Erickson9610 wrote: »Yes. Two of the Skill Scrolls are actually 20 second cooldowns. That part is not a bug.
To add to this, you always want to use the low cooldown items first:
Potion (45s) -> Skill Scroll (20s): 45 seconds of downtime between effects
Skill Scroll (20s) -> Potion (45s): 20 seconds of downtime between effects
In both cases, the total cooldown is the same (65s) but you have to plan how far apart you want your effects to be spaced.
Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.
So yesterday I did about 5 hours of just running around and testing things in a disorganized manner. I got 6 scrolls total in that time.
albertberku wrote: »Didnt play since like 3 months, so didnt even know this exists. At this point i believe their aim is simply just to completely eliminate any PvP from ESO. After subclassing update and how bad that went you would think they would just chill on their updates or just at least ask to players if it will be a logical update in PvP terms. No, the same decision makers who introduced subclassing to PvP are still making new brilliant decisions without a single person involving that can predict the outcome for the PvP. Just hilarious.
albertberku wrote: »Didnt play since like 3 months, so didnt even know this exists. At this point i believe their aim is simply just to completely eliminate any PvP from ESO. After subclassing update and how bad that went you would think they would just chill on their updates or just at least ask to players if it will be a logical update in PvP terms. No, the same decision makers who introduced subclassing to PvP are still making new brilliant decisions without a single person involving that can predict the outcome for the PvP. Just hilarious.
albertberku wrote: »Didnt play since like 3 months, so didnt even know this exists. At this point i believe their aim is simply just to completely eliminate any PvP from ESO. After subclassing update and how bad that went you would think they would just chill on their updates or just at least ask to players if it will be a logical update in PvP terms. No, the same decision makers who introduced subclassing to PvP are still making new brilliant decisions without a single person involving that can predict the outcome for the PvP. Just hilarious.
While I believe Subclassing brought a lot of value to my experience in PvP, as we can now make thematic builds and entirely new classes, these scrolls are going to wedge the skill curve even more.
As much as I’d love someone from ZOS to tell us the Sage Vault will be where we go to craft these, I have no doubt these are just the beginning and adding a hot-swap wheel mini-game to PvP is just going to convolute the experience in such a detrimental way.
People like me? We’ll adapt immediately.
But my friends that are just now getting into the game because after years I could finally recommend it to them? Yeah this will kill their motivation. There is no positive way to spin having to menu dive mid-combat.
Just wanted to follow up here. We have passed this thread along to the team working on this. We'll touchbase with them to see what can be done here.
Just wanted to follow up here. We have passed this thread along to the team working on this. We'll touchbase with them to see what can be done here.
The three skill scrolls you showed aren't that OP and apparently it uses potion CD so asking for nerf just straight ahead is overreacting. It's a new feature that could have potential, let them try new things. All this negativity on the forums is exhausting really.
spartaxoxo wrote: »Just wanted to follow up here. We have passed this thread along to the team working on this. We'll touchbase with them to see what can be done here.
https://www.reddit.com/r/elderscrollsonline/s/5kruGegOAF
Really appreciate all the feedback you guys have leaving. I'd also like to direct your attention to this thread on Reddit as it has further community discussion on this same issue. For some reason it is not surfacing for me very easily, which is why I linked it.
CameraBeardThePirate wrote: »Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.
It IS a sacrifice though. Immovable potions are run by nearly every comped PvP group for a reason - they're basically an "I Win" button when your group is ready for an ult dump. Yes Major Evasion is strong, but are you really going to give up everyone's CC immunity for it when you could also source it through a healer?
You're right that it sets a bad precedent, but as they are now, I really don't see these being as advantageous as you might think.
You’re saying it’s a sacrifice to not have immovable pots and I’m saying that it isn’t because you can swap around your skills based on each encounter mid-encounter, not every fight would you benefit from Immov pots or sustain.
Part of the skill in buildmaking is fitting the most into your limited bar space, these create a problem where now everyone has a counter for everything on deck.
It’s having that on-demand choice and being able to swap these around on a whim that will create a very unhealthy combat ecosystem, and that is ignoring my disdain for yet another consumable pre-game requirement.
I can also swap my immov to a tripot mid combat. Or a resistance pot if I don't need the sustain.
Your argument is legit null.
What are you talking about? Yeah you can swap to a resistance pot, but you have a 33k cap on resistances so what are you accomplishing?
There is no cap on damage, or % mitigation values.
Just wanted to follow up here. We have passed this thread along to the team working on this. We'll touchbase with them to see what can be done here.