Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Thoughts on Light Attack Weaving Amid ESO's Exciting 2026 Roadmap

  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    The only good argument I've seen against light-attack weaving come from an accessibility standpoint, so you have hit the nail right on the head on light-attack weaving's biggest flaw. There is something to be said about technique, though, because ultimately, light-attack weaving only requires one skill input and one attack-input per second; you don't really need to spam left-click to be able to light-attack weave, so the accessibility issue is not as bad as you make it out to be.

    I myself find light-attack weaving quite fluid, so I don't quite agree with you there. Besides, to address those accessibility concerns, there are extremely viable builds that have minimal weaving, and you did mention that most content can be done without weaving anyways.

    I think the key here is that, ultimately, there is always going to be an inherent skill gap in any game you play, mostly gated behind APM. League of Legends, Apex Legends, Fortnite, Smash Bros, TETR.IO etc all have high skill ceilings gated behind a level of APM that would be considered inaccessible to certain disabilities, but that's just how games work. The good news is that ESO is different to those examples in that it isn't a zero-sum game; it is an MMO, and you can absolutely get help from friends and guildmates for any content you want to do!

    Edited by HatchetHaro on January 13, 2026 6:48PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 4x GS, 5x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x CB, 1x Unchained
  • Coopersnow
    Coopersnow
    ✭✭✭
    Coopersnow wrote: »
    Arguing against light attacks because they are a barrier to entry makes no sense.
    You do not even compete at the highest end, every piece of content is clearable with the worst of the worst build.
    So saying that there is a barrier to enter is not true.
    If the actual argument is oh i want world records but wtihout any effort put in. Yea and i want to be Lebron James(Please) but it aint happening.
    Eso combat is literally the only thing any endgame person plays the game at all.
    LA weaving affects no other aspect of the game outside of litreally record pushing/scorepushing. Matter of fact bring back old bashweaving aswell since again it literally does not affect any other aspect of the game.
    And even in scorepushing you would be quite surprised by what just beam/velothi can do.
    So litearlly nothing in this argument makes anysense.

    Hey, fair points—ESO's super forgiving....

    But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.

    Physically brutal too—hand pain, arthritis from endless clicking forces healer/tank switches or quitting raids.
    Bash weaving? Axed for clunkiness; light weaving's the same twitchy mess. Beam/Velothi skips most LAs (nice!), but needs some for procs/ults, caps lower on boards—not competitive.

    ESO endgame's combat core, but weaving excludes folks. 2026 refreshes/animations? Perfect for synergies making DPS accessible sans grind, skill ceiling intact....and looking at where the game is going overall the changes actually do make sense when you think about it.

    Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
    Oh and you can literally get some bad world records with just beam velothi atm.

    Cannot speak on it being physically demaning but again there are very good alternatives. Also just because someone finds it physically demanding does not mean it should be changed or removed. Other options added sure. which they did with velothi/beam/breath/heavy attack.

    Again just because i myself cannot run a marathon does not mean marathons should be deleted from existence.
    Edited by Coopersnow on January 13, 2026 6:57PM
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭

    Coopersnow wrote: »
    Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
    Oh and you can literally get some bad world records with just beam velothi atm.

    That is the argument the Hyper-competitive players use when they kick you...I'm just going by what the game experts say...


    Maybe they will keep it around, but I think honestly as we get more Solo/Story mode Dungeons and Trials and more players go that route...you may see it fall away completely...but time will tell.


    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Dimorphos
    Dimorphos
    ✭✭✭
    As a long time Wow veteran I must say if there is something in ESO I still find annoyance every now and then (mostly when mouse, internet connection etc. are acting up) it is bar swapping and yes, LA weaving also.

    I get it that both are meant to be in this game and will most likely never get changed or replaced. One can still have an opinion.

    I think both LA and HA should be even more focused as tools to recover magicka or stamina in higher rates rather than be there as animation cancelling or be your main spammer to do damage. When I create my own builds I have realized that the part that I really have hard time with and hate doing is to come up with working amount of magicka/stamina recovery. It would be great to have that problem solved this way.

    I would also love it that I would need to bar swap little less or not at all but as said, that thing belongs to ESO. I know you can make a one bar build but having only few skills as your action buttons feels boring very quickly. Maybe a choice would be one way to change this like: having one bar build with 6 slots+ultimate (you get one extra slot if you give up your back bar).

