You need to wait for the correct one, and then they cost you 100k each. To buy a specific monster set full, you will need months of time to wait when the correct set is available and spend 600k gold. Two sets full would be 1.2kk gold. That is hardly nulling and voiding getting them from the dungeon. The 100k for each piece will start to add up if you are serious about filling your sticker book.(though the argument against monster masks is null and void, given you can buy them)
Besides the dungeon quest, that is what I would be thinking, too. Leads, lorebooks and RP-achievements. And maybe some new, unique achievements just for solo.But if I can't get lorebooks and leads, and achievements that are near impossible to do with a pug, solo mode will be useless to me.
I, for one, go with pugs pretty much only because of these reasons. If I can get those solo, I would not pug. Ever. You hit the nail on the head with this one.I could be wrong about this, but I think most people pug to farm sets, for transmutes, or for leads. So I'd be on board with not dropping set pieces or awarding transmutes.
I agree.Leads are different - antiquities should have been accomplishable solo from the beginning, IMO, and given that you might have to run a dungeon a whack load of times to get a drop, I really think they should drop in solo mode.
Obviously the group difficulty achievements (veteran completion, HM, speedrun, no death, trifecta) need to remain only in group mode. If solo mode has difficulty levels (which it will have) they need to be separate achievements. Otherwise the group achievements mean nothing. But yeah, most dungeons have plenty of RP-achievements, and even the slayer achievements should be possible in veteran solo mode.As for achievements, there are some that are not doable with the state of pugs today and need to be doable in solo mode.
frogthroat wrote: »Obviously the group difficulty achievements (veteran completion, HM, speedrun, no death, trifecta) need to remain only in group mode. If solo mode has difficulty levels (which it will have) they need to be separate achievements. Otherwise the group achievements mean nothing. But yeah, most dungeons have plenty of RP-achievements, and even the slayer achievements should be possible in veteran solo mode.
SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
shadyjane62 wrote: »For 11 years I have avoided all dungeons simply because you have to play with other unknown people. I am right now being harassed by another player everyday in Rimmen when I'm trying to do dailies. This person follows me relentlessly mudsinging me to the point I have to leave for another zone.
This is why I never do dungeons, because of people like this.
I might even stay in game for a chance at solo dungeons.
shadyjane62 wrote: »For 11 years I have avoided all dungeons simply because you have to play with other unknown people. I am right now being harassed by another player everyday in Rimmen when I'm trying to do dailies. This person follows me relentlessly mudsinging me to the point I have to leave for another zone.
This is why I never do dungeons, because of people like this.
I might even stay in game for a chance at solo dungeons.
ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
SilverBride wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
Where is it stated that the game was designed to be played in groups? There is a lot of solo content in this game and it was designed that way.
ToddIngram wrote: »SilverBride wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
Where is it stated that the game was designed to be played in groups? There is a lot of solo content in this game and it was designed that way.
Nice try. You get an A for effort.
frogthroat wrote: »
ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
For the same reason I and many other end game soloers solo dungeons already now. For the thrill. Some to get a good time for trifecta. Once the last boss dies, all the dopamine is for me. Undiluted by other players. I get all the nice brain chemicals and some extra because I did something that was not even designed to work.That wouldn't make sense. Why would anyone repeat the solo dungeons if they can get the same sets from overland? Also, most people who've been playing the game for a while already have all the overland sets.
This is my fear. They are starting with MHK and MoS. Both are already soloable, even on HM. I want the max difficulty to be on par with 4 player HM. Just lowered enough that trifecta is possible in more difficult dungeons, but no more.I'm hoping the solo mode dungeons will be a bit more challenging than overland. Not overly so
There will be.(and there may be different difficulty levels).
That is different from solo mode. I also thought at first solo mode and story mode are the same.I'd expect that perhaps story mode would have mobs on par with overland.
Would be nice but don't hold your breath. They are updating the old dungeons for solo mode, so I doubt they are adding any new sets. It will be old sets.For sets dropped in solo mode, it would be nice for them to have stats like the ring of the pale order. Buffs that only apply outside groups. Or fun stuff, like increased probability of antiquities drops while wearing 5 pieces and not in a group. Or increased chance for furniture-related drops. Etc. That might even give me a reason to use the armory. Right now, I have no use for it.
ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
frogthroat wrote: »Because set farming is one of the biggest reasons why I pug, if the solo mode gives you dungeon set pieces, me and all players like me will vanish from the dungeon finder. I would only go with pugs for motifs and transmutes, unless they also drop from solo mode.
This is my fear. They are starting with MHK and MoS. Both are already soloable, even on HM. I want the max difficulty to be on par with 4 player HM. Just lowered enough that trifecta is possible in more difficult dungeons, but no more.
My fear is that the dungeons will be so gutted that you can light attack through the highest difficulty. I truly hope I am wrong.
How do you not need the armory tho? Like, how?
robwolf666 wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
I would say more along the lines of Elder Scrolls fans wanting it to be more like Elder Scrolls. You know, the series it's based on.
Warhawke_80 wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
Personally I like the direction of the game and I'm not sure why anyone is surprised...it's been heading in this direction for years...and lets be honest ESO was never a traditional MMO...it has always been a Online Role Playing game...yes they added End Game Raiding and PVP but neither one of these pursuits draw a huge number of players...despite that the devs have always tried to provide content for everyone...and I don't see that changing.
ToddIngram wrote: »shadyjane62 wrote: »For 11 years I have avoided all dungeons simply because you have to play with other unknown people. I am right now being harassed by another player everyday in Rimmen when I'm trying to do dailies. This person follows me relentlessly mudsinging me to the point I have to leave for another zone.
This is why I never do dungeons, because of people like this.
