BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »Meanwhile subclass builds have far more recovery than dk with these changes even with wretched vitality simply because of animal companion.BardokRedSnow wrote: »MXVIIDREAM wrote: »
[snip]
[snip]
You lose out on 20 percent sustain increase from the passive, an extra free 200 and change stamina or magicka recovery from the skill itself, and most importantly a free cleanse on demand you can spam for free at no cost. Those things add up
Even with the buff the skill is inferior to bull netch, enough that I considered still subclassing one line eventually on the new dk. If they did nerf the skill further it’ll be a dead skill with how it works now only dealing a flat amount of aoe damage
Like have you actually gone into the pts and dueled someone or at least fought something? The sustain is not that good in practice from that skill. It will at best bring dk up some to fight people subclassed, no one will be for instance subbing into dk for inhale the way everyone does animal companion
4416 stamina over 25s => 353 stamina recovery
If you are a stamDK and you have 30k stam, a 10% current missing stam means you are missing 3k stam. Inhale at 3k missing stam will recover 450 stam for first tick, 382 stam for second tick, and 325 stam for 3rd tick, totaling 1157 stam over 4 seconds. That's 578 recovery. Inhale at 90% max stam left is already giving almost double the recovery equivalent than Netch.
And yes, I have dueled people on PTS. I have dueled @Alchimiste1 and @Pelican on PTS. Both of them are top tier players. I think you are overexaggerating the sustain portion of Animal Companion. It doesn't match what I've experienced.
Again for someone that claims to have tested this youre ignoring the fact that this requires regular casting every four seconds, that is a major component you're conveniently leaving out
Whereas bull netch is there whether you're blocking, getting cc'd, cast interrupted, etc etc and only requires one activation every 25 seconds on top of the 20 percent resources increase in addition to the additive resources gain and a cleanse.
These things matter.
Inhale is a delayed burst ability. You are SUPPOSED to be casting it every 4s. It is BENEFICIAL for your rotation. It also happens to restore a significantly more amount of resources than Netch ever will. Inhale also allows permablocking.
Please, I have literally posted 3 videos of permablocking with Inhale, not using a single potion, and still having enough resources to continue blocking. You can literally find them in my previous comments. I don't want to re-explain this.
Then don't, its not necessary because it doesn't address the fact that the need to repeatedly cast it leaves openings and also keeps your resource pool from being topped off.
You wont be permablocking when in a 1vX scenario or a high damage/crit build causes you to get locked in a CC unable to break free, and die. On a class without a streak ability or other escape.
This is the part being glossed over, the things being claimed in practice aren't reality. If you sit there and mash the skill it isnt a permanent sustain cheat or I win button, the gains are being dramatically exaggerated, unless youre on an actual permablock build that is which is already a thing with or without dk and inhale.
The existence of those builds shouldn't get inhale nerfed, you're not permablocking a sweat on an average tank and spank dk with inhale alone. Much less multiple enemies, its a flat out lie.
What do you mean the things being claimed in practice aren't reality? I am 1vXing in Cyrodiil with 800 recoveries on my stamsorc and doing it successfully because Dark Deal is a huge sustain crutch, and on PTS Dark Deal pales in comparison to Inhale. I'm not speaking from an arbitrary stance. I'm actually using my past experience in Cyrodiil, which btw fits perfectly well with how Inhale functions on PTS, and doing some basic comparison to come to this conclusion.
In the case that ZOS keeps Inhale as is, I'll simply just subclass into DK and abuse it like everyone will. There is literally no reason not to run Inhale if it doesn't get nerfed lol.
Because Ive also tested it, and disagree with you that it needs to be nerfed, because what you claim about it isn't true. And in the case that you do subclass using it and it is as broken as you claim, it will merely put everyone on the same playing field. Which seems to be what they intended in the first place.
BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »Meanwhile subclass builds have far more recovery than dk with these changes even with wretched vitality simply because of animal companion.BardokRedSnow wrote: »MXVIIDREAM wrote: »
[snip]
[snip]
You lose out on 20 percent sustain increase from the passive, an extra free 200 and change stamina or magicka recovery from the skill itself, and most importantly a free cleanse on demand you can spam for free at no cost. Those things add up
Even with the buff the skill is inferior to bull netch, enough that I considered still subclassing one line eventually on the new dk. If they did nerf the skill further it’ll be a dead skill with how it works now only dealing a flat amount of aoe damage
Like have you actually gone into the pts and dueled someone or at least fought something? The sustain is not that good in practice from that skill. It will at best bring dk up some to fight people subclassed, no one will be for instance subbing into dk for inhale the way everyone does animal companion
4416 stamina over 25s => 353 stamina recovery
If you are a stamDK and you have 30k stam, a 10% current missing stam means you are missing 3k stam. Inhale at 3k missing stam will recover 450 stam for first tick, 382 stam for second tick, and 325 stam for 3rd tick, totaling 1157 stam over 4 seconds. That's 578 recovery. Inhale at 90% max stam left is already giving almost double the recovery equivalent than Netch.
And yes, I have dueled people on PTS. I have dueled @Alchimiste1 and @Pelican on PTS. Both of them are top tier players. I think you are overexaggerating the sustain portion of Animal Companion. It doesn't match what I've experienced.
Again for someone that claims to have tested this youre ignoring the fact that this requires regular casting every four seconds, that is a major component you're conveniently leaving out
Whereas bull netch is there whether you're blocking, getting cc'd, cast interrupted, etc etc and only requires one activation every 25 seconds on top of the 20 percent resources increase in addition to the additive resources gain and a cleanse.
These things matter.
Inhale is a delayed burst ability. You are SUPPOSED to be casting it every 4s. It is BENEFICIAL for your rotation. It also happens to restore a significantly more amount of resources than Netch ever will. Inhale also allows permablocking.
Please, I have literally posted 3 videos of permablocking with Inhale, not using a single potion, and still having enough resources to continue blocking. You can literally find them in my previous comments. I don't want to re-explain this.
Then don't, its not necessary because it doesn't address the fact that the need to repeatedly cast it leaves openings and also keeps your resource pool from being topped off.
You wont be permablocking when in a 1vX scenario or a high damage/crit build causes you to get locked in a CC unable to break free, and die. On a class without a streak ability or other escape.
This is the part being glossed over, the things being claimed in practice aren't reality. If you sit there and mash the skill it isnt a permanent sustain cheat or I win button, the gains are being dramatically exaggerated, unless youre on an actual permablock build that is which is already a thing with or without dk and inhale.
The existence of those builds shouldn't get inhale nerfed, you're not permablocking a sweat on an average tank and spank dk with inhale alone. Much less multiple enemies, its a flat out lie.
What do you mean the things being claimed in practice aren't reality? I am 1vXing in Cyrodiil with 800 recoveries on my stamsorc and doing it successfully because Dark Deal is a huge sustain crutch, and on PTS Dark Deal pales in comparison to Inhale. I'm not speaking from an arbitrary stance. I'm actually using my past experience in Cyrodiil, which btw fits perfectly well with how Inhale functions on PTS, and doing some basic comparison to come to this conclusion.
In the case that ZOS keeps Inhale as is, I'll simply just subclass into DK and abuse it like everyone will. There is literally no reason not to run Inhale if it doesn't get nerfed lol.
Because Ive also tested it, and disagree with you that it needs to be nerfed, because what you claim about it isn't true. And in the case that you do subclass using it and it is as broken as you claim, it will merely put everyone on the same playing field. Which seems to be what they intended in the first place.
Okay so if I post a video testing the same thing here and it goes against your claim, you'll admit that you're wrong?
[edited to remove quote]BardokRedSnow wrote: »Turtle_Bot wrote: »BardokRedSnow wrote: »Turtle_Bot wrote: »
Again, I have tested the skills on PTS. Nobody on PTS whom I've tested with have said Inhale is balanced. If they disagreed with me, it's because they want to wait until ZOS buffs the remaining classes, not because they think Inhale is balanced.
This bolded part is what it boils down to for me personally.
The skill is clearly not balanced when looking at it compared to existing (pre-refresh) classes, however IF every single class being reworked is going to jump to this sort of power level, then I am fine leaving the skill as is and letting DKs have their moment in the sun until we get warden next season (then DK will have to share with warden) and Sorc later in the year (which DK and Warden will have to share with Sorc). If skills like this prove to still be too problematic after the next couple of classes are released even with their refresh, then look at adjusting this skill to bring it more into line with "the new standard".
