YandereGirlfriend wrote: »edward_frigidhands wrote: »A lot of people here saying "I don't lag" aren't actually getting it. Nobody is talking about Client side lag, we're talking about server side lag - the kind that kicks you out of the game, causes huge sync pauses mid battle, tosses a coin on whether your skill fired or not...
I remember that ZoS mentioned they were adding more servers.. a while back, I don't recall the time frame. Maybe they need to review their minimum system specs, and update accordingly?
Server hardware needs to be updated on a regular 3-5 year period. The PC NA servers were in usage from 2013 (maybe sooner) to end of 2022.
Before doing this they dragged their feet and stated this would not improve the performance of the game (it did) and this goes against anything with any knowledge regarding live service MMORPGs or server hardware would tell you.
They tried to do a disable proc test as well for some reason before updating the servers.
Right now we have no idea about the quality or viability of the server hardware that they have been able to acquire for the game.
Their recent comments have not indicated anything about their intentions to explore investments into further server hardware updates in the future when that 3-5 year mark comes around again or what kind of updates we would be looking at when that mark is reached.
Updating server hardware involves money that I am not sure they are prepared to invest into the game.
Either way, as of June 2027 it will have been 5 years since PC NA servers were updated and the months that follow will allow other region servers to hit that mark as well.
Will they choose to adhere to industry standards and update their server hardware appropriately? Is doing so part of their plan to enable cross-play for this game? Time will tell and I do hope for the best regardless of whether I am still playing and paying for the game.
And recall that what we are currently playing on is not 2022 hardware, either!
They ordered them in like early 2020 but did not take ownership of them until 2022 due to the pandemic. So we're already using like half-decade old equipment.
YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
spartaxoxo wrote: »JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.
PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
spartaxoxo wrote: »JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.
PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
Yes.
Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
spartaxoxo wrote: »JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.
PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
Yes.
Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
spartaxoxo wrote: »spartaxoxo wrote: »JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.
PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
Yes.
Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
PvE dungeons/trials already have a normal mode. There's no queueing into overland.
spartaxoxo wrote: »spartaxoxo wrote: »JustLovely wrote: »YandereGirlfriend wrote: »I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.
It made me think that this thread might just be on to something!
Vengeance would have got you the clear.
Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.
PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
Yes.
Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
PvE dungeons/trials already have a normal mode. There's no queueing into overland.
And they lag just like everything else.
Vengeance PvE is the answer.
Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
tomofhyrule wrote: »Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
Maybe if Vengeance is the answer to performance issues, we should change everything over to Vengeance. It’s nice to see there are PvPers who absolutely believe that GH and BR should be permanently closed, and that BGs and IC should be converted to Vengeance.
…that is what you support, right? Because you do believe that all performance issues will be fixed with Vengeance, right? This isn’t just lashing out at endgame PvErs (most of whom also dislike Vengeance) when they’re not the ones forcing you into Vengeance, right?
Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.
tomofhyrule wrote: »Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
Maybe if Vengeance is the answer to performance issues, we should change everything over to Vengeance. It’s nice to see there are PvPers who absolutely believe that GH and BR should be permanently closed, and that BGs and IC should be converted to Vengeance.
…that is what you support, right? Because you do believe that all performance issues will be fixed with Vengeance, right? This isn’t just lashing out at endgame PvErs (most of whom also dislike Vengeance) when they’re not the ones forcing you into Vengeance, right?
https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-esoLag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.
Edit: Typos
BardokRedSnow wrote: »https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-esoLag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.
Edit: Typos

BardokRedSnow wrote: »https://eso-hub.com/en/news/has-cyrodiil-lag-finally-been-fixed-in-esoLag in PvE isn't caused by server calcs, neither are bugs an issue with the ruleset. And for the record, I'd love GH to stay open, but in its current form it has performance issues that cannot be resolved without altering the ruleset.
Edit: Typos
ZOS_Hadeostry wrote: »Greetings,
After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.
If there may be any questions in regards to the rules, please feel free to review them here
Hard, hard pass.
1 - Aside from anything else, using a template doesn't mean you're going to be useful on it. I've seen the builds the devs used to suggest in the build tool 😅
2 - If you don't know when or how to focus heal, to hold on damage or push, will you then complain that you're unfairly locked out or just acknowledge that people who put time into games reap the benefits of that time?