I might even stay in game for a chance at solo dungeons.shadyjane62 wrote: »For 11 years I have avoided all dungeons simply because you have to play with other unknown people. I am right now being harassed by another player everyday in Rimmen when I'm trying to do dailies. This person follows me relentlessly mudsinging me to the point I have to leave for another zone.
This is why I never do dungeons, because of people like this.
I might even stay in game for a chance at solo dungeons.
You could do your dailies in another town for a week and solve this issue.
JustLovely wrote: »I think solo dungeons are fine as long as you can't get exactly what you can get from the vet version, like a monster helm. Keep rewards different, but less desirable/ powerful than the vet version.
So… if I want to get one monster set, I have to play with toxic players, speed runners, gatekeeping players and etc....? What if I want-to-play-the-way-I-want? Why do I have to be the target of others just to get one monster set?
If story or solo dungeons give monster helms or rewards at all it will break the game for everyone who wants to group and play group content. The solo or story mode should be the only reward for those players wanting it.
"It will break the game for everyone"?
What about all the gatekeeping people already do in Group Finder?
What about demanding parses and logs just to participate in a simple HM?
What about requiring the Hodor Reflex addon just to join a trial?
What about blocking players simply because they use Oakensoul or OneBar builds, for whatever reason?
What about kicking players from groups just because they aren’t a tank—when they just want to use a sword and shield because they’re new and still learning the game?
Solo dungeons will not break the game. You know why? Because players are already doing them.
Players are the ones who break the multiplayer experience. ZOS is the one that breaks the game’s lore and allows all of this to go out of control.
frogthroat wrote: »
Cooperharley wrote: »frogthroat wrote: »
Nah. Bad take IMO.
If I do a veteran dungeon in solo mode and get delve rewards, I'm not touching it. Rewards need to match the difficulty of content. That's like saying if you do veteran vateshran, a solo arena, you should get delve rewards. If you are doing veteran difficult solo content, you absolutely should be rewarded as such.
ToddIngram wrote: »robwolf666 wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
I would say more along the lines of Elder Scrolls fans wanting it to be more like Elder Scrolls. You know, the series it's based on.
ESO has never been the next ESO game in a series of of Elder Scrolls games. ESO is an Elder Scrolls THEMED MMO. It's not another in the series of Elder Scrolls games. Never has been, and never will be.
I was disappointed at first, being an Elder Scrolls fan myself, but after my initial disappointment wore off, I realized how much better the game is as an MMO.
This is a case of people buying a game and immediately expecting that the game designers change the game into something it was never intended to be.Warhawke_80 wrote: »ToddIngram wrote: »SilverBride wrote: »JustLovely wrote: »The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
Not being able to do the quest or enjoy the story breaks the game for players that enjoy those things.
Nothing's stopping anyone from doing the quests and enjoying the story now.
This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
Personally I like the direction of the game and I'm not sure why anyone is surprised...it's been heading in this direction for years...and lets be honest ESO was never a traditional MMO...it has always been a Online Role Playing game...yes they added End Game Raiding and PVP but neither one of these pursuits draw a huge number of players...despite that the devs have always tried to provide content for everyone...and I don't see that changing.
In my opinion, ZOS has always done a fairly decent job of encouraging its playerbase to try new things. I think it's good for the game, and, because it is an online game and it is a large community, I think it's good for the players too.
I'm genuinely curious: Does the average adult person need "encouragement" to try things? It comes up on this forum all the time and it always makes me wonder whether there might be cultural differences at play here, or what ever it is?
I just want to throw in here that if there was a story mode Vaults of Madness I would do it purely because it's incredibly annoying to try to do that quest in a group. And I do dungeons as my main content.
(Yes, I know, I can solo it. But also... I'm lazy... and... as a tank...? Story mode would let me blast through it presumably.)
ToddIngram wrote: »This is just another case of the casuals wanting to change the game to something other than what it was designed to be. They want to take the MMO part out of ESO, which will ruin it for those of us who play group content as the game was designed to be played.
I think it's actually a pretty big responsibility of the devs, yes though ESO is a video game, to understand human behavior, and use that understanding to make content that is enjoyable by as many people as possible, while not using that understanding to manipulate people and feed into addictions, FOMO, etc. I think ethics belong everywhere, even in games.
So it's about people who lack curiosity? Well, the thing is that this "encouragement" becomes an annoyance for people who are curious by nature, have a lot of interests (more already than they ever would have time for), and know very well what they like and dislike.
I don't want people to shout at me that I should go swimming or playing golf or maybe stay at home and watch tv instead
Newsflash: A lot of people have no interest in grouping. A lot of people have tried grouping and don't like it. Have some players grouped and discovered they like it? Sure. But a lot of players have zero interest in trying for whatever reason, and others who've tried it still don't like it. There are also players grouping right now who don't like it. They'll be happy to finally be able to stop grouping and get stuff done on their own.
Not to mention that many people who play video games are introverts and are legitimately shy or nervous getting into group content.
Blood_again wrote: »Curiosity is not a flag true/false. It has its limited weight as a motivator. Behind the routines, visiting a particular place or trying a particular activity may just never happen. It may be postponed with always having no time or knowing what you really like (not that thing probably). Those are the patterns I've talked about.
It works in ESO the same way as in life.
Blood_again wrote: »You somehow have chosen an example of a harmful and intrusive way of "encouraging".
Imagine seeing a person, who is getting back from the top of the mountain and eating an orange.
I see them. I've never visited this mountain because, well, you know.
But the orange, hmm.
Well, actually, I have some apple trees in my garden... and I love apples and...
But, hmm, the orange.
That's how I feel about the encouragement implemented in ESO as endeavors or transmute rewards
If you take it as somebody shouting at you, there is probably something in that situation that sounds very loud for you.