    I haven't participated in AOC alpha testing though I have been looking at the streams. I will wait the full release. If they manage to make AOC a great mmorpg game, I fear I will eventually drop out from ESO and go with this new game instead which has no bar swapping but the "good old way". Why I fear it is because I have invested so much into ESO in time and money that it would feel bad to abandon it. We will see..
    Edited by Dimorphos on January 13, 2026 7:36PM
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    Gabriel_H wrote: »

    Interesting point I hadn’t considered.

    I do think our community’s average age gets older each year as fewer young people seem to enjoy this genre.

    Changes, with this in mind, could be positive if we really do plan to be around 10 more years as we all continue aging.

    Average age of MMO players is around 30. Aroun 60% are 25 - 44 (hardly old), and around 25% are under 25. This is in keeping with general population demographics.

    So there is nothing to indicate that younger gamers are playing MMOs less, merely that population wise they are outnumbered by a generally aging population.

    If 80% of MMO players were currently in their 60s, then yeah maybe age-related conditions could impact but that isn't the case.
    There’s pretty solid evidence that the average MMO player is getting older.

    Industry surveys and player demographic data also show fewer younger players jumping into traditional MMOs compared to the past. Younger audiences tend to gravitate toward games that are quicker to pick up and easier to play in short bursts, like shooters, battle royales, or mobile games.

    That doesn’t mean young players don’t exist in MMOs at all, just that the core audience increasingly skews older and long-term rather than constantly being refreshed by new, younger players.
  • GloatingSwine
    GloatingSwine
    ✭✭✭✭
    Coopersnow wrote: »
    Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
    Oh and you can literally get some bad world records with just beam velothi atm.

    That is the argument the Hyper-competitive players use when they kick you...I'm just going by what the game experts say...


    Maybe they will keep it around, but I think honestly as we get more Solo/Story mode Dungeons and Trials and more players go that route...you may see it fall away completely...but time will tell.


    The hyper-competitive people who kick you are not experts, they're scrubs who want an easy ride.
  • Artisian0001
    Artisian0001
    ✭✭✭✭
    Coopersnow wrote: »
    Weaving is nowhere close to 20-30% dps loss. No pug demands weaving. You can "mid scorepush"(not a actual thing) with beam/velothi.
    Oh and you can literally get some bad world records with just beam velothi atm.

    That is the argument the Hyper-competitive players use when they kick you...I'm just going by what the game experts say...


    Maybe they will keep it around, but I think honestly as we get more Solo/Story mode Dungeons and Trials and more players go that route...you may see it fall away completely...but time will tell.


    Hyper competitive players never say this, for a lot of patches in PvE players didn't really even need to LA weave, and they still don't need to much if they just have a single arc line.

    For those who want to be competitive and just because it is very easy to do, LA weaving should always exist in the game.
  • Juomuuri
    Juomuuri
    ✭✭✭✭✭
    I have structural problems with my wrists (thanks to hypermobility) and weaving is not something I can do consistently, but I was able to parse 67k on my magblade after some practice. This was right before sub-classing... I was running Nerien'eth, Order's Wrath and Pillar of Nirn with lightning staff frontbar and bow backbar, and this dps was enough to be able to dps base game vet HM dungeons as a duo (tank and dd). I think weaving is a neat part of the game, and I was actually ok at weaving heavy attacks on my Oakensorc. I was able to parse 73k while I was still playing actively, and I did FL and SCP HMs on that character.

    As someone who also plays WoW, I can say that that game too has you play piano with your keyboard. MMOs are all kinda wrist-wrecking by default, some more, some less. I haven't played ESO with a controller, but for some people it's an easier solution for their wrists.
    PC-EU (Steam) - CP 2300 - I was a tankblade main...
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    Desiato wrote: »
    Gabriel_H wrote: »
    The same is not true in reverse. You cannot cast a skill and cancel it's animation by light attacking - hence it's one-directional. If you cast a skill first you cannot light attack for 1s - because LA is also a skill and it is subject to the GCD.

