Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

PTS Update 49 - Feedback Thread for Night Market

  • Desiato
    Desiato
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    It doesn't have to be a full tank. Just a tanky build with good sustain.

    For players who want to complete night market content ungrouped among others, I suggest more balanced 5-1-1 builds with sustain. Abilities like puncturing sweep and sap essence work well against night market trash. Also consider a ring of the pale order.

    For ideas on how to adapt solo builds to more challenging content, here are two channels from players who complete vet dungeon trifectas solo:

    https://www.youtube.com/@luchtt/videos
    https://www.youtube.com/@Hyperioxes/videos

    Edited by Desiato on January 20, 2026 11:07PM
    spending a year dead for tax reasons
  • Eurymachos
    Eurymachos
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    It took me a while to work out that you can't walk into the event zone and you have to port to it using a wayshrine or gold. I wasn't alone in The Shambles trying to find an entrance to walk into.

    Ngā mihi,
    Eurymachos
  • drip_fromtheinkwell
    • How do you feel about the distribution of rewards during this event zone?
      Getting a free house is an awesome reward. I love that it's so interactive and dynamic. I feel like the other rewards were kind of lackluster though. I had about ten boxes by the time I finally threw in the towel (more on that later) but each only having a piece of base game equipment is... a little disappointing. Even the gold box I got had a blue Ebon Girdle in it, and that was it. For someone who still needs to farm a ton of stuff, that might be nice... but is that the sort of vet level person who's going to be camping out in this event zone? It doesn't seem so.
    • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
      It's kind of weird; I thought the bosses were very fun to do with the little group that'd found their way to them. Challenging and really tested what you're supposed to learn doing dungeons, trails, etc. I liked those a lot. The mobs, though, especially in the Skittering Quarter (I think, the plague-theme section) were incredibly punishing, particularly for us non-arcs stuck in the melee zone (and I'm not a three-dps skill lines-and-a-prayer player, either). I think the fact, too, that there seems to be just one respawn zone per quarter, and that you can't revive in the trash pack makes it more frustrating to 'fail' than it really should be when it's not a boss. The disease quarter was what finally made me give up— the Silver Rose elite enemies were too much.
    • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
      Most of it I tried solo, which was part of why it was so challenging, I think. Some of us on the pts (Tuesday, 01/20) kind of collected at one of the bosses, and that's where I had the most fun. Had I been in my usual dungeon group, I think it would've gone a little better— though I don't think it would've saved me from the one-shots the silver rose enemies were doing.
    • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
      First, LOVE the setting (worldbuilders and environment artists stay winning); I thought it was really cool to poke around the different areas and see who I could talk to and what I could interact with. It was helpful having all the crafting stations right there, and having the "wayshrine"/ sanctuary areas have crafting stations was good too. I feel like the portions filled with enemies were maybe a little tight, but not too bad.
    • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
      If I'm honest, I didn't really understand any of them. I got as far as clicking a button, seeing it do SOMETHING, but I was never able to figure out what it actually did. Having some sort of lorebook or even a hint at what you're supposed to do (dead adventurer's journal saying 'it seems to do x,y,z', for example) would be incredibly helpful. If there was anything like that, I didn't see it, and I try to read all the glowing lorebooks.
    • How do you like the new Patrons?
      All of them were really fun! I'd love to see more of them in the future.
    • Did anything not function to your expectations?
      as I said, the puzzles weren't as intuitive as I would've hoped. Also, having 'races' in areas with enemies seems like a bit of a strange choice to me, but maybe it's easier in a group.

    • Do you have any other general feedback?
      None that comes to mind.
    Edited by drip_fromtheinkwell on January 20, 2026 11:30PM
  • AJTC5000
    AJTC5000
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    One bigger pain point is that the splinters for each memento do not seem to be guaranteed from some of the bosses. This is a bit of a worry in a non-instanced zone, as some players with lower DPS are not going to be able to qualify for the 12-man loot cap, and thus not be able to progress the zone at all. These splinters should be guaranteed drops from each boss, and there needs to be some way where lower-damage players in a busy zone are not going to get penalised. What if that's the only time they can log on? This is a time-limited zone, after all.
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM (Gryphon Heart/Welkynar Liberator)
      • vSS HM
      • vKA HM
      • vRG HM
      • vDSR (Reef Guardian HM)
      • vSE (Twelvane + Chimera HM)
      • vLC HM
      • vOC (Shapers of Flesh HM)


      Arenas
      • vMA Flawless
      • vBRP Flawless (The Unchained)
      • vVA Flawless (Spirit Slayer)
      • IA 12-4-3


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vDoM HM (Depths Defier)
      • vFV HM (Relentless Raider)
      • vMGF HM (Defanged the Devourer)
      • vLoM HM (Nature's Wrath)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM (True Genius)
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM (Zero Regrets/Privateer)
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
      • vOP HM (Lighting the Embers/Oathsworn)
      • vBV HM (Unshakeable Fervour/Bedlam's Disciple)
      • vER HM (Revenger Breaker/the Just)
      • vLS HM (Sic Semper/Moth Trusted)
      • vNC HM (Key to the Stone/Deathbringer)
      • vBGF HM (Cut Above the Rest/The Brilliant)
  • AJTC5000
    AJTC5000
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    Due to all of the busywork required to get to the 4-man and 12-man instanced boss fights, it would be VERY MUCH APPRECIATED if we can get a skip to these during PTS, so we can test them properly!
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM (Gryphon Heart/Welkynar Liberator)
      • vSS HM
      • vKA HM
      • vRG HM
      • vDSR (Reef Guardian HM)
      • vSE (Twelvane + Chimera HM)
      • vLC HM
      • vOC (Shapers of Flesh HM)


      Arenas
      • vMA Flawless
      • vBRP Flawless (The Unchained)
      • vVA Flawless (Spirit Slayer)
      • IA 12-4-3


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vDoM HM (Depths Defier)
      • vFV HM (Relentless Raider)
      • vMGF HM (Defanged the Devourer)
      • vLoM HM (Nature's Wrath)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM (True Genius)
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM (Zero Regrets/Privateer)
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
      • vOP HM (Lighting the Embers/Oathsworn)
      • vBV HM (Unshakeable Fervour/Bedlam's Disciple)
      • vER HM (Revenger Breaker/the Just)
      • vLS HM (Sic Semper/Moth Trusted)
      • vNC HM (Key to the Stone/Deathbringer)
      • vBGF HM (Cut Above the Rest/The Brilliant)
  • LonePirate
    LonePirate
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    Emeratis wrote: »
    While the difficulty felt just right for me and my dungeon prog group and the hm/tri trials players I know or play with that I bumped into wandering around the zone, I do worry that it is too difficult for the average player. I do feel this might deter some people from playing it and/or cause problems when the zone's population is lower than usual. As much as I enjoyed the challenge of the current difficulty personally, I know that not everyone will and so I wanted to voice this concern for those I know who don't have forum accounts that would feel that way.

