Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

PTS Update 49 - Feedback Thread for Night Market

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
  • How do you feel about the distribution of rewards during this event zone?
  • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    • Easy
    • Well-balanced
    • Difficult
    • Too difficult
  • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
  • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
  • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
  • How do you like the new Patrons?
  • Did anything not function to your expectations?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on January 20, 2026 10:15PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Red_Feather
    Red_Feather
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    This post is about the intro to Night Market quest, "Those Who Would Rule" The quest should have an indicator of what text dialogue advances the quest when talking to the curator for the first time. Also, there is a lot of multi-stage dialogue options and only 1 advances the quest and it can only be chosen at the very start of a dialogue interaction.
    Edited by Red_Feather on January 20, 2026 5:50PM
  • LonePirate
    LonePirate
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    The content is considerably more difficult than the VR10-VR12 content from the spring and early summer of 2014 before the big nerf.
  • couriersix
    couriersix
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    It's VERY difficult. It feels like if you don't have an organized group of a tank, healer, and two decent DPS then you will struggle a lot since enemies do so much damage. Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.
    PC / NA - cp 1700+ - EP magicka necro.
  • twisttop138
    twisttop138
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    couriersix wrote: »
    It's VERY difficult. It feels like if you don't have an organized group of a tank, healer, and two decent DPS then you will struggle a lot since enemies do so much damage. Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.

    No rezzing?
  • couriersix
    couriersix
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    No rezzing?

    Players can rez other players, but when an entire group dies then you have to manually rez at the nearest wayshrine and sometimes this can send you to a different wayshrine. I've also found that most people tend to rez at a wayshrine before they let someone rez them.
    PC / NA - cp 1700+ - EP magicka necro.
  • twisttop138
    twisttop138
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    couriersix wrote: »
    No rezzing?

    Players can rez other players, but when an entire group dies then you have to manually rez at the nearest wayshrine and sometimes this can send you to a different wayshrine. I've also found that most people tend to rez at a wayshrine before they let someone rez them.

    Oh ok I see. My bad. I'm on console so I can only rely on the excellent job you guys do.

    In the difficulty front. Are we thinking it's too hard? Finn said in a thread that you would have a very hard time solo and have to follow other players if you didn't want to group. More things that need groups isn't necessarily a bad thing. Especially if the trinity is required.
  • Malprave
    Malprave
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    Love it! I like that it is in fact quite difficult and poses a real challenge to experienced players. Grouping up with other players is going to be mandatory but the relatively small size of the area makes it easy to tag along or for groups to simply coalesce together.

    I wasn’t paying too much attention to the items I was receiving so I can’t really speak to the quality of the rewards but things were definitely catching my eye.

    I liked the patrons/characters in the hub area. Very interesting. I felt like I really wanted to spend some time exploring that area but wanted to jump into the action so I didn’t get a chance yet.

    I was impressed by how well the whole thing was functioning. I wasn’t encountering any bugs or lag.

    Had some really fun fights. The March of Sacrifices boss on steroids was a blast.

    I’m very impressed with the whole thing. As someone that’s played since beta this content speaks to me and I have to believe that other long term players are going to be interested in this.

    Thanks! Oh, and please, please don’t nerf this!
  • Malprave
    Malprave
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    couriersix wrote: »
    It's VERY difficult. It feels like if you don't have an organized group of a tank, healer, and two decent DPS then you will struggle a lot since enemies do so much damage. Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.

    No rezzing?


    I rezzed other players and was rezzed. Honestly I think it’s just taking players by surprise. I don’t think anybody is used to having to rez players outside of vet dungeons and trials. Hell, I was rezzing peoples companions lol.

    Also, I’m not used to having to use stealth and really, really not wanting to get seen lol. Getting ported out if I die is making me use all my skills. I like it.
  • MoonPile
    MoonPile
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    Wow. We're not in Craglorn anymore, Toto!

    I just got melted in seconds by random no-name mobs right at the entrance. Using the usual setup that I can solo most WBs in and some of IA in.