    It depends on the length of the animation. If a portion of the animation is longer than the gcd, it will be cancelled with a light attack under normal circumstances. One such ability is unnerving bone yard as can be observed just slightly with the clenching hand. But most animations complete within the gcd. Abilities aren't affected by the LA cooldown but LAs are affected by the ability cooldown.

    In testing today. I realized that the recent animation changes broke some things in regards to this. Last spring while testing some things, I know for a fact I could block cancel blockade at a certain point in the animation and that is not currently working for me tonight -- at least on PTS. Perhaps the recent animation changes factor into this.

    There may be a few sklills for which that is true, but we were discussing the GCD, were we not? Which brings me back to this:
    Desiato wrote: »
    That's not true. LA and abilities have a separate cooldown and can preempt each other.

    Are you now willing to accept that is not the case? And it is as I explained earlier, being LA does not trigger the GCD but it subject to it. i.e. you cannot cast a skill and then immediately light attack.

    What I wrote is true. I phrased it the way I did because I did not want to go into detail. I said what players call the gcd because it's not quite a gcd as it doesn't affect core abilities. The regular ability cooldown affects light and heavy attacks, but not the other way around, but that's irrelevant in a weaving scenario because one would be limited to one LA per ability use anyway.

    If I recall correctly, prior to the revamp of the system, the LA cooldown was originally completely independent of the ability cooldown in the days when we could cancel the animation of instant cast abilities entirely and quite a few abilities had an animation longer that 1s. The revamp was intended to allow the ability animations to complete.
    spending a year dead for tax reasons
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Most gaming devices can help with weaving. A game I played called Rift actually had built in custom actions or something like that. Velothi makes weaving less important but you will always want to have some light attacks for ulti gen.

    I would like heavy weaving to feel more fluid though, there are some skills that seem to break the weaving or something feels off.
    Edited by Orbital78 on January 13, 2026 9:41PM
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    I can't help but wonder if the devs have ever investigated how accessibility could be an issue with weaving and just how many people it effects...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    The ESO trial community is incredibly welcoming and accessible. I haven't even heard of someone being kicked out of a group because of a heavy attack build. Have you heard of FtC? I'm certain you could raid with them.

    If anyone is having problems getting into trials, send me a DM and I'll point you in the right direction.

    IMO, the issue isn't accessibility. I think a lot of people are having a hard time getting older and coping with the fact they're not as competitive as they used to be. I'm genx and at least 10 years past my prime. I know what it's like. It's frustrating.

    But imagine the NBA slowing down games because LeBron James is 41 years old and can't keep up as well as he used to!

    IMO, what's required here is humility. It's fine that the players in their prime can outplay us!

    Edited by Desiato on January 13, 2026 10:02PM
    spending a year dead for tax reasons
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Desiato wrote: »
    The ESO trial community is incredibly welcoming accessible. I haven't even heard of someone being kicked out of a group because of a heavy attack build.

    I have, many straight up ban heavy attack builds and require arcanists only (not just vCR), unless they know you play DK or Necro well. I get it, but I have cleared most of the recent vet trials on both builds. I tend to just block the raid leads that have real strict requirements to avoid the pings. FtC does have some pretty laid back leads though. I did a vOC last month with them. Most of the bigger trial discords tend to focus on hardmodes as of late though, and I kind of get no heavy attacks there. With the passive nerfs, even 4 man hardmodes they lack the burst for some mechs.

  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    Orbital78 wrote: »
    Desiato wrote: »
    The ESO trial community is incredibly welcoming accessible. I haven't even heard of someone being kicked out of a group because of a heavy attack build.

    I have, many straight up ban heavy attack builds and require arcanists only (not just vCR), unless they know you play DK or Necro well. I get it, but I have cleared most of the recent vet trials on both builds. I tend to just block the raid leads that have real strict requirements to avoid the pings. FtC does have some pretty laid back leads though. I did a vOC last month with them. Most of the bigger trial discords tend to focus on hardmodes as of late though, and I kind of get no heavy attacks there. With the passive nerfs, even 4 man hardmodes they lack the burst for some mechs.

    There's a difference between not selecting someone because don't fit the group comp and kicking. When a player is kicked, it's usually some combination of not listening to instructions or not being able to keep up. 20-40k dps DDs is pretty normal in eso trial pugs.

