2014 because the reviews weren't great. I only checked it out again when Morrowind released, and only because I was curious to see how the zone compared to the SP game (they did a great job!). I just looked up reviews from 2014 (both critics and users) and the reception was lukewarm at best. Please don't post reviews that were positive. Obviously some were, but for every positive review, there was at least one negative/lukewarm one. There was a reason they had to do a lot of rework after release.

    Anyway, let's agree to disagree. This is off-topic. I don't want to derail the thread, and we're not going to change each other's minds.
    Edited by AzuraFan on January 31, 2026 2:53PM
  • aetherix8
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    lillybit wrote: »
    Putting quest givers in a safe location would help in Cyro.

    There are quest givers in safe zones though. The scout quests are given in your own Alliance Base and don't require any PvP at all. They send you to a random location, so the odds you'll run into someone are even lower because there's no one spot to camp. They take a max of 10 minutes, and often far less if your alliance owns a good portion of the map.

    As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.

    All right, I’ve read 5 pages of this thread and as much as I find the entire conversation hilarious (like every WSM), I thought it might be worth pointing out that despite most PvPers giving an excellent advice here (like the one I quote), the complaining PvEers will keep complaining, and you’re not even talking about the same thing.

    PvEers pretend the main concern of this thread is to earn tickets.

    PvPers kindly suggest multiple ways to get tickets without having to PvP (scouting missions, for example).

    PvEers then argue that quest NPCs are camped by gankers (perfectly valid in a PvP zone).

    This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.

    Classic.
    PC EU - V4hn1
  • scrappy1342
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    aetherix8 wrote: »

    This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.

    Classic.

    i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.

    no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.
    pcna
  • dcrush
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    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.
  • aetherix8
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    aetherix8 wrote: »

    This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.

    Classic.

    i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.

    no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.

    At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves. What last minute ticket NPC talk(?!), excuse me, scouting mission instead.
    PC EU - V4hn1
  • Vonnegut2506
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    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.
  • Ingenon
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    aetherix8 wrote: »
    aetherix8 wrote: »

    This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.

    Classic.

    i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.

    no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.

    At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves. What last minute ticket NPC talk(?!), excuse me, scouting mission instead.

    Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside. But in Imperial City, I have found campers farming other players doing their 1 PvE quest on an "empty" map where one faction "owns" the map and I have gone in on an alt that is in that faction. After I get killed by a camper, I either switch campaigns, or switch to an alt that is in the same faction as the camper. And so far, every day I have been able to finish my one Imperial City PvE quest for the event ticket.
  • scrappy1342
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    aetherix8 wrote: »

    At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves.

    i said exactly that earlier. i don't think it's pvp'ers doing it either
    pcna
  • esotoon
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    Ingenon wrote: »
    Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside.

    Because PVPers gave PVEers the advice that you do (switch campaigns/factions/towns) and we were told there were gankers in all towns on all campaigns. So Scouting quests are a good, often quicker and safer, alternative.


    Edited by esotoon on January 31, 2026 6:40PM
  • aetherix8
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    Ingenon wrote: »
    aetherix8 wrote: »
    aetherix8 wrote: »

    This is when it all becomes clear: PvEers don’t really complain about tickets here, they’re actually complaining that they cannot do all the town quests without getting farmed by PvPers. That has nothing to do with tickets, and everything to do with demanding the possibility of farming PvP rewards (AP, citrus, weapons) without engaging in PvP.

    Classic.

    i'm not sure how you came to that conclusion. most of us, all we want is tickets. the ap, citrus and weapons are worthless to me. i would be ecstatic if they would make a non-pvp instance of the zone with no pvp rewards whatsoever that we could just go get tickets, do the side quests that pertain to story, etc. i have no problem with ppl pvp'ing in pvp areas. what i have a problem with is the ppl like lillybit talked about who are only there to grief and troll. i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.

    no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.

    At this point I’m truly convinced that the only ones griefing PvEers are the PvEers themselves. What last minute ticket NPC talk(?!), excuse me, scouting mission instead.

    Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside. But in Imperial City, I have found campers farming other players doing their 1 PvE quest on an "empty" map where one faction "owns" the map and I have gone in on an alt that is in that faction. After I get killed by a camper, I either switch campaigns, or switch to an alt that is in the same faction as the camper. And so far, every day I have been able to finish my one Imperial City PvE quest for the event ticket.

    Scouting quests are simply the safest option, and also less time consuming really, or perhaps as much time consuming as being defeated over and over by gankers in towns. It’s the best way to get tickets without engaging in any PvP whatsoever.
    Edited by aetherix8 on January 31, 2026 6:20PM
    PC EU - V4hn1
  • esotoon
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    no one wants to take your pvp away from you. it would simply remove the ppl from the area who do not want to be there. the ones that pvp'ers on this thread are complaining are ruining cyro for them just by being in the instance and not contributing to the battle.

    But the event isn't about simply giving players a reward. This event and the Undaunted event is to get players to engage in an aspect of ESO they may never have tried before. That's why in the Undaunted event you only get a ticket from killing the final boss, not from an NPC at the start of the dungeon. And why in this PVP event you have to engage in PVP, and not just get a ticket at the base. Just as some of the events are to get people to engage with crafting, guild trading, antiquities, etc. and others are about getting players to go to parts of the world they may never have been.

    In other words, if ZOS gave PVE players a PVE only campaign just so that they can get their reward without engaging in PVP, they are no longer achieving the purpose of the event and the whole reason it exists in the first place.
    i've run into them on the last day of events where you only have a few hours to get tickets and they will camp the npc so that you can't get your last day of rewards.

    If you followed the advice given in this thread about always having a completed quest in hand, this wouldn't ever be an issue, if you truly can't manage to get a ticket for "hours". (Just for comparison, I'm currently getting 3 tickets on two low level characters, with under levelled/non-set gear), and they take about 10 minutes each at most)
    Edited by esotoon on January 31, 2026 6:46PM
  • Desiato
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    AzuraFan wrote: »
    I remember giving the game a pass in 2014 because the reviews weren't great. I only checked it out again when Morrowind released, and only because I was curious to see how the zone compared to the SP game (they did a great job!). I just looked up reviews from 2014 (both critics and users) and the reception was lukewarm at best. Please don't post reviews that were positive. Obviously some were, but for every positive review, there was at least one negative/lukewarm one. There was a reason they had to do a lot of rework after release.

    Anyway, let's agree to disagree. This is off-topic. I don't want to derail the thread, and we're not going to change each other's minds.

    I'm responding because you misunderstood me. if you do not wish to continue, you do not need to respond! I said the game flopped among MMO fans, so yes, the reviews from them were bad! I said the game launched broken! So the enthusiasm was for the concept in the lead-up to the launch, not for the game at launch. It sold well but failed to retain players because of its myriad of issues.

    I'm not talking from a single player game POV! I'm talking old classic mmorpg communities like rerolled.org(which is now dead, but was what the FoH forums turned into if anyone here even knows who FoH was!!

    Yes, ESO bombed at launch. No one disputes this.

    Edited by Desiato on January 31, 2026 6:41PM
    spending a year dead for tax reasons
  • Gingaroth
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    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.

    Besides that:
    New Life festival: Talk to Petronius Galenus. Walk to a shrine, burn letters. Talk to Petronius again.
    Jesters Festival: Talk to Soars-in-laughter. Place 1 prank item. Talk to Soars-in-laughter again.
    Zeal of Zenethar: Talk to Fasaria. Find 1 antiquity, or 1 treasure chest, or buy something at a guild trader, or gain 1 level/championpoint. Talk to Fasaria again.

    As far as I can think of, of the yearly festivals, only the Witches and Undaunted festival require some actual PvE-ing. Even then, for Witches festival a simple delve or dolmen is enough, and for Undaunted running Fungal Grotto will suffice, making that the most hard-core PvE requirement of all recurring festivals.

