ESO_player123 wrote: »ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
If such HM difficulty is not optional (as in no easier version exists) this content will be out of reach for the majority of players. Many players (myself included) have never been in newer veteran DLC dungeons. All I can do is solo them on normal mode. And I do it normally just once for the story and lore books. For farming it's just pugging on normal.
Considering it's not permanent content and it has a nice house locked behind it, having just HM level challenge would be such a turn off.
ESO_player123 wrote: »ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
If such HM difficulty is not optional (as in no easier version exists) this content will be out of reach for the majority of players. Many players (myself included) have never been in newer veteran DLC dungeons. All I can do is solo them on normal mode. And I do it normally just once for the story and lore books. For farming it's just pugging on normal.
Considering it's not permanent content and it has a nice house locked behind it, having just HM level challenge would be such a turn off.
Endgame players need content and this is replacing our dungeons for a whole year. If The Night Market doesn’t challenge us, that means we flat out get nothing this year except the regular mask farms. I would not advocate for any individual group of player, be it the casual quester, the hardcore PvPer, the trial trifecta-chaser, or the dungeoneer to lose out on content while other groups get content, even if that means there’s additions to the game that isn’t for all groups simultaneously. Either we all get our content or none of us should. Players like you are being given a solo mode for dungeons, players progressing through dungeons still have achievements to acquire and skills to gain, but at the mid-top (above progression but below speedrunning), we only have new dungeon releases.
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.
So grouping is not necessary at all (as in having a fixed group like in 4-player-dungeons)? Or are there some instanced locations within that Market where it's needed?
The zone is open but with a smaller player cap and much harder content. We don’t force you to group to enter but to do the content, you will want to.
There ARE instances though within that are capped at 4 players like dungeons (3) and 12 players (1). Much like dungeons and trials, you can enter solo but good luck
There ARE instances though within that are capped at 4 players like dungeons (3) and 12 players (1). Much like dungeons and trials, you can enter solo but good luck
Yes, it is 100% less.ZOS_JessicaFolsom wrote: »So it's not less, just different.
SummersetCitizen wrote: »Yes, it is 100% less.ZOS_JessicaFolsom wrote: »So it's not less, just different.
It is time gated to force “zone” participation when you cycle it in and out of availability.
Not sure how you all cannot see this or at least acknowledge it.
“Free” content that you yank away every couple months. Not a win for players. Old model was better.
Night Market is a brand new type of zone that started with a group focus.
SummersetCitizen wrote: »
DeathStalker wrote: »So if you are a solo player, just forget the night market and all its content, because it's not for solo players. How disappointing.
SummersetCitizen wrote: »Yes, it is 100% less.ZOS_JessicaFolsom wrote: »So it's not less, just different.
It is time gated to force “zone” participation when you cycle it in and out of availability.
Not sure how you all cannot see this or at least acknowledge it.
“Free” content that you yank away every couple months. Not a win for players. Old model was better.
Seraphayel wrote: »7 weeks really is not time-gated. Especially when we know it’s scheduled to come back half a year later. 7 days, yes. But almost 2 months? Come on.
ZOS_JessicaFolsom wrote: »Hi all! We've seen some questions and concerns about no new group dungeons or a new story zone on the Seasons roadmap. While this is true, there is challenging PvE group content and new quest/story content coming to ESO this year. It's just not coming in the way of a dungeons DLC and a new zone, like it always has in the past. With Seasons, we'll be delivering more types of experiences that may look a little different than what we've done before (and that doesn't mean new dungeons or story zones are off the table forever for Seasons.)
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
ZOS_JessicaFolsom wrote: »On the new quest and story side of things, similarly we do have new content coming between the Thieves Guild and Sheogorath major questlines, the Night Market (it also has a full story and quests) and new Trial, the High Seas of Tamriel in-game event, as well as new story content tied to systems, old and new, that we haven't expanded upon yet. The solo dungeons coming in Season Two will also provide a great opportunity for players who enjoy story and haven't yet had a chance to experience the dungeon stories before, starting with Moonhunter Keep and March of Sacrifices.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.
The zone is open but with a smaller player cap and much harder content. We don’t force you to group to enter but to do the content, you will want to.
There ARE instances though within that are capped at 4 players like dungeons (3) and 12 players (1). Much like dungeons and trials, you can enter solo but good luck
SummersetCitizen wrote: »Seraphayel wrote: »7 weeks really is not time-gated. Especially when we know it’s scheduled to come back half a year later. 7 days, yes. But almost 2 months? Come on.
If many zones were only accessible for seven weeks, one or twice a year, I never would have gotten immersed in them. Like Summerset.
If this new content is genuinely worth playing, there’s no reason to roll it out only to pull it back… especially when it can disappear indefinitely.
twisttop138 wrote: »Edit to add. If this is true then I think it's appropriate to have it leave.
Ishtarknows wrote: »
ZOS_JessicaFolsom wrote: »Hi all! We've seen some questions and concerns about no new group dungeons or a new story zone on the Seasons roadmap. While this is true, there is challenging PvE group content and new quest/story content coming to ESO this year. It's just not coming in the way of a dungeons DLC and a new zone, like it always has in the past. With Seasons, we'll be delivering more types of experiences that may look a little different than what we've done before (and that doesn't mean new dungeons or story zones are off the table forever for Seasons.)
So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
On the new quest and story side of things, similarly we do have new content coming between the Thieves Guild and Sheogorath major questlines, the Night Market (it also has a full story and quests) and new Trial, the High Seas of Tamriel in-game event, as well as new story content tied to systems, old and new, that we haven't expanded upon yet. The solo dungeons coming in Season Two will also provide a great opportunity for players who enjoy story and haven't yet had a chance to experience the dungeon stories before, starting with Moonhunter Keep and March of Sacrifices.
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.
SummersetCitizen wrote: »twisttop138 wrote: »Edit to add. If this is true then I think it's appropriate to have it leave.
I don’t think this is appropriate. Using live, player-facing content as a temporary testing ground points to deeper problems in planning and studio capacity.
If something is well received, ZOS can selectively bring it back. If it’s poorly received, it disappears, and with it any lasting accountability or opportunity for iteration. The result is not reliable, permanent content, but controlled exposure… where ZOS manages both player engagement and public perception.
What’s most frustrating is how this is framed as a player benefit. In reality, this approach primarily accommodates a studio that can no longer consistently deliver permanent, fully realized content at scale.