P.S. Not sure if I mentioned it on this thread or not, but I have mentioned it many times in other threads, but my preferred way of releasing the class updates would have been to have them as "experimental content" on PTS until all 7 classes have been refreshed, then release all of them at the same time as the "new power baseline". The issue with this is that idk if ESO can last another 2 years without any changes at all (probably why the classes are being released 1 by 1, to give players something fun to play with while this refresh project and other things that will take time are worked on).
This is the part Im not getting as far as people saying its not balanced. This is the obvious intent of the refresh, and its inevitable that reworked classes will be stronger pure vs the ones not refreshed, however people keep forgetting that subclassing will remain a thing and its still severely broken and will be even after DK refreshes.
None of the top sweats I see are subclassing using dk skills, which only highlights the fact that DK is the most in need of a refresh.
@BardokRedSnow This bolded part of your comment is the main crux of my take on this issue. The key point is that we don't know the power level ZOS expects to come out of these class refreshes (is it supposed to be this strong, or did ZOS overshoot this one because it's the first class?)
I agree that if the power that this post-refresh DK has is where ZOS wants to bring every class up to with their refreshes, then no need to change the skill since DK will have plenty of competition within a few months anyway as more classes get their refreshes.
It is a simple fact though that compared to pre-refresh classes this is not balanced (and that is also expected since it is comparing pre-refresh to post-refresh).
This is why I would like to see ZOS let us know for certain that this DK refresh is the intended new power level of every class, so that we can then give them better feedback on if this skill is fine to leave as is since every class will be here anyway, or if it's not ZOS's intended power level, then there's a potential balance issue with this skill for them to look into.
That's fair to me then, I assumed the intended power level was near subclassed builds, not over or under necessarily, just near. I feel like that's what the intended goal is from their various comments prior and their letters to the community.
If that is their goal then yea I stand firm on this being balanced, since anyone not playing a pure dk will most likely in pvp be playing a subclassed build.
With this in mind, this is why I get so frustrated seeing calls for nerfing before its even out yet and after having tested it myself.
There's four reasons DK doesn't compete pure class with subclassed Pelican esque sweat builds and why at best you can stalemate with them. Sustain, focus on dot damage vs overall damage, no cleanse, and no decent escape skill
They have addressed 3 out of 4 of these problems, but they haven't straight up solved them, which is fine because subclassing still exists and DK honestly shouldn't be 100 percent better than subclassed builds right from the start, it should close the gap to make pure classing more satisfying and provide a gameplay feel that subclassed builds wouldn't. I feel like this hits that mark perfectly.
Inhale not being able to top off your resources is actually a big deal and a decent counter to its increased usefulness because of the presence of battle roar and when you're being pressured by a high damage build or a group of people hitting you at once, it gives the chance for counterplay. Warden sustain doesn't have that same counterplay, especially when charm is thrown into the mix.
BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »Meanwhile subclass builds have far more recovery than dk with these changes even with wretched vitality simply because of animal companion.BardokRedSnow wrote: »MXVIIDREAM wrote: »
[snip]
[snip]
You lose out on 20 percent sustain increase from the passive, an extra free 200 and change stamina or magicka recovery from the skill itself, and most importantly a free cleanse on demand you can spam for free at no cost. Those things add up
Even with the buff the skill is inferior to bull netch, enough that I considered still subclassing one line eventually on the new dk. If they did nerf the skill further it’ll be a dead skill with how it works now only dealing a flat amount of aoe damage
Like have you actually gone into the pts and dueled someone or at least fought something? The sustain is not that good in practice from that skill. It will at best bring dk up some to fight people subclassed, no one will be for instance subbing into dk for inhale the way everyone does animal companion
4416 stamina over 25s => 353 stamina recovery
If you are a stamDK and you have 30k stam, a 10% current missing stam means you are missing 3k stam. Inhale at 3k missing stam will recover 450 stam for first tick, 382 stam for second tick, and 325 stam for 3rd tick, totaling 1157 stam over 4 seconds. That's 578 recovery. Inhale at 90% max stam left is already giving almost double the recovery equivalent than Netch.
And yes, I have dueled people on PTS. I have dueled @Alchimiste1 and @Pelican on PTS. Both of them are top tier players. I think you are overexaggerating the sustain portion of Animal Companion. It doesn't match what I've experienced.