    This will require finding a group – for most of us. I won't stick around to try this on PTS where there aren't many players to begin with. That's a concern for Live too, especially for those who can't play during their server's peak hours. When engagement with this dies down, it may be practically impossible to do.

    I'm glad the house is unlocked via the intro quest!

    A little worried about the NM antiquities, more so after seeing the difficulty level:
    https://forums.elderscrollsonline.com/en/discussion/687754/night-market-antiquities-leads-in-a-temporary-zone


    P.S. Day 1 faction scores are kind of funny, considering the lore for the Thousand Eyes. Coincidence or... Anything to do with the sort of player who'd go check out the new PTS right away? :D
    4c30hxkt7k4a.png
    Edited by MoonPile on January 20, 2026 7:33PM
  • Bekkr_Bear
    Bekkr_Bear
    ✭✭
    Very Difficult, I was trying to find other people fighting and wasn't having much luck. There is no way to even kill anything solo, when a giant tick has a health line of 650k and you are being attacked by 3 or 4 of them, let alone all the other enemies, it's impossible. This is going to alienate a lot of people who are unable to get in game during peak hours. they will feel they won't be to participate in the event zone.
    I understand wanting more challenging content, but this is extreme. I'm trying out the new dragonnight skill line and i'm not staying alive long enough to really see what it's all about.
  • Alchimiste1
    Alchimiste1
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    Not that hard tbh. I Solo'd everything but the walking roaming boss. The side bosses to hit quite hard but its not often so as long as you have a decent health size you don't get 1 shot.
  • code65536
    code65536
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    You've done an appallingly bad job of communicating to the player.

    Okay, story time: I enter the Night Market, and I see the trial icon. @ZOS_stileanima described it as a mini-trial, and it's been 8 years since the previous mini-trial, so that sounds like something I want to check out!

    Oh wait, I need a key to enter. How do I get the key? I have no idea. Well, there's a readable nearby, and it says something about getting the key from bosses. What bosses? Where?

    Ok, let's do the quest and explore. I pick the Glittering faction because they're the first ones I saw, I go through the quest, and it sends me to do some busywork in the Parch. While in the Parch, I see the icon for a dungeon instance. Oh, this must be one of the instances that @ZOS_Finn mentioned in his attempt to assuage our concerns about the lack of dungeon DLCs this year.

    But I can't reach it. I encounter a wall and it says that I need something called Windglass. What's a Windglass and how do I get it?

    Alright, we keep going, and eventually, I notice the F5 next to Night Market and press that and get a tree diagram that shows that access to the mini-trial requires killing 3 intermediate bosses (which I assume are the 3 "dungeons"), and that they in turn require keys from Argent bosses. By the way, for some people, the F5 key was unbound and they had to manually rebind it.

    So next we kill a couple of Argent bosses in a district, which "unlocks" the dungeon boss, but we still can't reach it. Still need Windglass, whatever that is.

    Finally, someone pointed out the achievements entry, which finally explains that the Windglass requires collecting a lot of splinters from various sources. Alright, so the boss tree UI is extremely misleading because the real requirement is apparently grinding the place to get splinters.

    Oh, and the splinters aren't even guaranteed drops from the bosses. Someone in my group got 5 splinters in the district that we were in, while I got just 2.

    At this point, it doesn't looks like we'll be entering any of the "dungeons" any time soon, and certainly not the mini-trial. It's a lot of grind just to reach the headline content. And the salt in the wound is that none of this is clearly laid out for players.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Red_Feather
    Red_Feather
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    I had a lot of fun so far. Not sure how effective I was as I forced to strictly heal and let another player aggro. I hope when this goes live the zone chat is more lively and it is easier to find a group. Joining random players was really fun, but none of us would take the initiative so we kind of wandered aimlessly.
  • CyberDiva
    CyberDiva
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    How do you feel about the distribution of rewards during this event zone?