    I hope ZOS does not nerf the difficulty of The Night Market for two reasons. First, there are no new four player dungeons coming this year. Those players deserve content and this is all there is for them. Second, the appendage measuring people who have been screaming for tougher content for years apparently need another reminder that super challenging content decimates the player population. They obviously don't tackle DLC world bosses after the first couple of weeks when the casuals move on to other things. They also don't remember how completely dead the higher VR zones were or even how Craglorn was soon after its release back in 2014. This new event zone will serve as that reminder to them come May when it's been out for a month and they cannot find anyone to play the zone with them.

    However, I do hope ZOS changes the faction lock from being account based to being character based. I'm sure the account based lock is to ensure achievement chasing in future instances of this limited time event. I'm not sure players will care, though, as they slog through the achievements during the first release.
  • couriersix
    couriersix
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    • How do you feel about the distribution of rewards during this event zone?


    The free house is great! I felt like the favors were kind of low though, especially since you need ~3k to unlock the vault and ~1k for each memento shard. I also wish that there were more rewards from doing the daily quest, like maybe 10-50 trade bars, or some transmute crystals depending on how many enemies you kill in the night market. I would've also have liked to see motifs or furnishing plans integrated into the rewards as well. Shards for the mementos should be guaranteed drops.

    • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.


    For bosses: Well-balanced
    For mobs: Difficult to too difficult

    The bosses are perfectly fine, it felt rewarding to fight them in a group and see old mechanics make a return. There isn't anything I would change there.

    The mobs felt too punishing to get through. I don't think that you should be able to just melt them, but they shouldn't be immensely frustrating either. I don't have a top tier dps build, but I don't have a bad one either and I can get through quite a lot of content like IA, vMA, vVH, some solo vet dlc dungeons, etc. I felt like the health which they had was fine, I liked that I couldn't just melt them, but they killed me too quickly and it's really hard if you're in a group of two DPS to stay alive.

    • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?


    I play solo + with a random group here and there. It was difficult to keep everyone together, and it was also easy to get lost when someone died. Without a group, you have to wait for some people to come by and hope that they're either following your same quest or going in the direction you want to go. If everyone dies then it's really easy to get separated.

    • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.


    I like the concept behind it. When I was able to fight with a group, it was really fun! The NPCs + environmental design, and distinct visual design of each of the districts felt very unique and they communicated their themes and atmosphere very well. I liked exploring and seeing all the various beasts, daedra and monsters of Tamriel just chilling. The whole area felt very alive, but it was just the difficulty with the mobs which I had struggled with.

    • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.


    I wanted to try to puzzles, but I had a hard time figuring out what I was supposed to do for them.

    • How do you like the new Patrons?


    The new patrons were great! I liked all of the characters, I ended up going with the Thousand Eyes faction and I liked that Melandir is an amputee and was taken in by Molto.

    • Did anything not function to your expectations?


    The puzzles. I would step over a pressure plate, and it wouldn't do anything. I don't know if there's a per-requisite to solving them or if I missed a quest or what.


    • Do you have any other general feedback?


    As much as I want the mobs to be a bit more balanced, I do NOT want this zone to be nerfed to the point where it is boring and there is no challenge to killing them. There just needs to be some fine tuning so it's a bit less frustrating.
    PC / NA - cp 1700+ - EP magicka necro.
  • Soarora
    Soarora
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    Now that I'm not in the middle of doing The Night Market, I'll answer the actual questions.

    My first comment:
    Soarora wrote: »
    I've been in The Night Market for 3 hours now and I have attempted solo (didn't work) and have played in a group of 4.

    The 5 players (and myself, making 6) I have played with thus far have all been very pleasantly surprised by this and we're having a great time. I expected the scaling to be more casual-oriented but I was shocked when we fought Ozezan and saw Hard Mode mechanics. As a 4-person endgame group (1 tank, 3 DPS with self healing), the scaling (brazen, calamitous, and argent bosses + trash) is beautiful. Immaculate. I wouldn't change a thing.
    Edit: I have now killed an Argent boss with about 8 people (4 group, rest pugs) and the scaling was still perfect!

    Reading the achievements last week, I was worried that the boss ladder climb with the keys would be too much of a slog but honestly? I understand why it was done that way and in practice it's well done. No RNG on where the Argent bosses spawn is great.

    HOWEVER! I have two gripes:
    1. I don't think people should have to kill all the bosses to get to the trial. Killing them all to get to the dungeon is fine.
    2. If we're going to have to complete the relics in order to unlock the dungeon bosses PLEASE make them 100% drop chance from each of the sources and/or reduce the amount of shards that are needed to create the relic. Doing all the bosses to get to the 4-man bosses is fine. Grinding them is not.

    Also please add the relics to the PTS template so that we are able to try out the dungeons without doing an entire grind. Especially for us who are playing this week only for everything to be wiped next week.

    In addition, I think the Brazen bosses should be added to the Night Market menu.


    How do you feel about the distribution of rewards during this event zone?
    Getting overland gear and gold trial gear was very strange and I'm not understanding what's up with that. I could see this being beneficial as a way to lessen grind if we were to get non-perfected trial weapons but right now I'm just confused.

    I was pleased to see I got some gold bars! The skill scrolls were quite confusing to me and the people in voice calls who had picked them up, I don't understand the use-case for them except for adding even more damage in-content on occasion. Otherwise, I'm not really sure what rewards are being alluded to here.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    • Easy
    • Well-balanced
    • Difficult
    • Too difficult

    Like I said in my original post, the scaling was perfect, at least for the amount of players I saw on PTS. If I had to choose from the above, I would say Difficult. I've done The Parched and The Skittering, but not so much the third wing. I felt rewarded for already knowing mechanics from the dungeons, while the completely new mechanics weren't hard to figure out. The entire experience felt a lot like how Black Gem Foundry HM made me feel-- like we've finally obtained small-group content scaled to the endgame dungeoneer.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    I tried solo briefly, couldn't kill a trash pull. I then linked up with a friend/guild member who had ended up with a random group. The random group ended up also being people I knew and then we continued filling the group when someone left with friends/guild members (always 4 people). We had some cases where there were others (so 5-9 people, except for the skirmish where we had maybe 13, give-or-take?).

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    I love it!!! I usually like content when it first comes out though, so if my opinions change I'll post here. That said, this feels like the part I like about IA (seeing adapted bosses) but even better. My concern about the bosses becoming more boring by doing them repeatedly isn't something I'm actually very concerned about considering how many times I've done most of the dungeons.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    I loved the laser jumping puzzle. The spider one was alright, though I didn't immediately understand the mechanics for why the fire spewers were getting webbed / on fire. My guess is the web just happens if the spider's there too long and the on fire is if it's used too much, and they both stop the pad from being used?

    The boulder puzzle, however, I have absolutely no idea what we're supposed to do. I got the mechanic that a rock hitting the things that raise from the ground makes it change direction. I understood that rocks hitting each other make them break. I have no idea where it is that we were supposed to make the rocks roll to.

    How do you like the new Patrons?
    I didn't pay all that much attention, I figured I'll take the time on live to listen to all their dialogue. That said, their designs are amazing. I was pleased to see that not only is one of the factions themed after my favorite color... the patron is also my favorite race (Maormer)...

