Vengeance ruleset for Dungeons/Etc.

  • edward_frigidhands
    edward_frigidhands
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    Ei8htba11 wrote: »
    doabhi wrote: »
    A lot of people here saying "I don't lag" aren't actually getting it. Nobody is talking about Client side lag, we're talking about server side lag - the kind that kicks you out of the game, causes huge sync pauses mid battle, tosses a coin on whether your skill fired or not...

    I remember that ZoS mentioned they were adding more servers.. a while back, I don't recall the time frame. Maybe they need to review their minimum system specs, and update accordingly?

    Server hardware needs to be updated on a regular 3-5 year period. The PC NA servers were in usage from 2013 (maybe sooner) to end of 2022.

    Before doing this they dragged their feet and stated this would not improve the performance of the game (it did) and this goes against anything with any knowledge regarding live service MMORPGs or server hardware would tell you.

    They tried to do a disable proc test as well for some reason before updating the servers.

    Right now we have no idea about the quality or viability of the server hardware that they have been able to acquire for the game.

    Their recent comments have not indicated anything about their intentions to explore investments into further server hardware updates in the future when that 3-5 year mark comes around again or what kind of updates we would be looking at when that mark is reached.

    Updating server hardware involves money that I am not sure they are prepared to invest into the game.

    Either way, as of June 2027 it will have been 5 years since PC NA servers were updated and the months that follow will allow other region servers to hit that mark as well.

    Will they choose to adhere to industry standards and update their server hardware appropriately? Is doing so part of their plan to enable cross-play for this game? Time will tell and I do hope for the best regardless of whether I am still playing and paying for the game.

    And recall that what we are currently playing on is not 2022 hardware, either!

    They ordered them in like early 2020 but did not take ownership of them until 2022 due to the pandemic. So we're already using like half-decade old equipment.

    I had no idea that is the case. Not shocked if true though given all else I have seen.
  • SneaK
    SneaK
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    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • edward_frigidhands
    edward_frigidhands
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    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Exactly.

    And exactly.
  • JustLovely
    JustLovely
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    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.
  • spartaxoxo
    spartaxoxo
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    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.
    Edited by spartaxoxo on December 11, 2025 4:47PM
  • SneaK
    SneaK
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    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • spartaxoxo
    spartaxoxo
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    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.
    Edited by spartaxoxo on December 11, 2025 5:24PM
  • edward_frigidhands
    edward_frigidhands
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    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    Exactly. Yes.
  • SneaK
    SneaK
    ✭✭✭✭✭
    spartaxoxo wrote: »
    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.

    And they lag just like everything else.

    Vengeance PvE is the answer.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    SneaK wrote: »
    spartaxoxo wrote: »
    SneaK wrote: »
    spartaxoxo wrote: »
    JustLovely wrote: »
    SneaK wrote: »
    I did a vOC over the weekend and fully half of the group was kicked and disconnected from the instance at one point or another.

    It made me think that this thread might just be on to something!

    Vengeance would have got you the clear.

    Vengeance PvE solves the same problems with trials and vet dungeons as it solves for PvP. So the PvE community objecting to vengeance PvE while promoting vengeance for PvP reveals their motivations.

    No. The PvP community that favors of this are people who are saying in other threads that Vengeance shouldn't be a PvP campaign either.

    PvE can't choose campaigns like PvP can. There is no normal mode for PvP like there already is for PvE. Additionally, the server problems aren't the same technical problems. Neither has PvE server performance been complained about at the same scale for years. So the entire thing is a false equivalency. They aren't the same thing because PvE and PvP don't have the same problems and don't function the same. Even their goals aren't the same. Things that work for PvE don't automatically work for PvP or vice versa.

    Yes.

    Some of us lag worse in PvE, it makes zero sense not to add the option for a Vengeance PvE if it solves performance issues. We queue for dungeons/trials, it’s a different instance than the rest of the zone right? Multiple groups can run Fungal Grotto at the same time, right? Kinda like a campaign?

    PvE dungeons/trials already have a normal mode. There's no queueing into overland.

    And they lag just like everything else.

    Vengeance PvE is the answer.

    Exactly 💯
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