While the difficulty felt just right for me and my dungeon prog group and the hm/tri trials players I know or play with that I bumped into wandering around the zone, I do worry that it is too difficult for the average player. I do feel this might deter some people from playing it and/or cause problems when the zone's population is lower than usual. As much as I enjoyed the challenge of the current difficulty personally, I know that not everyone will and so I wanted to voice this concern for those I know who don't have forum accounts that would feel that way.
I've been in The Night Market for 3 hours now and I have attempted solo (didn't work) and have played in a group of 4.
The 5 players (and myself, making 6) I have played with thus far have all been very pleasantly surprised by this and we're having a great time. I expected the scaling to be more casual-oriented but I was shocked when we fought Ozezan and saw Hard Mode mechanics. As a 4-person endgame group (1 tank, 3 DPS with self healing), the scaling (brazen, calamitous, and argent bosses + trash) is beautiful. Immaculate. I wouldn't change a thing.
Edit: I have now killed an Argent boss with about 8 people (4 group, rest pugs) and the scaling was still perfect!
Reading the achievements last week, I was worried that the boss ladder climb with the keys would be too much of a slog but honestly? I understand why it was done that way and in practice it's well done. No RNG on where the Argent bosses spawn is great.
HOWEVER! I have two gripes:
1. I don't think people should have to kill all the bosses to get to the trial. Killing them all to get to the dungeon is fine.
2. If we're going to have to complete the relics in order to unlock the dungeon bosses PLEASE make them 100% drop chance from each of the sources and/or reduce the amount of shards that are needed to create the relic. Doing all the bosses to get to the 4-man bosses is fine. Grinding them is not.
Also please add the relics to the PTS template so that we are able to try out the dungeons without doing an entire grind. Especially for us who are playing this week only for everything to be wiped next week.
In addition, I think the Brazen bosses should be added to the Night Market menu.
How do you feel about the distribution of rewards during this event zone?
I'd let you know if I could actually get anything accomplished passed the intro quest, ahah...I do super appreciate that Night's Den is available from just doing the intro quest tho. If it comes furnished live like it does on the PTS that's even nicer.
How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
Easy
Well-balanced
Difficult
Too difficult
Far far too difficult. It was said in the livestream that it's geared towards "experiecned players" and groups, but that it's meant to be accessbile to everyone. But right now? Right now aside from people running super meta builds, solo players aren't going to really be able to do much, and it is 1000% NOT accessible to everyone. I don't have the greatest builds but my Oakensorc is solid, both in terms of damage and survivability. I literally get melted within seconds and also do next to no damage to the first packs of mobs I come across in the Skittering Precinct.
If this is going to be the whole Zone for this Season, it needs to be adjusted more. It doesn't need to be as easy as current Overland but maybe adjust the overall Zone to vet Dungeon or something so people who play solo actually have a chance at doing stuff here? It's completely fine if parts of it requires grouping, but considering it's something that solo players are supposed to be able to access (even those NOT very experienced, since it's said, again, that it's meant to be accessible to everyone), the difficulty 100% needs to be cranked down some. Bosses and dungeons requiring groups? Perfectly fine. Basic questing and just getting around? Nooooot so much.
Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
Solo, pretty much none of my friends or people in my guild do stuff on the PTS so it's just me, and there wasn't really anyone around when I was trying to go into the Zone proper.
How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
I like how it looks, I like the idea of it, I like the wide variety of beings that are represented in the Plaza. But I can't really give feedback about the Zone overall since I can't really...get anywhere in it.
Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
There was no way for me to TO try anything else when I literally got punted to the moons the moment I went into the Zone proper.
How do you like the new Patrons?
They're all right I guess. I did like how Molto is a Daedrat and has someone that he talks through rather than speaking directly to the player, that was a neat little thing I wasn't expecting.
Did anything not function to your expectations?
The Zone difficulty lmao.
Do you have any other general feedback?
Too difficult right out of the gate. Also, it takes a RIDICULOUS amount of time to rez at the Safe Market. I counted and it's roughly fifteen seconds to fully rez; fsr rezzing at a Waysrhine works instead like rezzing where you died, where you need to wait a few seconds. Why do we need to wait to rez at a Wayshrine? We're already losing time by having to do so, if there's no one around to rez us, but fifteen seconds? I genuinely don't know if this is a bug or by design, but if it's the latter, it needs to be changed. There's really no reason to make a person wait so long to fully rez when you HAVE to return to a Wayshrine if there's no one there to rez you where you die.
This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
- How do you feel about the distribution of rewards during this event zone?
- How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
- Easy
- Well-balanced
- Difficult
- Too difficult
- Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
- How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
- Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
- How do you like the new Patrons?
- Did anything not function to your expectations?
- Do you have any other general feedback?
I genuinely feel like the people who are saying it's fine are people running super optimized meta bulds, or theorycrafted stuff that operates at the level of mets builds. There are going to be people with high-end builds that can absolutely wreck everything and this will thus feel fine and balanced to them.Thank you for this post, I feel like I'm going crazy with everyone saying it's fine lol.
I genuinely feel like the people who are saying it's fine are people running super optimized meta bulds, or theorycrafted stuff that operates at the level of mets builds. There are going to be people with high-end builds that can absolutely wreck everything and this will thus feel fine and balanced to them.Thank you for this post, I feel like I'm going crazy with everyone saying it's fine lol.
But for more average players who don't have BiS gear and the like are really going to struggle. I'd be fine with it being harder, closer to what Craglorn used to be before it got nerfed. But as it stands this is worse than what pre-nerf Craglorn was. Yeah you could get annihilated there by a couple of Wasps but I don't remember ever dying as quickly then as I do now in the Night Market as it is curently. And I got to a point where I could solo Craglorn at VR4 with non-meta gear too, it was tough and I had to be careful, but I could do it.
But this? I don't have a meta build at all but I DO have a better build on a more developed character than I had access too back in VR days, but I'm not able to progress at all in this instance. And let me stress again so no one can try to twist this into 'u just want everything 2 b ez'; I don't mind if it's harder than current Overland. I don't mind if it gets put on par with vet Dungeons. I don't mind the Bosses requiring working with other players. But as it stands now I can't even do basic questing with an Oakensorc that while not the strongest, can do a slew of other more difficult content without getting absolutely REKT. I shouldn't be taking vet HM boss damage from trash mobs.
Even spamming my heals I die within like five seconds; either the damage outweighs said heals, or I run out of Magicka. If I make the mistake of actually trying to fight and use one or two damage Skills, I usually die a little bit sooner. If I'm taking that much damage that quickly that I can't even actually fight and need to spend the whole time just healing before inevitably dying....yeeeeeaaaaaah....
couriersix wrote: »Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.

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