I seriously doubt it performs like that in OW where it goes dead every time you stop dealing damage, which is frequently when your only passive damage is Hurricane. Any number of defensive skills would be better than Surge in that slot for OW.Screenshot taken from a duel
I sure have, with all the time I've spent on DK, Sorc, and DK/Sorc hybrids.Trust me, it works. You can try yourself if you doubt
MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
I sure have, with all the time I've spent on DK, Sorc, and DK/Sorc hybrids.Trust me, it works. You can try yourself if you doubt
I found Surge to be mediocre at best without sticky dots as enablers, my frame of reference being CA burst StamSorc in like 2018, testing subclassed onto NB, and a few random MagSorc stretches. I replaced it with a Scribing skill for the major buff last time I tried MagSorc.
With sticky dot enablers, Surge does like 3k+ hps. You're getting half that in a duel and not even using the major buff. I think you undervalue bar slots, which is leading you to overvalue Heart of Flame, where I see its opportunity cost balancing it.


BardokRedSnow wrote: »MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
Bolded text is exactly my entire point of why this issue is exaggerated. Permablock builds to me aren't a concern, I safely ignore them until they're all thats left and they die alone.
BardokRedSnow wrote: »MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
Bolded text is exactly my entire point of why this issue is exaggerated. Permablock builds to me aren't a concern, I safely ignore them until they're all thats left and they die alone.
You run high armor face tank builds on Sorc, right. You're still only getting a fraction of Surge's value, 800 hps with no buff, compared to 2k-3k+ with major buff you get when enabled.I only found Surge to be underwhelming when I'm heavily kiting
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
You run high armor face tank builds on Sorc, right. You're still only getting a fraction of Surge's value, 800 hps with no buff, compared to 2k-3k+ with major buff you get when enabled.I only found Surge to be underwhelming when I'm heavily kiting
Since I mostly kite, I'd need to consider whether Heart of Flame is even worth slotting, the AoE damage component goes blank every time I'm on the defensive, an empty gcd under fire is a significant risk when you're not building to be face tanky. Sustain is not hard.
This does not seem like something that needs a nerf. Some troll tank bouncing between 10% and 50% resources by pressing a mid damage skill every 4sec isn't the threat. The build that one shots with an unblockable stun into burst ult atop a stack of procs is the threat.
If you want to crusade to nerf something, there are a million headaches ruining this game before "yet another sustain skill" like burst procs, group buff procs, permablock, subclass combos, etc.
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
Judging Surge only by "6 bad players in your face" is like judging Heart of Flame only by an open cast at 10% resources. The 3k+ hps ceiling on Surge might seem nerf-worthy to some too, but you're not always getting that, neither are you always hitting the ceiling on Heart of Flame.
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
Judging Surge only by "6 bad players in your face" is like judging Heart of Flame only by an open cast at 10% resources. The 3k+ hps ceiling on Surge might seem nerf-worthy to some too, but you're not always getting that, neither are you always hitting the ceiling on Heart of Flame.
No need, I get that Hurricane is enough to enable it in duels or melee 1vX, but as you acknowledge it falls off when kiting in OW, which is why I don't like it there.I’m not going to convince you with words, so I’ll do what I do best and post gameplay clips. I’ll be using zero tri pots and minimum recovery stat for all my duels. You’ll see what I mean.
This skill is providing TOO MUCH sustain on PTS in PvP. For 3.8k cost, it's restoring so much magicka and stamina that you can afford to run zero regen food and STILL sustain like someone with 3k recovery. You literally cannot run out of sustain with this skill active. Even if you are at 10% resources for both stam and mag, as long as you're able to cast Inhale, you will recover to 50% resources after it ends.
This results in situations where the DK player can choose to forgo building recovery completely and build into maximum damage/defense. This is something that only Sorcerer can pull off, and they can only do that for either stam or mag. DK does that for BOTH resources.
@ZOS_GinaBruno @ZOS_Kevin Please forward this to the dev team so they can take a look at this skill.
No need, I get that Hurricane is enough to enable it in duels or melee 1vX, but as you acknowledge it falls off when kiting in OW, which is why I don't like it there.I’m not going to convince you with words, so I’ll do what I do best and post gameplay clips. I’ll be using zero tri pots and minimum recovery stat for all my duels. You’ll see what I mean.









