So it is completely intentional that animations can be preempted. The pace of combat is not dictated by the speed of the animations but rather the cooldowns or what players call the gcd.
So it is completely intentional that animations can be preempted. The pace of combat is not dictated by the speed of the animations but rather the cooldowns or what players call the gcd.
Your point is undercut by weaving only working in one-direction. That's because LA is subject to the GCD, but skills are not when the preceeding skill (which a LA is) is a LA.
That said, removing weaving at this stage would cause a massive backlash. DDs pride themselves on their ability to weave, it is in itself a skill and can seperate a great DD from a middle of the road DD.
So it is completely intentional that animations can be preempted. The pace of combat is not dictated by the speed of the animations but rather the cooldowns or what players call the gcd.
Your point is undercut by weaving only working in one-direction. That's because LA is subject to the GCD, but skills are not when the preceeding skill (which a LA is) is a LA.
That said, removing weaving at this stage would cause a massive backlash. DDs pride themselves on their ability to weave, it is in itself a skill and can seperate a great DD from a middle of the road DD.
That's not true. LA and abilities have a separate cooldown and can preempt each other.
So it is completely intentional that animations can be preempted. The pace of combat is not dictated by the speed of the animations but rather the cooldowns or what players call the gcd.
Your point is undercut by weaving only working in one-direction. That's because LA is subject to the GCD, but skills are not when the preceeding skill (which a LA is) is a LA.
That said, removing weaving at this stage would cause a massive backlash. DDs pride themselves on their ability to weave, it is in itself a skill and can seperate a great DD from a middle of the road DD.
That's not true. LA and abilities have a separate cooldown and can preempt each other.
They can't. Only LA -> Skill works, not Skill -> LA.
Go cast a skill then immediately LA - it won't happen.
If you LA 600ms after the skill press (and press nothing else) then LA will be queued to fire at the 1s mark when the GCD is up - just like with all skills.
Edit: Tiredness
ged in to test this and yes, light and heavy attack animations can be preempted by an ability casts, roll dodge, block and bar swaps.
Your point is undercut by weaving only working in one-direction. That's because LA is subject to the GCD, but skills are not when the preceeding skill (which a LA is) is a LA.
The same is not true in reverse. You cannot cast a skill and cancel it's animation by light attacking - hence it's one-directional. If you cast a skill first you cannot light attack for 1s - because LA is also a skill and it is subject to the GCD.
The same is not true in reverse. You cannot cast a skill and cancel it's animation by light attacking - hence it's one-directional. If you cast a skill first you cannot light attack for 1s - because LA is also a skill and it is subject to the GCD.
It depends on the length of the animation. If a portion of the animation is longer than the gcd, it will be cancelled with a light attack under normal circumstances. One such ability is unnerving bone yard as can be observed just slightly with the clenching hand. But most animations complete within the gcd. Abilities aren't affected by the LA cooldown but LAs are affected by the ability cooldown.
In testing today. I realized that the recent animation changes broke some things in regards to this. Last spring while testing some things, I know for a fact I could block cancel blockade at a certain point in the animation and that is not currently working for me tonight -- at least on PTS. Perhaps the recent animation changes factor into this.
That's not true. LA and abilities have a separate cooldown and can preempt each other.
Pepegrillos wrote: »Weaving and floatyness are the two main aspects of ESO's combat that people outside of the game tend to single out when they say the game's combat is trash. ESO is well-known for having the worst combat of all the major MMORPGs (just do a quick search outside of the ESO-sphere). The problem is that we have a very vocal group that absolutely loves weaving, and a lot of people that might not love it, but at least tolerates it.
I'm not sure if they'll do something about it. All I know is weaving and an aging population don't go well together.
Same, and we "animation cancel" in the real world all the time. A baseball player can check his swing to avoid a strike call, or abort his pitching windup to pick off a baserunner. Imagine the physical world if we literally couldn't stop or change movements once we began them.I love LA weaving in ESO combat. Contrary to your description, I think it is incredibly fluid.
So it is completely intentional that animations can be preempted.
Pepegrillos wrote: »Weaving and floatyness are the two main aspects of ESO's combat that people outside of the game tend to single out when they say the game's combat is trash. ESO is well-known for having the worst combat of all the major MMORPGs (just do a quick search outside of the ESO-sphere). The problem is that we have a very vocal group that absolutely loves weaving, and a lot of people that might not love it, but at least tolerates it.
I'm not sure if they'll do something about it. All I know is weaving and an aging population don't go well together.
Warhawke_80 wrote: »Pepegrillos wrote: »Weaving and floatyness are the two main aspects of ESO's combat that people outside of the game tend to single out when they say the game's combat is trash. ESO is well-known for having the worst combat of all the major MMORPGs (just do a quick search outside of the ESO-sphere). The problem is that we have a very vocal group that absolutely loves weaving, and a lot of people that might not love it, but at least tolerates it.
I'm not sure if they'll do something about it. All I know is weaving and an aging population don't go well together.
Very True..I come from a very large guild and it's like the number three complaint surrounding the game at large...I feel that sooner or later enough people will complan and they will be forced into action
SummersetCitizen wrote: »
Interesting point I hadn’t considered.
I do think our community’s average age gets older each year as fewer young people seem to enjoy this genre.
Changes, with this in mind, could be positive if we really do plan to be around 10 more years as we all continue aging.
Coopersnow wrote: »Arguing against light attacks because they are a barrier to entry makes no sense.
You do not even compete at the highest end, every piece of content is clearable with the worst of the worst build.
So saying that there is a barrier to enter is not true.
If the actual argument is oh i want world records but wtihout any effort put in. Yea and i want to be Lebron James(Please) but it aint happening.
Eso combat is literally the only thing any endgame person plays the game at all.
LA weaving affects no other aspect of the game outside of litreally record pushing/scorepushing. Matter of fact bring back old bashweaving aswell since again it literally does not affect any other aspect of the game.
And even in scorepushing you would be quite surprised by what just beam/velothi can do.
So litearlly nothing in this argument makes anysense.