    Well, I LOVE that you get a house for completing the intro quest. Beyond that... Well, I have yet to see any distribution of rewards other than two reward coffers. One of them was a blue coffer called a Curated coffer but gave me something I already had instead of something I did not have. The golden coffer just gave me a piece of gear I did not have and nothing special. It could have been a lot better than a single piece of armor I did not care about, especially if it is a golden coffer.


    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.

    WAY WAY WAY Too difficult. You see.... I found myself trying alone at first and died within one second of entering with my Companion, tank Isobel. Alright.. You did say get a helper. So I found a group of three in there and still died within one second of entering. I tried another character that had a little bit of "save yourself" and does more damage. I kept dying every minute or so. I also tried sneaking around to avoid combat. That went very poorly. This is not fun as it stands. I truly wish you had not made this zone more difficult like this. I think that it is going to keep many people away who do not want harder content like this. This would have been the PERFECT place to try the adjusted difficulty options for people so that you are not forced to play on a hard difficulty.


    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    So far.... I do not like it very much.

    Positive: The intro quest was super easy to follow and very informative to a point -- at least to the point of choosing a faction based on what they tell you.

    Negative: I had to switch characters, if you recall. It thought my second character had not chosen a faction and attempting to complete the intro quest on a second character results in the quest not being able to be completed. It just tells you to speak to the Curator but doing so does not finish off the quest on the alt. Further, I kept getting messages that I had not chosen a faction. And finally, the quest that was given by the faction leader to my main was not obtainable on my alt. I could not complete it on my main character so I am at a loss as to what to do now.

    Positive: I like that you can choose a faction. That makes it more interesting.

    Negative: Factions are account-wide. I want to test all three factions and see what the true differences are. I cannot do that if it is account-wide. Also, it would be nice to be able to play different characters in different factions, like you do with your character Alliances.

    Positive: You can buy things with faction points.

    Negative: You cannot see how many faction points you have. Further, I still cannot figure out how to gain faction points other than by doing the one-time daily quest that was offered.

    Positive: The random drop of faction points I found for killing an enemy was really cool. I really liked that.

    Negative: None concerning that. This is only a positive.


    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    What different activities? I could not find any to try. Your help article thing mentions "activities" but I am at a complete loss as to where to go and what to do for those "activities".


    How do you like the new Patrons?

    They all seem the same for the most part.


    Did anything not function to your expectations?

    Intro quest - Failure to complete on alt (see positives and negatives for info).

    Difficulty level - Extreme side of difficult (see positives and negatives for info).

    Faction Points - Missing a counter.

    Faction Choice - Account-wide and needs to be character-bound only.

    Reward Coffers for quests - Terrible rewards and makes it not worth doing them.

    Activities - Zero sign of any "activities" in there.


    Do you have any other general feedback?
    I want to like this zone. It has great potential. But right now.... I just cannot like it as it stands now.
    Edited by CyberDiva on January 20, 2026 8:25PM
  • twisttop138
    twisttop138
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    code65536 wrote: »
    You've done an appallingly bad job of communicating to the player.

    Okay, story time: I enter the Night Market, and I see the trial icon. @ZOS_stileanima described it as a mini-trial, and it's been 8 years since the previous mini-trial, so that sounds like something I want to check out!

    Oh wait, I need a key to enter. How do I get the key? I have no idea. Well, there's a readable nearby, and it says something about getting the key from bosses. What bosses? Where?

    Ok, let's do the quest and explore. I pick the Glittering faction because they're the first ones I saw, I go through the quest, and it sends me to do some busywork in the Parch. While in the Parch, I see the icon for a dungeon instance. Oh, this must be one of the instances that @ZOS_Finn mentioned in his attempt to assuage our concerns about the lack of dungeon DLCs this year.

    But I can't reach it. I encounter a wall and it says that I need something called Windglass. What's a Windglass and how do I get it?