    Did anything not function to your expectations?
    I expected the trial to not require keys. I said this in my first post but to explain, I don't think it's reasonable to expect a group of 12 people to grind all the way up to getting opulent keys and 12-man players should not be forced to play 4-man. Just like how not all dungeon players do trials, not all trial players like or do dungeons. If this grind is required, it'd be difficult to fill a whole 12-man group as I highly doubt there would be such a thing as a many hour raid slot going from brazen to opulent (nevermind the relic requirement!).

    Do you have any other general feedback?
    I did, but now I forgot. I'll post again if I remember. That said, tanks meeting can get awkward and result in a taunt-fight. I don't think there's anything that can be done there as nerfing The Night Market to not require tanks I think would take a lot away from it and adding more enemies would make it probably too hard to progress 4-man (and I don't think everyone would see big adds as "split up the taunting" but rather just more to fight over).

    Edit: Oh, one of the feedbacks I forgot about: it wasn't very clear that cross-faction is allowed (me and at least two others assumed it wasn't, but then it was allowed) and I don't understand the purpose of the favor PvP (is it just for lore flavor?). Cross-faction does need to be allowed due to the nature of how The Night Market plays (group content and locked to a faction for months).
    Edited by Soarora on January 21, 2026 12:28AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • Arunei
    Arunei
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    How do you feel about the distribution of rewards during this event zone?
    I'd let you know if I could actually get anything accomplished passed the intro quest, ahah...I do super appreciate that Night's Den is available from just doing the intro quest tho. If it comes furnished live like it does on the PTS that's even nicer.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Easy
    Well-balanced
    Difficult
    Too difficult

    Far far too difficult. It was said in the livestream that it's geared towards "experienced players" and groups, but that it's meant to be accessbile to everyone. But right now? Right now aside from people running super meta builds, solo players aren't going to really be able to do much, and it is 1000% NOT accessible to everyone. I don't have the greatest builds but my Oakensorc is solid, both in terms of damage and survivability. I literally get melted within seconds and also do next to no damage to the first packs of mobs I come across in the Skittering Precinct.

    If this is going to be the whole Zone for this Season, it needs to be adjusted more. It doesn't need to be as easy as current Overland but maybe adjust the overall Zone to vet Dungeon or something so people who play solo actually have a chance at doing stuff here? It's completely fine if parts of it requires grouping, but considering it's something that solo players are supposed to be able to access (even those NOT very experienced, since it's said, again, that it's meant to be accessible to everyone), the difficulty 100% needs to be cranked down some. Bosses and dungeons requiring groups? Perfectly fine. Basic questing and just getting around? Nooooot so much.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Solo, pretty much none of my friends or people in my guild do stuff on the PTS so it's just me, and there wasn't really anyone around when I was trying to go into the Zone proper.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    I like how it looks, I like the idea of it, I like the wide variety of beings that are represented in the Plaza. But I can't really give feedback about the Zone overall since I can't really...get anywhere in it.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    There was no way for me to TO try anything else when I literally got punted to the moons the moment I went into the Zone proper.

    How do you like the new Patrons?
    They're all right I guess. I did like how Molto is a Daedrat and has someone that he talks through rather than speaking directly to the player, that was a neat little thing I wasn't expecting.

    Did anything not function to your expectations?
    The Zone difficulty lmao.

    Do you have any other general feedback?
    Too difficult right out of the gate. Also, it takes a RIDICULOUS amount of time to rez at the Safe Market. I counted and it's roughly fifteen seconds to fully rez; fsr rezzing at a Waysrhine works instead like rezzing where you died, where you need to wait a few seconds. Why do we need to wait to rez at a Wayshrine? We're already losing time by having to do so, if there's no one around to rez us, but fifteen seconds? I genuinely don't know if this is a bug or by design, but if it's the latter, it needs to be changed. There's really no reason to make a person wait so long to fully rez when you HAVE to return to a Wayshrine if there's no one there to rez you where you die.
    Edited by Arunei on January 21, 2026 2:50AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • coop500
    coop500
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    Arunei wrote: »
    How do you feel about the distribution of rewards during this event zone?
    I'd let you know if I could actually get anything accomplished passed the intro quest, ahah...I do super appreciate that Night's Den is available from just doing the intro quest tho. If it comes furnished live like it does on the PTS that's even nicer.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Easy
    Well-balanced
    Difficult
    Too difficult

    Far far too difficult. It was said in the livestream that it's geared towards "experiecned players" and groups, but that it's meant to be accessbile to everyone. But right now? Right now aside from people running super meta builds, solo players aren't going to really be able to do much, and it is 1000% NOT accessible to everyone. I don't have the greatest builds but my Oakensorc is solid, both in terms of damage and survivability. I literally get melted within seconds and also do next to no damage to the first packs of mobs I come across in the Skittering Precinct.

    If this is going to be the whole Zone for this Season, it needs to be adjusted more. It doesn't need to be as easy as current Overland but maybe adjust the overall Zone to vet Dungeon or something so people who play solo actually have a chance at doing stuff here? It's completely fine if parts of it requires grouping, but considering it's something that solo players are supposed to be able to access (even those NOT very experienced, since it's said, again, that it's meant to be accessible to everyone), the difficulty 100% needs to be cranked down some. Bosses and dungeons requiring groups? Perfectly fine. Basic questing and just getting around? Nooooot so much.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Solo, pretty much none of my friends or people in my guild do stuff on the PTS so it's just me, and there wasn't really anyone around when I was trying to go into the Zone proper.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    I like how it looks, I like the idea of it, I like the wide variety of beings that are represented in the Plaza. But I can't really give feedback about the Zone overall since I can't really...get anywhere in it.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    There was no way for me to TO try anything else when I literally got punted to the moons the moment I went into the Zone proper.

    How do you like the new Patrons?
    They're all right I guess. I did like how Molto is a Daedrat and has someone that he talks through rather than speaking directly to the player, that was a neat little thing I wasn't expecting.

    Did anything not function to your expectations?
    The Zone difficulty lmao.

    Do you have any other general feedback?
    Too difficult right out of the gate. Also, it takes a RIDICULOUS amount of time to rez at the Safe Market. I counted and it's roughly fifteen seconds to fully rez; fsr rezzing at a Waysrhine works instead like rezzing where you died, where you need to wait a few seconds. Why do we need to wait to rez at a Wayshrine? We're already losing time by having to do so, if there's no one around to rez us, but fifteen seconds? I genuinely don't know if this is a bug or by design, but if it's the latter, it needs to be changed. There's really no reason to make a person wait so long to fully rez when you HAVE to return to a Wayshrine if there's no one there to rez you where you die.

