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Thoughts on Light Attack Weaving Amid ESO's Exciting 2026 Roadmap

  • frogthroat
    frogthroat
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    This feels like a perfect moment to politely revisit light attack (LA) weaving, a mechanic that's been a staple but one I've always hoped could be refined for broader accessibility and fun.
    I don't really get what your idea of refining weaving is. How would you refine it? Not removing it, that's not what you suggest, right?
    For context, LA weaving originated as a form of animation canceling—an unintended exploit where players clip light attacks into skills to bypass recovery animations, boosting DPS significantly. While it's now a core meta technique, it turns smooth, immersive combat into a precise, twitchy rhythm that disrupts fluid animations and demands sub-second timing.
    Well, the origins are irrelevant after ZOS has embraced it and even on loading screens it explains how it works.
    I love ESO's action combat (even more than Destiny 2's gunplay in some ways), but weaving often feels like a chore rather than an engaging flow.
    Then don't do it. It's not mandatory unless you are scorepushing and especially after Velothi and arcanist beams it's more and more optional.
    More importantly, it creates barriers for players with physical challenges. Folks with arthritis, tendinitis, or other hand/musculoskeletal issues have shared how the rapid inputs exacerbate pain or make it outright unfeasible, limiting their DPS and group viability. Addons and controller aids help some, but not everyone.
    I don't think LA-weaving is going to be the biggest challenge in the content where LA-weaving starts to matter a lot. Not everyone has to get Swashbuckler Supreme.

    LA weaving is not magic. It gives a small boost to your damage, less now than before, but you can absolutely clear even difficult content without ever weaving a single time.
    The good news? Perfect weaving isn't required for most content. Many players clear all trials, dungeons, and arenas with solid but imperfect rotations—top parses are really just a hyper-competitive niche, not the norm, I mean just Imagine if ZOS leaned into the 2026 class updates to make high DPS more achievable through smart design: better baseline skill synergies, optional weaving bonuses.
    LA weaving already is optional. Especially after Velothi and Arcanist class. What does it take away from you when other people use LA weaving?

    If you are in a situation where your group leader demands LA-weaving, you are most likely in a prog trial group and have already agreed to optimise your build to the very last enchant on your gear and morph on your skill bar. Otherwise, I doubt anyone is going to tell you to weave or else.
  • frogthroat
    frogthroat
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    Orbital78 wrote: »
    unless they know you play DK or Necro well.
    In my prog trial group we have a Warden main with bear ulti. He's often, if not the #1 dps, at least quite high on the list.

    Sometimes you get these people who have played their class for 10 years and can outparse even the current meta.
  • Orbital78
    Orbital78
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    frogthroat wrote: »
    Orbital78 wrote: »
    unless they know you play DK or Necro well.
    In my prog trial group we have a Warden main with bear ulti. He's often, if not the #1 dps, at least quite high on the list.

    Sometimes you get these people who have played their class for 10 years and can outparse even the current meta.

    I don't doubt it, it is rarer but I have met wardens that out DPS many.
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