Reason the third - I'm also against Vengeance in pvp.
Kickimanjaro wrote: »Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.
I expect that if they want to do something like the night market again (and I believe they've said that they do) that they will institute this kind of PvE "Vengeance" and have higher pop caps.
I get that this might've started as a kind of snarky suggestion, but I think it's about time we have the conversation in earnest. If the performance is unfixable in Cyrodiil to such an extent that they created this abomination, then that must come to the rest of the game too. I don't want it to. I want the underlying problems fixed or addressed. I want the devs to clearly articulate the problem or simply state that they won't do it due to cost. I want a lot of things that I don't think I'll actually get, but I wish that the communication here felt more honest. I felt personally deceived by the Vengeance tests as I believed what I was told... advocated for them among my friends and reassured them that this was a test and not the future of our game. That made me a liar. And I'm not sure if the deceit upsets me more or the actual likely death of my pastime.
Kickimanjaro wrote: »Having been told there is no other means to improve performance other than the Vengeance ruleset, and hearing the success stories of the now permanent Vengeance PvP campaign, can we expect to see Venegeance brought to PvE? Or at least start this discussion?
I crashed out the other day crafting Serpents Disdain, and also in Lucent Citadel just before the final boss, and there’s 9/10 times audio issues at the Elden Root wayshrine.
I expect that if they want to do something like the night market again (and I believe they've said that they do) that they will institute this kind of PvE "Vengeance" and have higher pop caps.
I get that this might've started as a kind of snarky suggestion, but I think it's about time we have the conversation in earnest. If the performance is unfixable in Cyrodiil to such an extent that they created this abomination, then that must come to the rest of the game too. I don't want it to. I want the underlying problems fixed or addressed. I want the devs to clearly articulate the problem or simply state that they won't do it due to cost. I want a lot of things that I don't think I'll actually get, but I wish that the communication here felt more honest. I felt personally deceived by the Vengeance tests as I believed what I was told... advocated for them among my friends and reassured them that this was a test and not the future of our game. That made me a liar. And I'm not sure if the deceit upsets me more or the actual likely death of my pastime.
Vengeance Nightmarket is a great idea, same with the new trial coming out (assuming mounted combat will create lag). At this point, I don’t see why they wouldn’t extend this great solution for the rest of the player base to benefit.
If they came out with Venegance trials where your gear and stats are equalized, I'd bet that a lot of players would complain and it would be harder than gear-enabled trials. Imagine an equalized Maw of Lorkaj where you have to perform all mechanics. Imagine having 5 rounds of backyard runners and going into lunar phase.
Holy necro for a snarky thread, Batman.
While you may not like Vengeance (I can't comment on it b/c I don't PvP), trying to make your point by arguing it should be applied to PvE too makes no sense.
PvP and PvE are two different things. PvP has a whole different ruleset (Battle Spirit), you can't use Companions, Bankers, or Merchants, certain Skills behave differently in Cyro, Siege and repairing Doors/Walls/Bridges are things that exist, there are more things going on in that Zone that the game has to keep track of. It's why they removed Deer and Torchbugs all those years ago (I think Deer got added back in? Can't remember).
Have you seen Deer or Torchbugs removed from PvE? No, because PvE is handled differently. The things that cause lag in A cannot be assumed to be the things that cause lag in B, and thus one can't act like trying to impose the same rules is going to do any good.
Also PvE is FAR bigger than PvP in terms of content. You want the Sets people farm for to be worthless? You want a majority of Skills to be taken away? You want to gut choice for the majority of content ESO offers, just because an optional mode for PvP was introduced?
This reads more like "if I have to be unhappy then everyone else should be unhappy too" kinda thing. PvE doesn't face the same problems as PvP does, it doesn't need to have the same treatment. And because I feel like it'll get said, making an optional version of Vengeance is hardly going to make things better. It'll be the same thing like if they tried to add separate instances for Challenge Difficulty: It would take too many resources and make the game run worse overall to try and have "Vengeance" instances for all PvE content. Because Cyro is one giant Zone, and PvE is a whole slew of Zones. They, again, do not operate the same.