    Thank you for this post, I feel like I'm going crazy with everyone saying it's fine lol.
    Hoping for more playable races
  • heimdall14_9
    heimdall14_9
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    this is what im talking about great job with this one i felt like i was fighting and had the possibility of being killed too went in solo mixed it up with some ads ( had nice lil 1 1/2 min fight ) moved to next set of ads had better fight ( got hit couple nice hits ) where i thought i could possibly die if hit again without using my heal ( something i havent had to even think about in most content ) and use a little LOS , really great fight with just ads ... THANKS i enjoyed it , then moving on to quest point i ran into another player and we mixed it up with 5 or 6 ad pulls and got our quest markers then went our own ways , .... never felt underpowered or overpowerful it real was an great 1st impression
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • shadoza
    shadoza
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
    • How do you feel about the distribution of rewards during this event zone?
    • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
      • Easy
      • Well-balanced
      • Difficult
      • Too difficult
    • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    • How do you like the new Patrons?
    • Did anything not function to your expectations?
    • Do you have any other general feedback?

    How do you feel about the distribution of rewards during this event zone? --> I didn't get a reward.
    How have you found the difficulty of the Night Market? --> Too Difficult. I hurt to see 200k mobs when it was suppose to be non-group required. I felt betrayed and very angry. Didn't want to play the game after dying the second time.
    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)? --> I ran solo because my game partner was busy outside the game.
    How did you enjoy the Event Zone? ---> I did not enjoy the event. It was confusing and deceptive. I ran the start quest and picked a team out of random preferences because I really didn't understand the differences. After dying the second time, fighting solo with two others, and all of us dying too suddenly, I was heading for the door, but I couldn't find one. I found a portal called 'exit' but it took me back to start. I finally took the wayshrine out.

    General Feedback: I wanted to like this zone. It sounded like a battleground for PvE. With a flavor like PvP without having to go up against end-game vet dungeon gear in my overland duds. I don't like it as it stands. Even with a capped character, it is too much attacking from too many different directions. If you are serious about making it approachable by solo runners, then reduce the damage done and/or the health points. Or, perhaps, scale it so everyone can enjoy it. Otherwise, to me, it is nothing more than a broken promise.

    Going back out when my game partner gets on. They are probably going to melt, but we will try together with out companions.
  • Arunei
    Arunei
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    coop500 wrote: »
    Thank you for this post, I feel like I'm going crazy with everyone saying it's fine lol.
    I genuinely feel like the people who are saying it's fine are people running super optimized meta bulds, or theorycrafted stuff that operates at the level of mets builds. There are going to be people with high-end builds that can absolutely wreck everything and this will thus feel fine and balanced to them.

    But for more average players who don't have BiS gear and the like are really going to struggle. I'd be fine with it being harder, closer to what Craglorn used to be before it got nerfed. But as it stands this is worse than what pre-nerf Craglorn was. Yeah you could get annihilated there by a couple of Wasps but I don't remember ever dying as quickly then as I do now in the Night Market as it is curently. And I got to a point where I could solo Craglorn at VR4 with non-meta gear too, it was tough and I had to be careful, but I could do it.

    But this? I don't have a meta build at all but I DO have a better build on a more developed character than I had access too back in VR days, but I'm not able to progress at all in this instance. And let me stress again so no one can try to twist this into 'u just want everything 2 b ez'; I don't mind if it's harder than current Overland. I don't mind if it gets put on par with vet Dungeons. I don't mind the Bosses requiring working with other players. But as it stands now I can't even do basic questing with an Oakensorc that while not the strongest, can do a slew of other more difficult content without getting absolutely REKT. I shouldn't be taking vet HM boss damage from trash mobs.

    Even spamming my heals I die within like five seconds; either the damage outweighs said heals, or I run out of Magicka. If I make the mistake of actually trying to fight and use one or two damage Skills, I usually die a little bit sooner. If I'm taking that much damage that quickly that I can't even actually fight and need to spend the whole time just healing before inevitably dying....yeeeeeaaaaaah....
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • coop500
    coop500
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    Arunei wrote: »
    coop500 wrote: »
    Thank you for this post, I feel like I'm going crazy with everyone saying it's fine lol.
    I genuinely feel like the people who are saying it's fine are people running super optimized meta bulds, or theorycrafted stuff that operates at the level of mets builds. There are going to be people with high-end builds that can absolutely wreck everything and this will thus feel fine and balanced to them.

    But for more average players who don't have BiS gear and the like are really going to struggle. I'd be fine with it being harder, closer to what Craglorn used to be before it got nerfed. But as it stands this is worse than what pre-nerf Craglorn was. Yeah you could get annihilated there by a couple of Wasps but I don't remember ever dying as quickly then as I do now in the Night Market as it is curently. And I got to a point where I could solo Craglorn at VR4 with non-meta gear too, it was tough and I had to be careful, but I could do it.

    But this? I don't have a meta build at all but I DO have a better build on a more developed character than I had access too back in VR days, but I'm not able to progress at all in this instance. And let me stress again so no one can try to twist this into 'u just want everything 2 b ez'; I don't mind if it's harder than current Overland. I don't mind if it gets put on par with vet Dungeons. I don't mind the Bosses requiring working with other players. But as it stands now I can't even do basic questing with an Oakensorc that while not the strongest, can do a slew of other more difficult content without getting absolutely REKT. I shouldn't be taking vet HM boss damage from trash mobs.

    Even spamming my heals I die within like five seconds; either the damage outweighs said heals, or I run out of Magicka. If I make the mistake of actually trying to fight and use one or two damage Skills, I usually die a little bit sooner. If I'm taking that much damage that quickly that I can't even actually fight and need to spend the whole time just healing before inevitably dying....yeeeeeaaaaaah....

    You're right, and YES, there's a happy medium between overland/normal dungeons where most players are falling asleep, and then THIS misery. And not everybody has a pocket of trial buddies to call upon to simply explore the new TIMED zone. That's another aspect to address is the moderate level of FOMO with the insane difficulty.

    I went in there with a solo arcanist oakensoul build and while I could kill some of the trash packs if I was careful, it was very easy to be taken off guard and wiped too, even with 30K+ HP and some heavy armor pieces + beam shield and all that. I didn't just go in with a squishy thematic DPS.

    Zerith of course dies very quickly to anything besides trash packs if not babysat, and boss fights? Everyone's companions died, so they're basically worthless here.
    Edited by coop500 on January 21, 2026 3:24AM
    Hoping for more playable races
  • Erickson9610
    Erickson9610
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    Are werewolves supposed to be able to use Skill Scrolls? Werewolf is now able to cast Absorb Missile, Forward Momentum, and Quick Cloak by using these consumable scrolls. This makes these consumables absolutely mandatory for the Werewolf meta (especially in PvP) and I find it concerning that these can only be sourced from the Night Market. These scrolls are difficult to acquire and easy to burn through.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    How do you feel about the distribution of rewards during this event zone?

    I think only having a shoulder piece and a couple flags as differences between the faction vendors is very lackluster. The rest I’ve only had maybe an hour of meaningful play time so I mostly won’t comment on drops and such yet, but the little Favor balls spawning in the middle of fights seem to despawn really fast - making them hard to get because they’re gone before the fight is over.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    • Easy
    • Well-balanced
    • Difficult
    • Too difficult

    Difficult, I managed a group of mobs soloing, but it was tedious. (I do want to note that a Telvanni something or other near one of the intro quest objectives kept resetting which did not help!) I mostly snuck through until I got into a random group of six-ish other people and it was much better after that. I get the feeling this zone will be more fun with the usual flood of people checking out the new zone.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    Solo, then small (six or so) person group of randoms. We killed a couple bosses, mostly small ones.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I’m not sure this sort of experience is my cup of tea but I haven’t gotten deep into it yet.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    Bearing in mind I only played for maybe an hour so far, I wasn’t sure how to engage with the one puzzle my group poked at.