    Of course hard modes and other interesting challenges are different. It's not that heavy attack builds can't complete that content. Content creators have shown heavy attack and 1.5 bar builds can be extremely effective! And of course top players have memed tris and hard modes with heavy attack builds.

    The actual reason is that people who choose heavy attack builds tend to be either physically able but without the competitive will to compete for a spot in a tri/hm run, or who have physical limitations that affect their ability to compete.

    Even though I weave and am probably a solid upper mid tier player, I'm part of the latter group as my endurance for those activities is MUCH lower than it used to be! If I go too hard for too long, I'll certainly pay a price. Just like when I sprint too much or shovel the driveway too hard on these old bones in real life.

    spending a year dead for tax reasons
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    After rereading the thread, it's clear there are two valid perspectives here: one group wants the game to be more approachable and less punishing for newcomers, while the other feels the sense of achievement and exclusivity they've earned is being diluted.Neither side is wrong—both are coming from a place of actually caring about the game.

    A middle ground should be possible if the devs (and we as a community) actually try to find it.It's possible the difficulty modes will have meaningful impact on endgame too—different rewards, different challenges, different progression paths—who knows what they're planning there.

    Just my thoughts.

    Edited by Warhawke_80 on January 13, 2026 10:54PM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Desiato wrote: »
    There's a difference between not selecting someone because don't fit the group comp and kicking. When a player is kicked, it's usually some combination of not listening to instructions or not being able to keep up. 20-40k dps DDs is pretty normal in eso trial pugs.

    Of course hard modes and other interesting challenges are different. It's not that heavy attack builds can't complete that content. Content creators have shown heavy attack and 1.5 bar builds can be extremely effective! And of course top players have memed tris and hard modes with heavy attack builds.

    The actual reason is that people who choose heavy attack builds tend to be either physically able but without the competitive will to compete for a spot in a tri/hm run, or who have physical limitations that affect their ability to compete.

    Even though I weave and am probably a solid upper mid tier player, I'm part of the latter group as my endurance for those activities is MUCH lower than it used to be! If I go too hard for too long, I'll certainly pay a price. Just like when I sprint too much or shovel the driveway too hard on these old bones in real life.

    True, I guess it is more of that those builds aren't allowed in most vet content even though they are totally fine. I use them with my more close knit groups just fine for the most part. I am guessing we are talking totally different levels of content as well, 20-40k is more of normal trials and not vet. I think FtC does do some normal level content, but most of the other discords not so much. Even a few of my guilds are strictly veteran for the most part, as you can't really fully learn the trial in normal when most mechs aren't important until vet unless the group dps is really that low.

    I remember the IR meme runs, but that was pre-nerfs and where are those players now? Most probably don't even play anymore. Those guys were already doing IR repeats as it was. I still think the nerfs were more to do with the pvp thing though and not having an easy fix, but it could have also been for the Arcanist launch to be AoE dominance. Unfortunate but it is what it is at this point.

    I'm getting older too, I switched to controller which helped and heavy attacks just felt more natural to my playstyle from the git go. The oakensoul and empower changes did help a lot and I started enjoying the game more. Arcanist isn't really hard, tbh I find it's rotation easier and less strain on the hands and wrist, but I do enjoy my heavy attacks more overall due to versatility. I have cut my trials down to like 3 a month, when I used to do 2-3+ a week. I do a casual trial group with a guild group once a week, which is the only reason it is that high. We helped get a few guildies their first vMoL and vHRC HM clears today. Hopefully with the combat changes things will become more fun again.
    Edited by Orbital78 on January 13, 2026 10:58PM
  • Pepegrillos
    Pepegrillos
    ✭✭✭✭✭
    Weaving and floatyness are the two main aspects of ESO's combat that people outside of the game tend to single out when they say the game's combat is trash. ESO is well-known for having the worst combat of all the major MMORPGs (just do a quick search outside of the ESO-sphere). The problem is that we have a very vocal group that absolutely loves weaving, and a lot of people that might not love it, but at least tolerates it.

    I'm not sure if they'll do something about it. All I know is weaving and an aging population don't go well together.