Again for someone that claims to have tested this youre ignoring the fact that this requires regular casting every four seconds, that is a major component you're conveniently leaving out
Whereas bull netch is there whether you're blocking, getting cc'd, cast interrupted, etc etc and only requires one activation every 25 seconds on top of the 20 percent resources increase in addition to the additive resources gain and a cleanse.
These things matter.
Inhale is a delayed burst ability. You are SUPPOSED to be casting it every 4s. It is BENEFICIAL for your rotation. It also happens to restore a significantly more amount of resources than Netch ever will. Inhale also allows permablocking.
Please, I have literally posted 3 videos of permablocking with Inhale, not using a single potion, and still having enough resources to continue blocking. You can literally find them in my previous comments. I don't want to re-explain this.
Then don't, its not necessary because it doesn't address the fact that the need to repeatedly cast it leaves openings and also keeps your resource pool from being topped off.
You wont be permablocking when in a 1vX scenario or a high damage/crit build causes you to get locked in a CC unable to break free, and die. On a class without a streak ability or other escape.
This is the part being glossed over, the things being claimed in practice aren't reality. If you sit there and mash the skill it isnt a permanent sustain cheat or I win button, the gains are being dramatically exaggerated, unless youre on an actual permablock build that is which is already a thing with or without dk and inhale.
The existence of those builds shouldn't get inhale nerfed, you're not permablocking a sweat on an average tank and spank dk with inhale alone. Much less multiple enemies, its a flat out lie.
What do you mean the things being claimed in practice aren't reality? I am 1vXing in Cyrodiil with 800 recoveries on my stamsorc and doing it successfully because Dark Deal is a huge sustain crutch, and on PTS Dark Deal pales in comparison to Inhale. I'm not speaking from an arbitrary stance. I'm actually using my past experience in Cyrodiil, which btw fits perfectly well with how Inhale functions on PTS, and doing some basic comparison to come to this conclusion.
In the case that ZOS keeps Inhale as is, I'll simply just subclass into DK and abuse it like everyone will. There is literally no reason not to run Inhale if it doesn't get nerfed lol.
Because Ive also tested it, and disagree with you that it needs to be nerfed, because what you claim about it isn't true. And in the case that you do subclass using it and it is as broken as you claim, it will merely put everyone on the same playing field. Which seems to be what they intended in the first place.
Okay so if I post a video testing the same thing here and it goes against your claim, you'll admit that you're wrong?
No, because you can simply do as you said you'd do and subclass the skill line and use HoF.
Whats the problem if you have the skill available to you? There's always gonna be one skill that outperforms the others, and the very fact that you can subclass into DK for its alleged overperforming skills proves it doesn't need to be nerfed when the whole point of the class refresh is to bring DK up closer to subclassed builds...
Again as I said in my statement even if you are right and its that strong, your solution proves exactly why a nerf isnt needed.BardokRedSnow wrote: »Turtle_Bot wrote: »BardokRedSnow wrote: »Turtle_Bot wrote: »
Again, I have tested the skills on PTS. Nobody on PTS whom I've tested with have said Inhale is balanced. If they disagreed with me, it's because they want to wait until ZOS buffs the remaining classes, not because they think Inhale is balanced.
This bolded part is what it boils down to for me personally.
The skill is clearly not balanced when looking at it compared to existing (pre-refresh) classes, however IF every single class being reworked is going to jump to this sort of power level, then I am fine leaving the skill as is and letting DKs have their moment in the sun until we get warden next season (then DK will have to share with warden) and Sorc later in the year (which DK and Warden will have to share with Sorc). If skills like this prove to still be too problematic after the next couple of classes are released even with their refresh, then look at adjusting this skill to bring it more into line with "the new standard".
P.S. Not sure if I mentioned it on this thread or not, but I have mentioned it many times in other threads, but my preferred way of releasing the class updates would have been to have them as "experimental content" on PTS until all 7 classes have been refreshed, then release all of them at the same time as the "new power baseline". The issue with this is that idk if ESO can last another 2 years without any changes at all (probably why the classes are being released 1 by 1, to give players something fun to play with while this refresh project and other things that will take time are worked on).
This is the part Im not getting as far as people saying its not balanced. This is the obvious intent of the refresh, and its inevitable that reworked classes will be stronger pure vs the ones not refreshed, however people keep forgetting that subclassing will remain a thing and its still severely broken and will be even after DK refreshes.