    How do you like the new Patrons?

    Ended up going with Ruckus, although the Thousand Eye Patron was interesting once I figured out what her deal was with her speech patterns. And I liked seeing the amputated arm! Gilded Gloat Patron seemed kind of generic.

    Did anything not function to your expectations?

    Mobs resetting, as mentioned.

    Do you have any other general feedback?
    couriersix wrote: »
    Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.

    +1 this, I am not impressed with how rezzing is working out right now. Travel to groupmate doesn’t help either; I joined a group that was calling out for people in zone chat, tried to travel to them and didn’t end up anywhere nearby. It absolutely needs to be easier to join up with or rejoin your group on the battlefield. Maybe let us rez ourselves with soul gems instead of needing another person? Getting separated is going to be brutal on the less optimized players.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • cubusong1
    cubusong1
    Soul Shriven
    Please note that these are my first impressions based on about an hour to an hour and a half of gameplay. I haven't touched most of what this zone has to offer yet.

    How do you feel about the distribution of rewards during this event zone?

    I'm not sure if it's intentional, but the blue coffers seem to give a single random piece of equipment from either overland or dungeons. The addition of some dungeon gear is a welcome addition, but the amount of rewards feels a bit too light, and gear rewards like this have diminishing returns the more veteran a player is. I would suggest some increased rewards that would be useful to more experienced players as well, such as some valuable crafting materials.

    I did find the scrolls to be a very unique addition - to be able to use one-time skills from various different skill trees is a very interesting concept. I am not sure how viable it will be in endgame PvE content, and I haven't tested it enough to see what it will look like for myself. I can also see this being expanded to include passives for a period of time or even ultimate abilities.

    Perhaps one additional reward I mentioned in the first paragraph would be to add a token of some sort, and you can exchange the token(s) for scrolls of your choosing (unless this is already in the PTS and I just haven't seen it yet).

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.

    It's difficult, but not overwhelmingly difficult. This is one of those things that I think people like Hyperioxes can technically find a build to solo, but it is going to be an absolute SLOG without a group, and that group needs to have a dedicated tank.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    I played with a random group I found on group finder. About 6-7 people. I stepped in solo and couldn't last at all. It reminded me of when I first started the game and just walked into the Halls of Fabrication on my own and got my butt kicked. I don't think you can last in here without a dedicated solo setup or a solid group.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I have seemingly more cons than pros, but I do genuinely enjoy this event so far.

    PROS:
    - It's a very unique thing that it seems ESO genuinely hasn't done before. In terms of innovation/gameplay, it feels like what the Writhing Wall should have been/was hyped up to be.
    - It is refreshingly difficult and encourages group play.
    - Upgraded versions of familiar bosses don't feel recycled. Most, if not all, of these bosses have hard mode mechanics, and even some newer/upgraded mechanics, and have been dialed up to 11 and I love the chaos, particularly with Ozezan.

    CONS:
    - I can see this getting tedious quickly, particularly if the player count dies down after the first few days. If players struggle to groups going, this will be essentially a dead zone.
    - Rewards seem to generally follow the same old tired structure. The goal is to collect fragments or shards, use them, and get actual rewards. The other rewards are negligible after the first gold coffer, and even the first coffer just felt like the usual "glorious" coffers of past events. Rewards here need to be better to incentivize continued interaction with the difficult content.
    - It took me a bit to understand the structure of the event. Certain bosses need to be killed and their fragments collected to progress to the next tier/dungeon/trial that you can see when pressing F5. This wasn't immediately evident, so I can see players getting lost in what they're supposed to do.
    - I think the boss loot cooldown needs to be removed for this event zone at a minimum. Plenty of bosses spawn in close proximity to each other and you're not guaranteed to get their unique loot from each clear. It's very discouraging to not get the desired loot from the first boss, and then not get any loot at all from the second boss, particularly if you're with a group and other group members DID get the desired loot drop.
    - On that note, why not have loot be shared across the group? At least the unique loot, like the various shards/fragments some bosses drop.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    Obviously, I tried various boss fights with a group. They were fun, challenging, and interesting takes on existing bosses in the game. When the overland difficulty toggle comes in, this is how I hope they revamp world bosses/public dungeon bosses, instead of just making them hit harder.

    I forget the name exactly, but the Creati (?) door you go through to enter a sort of lightning wall and fire aoe obstacle course is fun. After the first run, though, it's pretty easy to understand and should go by quickly, almost like the maze phase in the last boss of Sanity's Edge. The Tempest buff was nice, and it's good to see some infinite archive aspects make it to these event zones. It's a good implementation.

    I am not aware of any other activities other than the daily event quests. It would be helpful if there was some marker on the map or an indication in the plaza as to the various activities there are.

    How do you like the new Patrons?

    If I were to oversimplify them, they would be the tough one, the lavish one, and the weird one. At least, that's the takeaway I probably would have gotten if I skipped over all of their dialogue. But they are actually fairly interesting, in particular the Thousand Eyes faction. The daedrat leader of the Thousand Eyes with what is essentially its translator is quite a humorous and memorable interaction, the voice actress did a great job of bringing out these "two" characters. It seems plenty of other players agree with me - there are more than double Thousand Eyes players at the time of this writing than there are of either faction.

    As a side note, I can't help but speculate if the use of the term "patron" is deliberate or just a coincidence? It doesn't seem like there's any new aspect of Tales of Tribute in this PTS, so I wonder if you all are thinking of a way to incorporate these patrons into ToT. Sorry, it's probably just a coincidence now that I think of it.

    Did anything not function to your expectations?

    So far, the rewards generally. I can definitely see that there are technically more rewards, which is good for doing more difficult content, but there hasn't been anything yet that makes me think of the rewards as much different from the typical event.

    Do you have any other general feedback?

    It is GREAT that ZOS is getting a bit more creative in how they design events. I've been so used to the typical event structure of do two or three of these quests per day to get event tickets, and those quests are basically fetch quests or kill x number of things for the most part. I was skeptical when you announced an "event zone," particularly after the Writhing Wall. But as I said previously, this feels like what the writhing wall was advertised to be.

    Players have been clamoring for more difficult content. We have that difficult content now, and now other players, or maybe even some of the players who initially wanted more difficult content, have issues with how difficult it is. I hope that you don't go backwards - I sincerely believe that this kind of difficult content is needed in the game. Yes, of course it is difficult, if not impossible to do solo. That's the point. I love that there are events that encourage group play, and I think that it's good that this is a temporary event zone for now. If it were permanent in this state, I can see it dying down in a few weeks or months as happens to most zones after release and then being virtually unplayable for its difficulty. But it being a temporary event zone encourages players to interact with it before it goes away and ensures that players get the intended experience. If/when it does become a permanent zone, however, it will have to be adjusted to be more in line with other zones now, just hopefully with that difficulty toggle that will release later as well.