    Alright, we keep going, and eventually, I notice the F5 next to Night Market and press that and get a tree diagram that shows that access to the mini-trial requires killing 3 intermediate bosses (which I assume are the 3 "dungeons"), and that they in turn require keys from Argent bosses. By the way, for some people, the F5 key was unbound and they had to manually rebind it.

    So next we kill a couple of Argent bosses in a district, which "unlocks" the dungeon boss, but we still can't reach it. Still need Windglass, whatever that is.

    Finally, someone pointed out the achievements entry, which finally explains that the Windglass requires collecting a lot of splinters from various sources. Alright, so the boss tree UI is extremely misleading because the real requirement is apparently grinding the place to get splinters.

    Oh, and the splinters aren't even guaranteed drops from the bosses. Someone in my group got 5 splinters in the district that we were in, while I got just 2.

    At this point, it doesn't looks like we'll be entering any of the "dungeons" any time soon, and certainly not the mini-trial. It's a lot of grind just to reach the headline content. And the salt in the wound is that none of this is clearly laid out for players.

    So my raid team has to gather a bunch of RNG materials, to hopefully be able to split into 3s and kill dungeon bosses to hopefully reunite and kill a trial boss? Well raid night just got tedious.

    Edit to add. Isn't a big part of what people didn't like about bastion nymics that we had to go find stuff just to get into the content? Why would we put that on steroids? Just make the content good enough and rewarding enough that we'll want to participate in all of it. Not force us to do busy work to get to what we want. In time limited content.
    Edited by twisttop138 on January 20, 2026 8:33PM
  • AJTC5000
    AJTC5000
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    Couple of specific pain points on top of the broader criticisms above, I may edit this with more as we continue looking:
    • Oasis Revival is way too long. It would be great if it was able to be prematurely cancelled
    • The roaming Calamitous bosses could use an icon to say when they've been engaged, similar to dragons and dolmens/harrowstorms
    • Exarch Molonach can target a companion during his hunt phase, which is really annoying
    • The UI as a whole is very unintuitive and can probably be all fit on to one screen?
    • A timed public event that is not up all the time in a limited time event zone seems ... weird
    • Some of the Brazen bosses seem to take a really long time to spawn in
    • The Calamitous boss getting involved with the Skirmish or other bosses can get a bit tedious, especially with how bullet-spongey these guys are. I appreciate it's an achievement to do so, and that's fine, but that then implies it shouldn't be the normal way to do it, and currently there's no real avoiding it unless you just have a whole bunch of people to get through things quickly
    Edited by AJTC5000 on January 20, 2026 8:48PM
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM (Gryphon Heart/Welkynar Liberator)
      • vSS HM
      • vKA HM
      • vRG HM
      • vDSR (Reef Guardian HM)
      • vSE (Twelvane + Chimera HM)
      • vLC HM
      • vOC (Shapers of Flesh HM)


      Arenas
      • vMA Flawless
      • vBRP Flawless (The Unchained)
      • vVA Flawless (Spirit Slayer)
      • IA 12-4-3


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vDoM HM (Depths Defier)
      • vFV HM (Relentless Raider)
      • vMGF HM (Defanged the Devourer)
      • vLoM HM (Nature's Wrath)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM (True Genius)
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM (Zero Regrets/Privateer)
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
      • vOP HM (Lighting the Embers/Oathsworn)
      • vBV HM (Unshakeable Fervour/Bedlam's Disciple)
      • vER HM (Revenger Breaker/the Just)
      • vLS HM (Sic Semper/Moth Trusted)
      • vNC HM (Key to the Stone/Deathbringer)
      • vBGF HM (Cut Above the Rest/The Brilliant)
  • couriersix
    couriersix
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    After playing a bit more, I think that the bosses are perfect. They're incredibly fun with a group! But the mobs deal too much damage even for those who are experienced with endgame PVE, making it difficult to get through the quest line. My companion pretty much melts when I go in solo, and some enemies can easily kill you with one hit making it feel greatly unfair. I enjoy a challenge and I'm not opposed to grouping, but I also do feel like the mobs could be a bit more fair.

