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Hey Devs! What about us 3600 cp Players. Have you forgot about us???

  • Cooperharley
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    code65536 wrote: »
    I have been seeing all this we heard you stuff and we are making it better stuff, from ESO but I have YET to see 1 Dev or 1 Mention about us long term players who are at or approaching 3,600 CP. Do you not want to reward us for playing the game so long or grinding? I love playing ESO, but 3,600 CP has a negative effect. It takes away something that all players enjoy and that is levelling up. Could you please figure something out so we can also have something to play towards.

    Thank You

    Regards Elder.

    Who the hell cares?

    I say this as someone who has 3600 CP: I don't care. Not one tiny bit.

    After the mid 2000's, I already had more than enough for anything I wanted to do. There already was no point to leveling long before I reached 3600. That number is nothing more than a shiny number to use for bragging rights.

    That's the point - there's no point to it. Let's make it more exciting for long term players. Why not stop at 1500 otherwise?
  • cyclonus11
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    My idea: Add a fifth node to each of the three constellations once you hit 3600CP.
  • Morvan
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    There's no point in increasing the CP cap if the objective is just to see a number growing, there are lots, lots of things they could do to improve the CP system, making numbers look bigger when they're objectively useless isn't an improvement.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • MorallyBipolar
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    They should at least remove the cap. Removing the CP cap wouldn't change anything except give the appearance people are still leveling up past CP 3600.
  • ghastley
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    Why the focus on CP? There are a lot of other limits in the game. I can't progress a skill line past 50, why isn't that limit 3600?
  • Treeshka
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    Given the amount of effort went into the reducing the vertical progression from CP in terms of level numbers back in the rework patch, and then nerfs to the power of the offensive nodes. I doubt they will increase this cap at all, or even add rewards to it.
    While it sounds good, developers probably do not want this CP look intimidating for new players. Because when i say you need to be 1560 CP to reach max vertical power for blue tree, it sounds odd. Most MMO does not go level thousands. While getting points is easy in very early points, new players can not know this.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Akskad
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    Dear ESO, I am a 3600 CP player and I do not wish to have the cap increased. Since reaching 3600, I have been happily playing ESO without the burden or pressure to "level up" and grind XP. Levelling up and grinding XP is a nightmare that removes fun from the game. Now that I am full level and do not need to level up, I finally have time to do quests, complete achievements, and simply enjoy the game at a slow pace. I also do not feel that ZOS needs to do anything special for 3600 CP players. Therefore, let's keep the cap at 3600 CP. It's already a huge achievement to reach that level, and, as I said, levelling up is absolutely not fun.
    Thanks
  • Akskad
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    Thank you always for your efforts to improve the game.
    Edited by Akskad on January 28, 2026 4:56PM
  • Arcturus
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    Would be awesome to get some kind of demi‑god personality — floating a bit off the ground, soft glow, chill VFX/SFX… basically a slightly toned‑down Psijic meditation vibe. A couple skins and a title on top of that wouldn’t hurt either.

    And yeah, getting the rest of the missing CPs would be great too. 3600 just isn’t enough to actually max everything out, for anyone who hasn’t hit the wall yet.

    I also agree that this whole “it’ll just force people to grind blah blah blah” mentality is pretty petty. The rewards would be purely cosmetic, nobody’s being dragged into some mandatory grind. People need to chill, wanting a handover is way too normalized in this game.
  • SirBanana1992
    SirBanana1992
    Soul Shriven
    I would enjoy a small cosmetic reward untied to any achievement for reaching CP3600. I'm pretty close myself currently. I think making it grant something gameplay impacting or as a part of the achievement runs might be a bit too much given it can take quite a lot of time that wouldn't actually be meaningfully invested to get there. A just balance between a neat thing to receive but also not too chase-worthy that people feel compelled to spend time doing something they would rather not.
  • Octagneh
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    Raising the CP level for those people who just want a goal is cool. If you are a person at 3600 and don't want it raised because you have a personal problem controlling your "got to be max at everything" disease, it should not come at the cost of others who would like a higher top end. Back in 2022 and 2023 Zenimax was putting out double XP events back-to-back to back and it was two weeks here....two weeks there. It was ridiculous and a lot of players stacked up a lot of levels during those COVID times. There are a lot more players that are 3600 than you think. I'm in a guild called Thirty Six Hundred, and I was gobsmacked....and knocked a little off my pedestal.
  • Cooperharley
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    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    Thank you! This would be great. Not even necessarily just for CP 3600 players, but just to make CP mean something after the power cap at 1500 would be great. 2100 CP after the "power cap" is largely useless and doesn't impact long term retention or excitement. Looking forward to possibilities! :)
  • Cooperharley
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    Akskad wrote: »
    Dear ESO, I am a 3600 CP player and I do not wish to have the cap increased. Since reaching 3600, I have been happily playing ESO without the burden or pressure to "level up" and grind XP. Levelling up and grinding XP is a nightmare that removes fun from the game. Now that I am full level and do not need to level up, I finally have time to do quests, complete achievements, and simply enjoy the game at a slow pace. I also do not feel that ZOS needs to do anything special for 3600 CP players. Therefore, let's keep the cap at 3600 CP. It's already a huge achievement to reach that level, and, as I said, levelling up is absolutely not fun.
    Thanks