    That being said, the reward structure needs work, but I'm genuinely not sure how to improve the reward structure from a veteran player's perspective. I was playing the event because it was new and fun to play with a group - which is good! But the rewards definitely didn't incentivize me.

    I am also re-emphasizing my request to remove the boss loot cooldown timers. It is extremely disheartening to kill a boss and fail to get any loot, particularly when they spawn so close to each other and even more so when you don't get valuable loot from the first boss.
  • MxTr1x
    MxTr1x
    Soul Shriven
    How do you feel about the distribution of rewards during this event zone?
    - Not great.
    - The boxes contained gear that was already in the stickerbook - despite curated in the name. I did get a new fragment out of the gold box. And a new recipe.
    - Very occasionally, the NPCs drop a ball of favor.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    - difficult for soloing - as expected. (Clearly some players are able to solo.)
    - likely too hard for low population times and too easy for high population times.
    (Scale spawn rate or health based on players in area?)

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    - solo (joining forces if someone was in the area)
    - 2 solid dps could take on the mobs. Unclear what's needed for the bosses.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    - Looks like soloing during low population won't be much fun as the mobs are pretty rough.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    - The Brazen bosses don't show up - even if you hang out and kill all the NPCs in the area a few times.
    - Found a couple things that are likely puzzles. Nothing was intractable. Not unlocked yet?

    How do you like the new Patrons?
    - Dialog was cute enough.

    Did anything not function to your expectations?
    - Yes. After finishing the starter quest on one character (and trying the 'brazen' one), I logged into a second character to see how the faction functioned there. It was unclear if she was properly aligned. (I expected some clue on entry - maybe make the faction flag glow?) She was able to pick up the 'brazen' quest from the faction. But... when I entered a district, I received a warning that indicated she wasn't aligned. Something is a bit buggy here.

    Do you have any other general feedback?
    - Thank you for putting this up on PTS and taking feedback
  • dcrush
    dcrush
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    How do you feel about the distribution of rewards during this event zone?

    Quest rewards from the random quests were ok, but the curated part of those rewards did not seem to work properly. I got several overland items I already owned - unless it functions like the IA zone rewards where you get curated for a certain zone and that rotates.
    The gold “glorious reward” box was disappointing. I got a piece of blue gear and a lead an that was it.
    The house being a reward for the intro quest is very nice. Faction points seem to be gained pretty slowly but if this will be up for three months there may be enough time.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Difficult


    Boss fights are ok if there are enough people around, mobs hit ridiculously hard which can turn a simple fetch quest into a long string of running a bit looking for the objective, dying, respawning on a rooftop and then trying again.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    Solo, ran into a group at some times which made boss fights pretty easy.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I liked finding random quests like fixing the statue, burning posters, finding lost people. However, as said above, the mobs hit so hard it took a while to complete them, especially because the objectives only show up when you’re right on top of them so you’ll be running around a lot looking for them while being chased by very strong mobs.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    Boss mechanics will be tough for players who haven’t done certain dungeons. And at the same time I find it a bit disappointing that the bosses are, yet again, recycled/reskinned content.

    A big downside of the boss fights is that
    1) they have cooldowns so sometimes you only get gold
    2) boss fights and swarm fights seem to adhere to the same principle of overland world bosses - only the top 12 dps get loot.

    How do you like the new Patrons?

    I haven’t figured out what they do.

    Did anything not function to your expectations?

    I did not have any expectations.

    Do you have any other general feedback?

    The Night Market main zone is pretty big. The intro quest requires a lot of running around for no reason.

    That being said, I feel like it has a lot of potential and can be very fun, albeit very tough if you’re solo, in a small group or a fairly new player.
    Edited by dcrush on January 21, 2026 5:01AM
  • Estin
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    • How do you feel about the distribution of rewards during this event zone?

      I didn't looking too much into the rewards. Seems like the standard titles, dyes, and mementos. Getting the house as soon as you finish the starting quest is nice. Haven't gotten any of the expansions for it.

      I've noticed that I got a skill scroll from killing the wandering boss within one of the zones. It was quick cloak, but I don't know if there are more. I initially thought this was something that can only be used in the night market, but I traveled to IC and saw that I can use the scroll there. Honestly I think this is a terrible idea to give players the ability to use skill scrolls anywhere outside of the night market. Not only is the night market currently going to be limited time, but also these scrolls are rather tedious to get and will become an unfair advantage for anybody that had the opportunity to farm the night market.
    • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
      • Easy
      • Well-balanced
      • Difficult
      • Too difficult

      Difficult. I have a dedicated solo build and the add pulls are actually rather tame. Below is just what I usually run around with when soloing DLC dungeons and world bosses, though I had to make some changes for a little more survivability.

      69ickvy0vj2j.png

      With this type of build I can quickly clear add pulls and don't even come close to dying because the amount of healing coming in with pale order. Bosses are rather fine too, but there's just one problem. There's too many adds. I tried to solo one of the district bosses, and on its own it would be fine, but I got trampled by what I want to say was 20-30 enemies that all had 200k+ HP. These weren't adds that I ran by and followed me to the boss, no. Every boss has 4 of the standard add pulls surrounding it, making it pretty impossible to solo it, but I understand that that's not supposed to be the intention.

      Another problem I have encountered, and is what I would say is the worst issue, is the wandering boss. On two separate occasions I had the wandering boss wander into the boss room for two different bosses. In my case, it was the void lich from VH, but this one is a lot worse. All she does is summon groups of 5-10 adds, each with 200-500k hp, every 30 seconds, and it essentially crashes the boss attempt. She has 30m HP and a one shot mechanic if you try dodge rolling her AoE. I would honestly say this is absolutely terrible, whether or not on live there will be at least 100 players running around the zone.

      To continue on the point above, I was doing the group event with 4 other people I stumbled across, the one in the middle of the arena that ended up being the first boss from the dread cellar. It too has 30m HP and can spawn 7m HP adds as part of its mechanics. The fight was going well, but then out of nowhere the wandering boss showed up and crashed the boss attempt. The group event boss ended up despawning since I guess it's on some sort of timer. Again, whether or not on live there will be at least 100 players running around, the wandering boss combined with the limited timer for the group event boss killed my interest in the activity and is a terrible combined mechanic. The "difficulty" here is just a flood of monsters. Like not even DS2 SotFS was this bad with the amount of enemies thrown at you, and that game jumped you with no smart enemy placements. Either restrict the wandering boss from wandering into boss rooms, or get rid of it completely.
    • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

      I played solo, but did temporarily join up with what looked like a dedicated 4 man group to take on the group event. I was doing one of the bosses with 1 other player, the first boss from bal sunnar. The fight was going well until the wandering boss showed up. Luckily about 5 other people showed up to help with it, but there were still a lot of deaths.
    • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

      As it stands, the event type isn't bad. I imagine once it goes live it will be active enough to the point where the large majority of players won't have any issue with it. They can either follow a zerg or join a group in the group finder. However if this becomes a permanent activity, it would definitely need to be tuned down to account for the lower activity in the area. Like I said above, the biggest negative for me is the wandering boss wandering into boss rooms and the limited timer for the group event before it despawns.