None of the top sweats I see are subclassing using dk skills, which only highlights the fact that DK is the most in need of a refresh.
@BardokRedSnow This bolded part of your comment is the main crux of my take on this issue. The key point is that we don't know the power level ZOS expects to come out of these class refreshes (is it supposed to be this strong, or did ZOS overshoot this one because it's the first class?)
I agree that if the power that this post-refresh DK has is where ZOS wants to bring every class up to with their refreshes, then no need to change the skill since DK will have plenty of competition within a few months anyway as more classes get their refreshes.
It is a simple fact though that compared to pre-refresh classes this is not balanced (and that is also expected since it is comparing pre-refresh to post-refresh).
This is why I would like to see ZOS let us know for certain that this DK refresh is the intended new power level of every class, so that we can then give them better feedback on if this skill is fine to leave as is since every class will be here anyway, or if it's not ZOS's intended power level, then there's a potential balance issue with this skill for them to look into.
That's fair to me then, I assumed the intended power level was near subclassed builds, not over or under necessarily, just near. I feel like that's what the intended goal is from their various comments prior and their letters to the community.
If that is their goal then yea I stand firm on this being balanced, since anyone not playing a pure dk will most likely in pvp be playing a subclassed build.
With this in mind, this is why I get so frustrated seeing calls for nerfing before its even out yet and after having tested it myself.
There's four reasons DK doesn't compete pure class with subclassed Pelican esque sweat builds and why at best you can stalemate with them. Sustain, focus on dot damage vs overall damage, no cleanse, and no decent escape skill
They have addressed 3 out of 4 of these problems, but they haven't straight up solved them, which is fine because subclassing still exists and DK honestly shouldn't be 100 percent better than subclassed builds right from the start, it should close the gap to make pure classing more satisfying and provide a gameplay feel that subclassed builds wouldn't. I feel like this hits that mark perfectly.
Inhale not being able to top off your resources is actually a big deal and a decent counter to its increased usefulness because of the presence of battle roar and when you're being pressured by a high damage build or a group of people hitting you at once, it gives the chance for counterplay. Warden sustain doesn't have that same counterplay, especially when charm is thrown into the mix.
BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
I seriously doubt it performs like that in OW where it goes dead every time you stop dealing damage, which is frequently when your only passive damage is Hurricane. Any number of defensive skills would be better than Surge in that slot for OW.Screenshot taken from a duel
I sure have, with all the time I've spent on DK, Sorc, and DK/Sorc hybrids.Trust me, it works. You can try yourself if you doubt
MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
I sure have, with all the time I've spent on DK, Sorc, and DK/Sorc hybrids.Trust me, it works. You can try yourself if you doubt
I found Surge to be mediocre at best without sticky dots as enablers, my frame of reference being CA burst StamSorc in like 2018, testing subclassed onto NB, and a few random MagSorc stretches. I replaced it with a Scribing skill for the major buff last time I tried MagSorc.
With sticky dot enablers, Surge does like 3k+ hps. You're getting half that in a duel and not even using the major buff. I think you undervalue bar slots, which is leading you to overvalue Heart of Flame, where I see its opportunity cost balancing it.


BardokRedSnow wrote: »MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
Bolded text is exactly my entire point of why this issue is exaggerated. Permablock builds to me aren't a concern, I safely ignore them until they're all thats left and they die alone.
BardokRedSnow wrote: »MincMincMinc wrote: »BardokRedSnow wrote: »Unless there's something in the dk passives that makes inhale sustain stronger when pure classed, which there isn't, only to damage itself, there's no reason to nerf it.
Subclassing doesnt mean we should open doors to allow imbalances.
Nightblade merciless now gives you 5k weapon damage and brushes your teeth for you.....oh well this is fine to have in the game, anyone can subclass it after all. This is just not a good line of reasoning, spend the time write out values and math for the actual backed conclusion.
Netch accounts for
- 176 restore per sec == 353.28 post buff regen == 218 prebuffed regen (assume meta buffs)
- spam is 176 restore
DarkConversion(more than darkdeal cuz stamsorc sucks)
- 222.75 restore per sec == 445.5 post buff regen == 275 prebuff regen
- Spam unbashed is 4500mag-3045stam == 1455 mag
HOF ......... lets assume a generous 60% of both 17k mag and 22k stam which are fairly meta values giving the benefit of the doubt that you have not swapped off regen food or anything else from meta.