    Yea I don't think there needs to be more CP, I think the system needs to be made more exciting & have cool rewards and checkpoints along the way. 3600 is already a ton. IMO it should've been capped at whatever the power cap was.
  • Kyip
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    @ZOS_Kevin
    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.
    When the 3600 cp system first launched with the current three maps, most of the passive nodes had more intervals to spend points on. Passives like Sprinter or Hasty, for example. I don't remember the exact amounts, but most had up to five stages, then they were reduced to 2 or 3, so we could only spend 20 or 30 points instead of 50, for example. The only passive ability in the blue or red maps that kept it's original 5 stages was Mystic Tenacity in the red map. I didn't follow the forums then, but most of the players I know who did said the reason was because most players didn't have so many points, so it was viewed as unbalanced. Well, over the years, I see people who had hundreds then now have thousands. I've been hoping for years that someday we would see that original setup return, as more of the player base reached higher cp totals, since it wouldn't be such an imbalance anymore for endgame players. Have the devs ever discussed a return to those original values?

    Edited by Kyip on January 28, 2026 6:57PM
  • tsaescishoeshiner
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    There should not be a cosmetic reward for reaching 3600 CP, as that would cause many in the playerbase grind out something terribly trivial and repetitive. I just don't think the community is helped by encouraging that attitude, and it's an accomplishment on its own to, I don't know, spend hundreds of hours resetting BRP or whatever CP 3600 players do.

    As an alternative: Play the game in new ways. Enjoy it with others. Make the funniest PvP build or help a player do new content. Learn the timing to sync every dance emote. Discover new out-of-bounds routes until your character has walked on every reachable piece of land. Everyone likes something different, but these experiences are adventures that reward themselves.

    If you still need something to grind towards, maybe get 3600 CP on the other server (you can spam exp-grind content with high ping).
    PC-NA
    in-game: @tsaescishoeshiner
  • alternatelder
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    Arcturus wrote: »
    Would be awesome to get some kind of demi‑god personality — floating a bit off the ground, soft glow, chill VFX/SFX… basically a slightly toned‑down Psijic meditation vibe. A couple skins and a title on top of that wouldn’t hurt either.

    And yeah, getting the rest of the missing CPs would be great too. 3600 just isn’t enough to actually max everything out, for anyone who hasn’t hit the wall yet.

    I also agree that this whole “it’ll just force people to grind blah blah blah” mentality is pretty petty. The rewards would be purely cosmetic, nobody’s being dragged into some mandatory grind. [i]People need to chill[/i], wanting a handover is way too normalized in this game.

    Says the player asking for a demi-god personality and other over-the-top rewards because they grinded cp to max for literally no good reason other than getting a bigger number.
    Edited by alternatelder on January 28, 2026 7:19PM
  • Cooperharley
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    There should not be a cosmetic reward for reaching 3600 CP, as that would cause many in the playerbase grind out something terribly trivial and repetitive. I just don't think the community is helped by encouraging that attitude, and it's an accomplishment on its own to, I don't know, spend hundreds of hours resetting BRP or whatever CP 3600 players do.

    As an alternative: Play the game in new ways. Enjoy it with others. Make the funniest PvP build or help a player do new content. Learn the timing to sync every dance emote. Discover new out-of-bounds routes until your character has walked on every reachable piece of land. Everyone likes something different, but these experiences are adventures that reward themselves.

    If you still need something to grind towards, maybe get 3600 CP on the other server (you can spam exp-grind content with high ping).

    I don't think it encourages anybody to grind up to 3600cp any more than a godslayer mount does. Is having rewards every 300cp up to 3600cp not a good idea? I think if you solely gave a reward for 3600cp that'd be one thing, but having little checkpoints to look forward to as you continue to play the game? I don't see why not
  • Desiato
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    Imagine making a side game your main game. It is not my intent to be insulting, but we all see what is on the horizon. It's time to main a different game!

