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Vengeance ruleset for Dungeons/Etc.

  • edward_frigidhands
    edward_frigidhands
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    Ei8htba11 wrote: »
    doabhi wrote: »
    A lot of people here saying "I don't lag" aren't actually getting it. Nobody is talking about Client side lag, we're talking about server side lag - the kind that kicks you out of the game, causes huge sync pauses mid battle, tosses a coin on whether your skill fired or not...

    I remember that ZoS mentioned they were adding more servers.. a while back, I don't recall the time frame. Maybe they need to review their minimum system specs, and update accordingly?

    Server hardware needs to be updated on a regular 3-5 year period. The PC NA servers were in usage from 2013 (maybe sooner) to end of 2022.

    Before doing this they dragged their feet and stated this would not improve the performance of the game (it did) and this goes against anything with any knowledge regarding live service MMORPGs or server hardware would tell you.

    They tried to do a disable proc test as well for some reason before updating the servers.

    Right now we have no idea about the quality or viability of the server hardware that they have been able to acquire for the game.

    Their recent comments have not indicated anything about their intentions to explore investments into further server hardware updates in the future when that 3-5 year mark comes around again or what kind of updates we would be looking at when that mark is reached.

    Updating server hardware involves money that I am not sure they are prepared to invest into the game.

    Either way, as of June 2027 it will have been 5 years since PC NA servers were updated and the months that follow will allow other region servers to hit that mark as well.

    Will they choose to adhere to industry standards and update their server hardware appropriately? Is doing so part of their plan to enable cross-play for this game? Time will tell and I do hope for the best regardless of whether I am still playing and paying for the game.

    And recall that what we are currently playing on is not 2022 hardware, either!

    They ordered them in like early 2020 but did not take ownership of them until 2022 due to the pandemic. So we're already using like half-decade old equipment.

    I had no idea that is the case. Not shocked if true though given all else I have seen.
  • SneaK
    SneaK
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    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • edward_frigidhands
    edward_frigidhands
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    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Exactly.

    And exactly.
  • JustLovely
    JustLovely
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    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
  • spartaxoxo
    spartaxoxo
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    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
    Edited by spartaxoxo on December 11, 2025 4:47PM
  • SneaK
    SneaK
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    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • spartaxoxo
    spartaxoxo
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    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.
    Edited by spartaxoxo on December 11, 2025 5:24PM
  • edward_frigidhands
    edward_frigidhands
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    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    Exactly. Yes.
  • SneaK
    SneaK
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    spartaxoxo wrote: »
    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.

    And they lag just like everything else.

    Vengeance PvE is the answer.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • edward_frigidhands
    edward_frigidhands
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    SneaK wrote: »
    spartaxoxo wrote: »
    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.

    And they lag just like everything else.

    Vengeance PvE is the answer.

    Exactly 💯
  • SneaK
    SneaK
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    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • tomofhyrule
    tomofhyrule
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    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    Maybe if Vengeance is the answer to performance issues, we should change everything over to Vengeance. It’s nice to see there are PvPers who absolutely believe that GH and BR should be permanently closed, and that BGs and IC should be converted to Vengeance.

    …that is what you support, right? Because you do believe that all performance issues will be fixed with Vengeance, right? This isn’t just lashing out at endgame PvErs (most of whom also dislike Vengeance) when they’re not the ones forcing you into Vengeance, right?
  • ItsNotLiving
    ItsNotLiving
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    Audibly laughed when I saw the title.
  • SneaK
    SneaK
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    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    Maybe if Vengeance is the answer to performance issues, we should change everything over to Vengeance. It’s nice to see there are PvPers who absolutely believe that GH and BR should be permanently closed, and that BGs and IC should be converted to Vengeance.

    …that is what you support, right? Because you do believe that all performance issues will be fixed with Vengeance, right? This isn’t just lashing out at endgame PvErs (most of whom also dislike Vengeance) when they’re not the ones forcing you into Vengeance, right?

    Thanks @tomofhyrule
    Not really no, I’ve posted about this in the past, but I see my worst lag/rubberbanding/crashes in PvE not PvP. For the people that experience the opposite, I think it’s nice they’ve added the *option of the Vengeance ruleset. However, where I see the most lag, I don’t have the *option to use said ruleset.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Kickimanjaro
    Kickimanjaro
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    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.

    I expect that if they want to do something like the night market again (and I believe they've said that they do) that they will institute this kind of PvE "Vengeance" and have higher pop caps.

    I get that this might've started as a kind of snarky suggestion, but I think it's about time we have the conversation in earnest. If the performance is unfixable in Cyrodiil to such an extent that they created this abomination, then that must come to the rest of the game too. I don't want it to. I want the underlying problems fixed or addressed. I want the devs to clearly articulate the problem or simply state that they won't do it due to cost. I want a lot of things that I don't think I'll actually get, but I wish that the communication here felt more honest. I felt personally deceived by the Vengeance tests as I believed what I was told... advocated for them among my friends and reassured them that this was a test and not the future of our game. That made me a liar. And I'm not sure if the deceit upsets me more or the actual likely death of my pastime.
    good thoughts, good words, good actions
  • Gabriel_H
    Gabriel_H
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    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    Maybe if Vengeance is the answer to performance issues, we should change everything over to Vengeance. It’s nice to see there are PvPers who absolutely believe that GH and BR should be permanently closed, and that BGs and IC should be converted to Vengeance.