- 22kstam*(1-0.6)*0.15 = 1320 stam == 1320 post buff regen == 815 prebuff regen
- 17kmag*(1-0.6)*0.15 = 1020 mag == 1020 post buff regen == 630 prebuff regen
- 60% resource spam = 1320+1020-3370 = -1030resources (you would only spam while blocking at low resources so not a great value for comparison spam wise)
- 20% resource spam = 2640+2040-3370 == 1310 resources (similar to darkconverge spam while being able to block, unbashable, and cast slightly faster)
HOF even given gracious build assumptions like not changing from regen to buff max stats and getting realistic 60% resources of low meta resources. It already does like 5x the constant sustain. Now zos could be assuming that nobody is going to inhale every 4s and assumes a 8s or 12s downtime which brings this constant running "regen" down over a longer period....the 5x would line up with one time usage every 20s like other sustain tools......................It is very likely zos used the average max stats and assumed 50% and then chose 15% missing to be equivalent to Dark Convergence. They got the numbers somehow, and my calcs are pretty on point for this notion.
At low resources during expected spam usage it is fairly equivalent to dark conversion without the massive hassle of casting and being bashed while unable to block. Again I want to highlight the ability for permablock abuse.
Feel free to point out errors here, I can update my values and repost as needed.
Bolded text is exactly my entire point of why this issue is exaggerated. Permablock builds to me aren't a concern, I safely ignore them until they're all thats left and they die alone.
You run high armor face tank builds on Sorc, right. You're still only getting a fraction of Surge's value, 800 hps with no buff, compared to 2k-3k+ with major buff you get when enabled.I only found Surge to be underwhelming when I'm heavily kiting
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
You run high armor face tank builds on Sorc, right. You're still only getting a fraction of Surge's value, 800 hps with no buff, compared to 2k-3k+ with major buff you get when enabled.I only found Surge to be underwhelming when I'm heavily kiting
Since I mostly kite, I'd need to consider whether Heart of Flame is even worth slotting, the AoE damage component goes blank every time I'm on the defensive, an empty gcd under fire is a significant risk when you're not building to be face tanky. Sustain is not hard.
This does not seem like something that needs a nerf. Some troll tank bouncing between 10% and 50% resources by pressing a mid damage skill every 4sec isn't the threat. The build that one shots with an unblockable stun into burst ult atop a stack of procs is the threat.
If you want to crusade to nerf something, there are a million headaches ruining this game before "yet another sustain skill" like burst procs, group buff procs, permablock, subclass combos, etc.
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
Judging Surge only by "6 bad players in your face" is like judging Heart of Flame only by an open cast at 10% resources. The 3k+ hps ceiling on Surge might seem nerf-worthy to some too, but you're not always getting that, neither are you always hitting the ceiling on Heart of Flame.
Yeah I'm sure it's great when 6 bad players are in his face, most things are. Against a MagSorc where he couldn't consistently enable it, he got 800. This more accurately reflects average OW combat to me, where there is a lot of obnoxious range spam and obligated kiting.MincMincMinc wrote: »Wait what do you mean only 800hps? Its a constant value of 3300 that gets modified by % mods. Or do you mean uptime wise he gets less? In his case, the way he 1vX's its should be fairly consistent considering hurricane ticks on groups of 6+ enemies.
Judging Surge only by "6 bad players in your face" is like judging Heart of Flame only by an open cast at 10% resources. The 3k+ hps ceiling on Surge might seem nerf-worthy to some too, but you're not always getting that, neither are you always hitting the ceiling on Heart of Flame.
No need, I get that Hurricane is enough to enable it in duels or melee 1vX, but as you acknowledge it falls off when kiting in OW, which is why I don't like it there.I’m not going to convince you with words, so I’ll do what I do best and post gameplay clips. I’ll be using zero tri pots and minimum recovery stat for all my duels. You’ll see what I mean.
This skill is providing TOO MUCH sustain on PTS in PvP. For 3.8k cost, it's restoring so much magicka and stamina that you can afford to run zero regen food and STILL sustain like someone with 3k recovery. You literally cannot run out of sustain with this skill active. Even if you are at 10% resources for both stam and mag, as long as you're able to cast Inhale, you will recover to 50% resources after it ends.