    ESO is the most casual rpg I can imagine. I feel the vast majority of players I encounter are below CP 2500 -- mainly because *most* are happy to stop grinding CP.

    ESO does not have enough incoming content to justify increasing the CP cap and adding new high CP rewards. Not even close.

    Edited by Desiato on January 28, 2026 7:40PM
    spending a year dead for tax reasons
  • code65536
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    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    I'm not so sure about "clearly", since there are a number of 3600 people here who are firmly against it.
    Nightfighters ― PC/NA and PC/EU

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  • YandereGirlfriend
    YandereGirlfriend
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    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    Whatever happened to the project of adding more CP star options?

    Most of the current options are not very specialized or interesting and it really feels as though the system was abandoned before its true potential was ever realized.

    Especially in PvE, builds all run the exact same stars because they are the demonstrable best from among the limited options.

    The game cries-out for even basic concepts such as +%Disease Damage, +%Shock Damage, etc. stars that would allow players to lean-into specific and popular power fantasies.
  • AlexanderDeLarge
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    Throwing my two cents in: I’m not a CP3600 player, but I was capped at 810 and I hated it. Endless vertical progression is bad design for a game like this, and adding more incentives only deepens an already flawed system.

    After twelve years of playing, I'm still unclear whether ESO’s One Tamriel overhaul is meant to support a horizontal progression system (example: Guild Wars) or commit to vertical progression like EverQuest or WoW, and that lack of direction is a real problem.

    You have the 1-50 leveling experience, the world is scaled to CP160 and the soft cap for power is 1800 and content difficulty is optimized for various figures between. Anything below CP160 is effectively wasted time, and anything above it is just artificial inflation. Increasing the cap further only deepens the grind and gates more players from content they may already be capable of enjoying and completing. I've been grouped with CP2000 players that can't handle basic veteran dungeon mechanics so it's not really a metric of anything but time spent. That's a useless metric too because... How? Grinding dolmens during double XP events? That's not teaching you anything.
  • code65536
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    The game cries-out for even basic concepts such as +%Disease Damage, +%Shock Damage, etc. stars that would allow players to lean-into specific and popular power fantasies.

    Uhm...

    So, back in ye olden days, you had distinctions like elemental damage (fire, shock, ice), non-elemental magic damage, etc.

    So, a magsorc, who primarily used Force Shock and its morphs as their spammable, would spend their limited points in elemental damage. And a magblade, who had a class spammable and whose entire class toolkit was non-elemental magic damage, would spend points in the other star. And because magblades had CP in non-elemental magic damage, it meant that they actually did more damage using a resto staff (whose light attacks would be buffed by their area of CP focus) than with a destro (this was also back when destro's passives were not very good and could not overcome the light-attack-weaving advantage of a resto, if you were a class that used non-elemental magic damage).

    What this also did was discourage hybrid approaches. Heavens forbid if you wanted to be a mage that used both elemental and non-elemental damage!

    And you know what? I don't miss those days, because what that system really did was just set arbitrary limits and boundaries. There was a reason ZOS got rid of the old CP system and replaced it with what we have today.
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  • Apollosipod
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    I've been saying this forever - some people see rewards as "inducing grind," which is an odd mentality. After 1500 CP, the CP system is largely useless. It's mainly there for bragging rights and to display time played, or in some cases, time spent grinding. I'm surprised they haven't done anything with the system in forever. Why not add a mount or a costume or something at checkpoints along the way similar to getting the Mannimarco costume early on? Reward your long-term players! Attracting new players is important, no doubt, but player retention is equally, if not MORE, important.

    That's a really good point. I'm really surprised it wasn't considered when they made the CP tree change to 3600. Missed opportunity, but not too late to fix, ZOS
  • tomfant
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    code65536 wrote: »
    That's incorrect. Enlightenment affects CP gain and only CP gain. Enlightenment has NEVER affected skill leveling. Skill leveling has always used the base, unenlightened XP.

    Thanks for correcting me. I had the impression it went quicker. Always learning something new.
  • robwolf666
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    robwolf666 wrote: »
    It always makes me smile when max levels complain about having nothing to do when they hit the level cap - kind of your own fault for racing to get there as fast as you can. I've still got a long way to go precisely because I'm in no rush, and that means I'll always have something to do. 😏

    Excuse Me? You are making a false Assumption that everyone races to 3600. I have been playing since 2019 and did not race to 3600. The game seems different at 3600. You made not see it that way but i feel like ESO feels different now. I am not asking for massive rewards i am asking the Dev's to fix the problem for long term players who want to continue seeing progression like myself.

    Thanks!