    ESO's "Floatiness" can't be fixed. It's a consequence of being able to attack and move at the same time. Because you can attack and move at the same time, no attack can deliver the sensation of shifting the weight of the character into the attack or locking them into recovery frames. Either of those things would mean that the motion of the character was being controlled by the attack not the player, forcing motion into the plane of the attack or pausing it for recovery.

    And those are how games deliver the sensation of "weight" in attacks. (If you want to know more, go on YouTube and look for New Frame Plus and their series about the animation of Monster Hunter, the weighty attacks game.)

    And you can't change that without ripping the entire animation system out of the game and building a new one from the ground up because all the skeletons and articulation and rigging are designed to work with independent upper and lower body that can attack and move together (and probably ditching first person mode).

    They also can't that or "weaving" without rebalancing and rebuilding literally everything on every class, weapon, guild, and world skill line, because if every attack animation has to complete every time, every single weapon and ability has to be rebalanced to account for the different lengths of animation now present, and the damage of a basic attack has to be competitive with a skill activation that could have consumed the same time-unit as its animation.

    I get all that, I'm just stating the reasons why some people find ESO's combat repugnant.
    Gabriel_H wrote: »

    Interesting point I hadn’t considered.

    I do think our community’s average age gets older each year as fewer young people seem to enjoy this genre.

    Changes, with this in mind, could be positive if we really do plan to be around 10 more years as we all continue aging.

    Average age of MMO players is around 30. Aroun 60% are 25 - 44 (hardly old), and around 25% are under 25. This is in keeping with general population demographics.

    So there is nothing to indicate that younger gamers are playing MMOs less, merely that population wise they are outnumbered by a generally aging population.

    If 80% of MMO players were currently in their 60s, then yeah maybe age-related conditions could impact but that isn't the case.
    There’s pretty solid evidence that the average MMO player is getting older.

    Industry surveys and player demographic data also show fewer younger players jumping into traditional MMOs compared to the past. Younger audiences tend to gravitate toward games that are quicker to pick up and easier to play in short bursts, like shooters, battle royales, or mobile games.

    That doesn’t mean young players don’t exist in MMOs at all, just that the core audience increasingly skews older and long-term rather than constantly being refreshed by new, younger players.

    Rich Lambert said on his stream a few years ago that the average age of an ESO player was 35.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    Orbital78 wrote: »
    I am guessing we are talking totally different levels of content as well, 20-40k is more of normal trials and not vet. I think FtC does do some normal level content, but most of the other discords not so much. Even a few of my guilds are strictly veteran for the most part, as you can't really fully learn the trial in normal when most mechs aren't important until vet unless the group dps is really that low.

    I'm talking about my actual experiences in ESO vet trial pugs from discord open runs to pure group finder. In those runs, there are usually 20-40k dps DDs. There have been encounters in which I have done 40% of the damage. I used to log every run and found it interesting to analyze how others played. These players were never singled out for poor dps alone.

    I'm in a social trial guild that has players who have completed several tris, but also more casual players who don't all have vet clears, and the heavy attack players do just fine because they can follow instructions and don't stand in red.
    Orbital78 wrote: »
    I remember the IR meme runs, but that was pre-nerfs and where are those players now? Most probably don't even play anymore. Those guys were already doing IR repeats as it was. I still think the nerfs were more to do with the pvp thing though and not having an easy fix, but it could have also been for the Arcanist launch to be AoE dominance. Unfortunate but it is what it is at this point.
    There are still meme runs, but the top end trial community is quickly disappearing. I don't think there's any reason why there couldn't be a heavy attack IR done today.
    Orbital78 wrote: »
    I'm getting older too, I switched to controller which helped and heavy attacks just felt more natural to my playstyle from the git go. The oakensoul and empower changes did help a lot and I started enjoying the game more. Arcanist isn't really hard, tbh I find it's rotation easier and less strain on the hands and wrist, but I do enjoy my heavy attacks more overall due to versatility. I have cut my trials down to like 3 a month, when I used to do 2-3+ a week. I do a casual trial group with a guild group once a week, which is the only reason it is that high. We helped get a few guildies their first vMoL and vHRC HM clears today. Hopefully with the combat changes things will become more fun again.

    The game where I really feel my age is Rust. I can only go for a about 10-12 weeks before I hit a hard wall and can't possibly continue. I wouldn't be able to do 1999 Everquest in a top guild anymore! ESO is so conducive to casual play, it's no problem. I make sure I don't over commit and take breaks whenever I feel like it.