This results in situations where the DK player can choose to forgo building recovery completely and build into maximum damage/defense. This is something that only Sorcerer can pull off, and they can only do that for either stam or mag. DK does that for BOTH resources.
@ZOS_GinaBruno @ZOS_Kevin Please forward this to the dev team so they can take a look at this skill.
No need, I get that Hurricane is enough to enable it in duels or melee 1vX, but as you acknowledge it falls off when kiting in OW, which is why I don't like it there.I’m not going to convince you with words, so I’ll do what I do best and post gameplay clips. I’ll be using zero tri pots and minimum recovery stat for all my duels. You’ll see what I mean.









MXVIIDREAM wrote: »the first guy you dueled was he afk or just never dueled before
The other two although not cc’ing you on cooldown still had you struggling for stam lucky you run essence Theif or you’d have had no chance
All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
MXVIIDREAM wrote: »6.7k soul of flame
Actually let’s just highlight that!
you have a huge huge almost capped crit modifier
Nearly 6k weapon damage
And ontop of that you had the new onslaught buff
Crit garenteed
And 100% pen
and you’re saying that 6.7k is respectable damage for damage morph of this skill you can’t be serious that’s so exceptionally weak
and not even slightly comparable to delayed damage of other skills pretty not even as hard hitting as the initial hit of sub assault which for some reason you compared it too
Not bias at all you can’t say that’s good by any means
MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
My guy completely glossed over the screenshot showing Fissure and Soul of Flame having close tooltips. It's like talking to a brick wall.
I could literally wear 3 tank sets with zero sustain sets and you would still find some irrelevant reason to defend Inhale lol. You have demonstrated so much biasness in your comments, not only glossing over what I've presented, but also attacking premises I never made, that it's actually pointless to have any meaningful discussion with you.
This is exactly what happened when Hardened Ward was broken. People like you argued like this, ignoring the premise that is being discussed and arguing things that aren't. The funny thing is I so far I have been right in the concerns I brought up
Whether or not Inhale gets adjusted, I will abuse it when it goes live. I've done my job here
MXVIIDREAM wrote: »MXVIIDREAM wrote: »All you’ve proved in these clips is that essence Theif carried your stam sustain more than inhale with a pool much bigger than most players not many people with 30k stam and being at the lowest point and using inhale correctly you rarely get above 10k with a resorce pool close to 10k more than most people
two although not cc’ing you (you lost one duel) on cooldown still had you struggling for stam lucky you run essence Thief and it seems you’ve specced into ardent flame so you’re also seeing an improvement to your sustain from cumbustion aswell
first guy you dueled was he afk or just never dueled before (oh wait that’s your friend in this thread isnt it ?)
although you’ve lost your free clense, heal and crit damage from animal companions
Onslaught carried you more than anything
You also showcased just how weak the as the new flames of oblivion and inhale (specifically inhale you said it hit for only 6.7k with the onslaught crit and crazy full pen bonus 6.7k is nothing for the damage morph of the skill a 10k crit with full pen would have been worth talking about ) combined almost done less damage then hurricane alone with 100% uptime so they could probably do with a buff
Thanks for sharing your findings
My guy completely glossed over the screenshot showing Fissure and Soul of Flame having close tooltips. It's like talking to a brick wall.
I could literally wear 3 tank sets with zero sustain sets and you would still find some irrelevant reason to defend Inhale lol. You have demonstrated so much biasness in your comments, not only glossing over what I've presented, but also attacking premises I never made, that it's actually pointless to have any meaningful discussion with you.
This is exactly what happened when Hardened Ward was broken. People like you argued like this, ignoring the premise that is being discussed and arguing things that aren't. The funny thing is I so far I have been right in the concerns I brought up
Whether or not Inhale gets adjusted, I will abuse it when it goes live. I've done my job here
No I didn’t if you actually read my comment you’d understand that I myself also compared the example you gave
How’s it bias when you and two others on this thread have an issue with it (ones your friend and the other is now 50/50)
The other 60 odd people that have commented against you shows a significant ratio that can’t be ignored
I actually don’t think I’ve seen someone get ratio’d this hard ever 😂