YandereGirlfriend wrote: »Like others have said, these class elemental passives should be +Elemental Damage Done for the PLAYER ONLY so that we avoid the situation of enshrining Golden Child elements like Flame that warp the meta for years and years.
And then same deal with the element specific sets. Those are interesting in theory, but, a) not all elements are even covered, b) most of them are stupendously weak compared to generic meta stat sets.
Ive enjoyed each class *historically* having a meaningful and unique group-wide buff/debuff, to incentivize group comp diversity. With hybridization, itemization, and subclassing, diversity has severly diminished.
Id therefore still like to see DK keep some sort of appealing buff/debuff, but it would also be cool to see the flame damage debuff be only for the user *and* be significantly stronger. That would incentivize DKs to use flame damage specific sets, instead of the generic increase of all damage/direct damage/etc sets that are currently meta. It would also incentivize sticking to "pure" classing or perhaps subclassing into lines that also have some flame damage.
Essentially, anything that encourages more build diversity and thoughtfulness with build crafting, instead of just being able to pick the same skill lines or sets that just give raw, but boring power (e.g. Assassination just for crit passives, Ansuul for % damage done, etc.) is highly appreciated.


Contrary to popular belief, Concussion is actually the strongest status effect.
This is my CMX; I'm basically naked, and to avoid the passive effect of Destruction Staff affecting the result, I used frost Staff.
After excluding all damage buffs, we can see that if the trigger frequency is higher, Concussion's damage is actually higher than Burning's. This is because if Concussion triggers consecutively within 4 seconds, increasing damage by 15%.
The reason people think Burning is powerful, besides the 11% extra fire damage provided by Old-DK and Encratis's Behemoth, is that the trigger probability of status effects is usually not able to reach once every 4 seconds.
I think a better way to balance Concussion, Burning, and Chilled is to provide different passives in different classes, such as New-DK providing a 7% damage over time bonus, and Warden's Glacial Presence. If Concussion is to be buffed in the future, it would be desirable for the developers to allow Sorc to have a higher chance of triggering, enabling Concussion to trigger multiple times within 4 seconds, or to allow Sorc to provide a 7% direct damage buff similar to that of the New-DK.
I think they should just be removed. I don't think encouraging homogenization in groups adds anything to the game. I'd like to see this one exchanged for causing the target to take higher status effect damage, or something similar.
MXVIIDREAM wrote: »I wouldn’t mind if they was added to just the player alone and made stronger to be honest this would probably go along way in the community
ESO_Nightingale wrote: »@ZOS_Kevin i was wondering if we could get any word on this topic?
MXVIIDREAM wrote: »I don’t see a problem with it personally I feel like the only “issue” is fomo
Which until the entire refresh is laid out and done shouldn’t be an issue because we have no idea what classes are going to also gain what damage
YandereGirlfriend wrote: »MXVIIDREAM wrote: »I don’t see a problem with it personally I feel like the only “issue” is fomo
Which until the entire refresh is laid out and done shouldn’t be an issue because we have no idea what classes are going to also gain what damage
The issue is like 12 years of Flame Damage being mechanically enshrined as the Golden Child element for all things PvE.
It's lame and boring and absurdly unfair to anyone who doesn't want to Keep Calm And Spec Into Flame Damage.
Classes should buff themselves with whatever elemental affinity makes sense. DKs should give themselves Flame Damage bonuses not the entire group.
This is another case of "Obviously DK mains don't see an issue because they benefit from the status quo" but everyone else is asking them to look beyond their narrow self-interest and spare a thought for the rest of us.
MXVIIDREAM wrote: »YandereGirlfriend wrote: »MXVIIDREAM wrote: »I don’t see a problem with it personally I feel like the only “issue” is fomo
Which until the entire refresh is laid out and done shouldn’t be an issue because we have no idea what classes are going to also gain what damage
The issue is like 12 years of Flame Damage being mechanically enshrined as the Golden Child element for all things PvE.
It's lame and boring and absurdly unfair to anyone who doesn't want to Keep Calm And Spec Into Flame Damage.
Classes should buff themselves with whatever elemental affinity makes sense. DKs should give themselves Flame Damage bonuses not the entire group.
This is another case of "Obviously DK mains don't see an issue because they benefit from the status quo" but everyone else is asking them to look beyond their narrow self-interest and spare a thought for the rest of us.
But like I said we don’t know what’s coming and it’s probably best to wait and see rather than nerf away, we haven’t been given much insight granted but if other classes get a “type” of damage they apply then it’s great for everyone ?
YandereGirlfriend wrote: »MXVIIDREAM wrote: »YandereGirlfriend wrote: »MXVIIDREAM wrote: »I don’t see a problem with it personally I feel like the only “issue” is fomo
Which until the entire refresh is laid out and done shouldn’t be an issue because we have no idea what classes are going to also gain what damage
The issue is like 12 years of Flame Damage being mechanically enshrined as the Golden Child element for all things PvE.
It's lame and boring and absurdly unfair to anyone who doesn't want to Keep Calm And Spec Into Flame Damage.
Classes should buff themselves with whatever elemental affinity makes sense. DKs should give themselves Flame Damage bonuses not the entire group.
This is another case of "Obviously DK mains don't see an issue because they benefit from the status quo" but everyone else is asking them to look beyond their narrow self-interest and spare a thought for the rest of us.
But like I said we don’t know what’s coming and it’s probably best to wait and see rather than nerf away, we haven’t been given much insight granted but if other classes get a “type” of damage they apply then it’s great for everyone ?
We don't want Warden to have a matching "7% group Frost Damage" buff or Sorc to have a "7% group Shock Damage" buff, etc. either.
That is like the Incredibles, "If everyone is super then nobody is super" philosophy... but the most direct path toward making sure that nobody is "super" is by making sure that these weird and unnecessary group elemental buffs don't exist in the first place.
Classes should buff themselves in interesting ways because they are the ones with the affinity toward the given element, not their party members.
The group debuffs are literally the devs putting their finger on the scales of balance and saying, "Yes, thou shalt choose Flame Damage because we have made it the most mechanically efficient damage element" and that's woefully flawed design.