100% agree.
Wizards Wardrobe and similar add-ons should also be restricted in trials and other leaderboard content.
HatchetHaro wrote: »
You've claimed macro usage without proof. What you've described is just regular old optimized pre-buffing of skills.
We're going to need proof that they've automated those skill presses. The reason why I am highly doubtful of any accusations of macro usage is because the game has global cooldowns on skillcasts and barswaps, cooldowns that are easily performed with regular human input.
Artisian0001 wrote: »You've claimed macro usage without proof. What you've described is just regular old optimized pre-buffing of skills.
Artisian0001 wrote: »We're going to need proof that they've automated those skill presses. The reason why I am highly doubtful of any accusations of macro usage is because the game has global cooldowns on skillcasts and barswaps, cooldowns that are easily performed with regular human input.

Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
HatchetHaro wrote: »
You've claimed macro usage without proof. What you've described is just regular old optimized pre-buffing of skills.
We're going to need proof that they've automated those skill presses. The reason why I am highly doubtful of any accusations of macro usage is because the game has global cooldowns on skillcasts and barswaps, cooldowns that are easily performed with regular human input.
He's not claiming macro usage without proof; he just has a different definition of "macro" than you do, whereas you would consider something to be a macro only if it came from an outside source, he's considering any form of automation to be a "macro", regardless of source (and the associated implications of legitimacy).
He's claiming macros on skill presses, and addons can't activate skills. This definition, I am aligned on.What is incorrect? A macro is something that automates skill presses. That's what the super-fast kill video groups tend to use.
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.HatchetHaro wrote: »You've claimed macro usage without proof. What you've described is just regular old optimized pre-buffing of skills.
No I didn't. I claimed a possibility.HatchetHaro wrote: »We're going to need proof that they've automated those skill presses. The reason why I am highly doubtful of any accusations of macro usage is because the game has global cooldowns on skillcasts and barswaps, cooldowns that are easily performed with regular human input.
A human is not as fast as good coding.
We agree on this part. Gear-swapping and respecs can be easily automated through addons, and it is impossible to do them manually at the same speed.But that distinction is not particularly relevant to his point, which is that such automations are a source of power that sets apart groups that use them from groups that do not.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
HatchetHaro wrote: »[
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.
HatchetHaro wrote: »[
While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
What is the "standard" strat? And what would you recommend instead? The entire pack pulls at once, you can't only pull half of it. And separating seems to create other risks as nearly every add in the pack does something dangerous in an aoe manner.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
Forest for the trees, Gabe.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
What is the "standard" strat? And what would you recommend instead? The entire pack pulls at once, you can't only pull half of it. And separating seems to create other risks as nearly every add in the pack does something dangerous in an aoe manner.
The standard is to stack all mobs next to the carts. This requires kiting in the infusers, so typically 2 others have to slot a taunt. It also takes some time to stack all mobs.
What I'd recommend, and know works: OT take the right raider and right infuser - easy enough for them to self heal all damage. MT taunts the Bulwark, Tidebreaker, Shaman, Knight and Infuser. Stacking on the Infuser position - group nukes then moves to the OT position.
Takes less than 10s to kill the Infuser/Raider. Between that and the time saving on not having to wait for the full stack in the standard it costs at most 10s extra.
Edit: You probably won't see that on any YouTube Channel, because I don't have one, and as far as I know I'm the only one who uses that strat.
HatchetHaro wrote: »[
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.
No it isn't.HatchetHaro wrote: »[
While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.
The GCD is precisely one second. The skill queue is at minus 400ms - no human is that precise.
HatchetHaro wrote: »HatchetHaro wrote: »[
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.
No it isn't.HatchetHaro wrote: »[
While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.
The GCD is precisely one second. The skill queue is at minus 400ms - no human is that precise.
A window of 400ms. A window of 400ms. No human is that precise? To hit a button anywhere between 0.6s and 1.0s after the previous button?
Do you know what that claim does if it was actually true? It destroys the very foundations of musical theory. The very simple concept of keeping a beat is now gone. You have defeated the very essence of music. Bach is a lie, Mozart is a fraud, and by the gods, even Beethoven is a macro.
I must retire from this horrifying revelation. Oh, it is too much to bear! Music. Is. Macros.
Some groups would argue that add sets are more important, like in Kyne’s for DB, where that last pull is rather nefarious.
That's more as failure of strategy than it is gear/build. The standard strat is far more dangerous than a less aggessive one, and saves all of 10 seconds at most.
What is the "standard" strat? And what would you recommend instead? The entire pack pulls at once, you can't only pull half of it. And separating seems to create other risks as nearly every add in the pack does something dangerous in an aoe manner.
The standard is to stack all mobs next to the carts. This requires kiting in the infusers, so typically 2 others have to slot a taunt. It also takes some time to stack all mobs.
What I'd recommend, and know works: OT take the right raider and right infuser - easy enough for them to self heal all damage. MT taunts the Bulwark, Tidebreaker, Shaman, Knight and Infuser. Stacking on the Infuser position - group nukes then moves to the OT position.
Takes less than 10s to kill the Infuser/Raider. Between that and the time saving on not having to wait for the full stack in the standard it costs at most 10s extra.
Edit: You probably won't see that on any YouTube Channel, because I don't have one, and as far as I know I'm the only one who uses that strat.