    …that is what you support, right? Because you do believe that all performance issues will be fixed with Vengeance, right? This isn’t just lashing out at endgame PvErs (most of whom also dislike Vengeance) when they’re not the ones forcing you into Vengeance, right?

    Why? I'm genuinely asking which part of 'The whole point of Vengeance is to resolve the performance issues caused by the sheer volume of server calculations that exist nowhere else in the game' are you struggling with?

    Lag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.

    These are simple concepts that should be a lot easier to grasp than the complexities of server protocols, netcode, and processing which you all seem to be claiming to be experts in.

    Edit: Typos
    Edited by Gabriel_H on June 18, 2026 7:03PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • BardokRedSnow
    BardokRedSnow
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    Gabriel_H wrote: »
    Lag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.


    Edit: Typos
    https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-eso
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Kickimanjaro
    Kickimanjaro
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    Gabriel_H wrote: »
    Lag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.


    Edit: Typos
    https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-eso

    Was there more to that than what I see here? Maybe mine is broken or something, article appears to have no content besides headers.
    f5a4dixw3rqv.png
    Edited by Kickimanjaro on June 18, 2026 7:09PM
    good thoughts, good words, good actions
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Lag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.


    Edit: Typos
    https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-eso

    You mean when they cut the player cap and before they put even more proc sets in?!
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • SneaK
    SneaK
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    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here

    Thank you
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Lekjih
    Lekjih
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    Hard, hard pass.

    1 - Aside from anything else, using a template doesn't mean you're going to be useful on it. I've seen the builds the devs used to suggest in the build tool 😅

    2 - If you don't know when or how to focus heal, to hold on damage or push, will you then complain that you're unfairly locked out or just acknowledge that people who put time into games reap the benefits of that time?

    Reason the third - I'm also against Vengeance in pvp.
    698d played, 267 days on the Warden.

    ZOS won't give us Bard class so I'm scribbling songs for Nirn irl.
  • SneaK
    SneaK
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    Lekjih wrote: »
    Hard, hard pass.

    1 - Aside from anything else, using a template doesn't mean you're going to be useful on it. I've seen the builds the devs used to suggest in the build tool 😅

    2 - If you don't know when or how to focus heal, to hold on damage or push, will you then complain that you're unfairly locked out or just acknowledge that people who put time into games reap the benefits of that time?

    Reason the third - I'm also against Vengeance in pvp.

    Reasons 1 & 2 are really just bonuses for newer players, or people who don’t have the time to grind gear to build out a proper PvE character.

    Reason 3, doesn’t really matter.. Vengeance is a PERMANENT *optional* solution for lag in PvP, that solution should be provided to the rest of the game, ie PvE.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • SneaK
    SneaK
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    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.

    I expect that if they want to do something like the night market again (and I believe they've said that they do) that they will institute this kind of PvE "Vengeance" and have higher pop caps.

    I get that this might've started as a kind of snarky suggestion, but I think it's about time we have the conversation in earnest. If the performance is unfixable in Cyrodiil to such an extent that they created this abomination, then that must come to the rest of the game too. I don't want it to. I want the underlying problems fixed or addressed. I want the devs to clearly articulate the problem or simply state that they won't do it due to cost. I want a lot of things that I don't think I'll actually get, but I wish that the communication here felt more honest. I felt personally deceived by the Vengeance tests as I believed what I was told... advocated for them among my friends and reassured them that this was a test and not the future of our game. That made me a liar. And I'm not sure if the deceit upsets me more or the actual likely death of my pastime.

    Vengeance Nightmarket is a great idea, same with the new trial coming out (assuming mounted combat will create lag). At this point, I don’t see why they wouldn’t extend this great solution for the rest of the player base to benefit.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • katanagirl1
    katanagirl1
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    Vengeance didn’t solve any lag for me, it was even more laggy than Gray Host most of the time.
    PS5 NA
  • BagOfBadgers
    BagOfBadgers
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    SneaK wrote: »
    SneaK wrote: »
    Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?

    I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.

    I expect that if they want to do something like the night market again (and I believe they've said that they do) that they will institute this kind of PvE "Vengeance" and have higher pop caps.

    I get that this might've started as a kind of snarky suggestion, but I think it's about time we have the conversation in earnest. If the performance is unfixable in Cyrodiil to such an extent that they created this abomination, then that must come to the rest of the game too. I don't want it to. I want the underlying problems fixed or addressed. I want the devs to clearly articulate the problem or simply state that they won't do it due to cost. I want a lot of things that I don't think I'll actually get, but I wish that the communication here felt more honest. I felt personally deceived by the Vengeance tests as I believed what I was told... advocated for them among my friends and reassured them that this was a test and not the future of our game. That made me a liar. And I'm not sure if the deceit upsets me more or the actual likely death of my pastime.