    I also do think that the quest line should reward windglass to help reduce the grind for them, so it'll guarantee that everyone participating has the opportunity to do the dungeon + trial.

    I also like the faction leaders, I joined the Thousand Eyes and noticed that Melandir is an amputee, which I thought was really cool!
    Edited by couriersix on January 20, 2026 8:57PM
    PC / NA - cp 1700+ - EP magicka necro.
  • DoofusMax
    DoofusMax
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    I'm going to go with "very difficult," but whether or not "too difficult" is appropriate is an open question. Solo players are going to get melted and stealthing through seems to be well nigh impossible except during the short time after rezzing, where they get melted again as soon as that effect wears off. Even Hoarvors chew my face off, so there aree some serious challenges for solo players.

    Rezzing itself is a bit of an issue and I think you'll see a lot of complaints about players being separated because of it. There's no spending a soul gem to rez on the spot, so it's either wait on someone else to rez you or rez at a centralized district location and get chewed up trying to get back to where you were.

    I'm kind of puzzling over choosing one of the factions for the duration of the current season. It's an account-wide choice, but the only differences that I was able to suss out were that each faction has its own 2-piece set and a few furnishings which are unique to the faction (banners and whatnot). As far as the account-wide faction choice, I don't have any firm opinions on it, but suspect that it's there to prevent some of the "playing all sides" issues that alts can create.

    Picky grammar issue: for the Glittering Goad set's tooltip, there's an extra "of" in there which made me have to read it a couple or three times to figure out what the 2-piece effect was.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • LadyHermione
    LadyHermione
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    Agree with code65536, twisttop138, and AJTC5000.

    Also, the whole thing doesn't feel very group friendly overall. Why have this zone when I can't just quickly join with friends and go have fun together. We all have different stages of the quests depending on when we started and can't share them or even do the quest objectives together unless we start the journey at the same time.

    And the Parched Skirmish is bugged there is one add in the ground at the next phase after the storm atros.

    Everything is too tedious and difficult to unlock the dungeons and mini-trial. Each group member have to do all that just to be able to join? And not all of the items are guaranteed drops?! Ridiculous.

    The reward coffers are crap.
    Edited by LadyHermione on January 20, 2026 9:50PM
  • ninibini
    ninibini
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    The UI for the night market could use some improvements.

    - the tree tells me nothing, at a glance. just showing the images is pretty bad usability.
    - i should see without having to read a long textblock on the boss, where I need to go.
    - so I would like to see 3 labeled columns with the districts and at least the name of the bosses and achievements
    - and a clear indication if I still need to get something - without needing to hover over it.

    also, similar to other UI in the game I would like to see the 2 screens tabbed with icons at the top to switch (like achievements, inventory)
  • Soarora
    Soarora
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    I've been in The Night Market for 3 hours now and I have attempted solo (didn't work) and have played in a group of 4.

    The 5 players (and myself, making 6) I have played with thus far have all been very pleasantly surprised by this and we're having a great time. I expected the scaling to be more casual-oriented but I was shocked when we fought Ozezan and saw Hard Mode mechanics. As a 4-person endgame group (1 tank, 3 DPS with self healing), the scaling (brazen, calamitous, and argent bosses + trash) is beautiful. Immaculate. I wouldn't change a thing.
    Edit: I have now killed an Argent boss with about 8 people (4 group, rest pugs) and the scaling was still perfect!

    Reading the achievements last week, I was worried that the boss ladder climb with the keys would be too much of a slog but honestly? I understand why it was done that way and in practice it's well done. No RNG on where the Argent bosses spawn is great.

    HOWEVER! I have two gripes:
    1. I don't think people should have to kill all the bosses to get to the trial. Killing them all to get to the dungeon is fine.
    2. If we're going to have to complete the relics in order to unlock the dungeon bosses PLEASE make them 100% drop chance from each of the sources and/or reduce the amount of shards that are needed to create the relic. Doing all the bosses to get to the 4-man bosses is fine. Grinding them is not.

