An alternate suggestion: The use of respec during a scored run will cost 1 vitality.
This way, groups that are learning the content can freely play around and make changes, but it will effectively remove this feature from usage for optimization.
An alternate suggestion: The use of respec during a scored run will cost 1 vitality.
This way, groups that are learning the content can freely play around and make changes, but it will effectively remove this feature from usage for optimization.
Avran_Sylt wrote: »mmmmm.
Initially, I do not like that it abstracts the process away from in-game assets, but this is something you can already do either with Wizards Wardrobe as mentioned on PC, or via the Armory Assistant/Loadout Slots (my preference).
This does make it more accessible, and for the guilds that are going to be that sweaty will still stay that sweaty.
Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
Avran_Sylt wrote: »mmmmm.
Initially, I do not like that it abstracts the process away from in-game assets, but this is something you can already do either with Wizards Wardrobe as mentioned on PC, or via the Armory Assistant/Loadout Slots (my preference).
This does make it more accessible, and for the guilds that are going to be that sweaty will still stay that sweaty.
Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
[snip]
[snip]
Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
The VAST majority of people that do vet HM trifectas do get policed.
M0R_Gaming wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
[snip]
[snip]
If you are talking about it from the perspective of the casual playerbase, then wouldn't loosing vitality (or only being able to use respecs at low vitality) or some other punishment be fine? The casual playerbase would still be able to use the QOL systems, while keeping this behaviour out of faster and more competitive content. Also, trials do not have armoury stations in them and never have.
Also, separate from this, but if this respec goes through, can we at least get the armoury assistant subject to the same restrictions as the respecs? Being able to respec but not being able to use an armoury which does the exact same thing in a more convenient way is stupid.
CameraBeardThePirate wrote: »Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
The VAST majority of people that do vet HM trifectas do get policed.
And? Vet HM Trifectas are the hardest content in the game; if you want to attempt them, you owe it to the other 11 people that are counting on you to do everything in your power to min-max your build.
Avran_Sylt wrote: »mmmmm.
Initially, I do not like that it abstracts the process away from in-game assets, but this is something you can already do either with Wizards Wardrobe as mentioned on PC, or via the Armory Assistant/Loadout Slots (my preference).
This does make it more accessible, and for the guilds that are going to be that sweaty will still stay that sweaty.
WW will change your gear and what you have slotted in your CP and ability bars. But it won't change your build. This is so much more powerful than that since you can switch subclasses and completely change your build.
And the problem with "I don't care what the sweaty people do" is that "what the sweaty people do" absolutely has an impact on you, because trials content has always been balanced around the power levels at the top, and the ever-increasing gap between what people who are optimizing every last detail and most players is what is leading to the newer hard modes becoming increasingly inaccessible to most players.
I.e., this causes balance issues that will affect everyone.
And the problem with "I don't care what the sweaty people do" is that "what the sweaty people do" absolutely has an impact on you, because trials content has always been balanced around the power levels at the top, and the ever-increasing gap between what people who are optimizing every last detail and most players is what is leading to the newer hard modes becoming increasingly inaccessible to most players.
I.e., this causes balance issues that will affect everyone.
Personally, I think all re-specs should be locked in trial content - including gear and skills. The content should be designed so that changing sets and skills is not necessary. Possibly have some leeway on the skills, with a limit on the number you can re-slot. I know RLs who require gear/skill changes from mob pack to mob pack, not just boss to boss or trash to boss.
You could balance it to allow for experimentation and progs and random PuGs by still allowing gear/skill changes BUT it bars achieveing speed, no death and trifecta runs.
Edit: Typos
CameraBeardThePirate wrote: »Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
The VAST majority of people that do vet HM trifectas do get policed.
And? Vet HM Trifectas are the hardest content in the game; if you want to attempt them, you owe it to the other 11 people that are counting on you to do everything in your power to min-max your build.
Artisian0001 wrote: »M0R_Gaming wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
[snip]
[snip]
If you are talking about it from the perspective of the casual playerbase, then wouldn't loosing vitality (or only being able to use respecs at low vitality) or some other punishment be fine? The casual playerbase would still be able to use the QOL systems, while keeping this behaviour out of faster and more competitive content. Also, trials do not have armoury stations in them and never have.
Also, separate from this, but if this respec goes through, can we at least get the armoury assistant subject to the same restrictions as the respecs? Being able to respec but not being able to use an armoury which does the exact same thing in a more convenient way is stupid.
What in your opinion is the actual downside to doing this considering that less than 1% of groups will make you respec like this in a run, and those that do already do similar things and are looking for any way in which they can get a faster clear? The casual people will not be forced into this ever, and the hardcore ones will benefit from it, what is the actual issue? All this would to is make an additional thing to code.
Artisian0001 wrote: »M0R_Gaming wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
[snip]
[snip]
If you are talking about it from the perspective of the casual playerbase, then wouldn't loosing vitality (or only being able to use respecs at low vitality) or some other punishment be fine? The casual playerbase would still be able to use the QOL systems, while keeping this behaviour out of faster and more competitive content. Also, trials do not have armoury stations in them and never have.
Also, separate from this, but if this respec goes through, can we at least get the armoury assistant subject to the same restrictions as the respecs? Being able to respec but not being able to use an armoury which does the exact same thing in a more convenient way is stupid.
What in your opinion is the actual downside to doing this considering that less than 1% of groups will make you respec like this in a run, and those that do already do similar things and are looking for any way in which they can get a faster clear? The casual people will not be forced into this ever, and the hardcore ones will benefit from it, what is the actual issue? All this would to is make an additional thing to code.
This:And the problem with "I don't care what the sweaty people do" is that "what the sweaty people do" absolutely has an impact on you, because trials content has always been balanced around the power levels at the top, and the ever-increasing gap between what people who are optimizing every last detail and most players is what is leading to the newer hard modes becoming increasingly inaccessible to most players.
I.e., this causes balance issues that will affect everyone.
Avran_Sylt wrote: »This:And the problem with "I don't care what the sweaty people do" is that "what the sweaty people do" absolutely has an impact on you, because trials content has always been balanced around the power levels at the top, and the ever-increasing gap between what people who are optimizing every last detail and most players is what is leading to the newer hard modes becoming increasingly inaccessible to most players.
I.e., this causes balance issues that will affect everyone.
But you can already do this with the In-game Armory Assistant and enough purchased Armory slots.
This makes it not cost IRL money, in addition to no in-game gold.