    Vengeance Nightmarket is a great idea, same with the new trial coming out (assuming mounted combat will create lag). At this point, I don’t see why they wouldn’t extend this great solution for the rest of the player base to benefit.

    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • ceruulean
    ceruulean
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    If they came out with Venegance trials where your gear and stats are equalized, I'd bet that a lot of players would complain and it would be harder than gear-enabled trials. Imagine an equalized Maw of Lorkaj where you have to perform all mechanics. Imagine having 5 rounds of backyard runners and going into lunar phase.
    Edited by ceruulean on June 19, 2026 11:00PM
  • BagOfBadgers
    BagOfBadgers
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    I've said it before. Do you think ZOS will do anything more that give a 12 piece set, unmorphet skills and adjusted targets for a PvE Vengeance anything. Have at it.....

    This is getting tiring now, as it comes accross as "PvP has been affected badly, lets do it to the PvE players".
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • Arunei
    Arunei
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    ✭✭✭✭✭
    Holy necro for a snarky thread, Batman.

    While you may not like Vengeance (I can't comment on it b/c I don't PvP), trying to make your point by arguing it should be applied to PvE too makes no sense.

    PvP and PvE are two different things. PvP has a whole different ruleset (Battle Spirit), you can't use Companions, Bankers, or Merchants, certain Skills behave differently in Cyro, Siege and repairing Doors/Walls/Bridges are things that exist, there are more things going on in that Zone that the game has to keep track of. It's why they removed Deer and Torchbugs all those years ago (I think Deer got added back in? Can't remember).

    Have you seen Deer or Torchbugs removed from PvE? No, because PvE is handled differently. The things that cause lag in A cannot be assumed to be the things that cause lag in B, and thus one can't act like trying to impose the same rules is going to do any good.

    Also PvE is FAR bigger than PvP in terms of content. You want the Sets people farm for to be worthless? You want a majority of Skills to be taken away? You want to gut choice for the majority of content ESO offers, just because an optional mode for PvP was introduced?

    This reads more like "if I have to be unhappy then everyone else should be unhappy too" kinda thing. PvE doesn't face the same problems as PvP does, it doesn't need to have the same treatment. And because I feel like it'll get said, making an optional version of Vengeance is hardly going to make things better. It'll be the same thing like if they tried to add separate instances for Challenge Difficulty: It would take too many resources and make the game run worse overall to try and have "Vengeance" instances for all PvE content. Because Cyro is one giant Zone, and PvE is a whole slew of Zones. They, again, do not operate the same.
    Edited by Arunei on June 20, 2026 4:26AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • SneaK
    SneaK
    ✭✭✭✭✭
    ceruulean wrote: »
    If they came out with Venegance trials where your gear and stats are equalized, I'd bet that a lot of players would complain and it would be harder than gear-enabled trials. Imagine an equalized Maw of Lorkaj where you have to perform all mechanics. Imagine having 5 rounds of backyard runners and going into lunar phase.

    Imagine being able to complete it without lag or crashing

    .
    Arunei wrote: »
    Holy necro for a snarky thread, Batman.

    While you may not like Vengeance (I can't comment on it b/c I don't PvP), trying to make your point by arguing it should be applied to PvE too makes no sense.

    PvP and PvE are two different things. PvP has a whole different ruleset (Battle Spirit), you can't use Companions, Bankers, or Merchants, certain Skills behave differently in Cyro, Siege and repairing Doors/Walls/Bridges are things that exist, there are more things going on in that Zone that the game has to keep track of. It's why they removed Deer and Torchbugs all those years ago (I think Deer got added back in? Can't remember).

    Have you seen Deer or Torchbugs removed from PvE? No, because PvE is handled differently. The things that cause lag in A cannot be assumed to be the things that cause lag in B, and thus one can't act like trying to impose the same rules is going to do any good.

    Also PvE is FAR bigger than PvP in terms of content. You want the Sets people farm for to be worthless? You want a majority of Skills to be taken away? You want to gut choice for the majority of content ESO offers, just because an optional mode for PvP was introduced?

    This reads more like "if I have to be unhappy then everyone else should be unhappy too" kinda thing. PvE doesn't face the same problems as PvP does, it doesn't need to have the same treatment. And because I feel like it'll get said, making an optional version of Vengeance is hardly going to make things better. It'll be the same thing like if they tried to add separate instances for Challenge Difficulty: It would take too many resources and make the game run worse overall to try and have "Vengeance" instances for all PvE content. Because Cyro is one giant Zone, and PvE is a whole slew of Zones. They, again, do not operate the same.

    Not sure why you read it that way, the intent is to add the option to participate in a performant version of PvE in ESO. The writhing wall dolmens are a perfect example, if we had the Vengeance ruleset during that event we might have been able to achieve 5 FPS instead of 1. The gear sets not mattering is just a bonus aside from the performance enhancements. Getting things like Perfected Null Arca could then be carried over when wanting to face the real demon of lag in regular non vengeance PvE.
    Edited by SneaK on June 20, 2026 5:24AM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
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