    Sure, not everyone does it, however back in the days when I bothered with Guilds I remember many a "pleasant" conversation where I was nagged to hurry up to level up to max so I could get invites go into PvP and Group content. I didn't, so I didn't - fine by me, don't like that stuff anyway.
  • YandereGirlfriend
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    code65536 wrote: »
    The game cries-out for even basic concepts such as +%Disease Damage, +%Shock Damage, etc. stars that would allow players to lean-into specific and popular power fantasies.

    Uhm...

    So, back in ye olden days, you had distinctions like elemental damage (fire, shock, ice), non-elemental magic damage, etc.

    So, a magsorc, who primarily used Force Shock and its morphs as their spammable, would spend their limited points in elemental damage. And a magblade, who had a class spammable and whose entire class toolkit was non-elemental magic damage, would spend points in the other star. And because magblades had CP in non-elemental magic damage, it meant that they actually did more damage using a resto staff (whose light attacks would be buffed by their area of CP focus) than with a destro (this was also back when destro's passives were not very good and could not overcome the light-attack-weaving advantage of a resto, if you were a class that used non-elemental magic damage).

    What this also did was discourage hybrid approaches. Heavens forbid if you wanted to be a mage that used both elemental and non-elemental damage!

    And you know what? I don't miss those days, because what that system really did was just set arbitrary limits and boundaries. There was a reason ZOS got rid of the old CP system and replaced it with what we have today.

    Yes, this glorious new system where everyone uses the same stars copy-pasted across every single build.

    Also the same system where we have ludicrous imbalance between, say, 1500 Stamina and 6% Single-Target Damage. If we are going to have only a tiny handful of options then expecting some modicum of balance or a reason to ever be enticed to select certain options outside of pure roleplay or the desire to self-nerf, is the bare minimum expectation. One that is not currently close to being fulfilled.

    I am glad that you enjoy having such limited options but many players do not because it is hideously bland and cuts against roleplaying and class power fantasies.
  • code65536
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    roleplaying and class power fantasies.

    Those are choices that you make in your skills window. Why get CP involved in all this?

    With the old system, if you had the power fantasy that you were a mage adept at all magic, you'd be screwed since you'd have to divide your CP between two different stars and you would never be as strong as someone who focused entirely on elemental or entirely on non-elemental.

    If people want "roleplaying and class power fantasies", then what you're suggesting would LIMIT that, rather than empower it.
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  • YandereGirlfriend
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    code65536 wrote: »
    roleplaying and class power fantasies.

    Those are choices that you make in your skills window. Why get CP involved in all this?

    With the old system, if you had the power fantasy that you were a mage adept at all magic, you'd be screwed since you'd have to divide your CP between two different stars and you would never be as strong as someone who focused entirely on elemental or entirely on non-elemental.

    If people want "roleplaying and class power fantasies", then what you're suggesting would LIMIT that, rather than empower it.

    If the bonuses are going to continue to be as bland and as universally copypasted as they currently are then it honestly begs the question as to why do we even have the CP system to begin with? Why not just bake them into everyone's stats as soon as they reach Level 50 and call it a day.

    My character does not feel the difference with really any of these stars. Nothing new happens, nothing about gameplay changes. All that happens is big number becomes slightly bigger number. Amazing. It is in the worst tradition of modern game design that provides players with only fractional micro-buffs to generic categories because designers are afraid to cede creativity (and potential power) to players out of fear that players will come up with unanticipated combinations. And you absolutely cannot have players playing in unintended ways!

    It is precisely those sorts of combinations that give players a sense of agency and ownership over their character. What makes it feel like theirs and not YoutuberDPSBotNumber9000. Even if it is not the strongest possible configuration, proving a player with a star that, say, provides a heal every time that a status effect is inflicted, could allow a player to style a Blood Mage that heals themselves through applying Hemorrhaging. Similarly, Elf Bane provides a unique and game-altering mechanic that, for whatever reason, only Flame Damage enjoyers are allowed to participate in. So give us some new stars that play with abilities in a similar fashion, to allow a Frost Mage, etc. to lengthen their Frost DOTs or halve their DOTs but double the per tick damage, etc..

    Obviously, in a multiplayer game balance is a thing but at the end of the day this is someone's job and professional game designers should be setting a higher bar for the system. You can give players more opportunities for customization and mechanical expression without "breaking the game".
  • Kyip
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    It would be nice to see a rebalance in the green cp map, and only the green cp map, where 100% of the nodes are changed to passive nodes, no more slotted stars, and the point costs are adjusted (without nerfing the abilities) so at 3600 you have 100% of the abilities, all passive. Everything there is a QoL function to enjoy the game.
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