Hey
@ZOS_Kevin I wanted to talk about the Traumatic Burns debuff since i think it's pretty problematic that it's still in the game given the feedback that's been given in the past.
For the longest time Engulfing Flames (Now Traumatic Burns) has created a bizarre situation where flame damage has been disproportionately valued higher than other damage types, often being the default damage type for many builds looking to maximise their dps. Encratis's behemoth, Traumatic Burns and the Morag Tong item sets are the only group buffing effects for specific damage types, and while the morag tong isn't used as often due to being a 5 piece bonus set and the sources of poison and disease damage being significantly harder to find than flame damage, the engulfing and encratis bonuses are much easier to aquire and justify as well as benefiting more skills. There is no equivalent bonus for shock, physical, magic or frost damage. I still, to this day, do not understand why this is still the case. Why does flame damage need to be better than other damage types in groups? why should flame damage be more important than being incentivised to use the damage types native to most people's classes?
is there a plan to create similar passives for warden, sorcerer, nightblade, etc for all of the different types of damage? or is flame just going to remain the best damage type for groups?
Edited by ESO_Nightingale on January 17, 2026 2:49AM PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!:
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