    Also please add the relics to the PTS template so that we are able to try out the dungeons without doing an entire grind. Especially for us who are playing this week only for everything to be wiped next week.

    In addition, I think the Brazen bosses should be added to the Night Market menu.
    Edited by Soarora on January 20, 2026 9:19PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
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      View my builds!
  • GatheredMyst
    GatheredMyst
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    Answering: How do you feel about the distribution of rewards during this event zone?

    Having had a look at the achievements and faction merchants, i'm going to go ahead and assume that the set of shoulders, dyes, momentos, furniture, etc, is the primary rewards for the new content.

    Outside of the shoulder pieces (and one accompaniment), there are no discernable cosmetic rewards (Outfits, Set Motifs, etc) earnable as part of the Night Market, either from achievements, or the faction vendors.

    To be as direct as I can: The Season Pass CANNOT be the only method, or even the primary method, of earning cosmetic rewards for the game moving forward.

    This is an RPG, not ARC Raiders. Having a variety of desirable, earned items is incredibly important for the overall health and fun of the game. It gives something to chase without a price tag, and makes people feel like they are engaging with the content of the game and not a paid system of the game.

    Now, I get that you have to monetize something, but I really don't think that sacrificing the game's earnable rewards is the way to go here. The Battle Pass is another monetization method on top of your Crown Store and Subscription, which includes Crown Crates. If the data mines are to be believed, we're still getting outfit sets as part of the Crown Crates moving forward.

    The translation, if this trajectory remains the same moving forward, is that ZOS will be triple dipping their monetization: Subscription, Lockboxes, AND Battle Passes, and all at the expense of one of the most desired reward systems in MMORPG's: Cosmetics and Fashion.

    That is not OK. Not even slightly.

    If one thing needs to suffer be cause of this, it's going to have to be the Crown Store. Take an outfit out of your Lootboxes and put them in the Season Pass instead. Take the motif styles out of the Crown Crates and put them in the Season Pass instead. Don't take the earnable fashion items out of the game.

    If you continue to do so, you're asking for a lot of anger from the playerbase, and diminishing of the overall value of the actual content that you're releasing.

    I also will not be participating in the Seasons moving forward if this is the case. I know my guild is in the same bucket. They can't post here, so i'm posting for them.

    Thanks for listening to my feedback.
  • Emeratis
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    I love a lot of the concept of the night market, but the implementation leaves a lot to be desired. I would love to see the Night Market be a permanent part of the game, but I think a few things need fixed before that.

    As others have mentioned, I had two groups who wanted to test the Night Market trial today that had to cancel due to logistically not being able to have all 12 people get the cost of entry. The tedious entry doesn't feel great from a live perspective, but from a pts testing perspective it will severely limit the people who can test the trial on pts. Please let us test this without hassle so we can give proper feedback.

    I had some concerns about the faction lock, but I think I could live with it with a few adjustments being made. I do feel a little frustrated about having the lock be account wide for a season. I get that account wide lock is partially to avoid people gaming the system and jumping to the already winning faction, but for those who mostly want the cosmetics and faction unlock rewards an account wide faction lock for an entire season feels a bit too steep. Is it possible that it could be moved to a month per faction similar to the pvp faction lock rollover? That might feel a bit better for those who care more about cosmetics/lore/story while also giving the point system a sense of healthy competition and commitment.

    I explored one of the regions of the Night Market before I had to take a break for the day. I started off duoing with my dungeon prog tank and we were able to handle almost everything relatively comfortably. We were later joined by my other dungeon prog's dps. While the three of us together dealt with things comfortably, we were frequently shadowed by or witnessed other players struggling to do the content. While the difficulty felt just right for me and my dungeon prog group and the hm/tri trials players I know or play with that I bumped into wandering around the zone, I do worry that it is too difficult for the average player. I do feel this might deter some people from playing it and/or cause problems when the zone's population is lower than usual. As much as I enjoyed the challenge of the current difficulty personally, I know that not everyone will and so I wanted to voice this concern for those I know who don't have forum accounts that would feel that way.