      Another issue for me is the pads to bring you up to the roof of some of the buildings. There's only 1 small pad that is honestly hard to find. There should be pads on each side of the building, and be a lot more visible.
    • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

      I quickly skimmed one of the zones. I did some random quests that were lying around, but they were the standard go here and press x. I did see some pinball looking mini game, but I didn't know how to activate it.

      I didn't get the chance to do the dungeon or trial. I tried to get to the dungeon entrance in the zone I was in, but was unable to since the entire section had the cradle of shadows darkness mechanic. I couldn't interact with any of the braziers because I'm assuming the bosses drop them, but out of the 3 sub 10m HP bosses I killed and the wandering boss, I didn't get anything to allow me to light the brazier. I'm assuming it's going to be dropped from the limited timer group event boss?
    • How do you like the new Patrons?

      I'll be honest, I skipped all the necessary dialogue needed to access the districts. I just wanted to see if the difficulty was as bad a some claimed it was.
    • Did anything not function to your expectations?

      The wandering boss and group event boss again. I did not expect the wandering boss to enter other boss arenas, and I did not expect for the group event boss to despawn despite players standing right in front of it.
    • Do you have any other general feedback?

      Maybe reduce the amount of adds in the districts? Or lower their resistances? It felt like everything had 18k resistances, even the 200k HP enemies. It's hard to give much feedback considering on PTS there was at most 6 other players in the same district as me. Like I said before, I imagine the amount of enemies and the bosses won't be a problem on live since there will be a lot more players around. I can really only give feedback through the lens of the event districts being empty of players.

      One thing I can add is with the necessary items required to access the dungeons and the trial. I don't know if only the group leader needs to have it done, like how it is with the witches festival bosses, or if everyone needs to collect the necessary items. If everyone needs to collect the necessary items, I would urge that the drop rate for them to be high so players don't get stuck and left behind due to bad RNG. The last thing I or anyone else would want to do is to grind district bosses until I gain the necessary items required to enter the dungeons and trial.
  • DeathStalker
    DeathStalker
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    This is way too difficult. This will be no different than the dragons or bastion nymics that almost nobody touches. It's a great idea, but the only people who will touch this are the people running trials. The vast majority of players will never touch it because of the difficulty. I prefer solo play, and I got destroyed rather quickly solo. Started running around with 2 other people and had no trouble except for the bosses whiich would blink and we were dead.

    I know there is a very vocal crowd screaming for harder content, but left at this difficulty level, most players will simply ignore this content like they do all the other hard stuff. If you truly want people to engage with this wonderful content, then the difficulty must be lowered.
    Edited by DeathStalker on January 21, 2026 7:25AM
  • Icy
    Icy
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    Wow - you're not kidding about the difficulty. Trying to test now but no-one is on AEST evening time. I'm one-shot as soon as I enter on my best vet DLC dungeon DPS. I last for 15 sec on my tankier IA runner (who can get to Arc 4). Tried on a full sneak NB but the mobs seem to be able to detect me anyway.

    o.O

    (might be too difficult)

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  • shadoza
    shadoza
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    Ran with a friend and had to explain the entire market process. Better directions are needed.
    • We don't know what the blackness was or why it was.
    • They returned to the market after death because they didn't know to jump down off the building.
    • We couldn't figure out what the numbers on the screen meant.
    • The green glowing ball didn't make sense to me. What was I to run for?
    • I gained favor but couldn't find it. Where do they go?
    • The exit was not functioning well. It seemed to return the player to wherever they were before entering the portal. My friend was sent back to their last quest location. I was sent to the respawn point. Then we both got sent to the market. And next we were sent back to the respawn point.

    We did one of the lower runs 200k adds. the friend died suddenly twice and was looking for an escape route. I helped them use the PTS boxes to be outfitted with gold amor and weapons. They lasted two rounds after that. But nothing was getting dead very fast.

    The friend stepped back, left me alone in the fight area, and rearranged their skills. After this, we managed to kill about 30 of the mob level 200k - 300k. We got tired of dying and went to test their build in a dungeon. -- they didn't die in the group dungeon.

    I did try a couple side quest that were found inside the fight zone. I had trouble getting the weapons to respect the destroy efforts. I had to hit each weapon rack three times before it recorded as destroyed -- maybe that was the design.

    Neither one of us liked the rewards. Stuff that was already below level. Dying that often wasn't worth a blue item. The gold amount wouldn't pay for repairs.

    It would be fun if the attacks were lower and the damage was higher. Having tested it with different levels, it is clear that my friend and I could not use this content in live game. We needed gold gear from vet dungeons and gold pots to keep alive and make just simple kills. I like the concept, but it is just another Feeling of Missing Out zone.
  • MXVIIDREAM
    MXVIIDREAM
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    Sounds fun I’m excited
  • Enemoriana
    Enemoriana
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    How do you feel about the distribution of rewards during this event zone?
    House is great.
    Or it would be great if all parts were more accessible.
    Those set pieces as quest rewards? Trash.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below
    Toooooo difficult.
    I'm a solo player and far from being top, but I can solo normal dungeons (maybe not all possibly-soloed, didn't check, but at least some dlc I can) and some base vet dungeons. I can solo some dlc worldbosses. I go not very far in Archive, die on 3rd arc, but I believe that it can be better with upgrades and some practice (half of deaths are due to unknown boss mechanics). So I think I'm not the most casual player.
    Here?
    I die from mobs.
    As this is supposed to be available to everybody and not the hardest PvE content, and since it has house with unlockable parts as base reward, after reading the achievements I was expecting, when entering, something like normal dlc dungeon or base vet: should be a bit careful with mobs, bronze will be like dungeon bosses (need time and attention, maybe with several tries because of mechanics, but able to do), silver will be harder and I'll need help (so 2-4 people like me with some efforts can do), but better players can do solo, gold are almost impossible for me and platinum I shouldn't even look to.
    After I entered?
    "There's nothing to do without organized group".
    I managed to do that quest with placing/activating things only by "die, run to activator while ghost, and hope it will activate faster than I'll be killed, if done, run in direction of respawn place nearest to next point".
    I did "kill X mobs" daily only after met group and run after them. MOBS.

    I returned to live to compare with dungeons. With same build. I finished normal Lep Seclusa (dlc dungeon I have but never entered before) and one of first vet dungeons solo, and it was much easier. And I even didn't touch anything stronger than bronze in Night Market!

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Solo, then ran after some unknown group. I play solo, and all my friends play only from time to time (and with such level of difficulty and grind will not be interested in this event even on live.)

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I liked idea, base location, characters, new house and its features. It all looked great... until first fight.
    That level of difficulty?
    With LOT of fights to get splinters for unlocking home?
    And getting splinter from boss isn't even guaranteed?
    And three of them are locked behind 2500 points?
    And on top of it this is time-limited event?
    That looks from "need a lot of efforts AND luck" to "impossible to obtain" to me.