    I've done a couple of tris and most HMs, but it's hard to find a good core in which everyone is serious about it so I'm not currently into that. I find the tri progs to be inherently unenjoyable because of resets, so it drives me crazy when people don't take them seriously.
    spending a year dead for tax reasons
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.

    Ligth attacks are around 7% - 10% of dps output.

  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    The only good argument I've seen against light-attack weaving come from an accessibility standpoint, so you have hit the nail right on the head on light-attack weaving's biggest flaw. There is something to be said about technique, though, because ultimately, light-attack weaving only requires one skill input and one attack-input per second; you don't really need to spam left-click to be able to light-attack weave, so the accessibility issue is not as bad as you make it out to be.

    I myself find light-attack weaving quite fluid, so I don't quite agree with you there. Besides, to address those accessibility concerns, there are extremely viable builds that have minimal weaving, and you did mention that most content can be done without weaving anyways.

    I think the key here is that, ultimately, there is always going to be an inherent skill gap in any game you play, mostly gated behind APM. League of Legends, Apex Legends, Fortnite, Smash Bros, TETR.IO etc all have high skill ceilings gated behind a level of APM that would be considered inaccessible to certain disabilities, but that's just how games work. The good news is that ESO is different to those examples in that it isn't a zero-sum game; it is an MMO, and you can absolutely get help from friends and guildmates for any content you want to do!

    Agreed. When I first played an eso beta back in mid 2013, I found light weaving intuitively without being told by anyone it existed. It feels natural with the game's combat flow and with it only being once per second at most, I still love it. It doesn't gate anything.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭✭
    Light attack weaving is a core part of this game and if you refuse to learn it that’s on you it’s a staple leave it alone
  • Yudo
    Yudo
    ✭✭✭✭
    The real problem is everyone getting channeling attacks that end up being meta in one way or the other.
    LA is core yes, but it is in a strange place right now.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    Coopersnow wrote: »
    Arguing against light attacks because they are a barrier to entry makes no sense.
    You do not even compete at the highest end, every piece of content is clearable with the worst of the worst build.
    So saying that there is a barrier to enter is not true.
    If the actual argument is oh i want world records but wtihout any effort put in. Yea and i want to be Lebron James(Please) but it aint happening.
    Eso combat is literally the only thing any endgame person plays the game at all.
    LA weaving affects no other aspect of the game outside of litreally record pushing/scorepushing. Matter of fact bring back old bashweaving aswell since again it literally does not affect any other aspect of the game.
    And even in scorepushing you would be quite surprised by what just beam/velothi can do.
    So litearlly nothing in this argument makes anysense.

    Hey, fair points—ESO's super forgiving....

    But weaving gates more than leaderboards: consistent trials, pugs, mid-score pushes demand 100k+ parses (weaving = 20-30% DPS). Miss it, you're dead weight or benched—not fun group vibes.

    Physically brutal too—hand pain, arthritis from endless clicking forces healer/tank switches or quitting raids.
    Bash weaving? Axed for clunkiness; light weaving's the same twitchy mess. Beam/Velothi skips most LAs (nice!), but needs some for procs/ults, caps lower on boards—not competitive.

    ESO endgame's combat core, but weaving excludes folks. 2026 refreshes/animations? Perfect for synergies making DPS accessible sans grind, skill ceiling intact....and looking at where the game is going overall the changes actually do make sense when you think about it.
    this part is wrong
    2023 before some build maybe have 20% part
    but since last 2 year have 2 time light attack nerf and some change ,now only 8%-10%...if you check log parse ,in top rank player do Perfect weaving still not have >10%,in real combat will more low
    if you run meta mythic(Velothi) it 0.02%
    it my U48 pure nb parse cmx,you can notic this in any other same high cpm log 5uif6qp9pd00.jpg
    7i9iltpft3xd.jpg
  • Melivar
    Melivar
    ✭✭✭
    While I have struggled with light weaving in my time with ESO I have gotten considerably better but also found ways around it for most of the games content.

