This is purely just a couple of ideas I recently just thought off.
Just like Vampire, Werewolf should have passive/s in Human form as well.
In PvP, I'd be willing to bet that majority of players are Vampire just for the Undeath passive for that mitigation regardless what build they are playing. DPS, Tank, Healer, Bomber ECT....
While Werewolves in PvP are a very Niche playstyle, less werewolves around.
An idea to throw out there,
Since Undeath mitigates damage up to 15% base on missing health.
Werewolf in Human form should have something similar- Increase Damage Done base on missing health (maybe up to 7-10% give or take). Let's call this passive "Enrage" to suit.
The trade off for staying in Human form would be take more poison damage just as you would in Werewolf form.
To take it a step further, In werewolf form, reduce the base default values of werewolves skills but increase the damage done value up to 15% base on missing health instead.
imo, I think this would bring more viable option choosing to be a Vamp for more mitigation or Werewolf for more potential damage done in PvP. Instead of majority being Vamp and only a bunch being Wolves.
The second idea I have with Sorcerer class, specifically their Conjured Ward and morphs. Ever since subclass and the burst heal was removed from shield because it was overperforming. Much less builds involving Daedric Summoning around. While waiting on the future overhaul for Sorc later, an idea I have for now is-
Two variant of the Ward morph- a slightly more stronger heal over time ONLY while the shield is active on one morph.
And on the second morph, a less powerful heal over time when shield is activated but persists on you for X seconds longer even if shield expires/drops.
Heal overtime could scale off Max Mag or Max health which ever is higher. Just as shield strength is.
I guess we could say this is a similar effect to one of the morph on restoration staff, which seems like nobody to a few people are using.
Both Ward shield size should be the same value potential and also giving you the same Minor recovery buff imho.
This is purely just a suggestion thread.
What are your thoughts on this? If any, what changes would you make instead with these two ideas? Trying to keep it viable/balanced at the same time.
Edited by N1K3 on January 17, 2026 3:54AM