the reward should be the different difficulty.
tomofhyrule wrote: »JiubLeRepenti wrote: »What do you think about the new Vestige difficulty mode rewards?
Honestly, I didn’t even bother reading about the rewards. I simply uninstalled the game as soon as I read this:
Vestige
- This will be the most difficult option at launch. You will take 600% more damage from monsters and will deal 80% less damage.
I really love the HA build. It used to be simple and powerful, but now it’s completely trash. And… difficulty for ZOS is just… nerfing my damage after already nerfing the build???? OMFG!!!!
Yeah. Uninstalling the game was the best solution. Simple.
But... you don't need to play on that mode?
I'm not going to go for any of the difficulty modes. I'm not here for stories (and the faceroll combat was not the thing holding the stories back, after all Dragon Age the Veilguard has a high-difficulty mode and that didn't save it), and I actually prefer to level slowly in the first place. And if I want an immersive RPG experience, I'll go play an RPG with good writing and no hey-we-brought-this-irritating-character-back-because-they're-such-a-fan-favorite-but-we-also-removed-everything-about-their-personality-except-for-the-single-overdone-joke characters that I can get lost in.
The difficulty being the way it is completely allows me to do any overland stuff in my for-fun two-whole-heavy-sets tank-CP 64-points-in-health character. I really would hate if I have to keep swapping between something that's sweaty and something that I enjoy playing. Besides, trying to struggle with a wolf for 5 minutes to pick one flower sounds completely unfun.
Seasoned Deal 20% less damage.
Master Deal 50% less damage.
Vestige Deal 80% less damage.
From my point of view… why does ZeniMax nerf my DPS after already nerfing the build?! Is this what they call "Challenge Difficulty"??
So if we ask for some kind of Hard Mode Hell Difficulty, what will they do next? - "You will take 2000% more damage from monsters and deal 99% less damage."
If I want to deal less damage, I’ll just remove my weapons. My sets. Everything. Bro, I’m so angry and so disappointed with ZeniMax that I don’t even want to argue anymore.
the reward should be the different difficulty.
This reason. It looks good to me as a place to start.
I saw some posters thinking the difficulty should change the overland content into group content, which is not the problem they are addressing with the change. It's addressing how boring many of us felt playing the Main Story and overland quests
Hopefully the main villains will be able to finish a sentence of dialogue before dying.
That said, we are building Challenge Difficulty to be expandable in the future and layer with other existing systems to help reward players for taking on the challenge. For example, we could have Golden Pursuits with Challenge Difficulty-specific pursuits. If you complete those, you could get a specific tiered reward for your efforts. Expanding the rewards for Challenge Difficulty will be an ongoing discussion after launch, but we want to make sure you know why we are starting with experience and gold.
At first some players were asking for difficult overland just for the challenge and to enjoy their quests.
Now players see possibility of extra rewards, and there is already some demand for more rewards at High Difficulty...
And this part of the news article reveals possibility of more and more extra rewards tied to Highest Difficulty:That said, we are building Challenge Difficulty to be expandable in the future and layer with other existing systems to help reward players for taking on the challenge. For example, we could have Golden Pursuits with Challenge Difficulty-specific pursuits. If you complete those, you could get a specific tiered reward for your efforts. Expanding the rewards for Challenge Difficulty will be an ongoing discussion after launch, but we want to make sure you know why we are starting with experience and gold.
Meanwhile, people who were never against a difficulty option for those other people, and who are fine with their easy overland (and who would be forced to participate in new Difficulty as well, as soon as Pursuit has some task like "Kill 10 World Bosses at Vestige Difficulty to unlock an epic-looking outfit style) read all this like:
Can I technically complete just 1 such Pursuit? Yes, it will be very unpleasant and stressful, and I will need to find a group for that.
Can I complete 2 such Pursuits? And then they might just keep coming, because people want cosmetics...
I hope it's not true and will not go this far everI like to have my own choice of different tasks and still get all Pursuit rewards, please.
That's not how veteran dungeons, arenas and trials work. What makes overland different?the reward should be the different difficulty.
AlexanderDeLarge wrote: »I don't see the point of a inconsistent reward structure for veteran-level content. In every other activity in the game, veteran content drops purple and gold-tier equipment. This is unnecessarily confusing and a incredibly arbitrary line drawn in the sand by the community and I have absolutely no idea why.
Veteran dungeons exist and they have exclusive, better rewards.
Veteran trials exist and they have exclusive, better rewards.
Veteran arenas exist and they have exclusive, better rewards.
Why shouldn't overland?That's not how veteran dungeons, arenas and trials work. What makes overland different?the reward should be the different difficulty.
Frankly I don't care much about rewards and I'll enable it and never turn it off just like I did in The Lord of the Rings Online/Warframe, but a game's reward structure should be consistent so you don't create a "wiki game" because the game's breaking its own rules.