    I noticed some of the daily quest markers felt buggy and would often disappear if you got put into combat or were not standing on top of them. This sometimes led for a bit of frustrating backtracking.

    Overall I want to see the Night Market succeed. Lore/story wise, Fargrave was a huge joy for me to see added to the TES universe and I love seeing smaller daedric factions that may not necessarily be committed to a daedric prince. I love the feel of all the factions and would love to get to know them more (or meet new ones as well) through the various iterations of the Night Market. I spent a lot of time looking at the various factions' part of town and enjoying the sights and characters there. I do have a small request: please let us interact with some of the daedric critters and pet them!



  • code65536
    code65536
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    So, additional assorted thoughts about the Night Market...

    What was the lesson from Bastion Nymic and Writhing Fortress? If you ask me, I would say, "Forcing people to grind just to engage in the headline content is a bad idea." Looking at Night Market, though, I'm don't think that lesson was learned. At all.

    The Night Market is ostensibly a group zone, so why is it so group-unfriendly? Some quests are not shareable. Quest progress is not shared with the group. Why were basic details like that overlooked for group content?

    The Duneripper roaming boss was interesting and certainly a novel way to go about it. Kudos! But it seemed kinda buggy too. After defeating it inside, we were trapped in a seemingly endless loop of animations of our characters being pulled into the ground (to leave the duneripper), and it looks a very long time for us to actually be ejected, one at a time. I'll post a video of this later.

    The Skirmish in the Parch is buggy and we could not complete it. It seemed like that there was maybe an add that got stuck underground? The encounter got stuck and could no longer progress.

    One of the bosses that we killed was Exarch Molonach. His mechanics are a combination of the first boss of Stone Garden and the final boss of March of Sacrifices.
    • So, first, there is a problem with companions on this boss; specifically, the shades during the hunt phase can target companions. There was a random player there with a companion out, and one of the shades chased after their companion, but since the companion doesn't know how to do the mechanic, it just stood there tanking the shade instead of leading it to the trap, which prevented that phase from ending until we finally got the companion's owner to do something about their companion.
    • The fact that the companion was able to tank the shade illustrates the next problem: the mechanics, while they exist, don't actually challenge players. In the dungeon, letting the shade catch you is a death sentence even for tanks. Here, a companion was just standing there tanking it. If this had been the actual dungeon, the shade would've killed the companion and solved the companion problem.
    • Problems like this are kind of unavoidable for this format of content. Make the the mechanics matter, and you alienate a large majority of players, but right now, the mechanics being recycled and not mattering means that these encounters are just not interesting for veteran dungeon runners. In dungeons, you can solve this problem with normal/veteran/HM difficulties, but you can't do that here and, well, you see now why I am skeptical of the Night Market replacing actual dungeon content.
    • It seems like your solution here is to just make all the bosses big beefy damage sponges that also dish out lots of damage, which is basically exactly like the Solstice siege camps. For me, it just meant that the Night Market as a whole felt like a tedious slog (but not difficult, since we had a tank), and for many other players... well, you can see the other feedback in this thread. And again, this is yet another exhibit for why proper dungeon instances with selectable difficulty and assigned roles is the gold standard for content in this game.

    As I mentioned in the first post, details about the Night Market are not well-telegraphed to the player, and the UI is a showcase of poor discoverability. First, the F5 to open the Night Market UI is not something that a lot of people notice, but the worst specimen of poor discoverability is the "View Scoreboard" in that bottom strip. Not only did it take me and everyone else I was with a good long while before we finally noticed it, but I've myself used that bottom UI strip as an entry point for features in addons, and I've lost count of the number of times I've gotten the "oh, I never noticed that was there" from users.

