I don't really get what your idea of refining weaving is. How would you refine it? Not removing it, that's not what you suggest, right?Warhawke_80 wrote: »This feels like a perfect moment to politely revisit light attack (LA) weaving, a mechanic that's been a staple but one I've always hoped could be refined for broader accessibility and fun.
Well, the origins are irrelevant after ZOS has embraced it and even on loading screens it explains how it works.Warhawke_80 wrote: »For context, LA weaving originated as a form of animation canceling—an unintended exploit where players clip light attacks into skills to bypass recovery animations, boosting DPS significantly. While it's now a core meta technique, it turns smooth, immersive combat into a precise, twitchy rhythm that disrupts fluid animations and demands sub-second timing.
Then don't do it. It's not mandatory unless you are scorepushing and especially after Velothi and arcanist beams it's more and more optional.Warhawke_80 wrote: »I love ESO's action combat (even more than Destiny 2's gunplay in some ways), but weaving often feels like a chore rather than an engaging flow.
I don't think LA-weaving is going to be the biggest challenge in the content where LA-weaving starts to matter a lot. Not everyone has to get Swashbuckler Supreme.Warhawke_80 wrote: »More importantly, it creates barriers for players with physical challenges. Folks with arthritis, tendinitis, or other hand/musculoskeletal issues have shared how the rapid inputs exacerbate pain or make it outright unfeasible, limiting their DPS and group viability. Addons and controller aids help some, but not everyone.
LA weaving already is optional. Especially after Velothi and Arcanist class. What does it take away from you when other people use LA weaving?Warhawke_80 wrote: »The good news? Perfect weaving isn't required for most content. Many players clear all trials, dungeons, and arenas with solid but imperfect rotations—top parses are really just a hyper-competitive niche, not the norm, I mean just Imagine if ZOS leaned into the 2026 class updates to make high DPS more achievable through smart design: better baseline skill synergies, optional weaving bonuses.
frogthroat wrote: »