Vengeance was supposed to be about performance but the people that keep asking for it are doing so because of balance and not performance.
What? It seems we’re beginning to severely lack valid arguments against Vengeance.
Performance is just as important as balance. We want to continue having smooth running huge keep battles (as in hundreds of players fighting at the same keep with minimal to zero lag).
The reason you mainly see balance being mentioned is because it still needs to be worked out (NB by far too powerful, for example), while smooth performance is pretty much a mission accomplished.
As the other poster alluded to, there's no need to discuss performance on Vengeance because it's a solved problem, while the balance on Vengeance does clearly need work. You don't like Vengeance, that's fine, so what do you care what happens with it?Balance should be an achievable goal for ZOS without having to give up on the rest of the game, yet almost every time these threads pop up the poster says something about balance in Vengeance and it’s crickets from ZOS about balancing the actual game.
LittleLionLeone wrote: »I love how people get warned about keeping the conversation civil and yet still provide unnecessary back and forth. A simple thread asking for Vengeance turns into an ego fight over the two campaigns.
I would like to see vengeance and Greyhost both up during the event and maybe we'll actually get some stats to see what is more popular rather than statements with nothing to back it.
As the other poster alluded to, there's no need to discuss performance on Vengeance because it's a solved problem, while the balance on Vengeance does clearly need work. You don't like Vengeance, that's fine, so what do you care what happens with it?Balance should be an achievable goal for ZOS without having to give up on the rest of the game, yet almost every time these threads pop up the poster says something about balance in Vengeance and it’s crickets from ZOS about balancing the actual game.
Surprisingly it's not crickets from ZOS, the new dev team is finally communicating on PTS, they're attempting to address heal stacking. No solution yet, but they are discussing options, so if you are invested in full build PvP then would that forum not be a better use of your time?
Why do so many people continue to engage that user then? No one is obligated to. If that user's opinion was irrelevant, you'd think they would simply be ignored. Instead, it is as if GH players fear the last of their server will die the moment Vengeance actually goes live.BardokRedSnow wrote: »Its literally one user, every single time. Every single vengeance related thread.
BardokRedSnow wrote: »LittleLionLeone wrote: »I love how people get warned about keeping the conversation civil and yet still provide unnecessary back and forth. A simple thread asking for Vengeance turns into an ego fight over the two campaigns.
Its literally one user, every single time. Every single vengeance related thread.
ball groupsToddIngram wrote: »creating at atmosphere nobody wants to be a part of
BardokRedSnow wrote: »LittleLionLeone wrote: »I love how people get warned about keeping the conversation civil and yet still provide unnecessary back and forth. A simple thread asking for Vengeance turns into an ego fight over the two campaigns.
Its literally one user, every single time. Every single vengeance related thread.
Why do so many people continue to engage that user then?BardokRedSnow wrote: »Its literally one user, every single time. Every single vengeance related thread.
BardokRedSnow wrote: »Why do so many people continue to engage that user then?BardokRedSnow wrote: »Its literally one user, every single time. Every single vengeance related thread.
So Zos notices the ratio, vocal minorities too often get changes through around here.
BardokRedSnow wrote: »
Its literally one user, every single time. Every single vengeance related thread.
Artisian0001 wrote: »The vast majority of GH regulars obviously still enjoy GH. Selection bias / survivor bias.Artisian0001 wrote: »The vast majority of us actually enjoy GH, we have overwhelming evidence of that.
They are a tiny minority of the thousands who once regularly played this PvP sustaining multiple servers active 24/7. Intense obsessive fanbases don't just disappear unless there are major problems for years on end, as we have experienced. The interest is still there waiting for some sort of change to be affected in the PvP paradigm.
It has nothing to do with selection or survivorship bias. Do you even know what either of those are? Every single person had the ability to play in vengeance, it wasn't like they only allowed those currently in GH as the test population, or only those who liked ballgroup gameplay. Every single person could go and the pop was still low. They were both available to be played at the same time and the vast majority chose to not go into vengeance when it wasn't overwhelmed with extra rewards and the only option available .