    I've cleared all Vet dungeons and trials on builds and with group set ups that would be kicked most places, just need to find your group of like-minded adventurers

    If you're not trying to do hard modes, no death and speed runs in the end game trials it doesn't really matter at the end of the day. Light attack weaving is the last of my concerns when I try to help fill in for some extra pulls for various groups, I run with from time to time. Not being the anchor needing a rez normally is.

    I don't see there being an issue with light attack weaving as it gives a slight advantage to those who have mastered it and give an incentive to get better if you want to join that small percentage of the player base doing the hardest level of content available.
  • Drinks_from_Ponds
    Drinks_from_Ponds
    ✭✭✭
    I just became a healer, because I am awful at light attack weaving, plus I find it easier. Drop a few hot's click a few buttons for buffs, heavy attack to ger resources and repeat, Easy mode except for some fights.
    FOR THE PACT!!!!!
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    MXVIIDREAM wrote: »
    Light attack weaving is a core part of this game and if you refuse to learn it that’s on you it’s a staple leave it alone

    Lets not go to far out there....lol


    LaW was a bug that became a feature.....the devs got away with one as ESO combat was never meant to be what it is.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • JacobWasTaken
    JacobWasTaken
    Soul Shriven
    MXVIIDREAM wrote: »
    Light attack weaving is a core part of this game and if you refuse to learn it that’s on you it’s a staple leave it alone

    Lets not go to far out there....lol


    LaW was a bug that became a feature.....the devs got away with one as ESO combat was never meant to be what it is.

    I do think LA weaving is good for the game, it sort of sets ESO's combat apart a little bit more and it's definitely not as necessary as it used to be. We have velothi setups with or without beam, so more CPM heavy rotations are viable. There's also a bunch of somewhat viable heavy attack setups. They aren't "endgame", sure, but they still hold their own in content
    pve enjoyer
  • icefyer_ESO
    icefyer_ESO
    ✭✭✭
    For me, I have hand tremors and such from cerebral palsy that affect my coordination, a lot of the time my hands feel like they're on dial-up, or moving through thick syrup on my bad days. I'm physically unable to LA weave consistently since it affects my timing. Part of why I'm a healer main ontop of just enjoying the role anyway. I'm hoping future balance passes will make skills other than the beam viable, like pet builds and such.
  • kevkj
    kevkj
    ✭✭✭✭✭
    There is this misconception here that you need to light attack weave for anything remotely difficult. You can quite literally do every non trial trifecta in the game as a damage dealer without a single light attack weave. I don't mean no light attacks at all, rather I mean spending a whole GCD only to light attack when required for ulti gen and such. I would say you don't need it for every trial trifecta either, but I don't have them all so I don't want to make that claim. Go into HM clears of trials and many players are only hitting light attacks every 10+ seconds (even non-Fatecarver users).

    Light attack weaving as a core mechanic necessary to meet damage thresholds hasn't been true since Velothi Ur Mage Amulet. The lack of ability or desire to light attack weave is not holding anyone back from PVE content, it's every other aspect of their gameplay. For that reason, it would be a complete waste of time for ZOS to put in any more work to removing or reducing the effectiveness of light attacks.

    The myth of light attack weaving is just a crutch people use to explain away bad setups, standing in a bad spot or bad enemy target priority. If ZOS straight up removed light attacks and somehow redistributed that power into active skills, the same people would be getting the top damage and the same people would still be getting spanked by Zaan.
    Edited by kevkj on January 16, 2026 5:56PM
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Light attacking is more than I can do anymore, I’m approaching 60 years old. Yeah, you’re not spamming R2 but you are using that right index finger on a controller much more often than the other fingers, you’re pulling that trigger every second. Sometimes it can’t take the wear and tear. Heavy attack builds are just as bad, you have to hold that trigger down for a few seconds. Funny that some people complain about bar-swapping but on a controller it is just a slight motion with the left thumb, I have no problem with that. Maybe it’s much different with a mouse, I don’t know.

    Thank goodness for Velothi amulet and Arcanist. Those of us for whom that is an only option will have to hope it stays a viable build in the future. As someone stated above, I am unable to do the highest dps with that build as someone who doesn’t have hand issues and I’m okay with that because I can still participate in vet trials with my build.

    That being said, I’d be happy if light weaving could be eliminated though, because I could then use my other class builds for more content.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
Sign In or Register to comment.