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A couple of ideas to throw out there... (Werewolf and Conjured Ward Shield suggestion)

N1K3
N1K3
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This is purely just a couple of ideas I recently just thought off.

Just like Vampire, Werewolf should have passive/s in Human form as well.

In PvP, I'd be willing to bet that majority of players are Vampire just for the Undeath passive for that mitigation regardless what build they are playing. DPS, Tank, Healer, Bomber ECT....

While Werewolves in PvP are a very Niche playstyle, less werewolves around.

An idea to throw out there,
Since Undeath mitigates damage up to 15% base on missing health.
Werewolf in Human form should have something similar- Increase Damage Done base on missing health (maybe up to 7-10% give or take). Let's call this passive "Enrage" to suit.

The trade off for staying in Human form would be take more poison damage just as you would in Werewolf form.

To take it a step further, In werewolf form, reduce the base default values of werewolves skills but increase the damage done value up to 15% base on missing health instead.

imo, I think this would bring more viable option choosing to be a Vamp for more mitigation or Werewolf for more potential damage done in PvP. Instead of majority being Vamp and only a bunch being Wolves.
The second idea I have with Sorcerer class, specifically their Conjured Ward and morphs. Ever since subclass and the burst heal was removed from shield because it was overperforming. Much less builds involving Daedric Summoning around. While waiting on the future overhaul for Sorc later, an idea I have for now is-

Two variant of the Ward morph- a slightly more stronger heal over time ONLY while the shield is active on one morph.
And on the second morph, a less powerful heal over time when shield is activated but persists on you for X seconds longer even if shield expires/drops.

Heal overtime could scale off Max Mag or Max health which ever is higher. Just as shield strength is.

I guess we could say this is a similar effect to one of the morph on restoration staff, which seems like nobody to a few people are using.

Both Ward shield size should be the same value potential and also giving you the same Minor recovery buff imho.

This is purely just a suggestion thread.
What are your thoughts on this? If any, what changes would you make instead with these two ideas? Trying to keep it viable/balanced at the same time.
Edited by N1K3 on January 17, 2026 3:54AM
  • Erickson9610
    Erickson9610
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    N1K3 wrote: »
    Just like Vampire, Werewolf should have passive/s in Human form as well.

    In PvP, I'd be willing to bet that majority of players are Vampire just for the Undeath passive for that mitigation regardless what build they are playing. DPS, Tank, Healer, Bomber ECT....

    While Werewolves in PvP are a very Niche playstyle, less werewolves around.

    An idea to throw out there,
    Since Undeath mitigates damage up to 15% base on missing health.
    Werewolf in Human form should have something similar- Increase Damage Done base on missing health (maybe up to 7-10% give or take). Let's call this passive "Enrage" to suit.

    The trade off for staying in Human form would be take more poison damage just as you would in Werewolf form.

    To take it a step further, In werewolf form, reduce the base default values of werewolves skills but increase the damage done value up to 15% base on missing health instead.

    imo, I think this would bring more viable option choosing to be a Vamp for more mitigation or Werewolf for more potential damage done in PvP. Instead of majority being Vamp and only a bunch being Wolves.

    I would be against this change. I think the design of Werewolf should encourage people to transform, rather than use Werewolf solely for the passives while playing like a human form build. That is, you should only get the benefits and downsides of Werewolf if you're transformed.

    To get more people to play werewolves, I think the following should be done:
    • Easier access to acquiring the curse (coming in Update 49)
    • Updated visuals (coming in Update 50)
    • Unique effects sourced only from Werewolf skills
    • A Scribing Grimoire for the Werewolf skill line that can only be used while transformed
    • Balance updates to make Werewolf equally viable in content, while still giving it a niche it does better in than anyone else
    To add to that, I think there should be more of a curse aspect to Werewolf as well. If you don't manually transform and devour corpses every so often, you'd be susceptible to automatically transforming until you did so. It makes no sense that you can decide to remove the risk of transforming by never slotting the Ultimate.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Werewolves are only Werewolves when transformed, Vampires however don't have an off switch.
  • Erickson9610
    Erickson9610
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    Werewolves are only Werewolves when transformed, Vampires however don't have an off switch.

    Exactly this.

    Vampires are always utilizing their curse, even if they don't use the Active Abilities. They always get Passive Abilities depending on their Vampirism Stage. You can choose how much into the Vampire theme you want to go — you can Feed to get passives from higher Stages and slot more Vampire abilities if you want to go all out.

    Werewolves are not designed like Vampires. Instead, you are either fully humanoid (no benefits or drawbacks) or fully werewolf (all the benefits and drawbacks). A huge part of Werewolf's identity is how drastic of a difference it makes to your character when you transform — the transformation changes your physical appearance as well as the manner of skills/spells you can use.

    I wouldn't want to see Werewolf changed to be more like Vampire, nor would I want to see Vampire changed to be more like Werewolf. They're both unique curses with their respective roleplay fantasies.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Warhawke_80
    Warhawke_80
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    The problem is that neither Werewolves nor Vampires are consequential in the grand scheme of things...it's all ok if you only want to RP WoD....but not if you want to actually matter in game.

    That's sad
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
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