I don't really get what your idea of refining weaving is. How would you refine it? Not removing it, that's not what you suggest, right?Warhawke_80 wrote: »This feels like a perfect moment to politely revisit light attack (LA) weaving, a mechanic that's been a staple but one I've always hoped could be refined for broader accessibility and fun.
Well, the origins are irrelevant after ZOS has embraced it and even on loading screens it explains how it works.Warhawke_80 wrote: »For context, LA weaving originated as a form of animation canceling—an unintended exploit where players clip light attacks into skills to bypass recovery animations, boosting DPS significantly. While it's now a core meta technique, it turns smooth, immersive combat into a precise, twitchy rhythm that disrupts fluid animations and demands sub-second timing.
Then don't do it. It's not mandatory unless you are scorepushing and especially after Velothi and arcanist beams it's more and more optional.Warhawke_80 wrote: »I love ESO's action combat (even more than Destiny 2's gunplay in some ways), but weaving often feels like a chore rather than an engaging flow.
I don't think LA-weaving is going to be the biggest challenge in the content where LA-weaving starts to matter a lot. Not everyone has to get Swashbuckler Supreme.Warhawke_80 wrote: »More importantly, it creates barriers for players with physical challenges. Folks with arthritis, tendinitis, or other hand/musculoskeletal issues have shared how the rapid inputs exacerbate pain or make it outright unfeasible, limiting their DPS and group viability. Addons and controller aids help some, but not everyone.
LA weaving already is optional. Especially after Velothi and Arcanist class. What does it take away from you when other people use LA weaving?Warhawke_80 wrote: »The good news? Perfect weaving isn't required for most content. Many players clear all trials, dungeons, and arenas with solid but imperfect rotations—top parses are really just a hyper-competitive niche, not the norm, I mean just Imagine if ZOS leaned into the 2026 class updates to make high DPS more achievable through smart design: better baseline skill synergies, optional weaving bonuses.
frogthroat wrote: »
/script JumpToHouse("@Hateful_Huske")
Are there certain skills or weapons you're referring to? I can't think of any that feel floaty except that weird dual wield animation where it looks like you're just waving your arms around, and a resto staff but it's a resto staff.Paramedicus wrote: »floatiness, the feeling of little impact when pew-pewing something
ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
And once you get the skill, you get arthritis. It's genius.
Most of the skills and weapons. There is not much oomph-factor. It is like playing shooter with water gunsAre there certain skills or weapons you're referring to? I can't think of any that feel floaty except that weird dual wield animation where it looks like you're just waving your arms around, and a resto staff but it's a resto staff.Paramedicus wrote: »floatiness, the feeling of little impact when pew-pewing something
I know weaving and some skill casting can look out of sync if that's what you mean, but for the most part, floaty or little impact is not an issue that comes to mind when I think of ESO combat.
/script JumpToHouse("@Hateful_Huske")
ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
And once you get the skill, you get arthritis. It's genius.
James-Wayne wrote: »I can't stand the weaving, on a ping of 300+ it just creates rubber banding and stuck animations. They should reduce damage from light attacks and increase damage on skills.
CameraBeardThePirate wrote: »ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
And once you get the skill, you get arthritis. It's genius.
My guy you either need a better mouse, a more ergonomic grip on your mouse, or are spamming click way too fast if you think weaving is going to give you arthritis. Realistically you shouldn't be clicking more than once a second, and you arent going to be clicking any more than something like a fast paced FPS game.
Yes, unique in the worst possible way.ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
New players don't have Velothi, once they try combat they just bail out.CameraBeardThePirate wrote: »James-Wayne wrote: »I can't stand the weaving, on a ping of 300+ it just creates rubber banding and stuck animations. They should reduce damage from light attacks and increase damage on skills.
They literally already did this. Use Velothi and don't light attack weave if your ping prevents it.
cuddles_with_wroble wrote: »one thing i havent really seen brought up is that if we remove weaving than what do we replace it with? sure it looks buggy and awful and it makes the combat loop needlessly complicated for no reason... but its also so baked into the game that if you outright removed it than the game would look really weird unless you reworked every single animation and made skills flow into combos one after another instead of being individual casts
As I said, combat bubble.Yes, unique in the worst possible way.ToddIngram wrote: »Light attack weaving is an integral part of ESO combat system. It makes ESO unique, and that's a good thing.
There is supposed to be a skill gap between those who've put the time in to learn the system and those who haven't.
In every gaming community especially MMO, ESO combat is consistently ranked as the worst.
Go read when somebody type "Should I try ESO as is just 5 USD on sale?" in gaming communities, it is quickly killed by bad combat comments.
Game only survived because of TES name, One Tamriel update, and consoles launch (no MMO competition). Any other game would otherwise died quickly with combat like that.New players don't have Velothi, once they try combat they just bail out.CameraBeardThePirate wrote: »James-Wayne wrote: »I can't stand the weaving, on a ping of 300+ it just creates rubber banding and stuck animations. They should reduce damage from light attacks and increase damage on skills.
They literally already did this. Use Velothi and don't light attack weave if your ping prevents it.
Heck, even I who again play for some time, didn't have it until two days ago because of drop rates.
And it's super / heavily time gated behind Scrivener's Hall.
Basically solution is super heavily gated (money + a lot of time and rng) instead to be accessible.
And another solution is "just use beam" Arcanist which is PvE DD P2W class for me and I refuse to create him despite owning Necrom.
cuddles_with_wroble wrote: »one thing i havent really seen brought up is that if we remove weaving than what do we replace it with? sure it looks buggy and awful and it makes the combat loop needlessly complicated for no reason... but its also so baked into the game that if you outright removed it than the game would look really weird unless you reworked every single animation and made skills flow into combos one after another instead of being individual casts
cuddles_with_wroble wrote: »one thing i havent really seen brought up is that if we remove weaving than what do we replace it with? sure it looks buggy and awful and it makes the combat loop needlessly complicated for no reason... but its also so baked into the game that if you outright removed it than the game would look really weird unless you reworked every single animation and made skills flow into combos one after another instead of being individual casts
I think they need to remove the ability to animation cancel to gain DPS/HPS.
I grow tired of dying in ~1.9 seconds (according to Improved Death Recap) from 4 separate active attacks.
I grow tired of watching a person jumping around while perfectly executing weaving. -- Suspicious.
I grow tired of watching a single person take on 9 others and kill each of them, one by one.
...I miss Cyrodiil during the days of early launch, when no one knew what Weaving was and fights were good ol' fashion slugfests.
Note: I think you should be able to cancel out of an action. But it shouldn't gain you anything but the ability to do another action instead.
PS: Yes, I also weave. -- I've gone through two mice because of it. RIP Left Clicky :'(
-snip-
You know most of the time the LA weaving isn't for dps these days right? It's for ult gen or building stacks for merciless or a proc set or to proc enchantments.
Same, and we "animation cancel" in the real world all the time. A baseball player can check his swing to avoid a strike call, or abort his pitching windup to pick off a baserunner. Imagine the physical world if we literally couldn't stop or change movements once we began them.I love LA weaving in ESO combat. Contrary to your description, I think it is incredibly fluid.
So it is completely intentional that animations can be preempted.