The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
- Population Cap: The current cap per instance of Night Market is roughly 36 players. That number is a bit fluid based on how we manage population caps but thats about the target we are shooting for.
Is this cap for the Plaza and Districts 36 summed together, or each instance individually? Like 36 for Sorrow's Friend and 36 for the Starlit Plaza?- Population Cap: The current cap per instance of Night Market is roughly 36 players. That number is a bit fluid based on how we manage population caps but thats about the target we are shooting for.
Rewards
- We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
Rewards
- We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
Just wanted to voice the concerns of my community over the information of trade bars from the PTS. A lot of members will have very little time to log on just to do the single task to gain the tickets from the events. They don't have time to constantly grind to earn the 300 bars to equal the 3 tickets they would get from completely a single logging on task.
Hopefully when this goes live they will still be able to earn the 200-300 bars from logging in and doing an event task then if they have time, grinding for the 3 bars that is shown to drop
The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
And I don't see the necessity to tune this to normal solo players.
They don't do that with dungeons either.
Those pretty much require a group - or to be really, really good at soloing.
Not all content is for everyone.
And reading the last patch notes about lowering the difficulty of Solstice's last story boss made me wary of demands for lowering the difficulty.
Except they LITERALLY SAID in the livestream reveal that it's meant for "experienced players" and groups but also designed to be ACCESSIBLE TO EVERYONE. So that kind of shoots down the tired and overused "not all content is for everyone" argument.The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
And I don't see the necessity to tune this to normal solo players.
They don't do that with dungeons either.
Those pretty much require a group - or to be really, really good at soloing.
Not all content is for everyone.
And reading the last patch notes about lowering the difficulty of Solstice's last story boss made me wary of demands for lowering the difficulty.
The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
Make friends with tanks and healers. If people are naturally incentivized to play non-dps roles, you will just naturally encounter them in the zone without needing to even ask or group them, and you can be completely solo to boot.
How are people incentivized to play a role they don't normally want to, when solo DPS are having a hard time as it is? Tanks and Healers aren't typically known for being able to easily or quickly do content as they naturally tend to do less DPS than a dedicated DPS build. So if the only incentive for people who don't already like and play these roles is to have a more miserable time playing a build that can do less than their preferred role...who, again, is actually being "naturally incentivized" to play those roles?The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
Make friends with tanks and healers. If people are naturally incentivized to play non-dps roles, you will just naturally encounter them in the zone without needing to even ask or group them, and you can be completely solo to boot.
Here are a couple of thoughts for you after plowing through this thread thus far.
* Lower trash mob difficulty. Absolutely. It desperately needs it, especially with a cap of only 36 players who will more than likely all be on the other side of the instance when you walk in and nowhere near where you want to go if history repeats itself. This helps to prevent people from just throwing up their hands and saying, "Nope! Not going to bother" after dying to the same single trash mob twenty times in the span of five minutes within 200 feet of the door (This is just a slightly exaggerated example to make the point). This will make the "inexperienced player" happier. The chances of at least half of the people in the game having trial gear is probably not that high, and it certainly sounds like you are probably going to hurt a lot without it. Not many people are going to do trials just to get gear to do Night Market. Not going to happen.
* Keep boss difficulty as is. This will definitely keep the "experienced player" happy.
* Throw out your decision to not allow Challenge Difficulty in Night Market. Night Market clearly needs it.
* Re-add the ability to use Soul Gems on yourself. Trying to get back to the group that left you behind and does not care about you is not fun if you cannot survive even a single trash mob because you do not have "elite" gear and do not play "the meta."
It becomes considerably easier if you have a tank in your group.
You could definitely do that, and I expect that's what the vast majority of players will do.you could enter the zone and spontaneously group with other players (without actually grouping with them), sort of like when a bunch of players show up to do a dragon or a difficult WB.
Why do you consider this to be contradictory? To use your example of the dragon, if you and three other random people are fighting a dragon, and none of you are tanks, there will almost certainly be a lot of deaths and a lot of rezzing. But if someone at the dragon is a tank, it'll be a much smoother, and easier experience.But if you need certain roles to make it reasonably doable, that kind of flies in the face of that.
The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
And I don't see the necessity to tune this to normal solo players.
They don't do that with dungeons either.
Those pretty much require a group - or to be really, really good at soloing.
Not all content is for everyone.
And reading the last patch notes about lowering the difficulty of Solstice's last story boss made me wary of demands for lowering the difficulty.
The part that I placed in bold is what the problem is. Too much of the content requires grouping. Everyone who pays, pay the same why should they not have access to content they want to do? Perhaps all group content should be placed behind a pay wall. This way, those who cannot do the content because they won't group don't have to pay for content they won't be using.
How are people incentivized to play a role they don't normally want to, when solo DPS are having a hard time as it is? Tanks and Healers aren't typically known for being able to easily or quickly do content as they naturally tend to do less DPS than a dedicated DPS build. So if the only incentive for people who don't already like and play these roles is to have a more miserable time playing a build that can do less than their preferred role...who, again, is actually being "naturally incentivized" to play those roles?The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
Make friends with tanks and healers. If people are naturally incentivized to play non-dps roles, you will just naturally encounter them in the zone without needing to even ask or group them, and you can be completely solo to boot.
Also "make friends with people of these roles so you can play with them and not need to do the role yourself" is the complete opposite of "if people are encouraged to play these roles you'll run into them at random and not even need to talk to people you know so you can play solo".
* Re-add the ability to use Soul Gems on yourself. Trying to get back to the group that left you behind and does not care about you is not fun if you cannot survive even a single trash mob because you do not have "elite" gear and do not play "the meta."
You could definitely do that, and I expect that's what the vast majority of players will do.you could enter the zone and spontaneously group with other players (without actually grouping with them), sort of like when a bunch of players show up to do a dragon or a difficult WB.Why do you consider this to be contradictory? To use your example of the dragon, if you and three other random people are fighting a dragon, and none of you are tanks, there will almost certainly be a lot of deaths and a lot of rezzing. But if someone at the dragon is a tank, it'll be a much smoother, and easier experience.But if you need certain roles to make it reasonably doable, that kind of flies in the face of that.
Tanks have always made hard-hitting enemies easier.
prettyokayray wrote: »- Population Cap: The current cap per instance of Night Market is roughly 36 players. That number is a bit fluid based on how we manage population caps but thats about the target we are shooting for.
For clarification: Is this a cap of 36 across the ENTIRE Night Market (plaza + districts) as one instance? or is each district + the plaza its own seperate instance with a cap of 36?
prettyokayray wrote: »- Population Cap: The current cap per instance of Night Market is roughly 36 players. That number is a bit fluid based on how we manage population caps but thats about the target we are shooting for.
For clarification: Is this a cap of 36 across the ENTIRE Night Market (plaza + districts) as one instance? or is each district + the plaza its own seperate instance with a cap of 36?
The entire Night Market is one zone so this would be for Districts and Hub. Gilded bosses are 4-player instances and Opulent Ordeal is a 12-player instance.