SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
/script JumpToHouse("@Paramedicus")
Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
/script JumpToHouse("@Paramedicus")
cyberjanet wrote: »Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.
cyberjanet wrote: »Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.
cyberjanet wrote: »As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.
I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.
freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
freespirit wrote: »freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
freespirit wrote: »freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
I read every post in this thread.
What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.
robwolf666 wrote: »freespirit wrote: »freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
I read every post in this thread.
What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.
I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.
This thread perfectly outlines what the biggest problem on this forum is.
robwolf666 wrote: »freespirit wrote: »freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
I read every post in this thread.
What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.
I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.
Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.
Guilds ARE groups. Everyone in a guild is a member of a group.This thread perfectly outlines what the biggest problem on this forum is.
Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.
Guilds ARE groups. Everyone in a guild is a member of a group.
Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
/script JumpToHouse("@Paramedicus")
Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Ok, so toxic elitists are real, but toxic causal is a myth. Got itWarhawke_80 wrote: »Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
SMH....
Ahh yes, the Mythical Toxic casual—because apparently wanting ESO content that's actually playable without a 300-page meta guide and a raid-or-die mindset makes you the villain of the story.
Night Market PTS feedback topic is flooded by few players asking to nerf it to the ground.Warhawke_80 wrote: »No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
And they do so for a good reason. It's hard to understand why, in order to keep this game alive, ZOS has to create a variety of content, including challenging one, so that players can play it multiple times (due to its difficulty level). Creating only solo-friendly content is impossible in the long run. ZOS has to cater to the needs of different groups of players.Warhawke_80 wrote: »The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
Yes, a short-sighted business strategy.Warhawke_80 wrote: »"ZOS keeps story content accessible because that's what retains the massive casual base that funds the game—not negligence, and not fear of a handful of elitists. If anything, the pattern is clear: introduce bite, hear the backlash from the majority who just want to enjoy the lore without dying in one-shots, then soften it. That's business, not capitulation.
Everywhere? Who is asking for that?Warhawke_80 wrote: »Respectfully: the casual "conquest" isn't a takeover—it's the playerbase ZOS built the game around. Demanding they suddenly pivot to vet-level everywhere risks emptying servers, not saving them.
/script JumpToHouse("@Paramedicus")
Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
/script JumpToHouse("@Paramedicus")