As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.
You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.
Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.
So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.
So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.
Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...
Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.
Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.
Momentum is the only one that's useless.
Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.
Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.
Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
spartaxoxo wrote: »Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.
Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
And realistically how many scrolls will you get?
As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.
You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.
Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.
So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.
So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.
Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...
Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.
Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.
Momentum is the only one that's useless.
Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.
Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.

spartaxoxo wrote: »Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.
Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
And realistically how many scrolls will you get?
The key issue is that this would provide an unfair advantage to anyone with the time and resources to farm these items. If scrolls could be bought and sold, it might revitalize the trading market to some extent and allow players with limited time to acquire them. However, since scrolls are bound to the player account, they cannot be obtained through trading, and therefore will not revitalize the already shrinking trading market.
Adding such an item to the game is definitely more harmful than beneficial.
spartaxoxo wrote: »
That depends on how many they farm. Them being bound actually limits the number people can have.
spartaxoxo wrote: »How realistic is to get 200 scrolls? Because that's a pretty large amount of them. Being able to stack that many though doesn't mean you'll realistically be able to obtain that many.
spartaxoxo wrote: »How realistic is to get 200 scrolls? Because that's a pretty large amount of them. Being able to stack that many though doesn't mean you'll realistically be able to obtain that many.
Why wouldn't that be realistic? 200 might not even be the maximum number that can be carried around.
As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.
You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.
Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.
So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.
So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.
Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...
Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.
Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.
Momentum is the only one that's useless.
Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.
Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
OK, let me try to explain this so everyone reading this understands. Firstly, the tooltip in the screenshot is on a weak spec (Sorry Erickson but WW is weak. Hopefully it gets buffed at some point) and it's without any group buffs. For contrast here's a screenshot from ESO logs from the Godslayer prog I'm currently in. This is a run we did last week. Our top parser on Yolna was using Quick Cloak. The last number on the far right is the dps the skill does.
So he'd be getting 2800 free dps if he switches to using scrolls. The weapon/spell damage and crit chance between all of us is about the same. We also have Alkosh and our crit damage is maxed so Quick Cloak would be doing roughly the same dps for all of us. So if all of us use Quick Cloak scrolls that's 2800*8=22400 dps for free. Nearly 22.5K dps for free. Our total DPS on this fight was 867,457.9 so 22.5K is about a 2.6% dps increase. Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.
Additionally that's 5 seconds on 1 fight. There are 3 total and each one takes a lot longer. So 2.6% more damage on a longer fight would exponentially mean more time saved, more mechanics skipped and more deaths prevented. And, of course the speedrun portion of the trifecta would be easier. And let's not forget you have a bunch of trash packs as well. That's more time saved. Across the whole trial I'd say we could save anywhere from 40 seconds to a minute and a half.
And again, I can't stress this enough: this is completely free damage. You don't need to change anything on your build to get this. It's completely, 100%, unequivocally free..
I seriously don't think I need to explain further why saving 40 seconds for free if you're score pushing or trying to speedrun, or being able to skip mechanics for free when doing no deaths or a trifecta is a little busted. Maybe if you're a casual player who has never done any seriously content you'll see stuff like 2.6% or 5 seconds on Yolna and not think much of it but believe me, this is huge when you get into endgame. So huge that every endgame group will want to run this, forcing every DD (and potentially every healer who doesn't need potions) to grind their butts of to stack up on scrolls. And if you run out of scrolls and you can't farm anymore because the limited time event ended? Tough luck, we're disbanding this score pushing group because we now can't compete with the other groups that do have scrolls in reserve. Even if you're a casual reading this you can't honestly tell me this is healthy for the game.
I also want to point out that this is just Quick Cloak, a relatively weak skill. What happens if we get scrolls for much stronger skills like Flames of Oblivion or Killer's Blade or Tome-Bearer's Inspiration, or God forbid, Fatecarver? If these scrolls are implemented in their current state it would set a very dangerous precedent going forward. So this power creep issue needs to be nipped in the bud before it has time to fester.
I'm not advocating for their removal necessarily. All I want is for them to either be limited to the Night Market or to not be bound so we can get them without needing to grind endlessly.
spartaxoxo wrote: »Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.
Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
And realistically how many scrolls will you get?
If they want to introduce more consumables, I'd much prefer they first finish the hybridization work on potions/poisons, and from there perhaps introduce new reagents that allow for new combinations of potions/poisons (but PLEASE not like dragon's rhaeum and dragon's blood, which are so scarce that single stacks of potions costs millions of gold to make).
The key issue is that this would provide an unfair advantage to anyone with the time and resources to farm these items.
spartaxoxo wrote: »Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.
Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
And realistically how many scrolls will you get?
So yesterday I did about 5 hours of just running around and testing things in a disorganized manner. I got 6 scrolls total in that time.
The idea is really cool. Spell Scrolls are an element that was missing from ESO. The balance idea of it using your potion slot is fine imo. But it needs a bit more work, in the sense of:
- We need more alchemy ingredients, which will be amazing to make alchemy feel interesting as well, rather than having 2-3 BiS potions, so that the scrolls become balanced due to cost of opportunity for good potions.
- We need another crafting system, similar to alchemy. Scribing is already in use so another name I guess. But farming them sounds a bit too tedious.
Other than that the concept is very interesting.
As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.
You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.
Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.
So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.
So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.
Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...
Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.
Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.
Momentum is the only one that's useless.
Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.
Ok so you said one scroll is useless, the other one is super niche.
Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...
But, yeah, it's OP, so let's nerf it. I'm done here.
OK, let me try to explain this so everyone reading this understands. Firstly, the tooltip in the screenshot is on a weak spec (Sorry Erickson but WW is weak. Hopefully it gets buffed at some point) and it's without any group buffs. For contrast here's a screenshot from ESO logs from the Godslayer prog I'm currently in. This is a run we did last week. Our top parser on Yolna was using Quick Cloak. The last number on the far right is the dps the skill does.
So he'd be getting 2800 free dps if he switches to using scrolls. The weapon/spell damage and crit chance between all of us is about the same. We also have Alkosh and our crit damage is maxed so Quick Cloak would be doing roughly the same dps for all of us. So if all of us use Quick Cloak scrolls that's 2800*8=22400 dps for free. Nearly 22.5K dps for free. Our total DPS on this fight was 867,457.9 so 22.5K is about a 2.6% dps increase. Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.
Additionally that's 5 seconds on 1 fight. There are 3 total and each one takes a lot longer. So 2.6% more damage on a longer fight would exponentially mean more time saved, more mechanics skipped and more deaths prevented. And, of course the speedrun portion of the trifecta would be easier. And let's not forget you have a bunch of trash packs as well. That's more time saved. Across the whole trial I'd say we could save anywhere from 40 seconds to a minute and a half.
And again, I can't stress this enough: this is completely free damage. You don't need to change anything on your build to get this. It's completely, 100%, unequivocally free..
I seriously don't think I need to explain further why saving 40 seconds for free if you're score pushing or trying to speedrun, or being able to skip mechanics for free when doing no deaths or a trifecta is a little busted. Maybe if you're a casual player who has never done any seriously content you'll see stuff like 2.6% or 5 seconds on Yolna and not think much of it but believe me, this is huge when you get into endgame. So huge that every endgame group will want to run this, forcing every DD (and potentially every healer who doesn't need potions) to grind their butts of to stack up on scrolls. And if you run out of scrolls and you can't farm anymore because the limited time event ended? Tough luck, we're disbanding this score pushing group because we now can't compete with the other groups that do have scrolls in reserve. Even if you're a casual reading this you can't honestly tell me this is healthy for the game.
I also want to point out that this is just Quick Cloak, a relatively weak skill. What happens if we get scrolls for much stronger skills like Flames of Oblivion or Killer's Blade or Tome-Bearer's Inspiration, or God forbid, Fatecarver? If these scrolls are implemented in their current state it would set a very dangerous precedent going forward. So this power creep issue needs to be nipped in the bud before it has time to fester.
I'm not advocating for their removal necessarily. All I want is for them to either be limited to the Night Market or to not be bound so we can get them without needing to grind endlessly.
It's a terrible design for a consumable that absolutely should not enter the game. No idea how they came up with these.
If they want to introduce more consumables, I'd much prefer they first finish the hybridization work on potions/poisons, and from there perhaps introduce new reagents that allow for new combinations of potions/poisons (but PLEASE not like dragon's rhaeum and dragon's blood, which are so scarce that single stacks of potions costs millions of gold to make).
These scrolls are either bound and therefore a pointless addition, or tradeable and will be extremely frustrating to maintain, as they will be 100% mandatory for competitive PVP/PVE content. Bloat or a headache.
Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.
CameraBeardThePirate wrote: »Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.
It IS a sacrifice though. Immovable potions are run by nearly every comped PvP group for a reason - they're basically an "I Win" button when your group is ready for an ult dump. Yes Major Evasion is strong, but are you really going to give up everyone's CC immunity for it when you could also source it through a healer?
You're right that it sets a bad precedent, but as they are now, I really don't see these being as advantageous as you might think.