It isn't dangerous to have someone taunt the infusers and bring them in, though. As someone who has cleared HM in all roles, with multiple DBs on everything but tank. Your strat probably works, but dps would drop significantly by having the group move, as ground dots would all need to be recast. In a low damage group that seems risky. You can get the damage needed to nuke on the cart just via ultimates and a couple ground dots, and if the people stacking are good at what they're doing that also takes care of the infusers.
HatchetHaro wrote: »HatchetHaro wrote: »[
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.
No it isn't.HatchetHaro wrote: »[
While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.
The GCD is precisely one second. The skill queue is at minus 400ms - no human is that precise.
A window of 400ms. A window of 400ms. No human is that precise? To hit a button anywhere between 0.6s and 1.0s after the previous button?
Do you know what that claim does if it was actually true? It destroys the very foundations of musical theory. The very simple concept of keeping a beat is now gone. You have defeated the very essence of music. Bach is a lie, Mozart is a fraud, and by the gods, even Beethoven is a macro.
I must retire from this horrifying revelation. Oh, it is too much to bear! Music. Is. Macros.
Yes, because people never miss notes, or are late on them, or distracted, or hit the wrong key ...
Hey Folks,
And update to this. After the great feedback and discussing with @ZOS_Kira and her team, we will be restricting the use of the new UI respec feature in PVE Leaderboard content in the near future on PTS (and before the feature reaches live). We initially wanted to be more forgiving with the feature to gather feedback so thank you for all you provided.
Infinite Archive will continue to allow use of the UI Respec feature.
Again, thanks for all the feedback and keep it coming.
we will be restricting the use of the new UI respec feature in PVE Leaderboard
is there some way we can opt-out of a scored content run? Many of us would like to make changes during a trial, and especially on console, it’s tedious to sit through load screens to go out and change things then come back in. Restrictions on armory are for protecting the integrity of leaderboard high scores being achieved without swapping things mid-run, but for most of us we aren’t going on the leaderboard and this restriction is just needless friction. So perhaps there could be a way to start a trial that isn’t a scored event so we can use such features without restriction?
we will be restricting the use of the new UI respec feature in PVE Leaderboard
Thank you. And it's great to see swift public communication on this, too!is there some way we can opt-out of a scored content run? Many of us would like to make changes during a trial, and especially on console, it’s tedious to sit through load screens to go out and change things then come back in. Restrictions on armory are for protecting the integrity of leaderboard high scores being achieved without swapping things mid-run, but for most of us we aren’t going on the leaderboard and this restriction is just needless friction. So perhaps there could be a way to start a trial that isn’t a scored event so we can use such features without restriction?
Ideally, I think that the best solution is to add either a disincentive to using the respec (e.g., by having it cost vitality) or an incentive for not using it (e.g., the "Ironman" suggestion from the first page, where there's is a score bonus if respecs, skill changes, and gear changes are all disabled).
But I also expect that such solutions, while they would be better, would also take a lot more work, so I believe it would not be realistic to expect it to happen in U49. Maybe they can implement something like this in the future, at which point restrictions could go away, but until that happens, blocking the usage outright is probably the only option available in the short term.
I think what trials need is an "Ironman Mode" toggle. An item in the trial lobby that you can activate and deactivate as long as the trial timer hasn't started (obviously, it shouldn't be changeable once the timer starts).
If enabled, this will disable all respecs, lock down ability and CP bars, and lock down gear. No more changes to ability bars, no more changes to gear, and bring back the vitality cost for leaving the instance if you're in this mode.
In exchange for all those restrictions, you'll get a 40K score bonus (or some other number that's big enough to entice the score-pushing crowd).
- Add a kind of "extra hard mode" that some people have been wanting: being forced to do the entire trial with only one setup.
Why is that a problem exactly? Players absolutely don't need to engage in that form of optimization and content isn't balanced around that. Moreover, most of that optimization is build around trash packs, which never has been particularly difficult part of any trial. Sure the last packs of KA, Trash before Bahsei or Last DSR trash can pose a threat to groups with lower dps, but let's be real, no top group is gonna struggle here, optimization isn't for safety, but for speed.
- Reduce some of the over-optimization that we're seeing at the very top (having something like 20 setups in Wizard's Wardrobe for a single trial).
Yes, that's the whole point. In order for something like this to make sense, it would have to outscore anything that's done with current levels of optimization.40k is absurd amount of bonus score, to the point that you would beat most optimized records by just doing a run through with full vitality and comfortably at that.
Again, that's the point. Give people a new ceiling to chase after.This would invalidate a lot of records
There's a limit to how much "interesting" you can extract from adding limitations like this, but it's probably better than nothing.it wouldn't really make anything more interesting
This isn't for them. Something like this would be a score bonus and only a score bonus and won't affect achievements. So people who want an extra challenge can go for the trifecta with these limitations in place and get rewarded with a competitive score. While people who are interested only in the achievement won't ever activate this mode, so they'll have more flexibility and some extra power that comes with that flexibility. The idea here is to somewhat close the gap between the score-pushing crowd and the just-want-achievements crowd. Admittedly, there is a limit to how much you can accomplish with something like this, but it's a starting point.Most players trying to get trifectas, especially in newer content would struggle much more to achieve it
Yes, that's the whole point. In order for something like this to make sense, it would have to outscore anything that's done with current levels of optimization.40k is absurd amount of bonus score, to the point that you would beat most optimized records by just doing a run through with full vitality and comfortably at that.