    Speaking of "View Scoreboard", that's a strange place to place the status of the Skirmish encounters. And speaking of Skirmish encounters, it wasn't clear to us that it's a special event that happens only once in a while. We went to the skirmish location in one of the districts to try to get the splinter there. We saw a bunch of tra--er, base pop, which we killed. And then they respawned. And we killed them again, and we thought that the Skirmish was just supposed to be wave after wave of trash, and eventually, someone noticed that View Scoreboard, which brought up the Skirmish status UI, at which point we realized that the trash waves wasn't actually the real Skirmish and that the real thing wouldn't happen for another hour or so (at least according to the UI--in reality, it, the timer given in the UI turned out to be completely wrong, which I assume is a bug).

    In any case, after slogging through boring damage sponge encounters, getting only some splinters due to the RNG nature of their drops, then encountering the bugged Parch Skirmish, we looked at what we had accomplished in about 2 hours, saw that we were nowhere close to even accessing one of the "dungeons" (not even talking about the trial any more), we said "eff this" and quit. It was grindy, uninteresting, and it seems like nothing was learned from the failures of Bastion Nymics and the Writhing Wall event.

    At the very least, you need to add a way to access the instanced content for PTS testing, kind of like how you enable all hard modes on a trial for PTS, because I doubt many people will want to grind through all of Night Market just to test those instances. But really, I'm just sad that instead of getting dungeons this year, we are getting this. Sigh.
    Edited by code65536 on January 20, 2026 11:02PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, thank you for your feedback so far. I are getting these to the team. We have added additional questions based on some of the feedback. This is to help provide additional feedback to the team.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Desiato
    Desiato
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    ZOS_Kevin wrote: »
    istribution of rewards during this event zone?
    [*] How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    • Easy
    • Well-balanced
    • Difficult
    • Too difficult

    I love it. I'm just two trash packs in, but I loved the fact the opponents didn't just melt after making a mean face at them and I actually had to pay attention to what I was doing. It looks like the overland parts could be fun solo and there is opportunity to play ungrouped among others.

    I hope overland hard mode is similar to this. It reminds me of the original Crag, but a little easier so far.
    [*] Do you have any other general feedback?

    Hold the line on difficulty. Players will need to go over a bit of a hump to learn things they have never had to before, but it will open the door to a new world of gameplay for them.

    Maybe there's a way to change it, but I see the faction lock being problematic if players make the wrong choice and can't group with their friends later. I don't have enough experience in the zone to know how practical this concern is.

    I'm the kind of player who loved ESO when it was more challenging. I miss the original vet dungeons. I miss the original vet gold overland difficulty. I miss the original crag and vMA before power creep ruined it. Please stay on this course. Look at what other B2P Live service games are offering. There is a market for interesting combat if you do it right.

    Edited by Desiato on January 20, 2026 10:33PM
    spending a year dead for tax reasons
  • coop500
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    Personally I feel this may be a little too difficult for the average player. My builds aren't perfect meta, but they're not garbage either, and even when teaming up with other players, we get wrecked. I shudder bringing my less experienced friends/guildies into this.

    I like seeing more difficult stuff, but this is a liiiittle too much I think for the average playerbase. SO I am voting for too difficult!
    Edited by coop500 on January 20, 2026 11:02PM
    Hoping for more playable races
  • code65536
    code65536
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    coop500 wrote: »
    Personally I feel this may be a little too difficult for the average player. My builds aren't perfect meta, but they're not garbage either, and even when teaming up with other players, we get wrecked. I shudder bringing my less experienced friends into this.

    I like seeing more difficult stuff, but this is a liiiittle too much I think for the average playerbase.

    It becomes considerably easier if you have a tank in your group.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Emeratis
    Emeratis
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    Seconding it's considerably easier with a tank. When my tank friend had to afk for 15~ minutes and I went around with my friend as two dps we had a lot harder of a time than when the other dps was not in group yet and me and the tank were running around as buddies.
  • coop500
    coop500
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    So you require the rarest member of ESO: a good tank lol.
    Hoping for more playable races
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