    I agree the scouting quests in Cyrodiil are usually easy to do, but not faster or easier than what is required for most 'PvE-festival' tickets.
  • Gingaroth
    Gingaroth
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    esotoon wrote: »
    Ingenon wrote: »
    Why do people keep bringing up scouting quests? I have been getting 3 event tickets every day while doing 1 Cyrodiil PvE quest and 1 Imperial City quest, and have not done any scouting quests. On PS/NA it is not hard for me to find an "empty" Cyrodiil map where one faction "owns" the map. And go in on an alt that it is that faction and do 1 PvE quest from a town quest giver that is standing outside.

    Because PVPers gave PVEers the advice that you do (switch campaigns/factions/towns) and we were told there were gankers in all towns on all campaigns. So Scouting quests are a good, often quicker and safer, alternative.


    The amount of gankers at questpoints varies greatly. Sometimes I can do all the quests in several villages without bother. Chorrol and Cheydinhal are usually relatively save, there's nothing to conquer there.

    At other times it indeed seems all quest points are being camped. This may not be true, but with the long travel times you'll sometimes get in Cyrodiil it can be hard to check. For example, last year in a similar discussion someone who liked ganking said they deliberatly changed villages from time to time, to keep the element of surprise. Unfortunately, that would also mean the questers who just fled his previous hunting grounds would once again run into him, and possibly get the impression there's gankers everywhere.

    I've even seen people camping near skyshards out in the middle of nowhere, I can't image that to be much fun (or very profitable).

    At such times, the scouting quest indeed is a good alternative. I also want to point out the possibility of picking up a fighters guild bounty quests, if you have access to the passive. I think those are even slightly better than the scouting quests. You can choose from several places to complete them, so there's a greater chance of at least one of those being easy to reach, and not much chance of them being camped.

    I advise anyone who doesn't like PvP but does like tickets to pick up both of those quests. If one doesn't work out, try the other, and if both succeed, keep one for the next day to save you some stress.
  • CameraBeardThePirate
    CameraBeardThePirate
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    As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.

    because there is only one quest that can be done from the tower

    Cool, but they were talking about getting ganked during the quest - aka, not doing the quest from the tower.

    And either way, the point still stands. There are 4 IC campaigns during midyear, 2 of which are empty 99% of the time, and each of which have 6 whole districts to choose from. There is literally no reason to go back to the same spot you got killed when trying to do a quest for the event.
  • scrappy1342
    scrappy1342
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    Cool, but they were talking about getting ganked during the quest - aka, not doing the quest from the tower.

    And either way, the point still stands. There are 4 IC campaigns during midyear, 2 of which are empty 99% of the time, and each of which have 6 whole districts to choose from. There is literally no reason to go back to the same spot you got killed when trying to do a quest for the event.

    rhipb09yg7d4.png

    they literally said... arena to do the daily from the tower. other ppl have posted proof of ppl coming here and bragging about how they would gank ppl and then switch locations just for the fun of messing with ppl. i'm glad this has never been a problem for you and many others, but it definitely happens
    pcna
  • esotoon
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    In case it's of help:

    The Sage and the River

    Once, a traveller came to a rushing river. He needed to get to the other side to reach his destination, but the river was too deep and dangerous.

    The traveller spent days shouting at the river. "Calm down!" he commanded. "Stop flowing so quickly! Why are you so chaotic?" He threw rocks into the water, hoping to block its path, but the river only churned around them and flowed faster.

    Frustrated, exhausted, and bitter, the traveller sat on the bank, blaming the river for ruining his journey.

    A sage, who had been watching from a nearby tree, walked over to the traveller.

    "Why do you fight the river?" the sage asked.

    "Because it will not change for me," the traveller replied. "I need it to be still."

    The sage smiled gently. "You are trying to change the river, but that is not your power. Your power lies in changing yourself."

    The traveller was confused. "How will changing me get me across that?"