MXVIIDREAM wrote: »the first guy you dueled was he afk or just never dueled before
The other two although not cc’ing you on cooldown still had you struggling for stam lucky you run essence Theif or you’d have had no chance
All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
MXVIIDREAM wrote: »6.7k soul of flame
Actually let’s just highlight that!
you have a huge huge almost capped crit modifier
Nearly 6k weapon damage
And ontop of that you had the new onslaught buff
Crit garenteed
And 100% pen
and you’re saying that 6.7k is respectable damage for damage morph of this skill you can’t be serious that’s so exceptionally weak
and not even slightly comparable to delayed damage of other skills pretty not even as hard hitting as the initial hit of sub assault which for some reason you compared it too
Not bias at all you can’t say that’s good by any means
MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
My guy completely glossed over the screenshot showing Fissure and Soul of Flame having close tooltips. It's like talking to a brick wall.
I could literally wear 3 tank sets with zero sustain sets and you would still find some irrelevant reason to defend Inhale lol. You have demonstrated so much biasness in your comments, not only glossing over what I've presented, but also attacking premises I never made, that it's actually pointless to have any meaningful discussion with you.
This is exactly what happened when Hardened Ward was broken. People like you argued like this, ignoring the premise that is being discussed and arguing things that aren't. The funny thing is I so far I have been right in the concerns I brought up
Whether or not Inhale gets adjusted, I will abuse it when it goes live. I've done my job here
MXVIIDREAM wrote: »MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
My guy completely glossed over the screenshot showing Fissure and Soul of Flame having close tooltips. It's like talking to a brick wall.
I could literally wear 3 tank sets with zero sustain sets and you would still find some irrelevant reason to defend Inhale lol. You have demonstrated so much biasness in your comments, not only glossing over what I've presented, but also attacking premises I never made, that it's actually pointless to have any meaningful discussion with you.
This is exactly what happened when Hardened Ward was broken. People like you argued like this, ignoring the premise that is being discussed and arguing things that aren't. The funny thing is I so far I have been right in the concerns I brought up
Whether or not Inhale gets adjusted, I will abuse it when it goes live. I've done my job here
No I didn’t if you actually read my comment you’d understand that I myself also compared the example you gave
How’s it bias when you and two others on this thread have an issue with it (ones your friend and the other is now 50/50)
The other 60 odd people that have commented against you shows a significant ratio that can’t be ignored
I actually don’t think I’ve seen someone get ratio’d this hard ever 😂
My experience on the PTS has been otherwise, and I'm happy to use Inhale and duel everybody here.
MXVIIDREAM wrote: »MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
My guy completely glossed over the screenshot showing Fissure and Soul of Flame having close tooltips. It's like talking to a brick wall.
I could literally wear 3 tank sets with zero sustain sets and you would still find some irrelevant reason to defend Inhale lol. You have demonstrated so much biasness in your comments, not only glossing over what I've presented, but also attacking premises I never made, that it's actually pointless to have any meaningful discussion with you.
This is exactly what happened when Hardened Ward was broken. People like you argued like this, ignoring the premise that is being discussed and arguing things that aren't. The funny thing is I so far I have been right in the concerns I brought up
Whether or not Inhale gets adjusted, I will abuse it when it goes live. I've done my job here
No I didn’t if you actually read my comment you’d understand that I myself also compared the example you gave
How’s it bias when you and two others on this thread have an issue with it (ones your friend and the other is now 50/50)
The other 60 odd people that have commented against you shows a significant ratio that can’t be ignored
I actually don’t think I’ve seen someone get ratio’d this hard ever 😂
Your comment brings up irrelevant points. It doesn't matter if I used Onslaught or Corrosive or whatever, and neither was the Win/Loss. The actual issue I wanted to show with those 3 duel videos was that I could comfortably sustain with 900 mag and 1100 stam recovery and ZERO tri pots. You bringing up Essence Thief was a valid point, but I never needed the stam sustain from it to begin with, and even if I swap to another set, you would have still found something irrelevant to nitpick instead of focusing on the actual point being discussed. Not only that, but Soul of Flame being an offensive ability already makes it better than pure sustain abilities. I was practically casting it off cooldown as part of my offensive rotation, whilst also boosting my sustain. This ability is basically identical to Essence Thief in function, and that makes it one of the best skills in the game, period.
Getting ratio-ed on the forums doesn't matter when more than half of them aren't good enough at PvP to present any meaningful arguments. I've gotten ratio-ed harder than this thread when I created the Hardened Ward nerf thread, and I ended up being right several months later when people found out it was in fact broken. News flash, most people on the forums argue off emotions, not numbers and in-game evidence. People like @Vaqual , @Turtle_Bot , and @xylena_lazarow , even if we don't come to an agreement, are still arguing in better faith than the majority of forum users.
Might I add the comparison to deep fissure is negligible at best you site the first hit to the hit of soul of flame failing to take into account the secondary hit of deep fissure plus the fact it applies both major and minor breach if anything deep fissure is overturned compared to soul of flame