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Is there an official thread for the FUTURE refreshes feedback?

Malyore
Malyore
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I know all hands are on deck with Update 49 and the Dragonknight refresh. I also know there have been some scattered threads discussing hopes for the future class refreshes, and that the direction of the refreshes are based on prior surveys.
I wish I took those surveys more seriously with extra details, now having seen the genuine feedback and effort that new ZOS is doing!

I was wondering if there is a good place for players to continue to share information and answer developer questions to help with those upcoming refreshes? That way there is even more time for feedback before reaching a PTS.

If not, it's no worry. I've been amazed at the change ZOS has undergone; I don't want to ask for too much at once and create problems that aren't needed.
  • Turtle_Bot
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    I'm hoping for this as well, at the very least that ZOS gives us some high level insights into what they are looking into for the future reworks, since the DK reworks have been... controversial... despite a lot of praise/positivity for the changes overall.
  • Erickson9610
    Erickson9610
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    I'm not sure there are official feedback threads for future refreshes yet. But, since Update 50 is coming the update after this one (that contains the Werewolf skill line refresh) here are a couple Werewolf-related threads that I hope ZOS will take a look at when planning what that refresh should contain:

    "Werewolf Refresh - My humble requests as a werewolf tank main" by @MaverickWerewolf:
    https://forums.elderscrollsonline.com/en/discussion/687731/werewolf-refresh-my-humble-requests-as-a-werewolf-tank-main
    This recent thread has several ideas from a Werewolf tank main. This is a great perspective to consider! Werewolves aren't all just PvE damage dealers or PvPers.

    "It's time for Werewolves to get weapon passives." by @dark_hunterxmg:
    https://forums.elderscrollsonline.com/en/discussion/673722/it-039-s-time-for-werewolves-to-get-weapon-passives
    This is one of the long-standing pain points about Werewolf, since at least 2015! This thread was made in 2025, ten years later.

    "Werewolf and Vampire Content (Scribed Skills, Styles & More)." by @VouxeTheMinotaur:
    https://forums.elderscrollsonline.com/en/discussion/671136/werewolf-and-vampire-content-scribed-skills-styles-more
    There are a lot of fun ideas in this thread. I particularly like the suggestions about Werewolf Scribing skills and Skill Styles for the transformation Ultimate ability itself.

    "Thank you for *some* of the werewolf changes. A few concerns" by @Panderbander:
    https://forums.elderscrollsonline.com/en/discussion/656508/thank-you-for-some-of-the-werewolf-changes-a-few-concerns
    This is a very important perspective by a prominent member of the Werewolf community. This discussion was made around the last time Werewolf got a major update. Several of these pain points about Werewolf (such as the Terrified effect) have not been addressed since.

    "Werewolf noses should pull players out of stealth" by @Celas_Dranacea:
    https://forums.elderscrollsonline.com/en/discussion/667641/werewolf-noses-should-pull-players-out-of-stealth
    This is another really good perspective, from a prominent Werewolf PvPer. I've seen this requested several times.

    "New werewolf player model/skins" by @IncultaWolf:
    https://forums.elderscrollsonline.com/en/discussion/621167/new-werewolf-player-model-skins
    Although we know a new Werewolf player model is coming, it's worth reading through this discussion to know what players are hoping for.

    "ESO - Werewolf Rework??? My thoughts on it." by the ESO YouTuber Lycanthrope Gaming:
    https://www.youtube.com/watch?v=OzOk4tIB3qI
    There are very few content creators who focus solely on Werewolf, so this creator is worth listening to when making changes to Werewolf.

    And, at the risk of sounding arrogant, I'd also recommend my thread "Werewolf Should be Allowed to Sneak":
    https://forums.elderscrollsonline.com/en/discussion/642532/werewolf-should-be-allowed-to-sneak
    This is another long-requested feature with in-lore justification for its implementation. The inability to crouch/sneak affects PvE as well as PvP. If this rework is adding new animations to Werewolf, this is the time to refine the unused sneaking animations.

    I'd also like to give a shout-out to @Chrlynsch for his insightful comments regarding Werewolf many years ago. Several of his comments (especially those left in the feedback thread for the Werewolf Class Rep) helped shape what Werewolf became today.


    Also, shout-out to @ZOS_Kevin, @ZOS_JessicaFolsom, and @ZOS_GinaBruno for taking our feedback into consideration!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MashmalloMan
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    Yeah it would be very helpful now that we better understand the scope and direction of the changes based on DK's design.

    Patterns I noticed which will probably apply to all classes:
    • Every skill line has 2 DPS passives, 1 Defensive, and 1 utility/sustain. Some of the effects cross, but general rule.
    • Every skill line has 1 DPS and 1 Support morph for the ultimate.
    • Every skill line has at minimum 3 DPS skills or morphs, 2 support skills or morphs.
    • Potentially a new rule that includes every class must have at least 1 passive, maybe max 1, related to Crit Damage, Crit Chance, or Penetration to help them compete for PVE.
    • They're fully comfortable with swapping, renaming, and redoing VFX for skills between lines to match the new home they move to.
    • They are more comfortable than ever to introduce PVE vs PVP specific bonuses on abilities.
    • Skills that were previously considered only useful for PVP like utility, cc, or buffs are now more capable for PVE like Leap, Igneous Weapons, and even Wings. They want more of each class kit to work in all content.
    • If something simply does not fit the class design, they are happy to remove or move it. Major Expedition on Wings instead of Whip. Poison damage and Eruption.
    • They are happy to provide more than 1 spammable option, in DK's case, including morphs, they have 5! They also want to introduce some ease of use abilities akin, but not limited to Arcanist's Fatecarver.

    With all that in mind, I feel like I can better provide feedback for the upcoming Warden and Sorc changes in comparison to the previous surverys we did which were entirely up in the air.
    Edited by MashmalloMan on January 25, 2026 8:15PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • tsaescishoeshiner
    tsaescishoeshiner
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    I think it's too early; a lot could change between now and when the refreshes are being implemented.
    PC-NA
    in-game: @tsaescishoeshiner
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