    I'm ok with getting not all rewards. Titles, busts, shoulder styles, sets, some furniture, etc - that's good, those who finished harder parts and worked a lot should have more rewards. But if you give home for casual quest, you must do unlocking its parts available for casual players.

    Being, again, solo player with no friends willing to participate in hard grinding content and no strong connections with guilds, with such level of difficulty I'll have to change all day routine and plans to be in Night Market at most popular time (while usually I play at least popular), spend a lot of time there, and... still have risk not to get all that damned splinters.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    Different activities? There is something else than trying not to die in three seconds?
    All right, I did notice some. Didn't understand what to do in most and was too dangerous to look around. And is that spider thing only possible with 4 players?

    How do you like the new Patrons?

    They are great! Loved all of them.

    Did anything not function to your expectations?

    Everything connected to difficulty.

    Do you have any other general feedback?

    House is nice, bank there is good, currency vault is awesome.
    But I'll hate this house if I get stuck with unlockable parts.

    P.S. After checking Night Market went to look at jester event things. That One Bad Knight style? Yeah, after fights at Night Market I feel exactly like that.
    Edited by Enemoriana on January 21, 2026 9:02AM
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • playsforfun
    playsforfun
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    Those who would rules quest bug, find the curator in fargrave.

    This quest seems to be bugged for me it won't update to the next part of the quest to pick a faction, it's just stuck on find the curator even though I've spoken to him.

    I took the quest from the crown store quest starters in which I couldn't proceed passed the point of talk to the curator but I did a test of dropping the quest & went directly to the curator & picked up the quest, so I'm guessing here but it could be something to do with the quest within the crown store maybe?
  • Wolfkeks
    Wolfkeks
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    How do you feel about the distribution of rewards during this event zone?
    The house is amazing and it's really nice getting it for doing the intro quest.
    The gear itself wasn't that interesting, but tbf I have my sticker book filled, so I didn't get a lot of new stuff.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below
    With a group and with a tank it is okay-ish. I didn't find it too difficult with our tank keeping the boss at bay while the dps did their job. We had a group with 1 tank, 1 healer and three dps from our guild.
    Playing solo makes it more difficult, but it can be manageable with an optimized build. Though I think it might be too difficult for the average player.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Organized group with friends from our guild and solo.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    It was really nice to see ZOS trying out new things such as the puzzles and different content. And I feel like this is a step in the right direction, making sure that playing the game doesn't become stale.
    What I didn't like that much was the fact that we were faction locked after choosing our patron. I wanted to have a look at the other ones but then realized I couldn't do it on another character. Imagine one of your guildies chooses another faction than your guild and then can't join the guild activities anymore because they are locked out? I would change it from account wide to character wide so people have a chance to experience it with guildies and friends.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    The puzzles were fun. It was a nice change in pace.

    How do you like the new Patrons?
    Yes, I love all of them! And I hope to see more of them in the future!

    Did anything not function to your expectations?
    Nothing comes to mind atm.

    Do you have any other general feedback?
    The only pet peeve I still have is the fact that it is a temporary zone and there are antiquities there.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
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  • Edenprime
    Edenprime
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    A request for Night Market announcement & navigation: Add Night Market more clearly to the UI. Like:
    • In the Group & Activity Finder, similar to the Writhing Wall
    • "Night Market" on the map Location filter that opens up the Starlit Plaza
    • Event in the announcements that opens up a way to click either the Event Zone or Eastern Fargrave
    • Make the Event Zone icon bigger and/or have a bright glow around it to make it stand out from regular icons.

    I think people will forget the event zone is available unless it's more prominent and has easier navigation. The Crown Store Quest Starter link is greyed out after you've completed it, so at least I couldn't easily see a way to get to the Event Zone besides remembering it is in Fargrave.

    Images of what I mean:
    r05dna2f3ls4.png
    583g78jgyamq.png
    loj903v3sk4b.png
    ncms7qikwni2.png
    Edited by Edenprime on January 21, 2026 3:05PM
    ESO-Hub and AlcastHQ Content Writer, Dragonborn Inc Guildmaster

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  • Jaimeh
    Jaimeh
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    Some early notes on the trash packs, from a solo perspective: 1) they are very sensitive to resetting; even when I was just tip-toeing around AoE's and not kiting at all, some packs would reset, and 2) neighboring packs are also very sensitive to aggro'ing; despite being quite further away from a neighboring pack and watching my targeting, I would get moments where the next pack aggro'ed, which made it a pain in the rear. These are not huge issues for big groups but I imagine for duos etc., it would be annoying. Generally though, I liked the difficulty of the trash mobs, and I think it's in a good level.

    I made it solo to the first boss, Kovan Gyrion, in the Sorrow map, and then died at around ~70%. I didn't mind the difficulty (of that specific boss, at least, no idea about the others) and with some build tweaking I might have been able to clear him, but when I rezzed, I was transported outside the map, in the central Plaza. I'm guessing this is intended since there was a portal, but I don't like the fact that we can't resurrect on the spot, because it meant having to fight all the trash packs again in order to reach the boss, which on a solo build took a lot of time. And imagine, even in a group it would have been annoying for members to have to re-converge after a wipe. Why is this feature in place? Is it so that people don't 'death-run' between bosses? In any case, I'd preferred it if we could rez in the spot.

    I encountered some timed objectives during the quest, not sure what they entailed and how much time was available, I hope these are more saliently communicated in the map/UI before hitting Live. And with all the overlapping objectives on the map from the repeatable dailies, it was a bit overwhelming for navigation.
  • playsforfun
    playsforfun
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    How do you feel about the distribution of rewards during this event zone? Getting a free house is great.

    How have you found the difficulty of the Night Market? Difficult but I went in as a solo player with only 1080 CP as I wanted to test what it'd be like if I went on a character that I have on the original servers.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)? I played solo & was able to kill the mobs with some difficulty but the wb & events I wasn't able to do which is a good thing imo as it forces me to group with others to take down the big bass.

    How did you enjoy the Event Zone? Seems interesting but I feel it could get tedious after certain amounts of times so I think you've got the right idea of taking it away & bringing it back at different times, this allows people to focus on it together at certain times rather than it being there all the time & becomes an empty zone so kudos there

    Did you try the different activities? If so, did you like them? Yes I like the puzzles & races, a bit hard solo though but I have to remember that the market will be full of players when it's live where as I didn't see a soul on PTS when I were there.

    How do you like the new Patrons? I liked them a lot.

    Did anything not function to your expectations? The quest from the crown store wouldn't progress from find the curator even after speaking to him, I found a workaround for this after abandoning the quest & going directly to the curator so a possible issues with the crown store quest starter maybe.

    Do you have any other general feedback? I enjoyed the time I had within the night market but I'm unsure on how will react to this event zone since the majority of the community seem to be solo players, hopefully they'll take it well & group with others as it's designed for but I can see a lot not liking zone due to it's difficulty especially if there is no one around but if I were to guess that wouldn't be the case as I assume there will be groups around & they'll just follow those I guess.

    Overall I'm very pleased of this direction, hard group content is always a good thing, it's seems we're getting good group content & also solo content in solo dungeons going forward which caters to all in the community, ESO is looking good for the future.
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