    "You cannot force the river to be a bridge," the sage said. "But you can change your tools, your method, and your patience. Stop trying to tame the water and start learning to build a boat."

    The traveller looked at his hands—hands that had only thrown rocks. He realized the vanity of his anger. He stopped shouting at the river, turned away from the bank, and began to look for wood to build a vessel.

    He worked for days, not looking at the river, but focusing on his own tools and skill. He changed his stubbornness into diligence.

    Eventually, the boat was finished. He launched it into the rushing water. The river was still chaotic, but the traveller was no longer afraid, because he had adapted to it. He reached the other side, not because the river changed, but because he did.
    Edited by esotoon on February 1, 2026 12:36AM
  • dcrush
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    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.

    True, I forgot about that one! So that’s one in… how many PVE events we have in a year?
    And how many PVP events do we have in a year?
    Gingaroth wrote: »
    dcrush wrote: »
    While I do think it’s unsportsmanlike to camp quest givers it has become pretty clear that most people in this thread don’t want advice, they just want to complain. Some of them have apparently been playing since beta. So it’s not a l2p issue, it’s a “refuse to make an effort” issue.

    The two funniest claims I have read were that PvP players can do all content in PvP gear and builds and that PvP players don’t use the armory system.
    sshogrin wrote: »
    PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all.

    It’s not the PvP players being toxic in this thread.

    Also, can someone tell me which event lets me earn tickets just by talking to one NPC? Usually it’s “talk to an NPC who tells you about an ancient bucket demon in a delve on the other side of the map, nowhere near a wayshrine, where you have to put a fish in a bucket and then get a pig to follow you through Fun Gal Grotto”. A scouting quest in Cyro is so much faster. In most cases it takes less than five mins.

    The anniversary event literally lets you earn tickets by eating a piece of cake, no NPC talking required.

    Besides that:
    New Life festival: Talk to Petronius Galenus. Walk to a shrine, burn letters. Talk to Petronius again.
    Jesters Festival: Talk to Soars-in-laughter. Place 1 prank item. Talk to Soars-in-laughter again.
    Zeal of Zenethar: Talk to Fasaria. Find 1 antiquity, or 1 treasure chest, or buy something at a guild trader, or gain 1 level/championpoint. Talk to Fasaria again.

    As far as I can think of, of the yearly festivals, only the Witches and Undaunted festival require some actual PvE-ing. Even then, for Witches festival a simple delve or dolmen is enough, and for Undaunted running Fungal Grotto will suffice, making that the most hard-core PvE requirement of all recurring festivals.

    I agree the scouting quests in Cyrodiil are usually easy to do, but not faster or easier than what is required for most 'PvE-festival' tickets.

    Walking to an old life shrine and burning letters takes about as much time as doing a scouting quest. You have to port to a different zone and make your way to a shrine. If I remember correctly, the shrines are not next to a wayshrine. And then go back again.

    Placing the prank item requires you to port to a different zone, ride or walk to the location, wait for the NPC to be in a certain spot, place the item, port back and talk to the NPC again.

    The Zeal of Zenithar one, only the “buy something at a guild trader” is super fast if you go to a Craglorn trader and buy an overpriced item (as they always are during that event). The other ones will still take about five minutes at least.

    But, in case it wasn’t clear from my snarky description of PVE event quests, I was slightly exaggerating because people are complaining that tickets in the Mayhem events are so hard to get when in reality it takes about as long as in other events. You just need to be willing to figure out what to do. For example, in the Jester’s event I hate all the fetch quests so I park a toon at the arena where you fight King Boar, get that quest and the apple one next to it, and only do those two quests. I don’t open a topic every time the event comes around complaining about how I don’t like stealing a pig from their caregiver.
  • scrappy1342
    scrappy1342
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    dcrush wrote: »
    The Zeal of Zenithar one, only the “buy something at a guild trader” is super fast if you go to a Craglorn trader and buy an overpriced item (as they always are during that event).

    pro tip... go to the bank in town and you can buy from your own guilds' traders ^.^
    pcna
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